[QUOTE=elowin;48907551]:disappoint:
I guess I have to smite you after all...[/QUOTE]
Pfff. Paladins are people with brooms stuck up their ass. The true heroes of this world are bards.
my 'cleric' is a bard
somehow nobody has questioned the fact that I'm always singing battle hymns and tooting horns instead of presenting a holy symbol when I cast spells I shouldn't have
[QUOTE=Maximo13;48907618]Pfff. Paladins are people with brooms stuck up their ass. The true heroes of this world are bards.[/QUOTE]
Get out of here you spoony bard!
[QUOTE=Big Dumb American;48902989]Woah, wait, Kobolds are [I]lizard[/I] people? Because of Suikoden II, I always thought Kobolds were [I]dog[/I] people. My life has been a fucking lie.
[t]http://lparchive.org/Suikoden-II-(by-The-White-Dragon)/Update%2049/8-PSOGL839.jpg[/t][/QUOTE]
Some things have kobolds as dog-people, but most have them as tiny lizard-people/dragon-people.
Dog-people are usually gnolls in fantasy settings.
At least I think that's what these are supposed to be. Either that or hyena-people.
[t]https://s-media-cache-ak0.pinimg.com/736x/47/79/cb/4779cbb991015a578268dc19b5b19833.jpg[/t]
[QUOTE=Rats808;48908918]Some things have kobolds as dog-people, but most have them as tiny lizard-people/dragon-people.
Dog-people are usually gnolls in fantasy settings.
At least I think that's what these are supposed to be. Either that or hyena-people.
[t]https://s-media-cache-ak0.pinimg.com/736x/47/79/cb/4779cbb991015a578268dc19b5b19833.jpg[/t][/QUOTE]
Gnolls are hyena people.
It's true. [I]Gnoll[/I] is Latin for "man who is also hyena."
Going to be playing a campaign where the party consists of a Drow, Kuo-Toa (me), and a Half-Vampire.
Secretly hoping that the main villain of the campaign is trying to snuff out the sun or something, just so we can say "yeah, um, actually that sounds pretty nice." and end up helping him.
Did I ever tell you guys about the one time that I was able to save my entire group from certain death because I jokingly wrote "Frog God" as my deity during character creation?
I feel like I did, but it's a very important tale.
Running Demon the Descent next, anyone ever ran it and got any tips? Seems like there's a lot of rules to juggle at any one time but dammit if Tinker Tailor Soldier The One doesn't sound appealing.
[QUOTE=elowin;48907551]:disappoint:
I guess I have to smite you after all...[/QUOTE]
you'll run out of smites with all of the skeletons in the way
[editline]15th October 2015[/editline]
also trying to set up roll20 maps and make them not look like utter SHITE is difficult
I remember once I ran a Cyberpunk2020 game that had and amazing first session, and he second session was the worst game we have ever had in our lives.
The party consisted of three people, a stealthy techno ninja typa dude, a Fridge Mclargemeat guy who could punch a car across the city and had grenade launchers in his robo arms, and a hyper smart hacker/getaway driver gal.
The first session was the players taking jobs, doing bounties, making a name for themselves, getting gear, and so-on. The session ended with a company contacting them about a job. So far so good.
The job was fairly simple, sneak into a heavily guarded facility under an apartment complex, plant some bugs, wiretap some phones, and steal a couple laptops.
Easy, right?
Well the first problem arose when the hacker chick failed too many times to get a map of the facility. So the techno-ninja had to go in totally blind. He snuck through all well and good until he hit two doors. I gave the hacker chick another chance to get a floorplan/map/whatever, but again, she failed the roll. SO I gave the cyberninja a luck roll o get it right, he failed. So I made the player guess, and he guessed wrong.
The cyberninja snuck around until he turned a corner into a warehouse sized room full of mercenaries gearing up. He rolled to back up without being seen/heard and critically failed.
In Cyberpunk2020 when you crit fail you need to roll again to gauge how badly you failed. A good roll on this would mean his capture, a bad roll means he somehow manages to kill himself and everyone around him in the most ridiculous way. Well he rolled in the middle, so his character tried to roll out the way, fucked up real bad, and broke his ankle. He lets out a yelp and EVERYONE knows he's there.
So Fridge Mclargemeat loads his grenade launcher arms and decided to barrel into the facility to resue the ninja's sorry butt. He rolled really good to smash through some walls like Koolaid-Man and another decent roll to find the ninja. He gets to the huge room and goes to fire a grenade at the mercs before they can shoot him.
Critical fail.
He confirmed the fail and straight up got the lowest possible roll. I let him reroll the confirm because holy shit. He rerolled the lowest possible AGAIN.
So his grenade launcher arms jam which make him fucking explode, taking out a major support for the building, causing the entire apartment complex above them to collapse.
The hacker/driver chick BARELY manages to drive the van out of the way.
The game just completely fell apart after that.
[QUOTE=Shortyish;48711407]im looking to run a pathfinder game in the (hopefully) near future. it's going to be using a setting that i'm in the process of making and isn't done yet, so it might take a little while to get the setting to a playable state. im posting here to garner interest early, so if you're looking to join a pathfinder game within the next month or so shoot me a pm. we're probably going to be using roll20. use of a microphone is required, as using text for ooc slows the game down. roleplaying in text is fine if you prefer. the game will most likely run on the weekend during the afternoon (EST time zone).[/QUOTE]
still looking for at least one more player (preferably 2). we can start the weekend after this one as long as we have enough players.
any good systems suited to some sick 1600s type new world colonialism shit
basically anything that's suited to wilderness survival/exploration and/or establishment building
[QUOTE=Jrose14;48910696]you'll run out of smites with all of the skeletons in the way
[editline]15th October 2015[/editline]
also trying to set up roll20 maps and make them not look like utter SHITE is difficult[/QUOTE]
I use [URL="https://www.reddit.com/r/DnD/comments/1zdxej/i_just_finished_sorting_out_a_2_gb_archive_of/"]this pack[/URL] of objects to make roll20 maps, it works out alright.
[QUOTE=cdr248;48911524]any good systems suited to some sick 1600s type new world colonialism shit
basically anything that's suited to wilderness survival/exploration and/or establishment building[/QUOTE]
[sp]GURPS[/sp]
[QUOTE=cyclocius;48910521]Running Demon the Descent next, anyone ever ran it and got any tips? Seems like there's a lot of rules to juggle at any one time but dammit if Tinker Tailor Soldier The One doesn't sound appealing.[/QUOTE]
Keep in mind that the God-Machine is just as much a supernatural being as it is a technological one. Infrastructure is just as likely to be a ritual circle on the ground as it is a series of 1s and 0s, or hell, a 7 instead of an 8.(One of the examples in a book, somewhere, is literally an Angel being tasked to change a single digit in a shipping manifest. That's infrastructure, at it's most basic form.)
Also the G-M isn't omniscient, omnipotent, or omnipresent, or anything like that. It makes mistakes. How else would Demons fall?
[sp]I tried to run it once with a group of 3 people who didn't like me anyways, so we never actually got to the first session. But I've still read the books a lot and read stories of other people playing it, so I've got a general idea of how it runs.[/sp]
[QUOTE=elowin;48912055][sp]GURPS[/sp][/QUOTE]
[sp]Savage Worlds[/sp]
[editline]16th October 2015[/editline]
:v:
[QUOTE=M.Ciaster;48912449][sp]Savage Worlds[/sp]
[editline]16th October 2015[/editline]
:v:[/QUOTE]
[sp]FATE[/sp]
[QUOTE=Rats808;48912781][sp]FATAL[/sp][/QUOTE]
rifts
I've written more words for my recently started D&D campaign (As a first time DM as well) then all the combined essays I ever wrote for secondary school. This includes over 1500 words for one of the smaller dungeons, along with all the mayor NPCs bio documents, shop and location documents and encounter sheet I made.
Mind you this is only one city and the surrounding area. There is still the rest of the island...
...then the rest of the archipelago.
This gun be fun.
[QUOTE=Dominic0904;48914138]I've written more words for my recently started D&D campaign (As a first time DM as well) then all the combined essays I ever wrote for secondary school. This includes over 1500 words for one of the smaller dungeons, along with all the mayor NPCs bio documents, shop and location documents and encounter sheet I made.
Mind you this is only one city and the surrounding area. There is still the rest of the island...
...then the rest of the archipelago.
This gun be fun.[/QUOTE]
I have like a hundred words and some doodles that wouldn't make much sense to anyone else.
[QUOTE=Rents;48914183]I have like a hundred words and some doodles that wouldn't make much sense to anyone else.[/QUOTE]
Yeah, it's mostly all DM related stuff for me to reference (How certain NPCs react, full description of dungeons with trap layouts and what the traps do and other minor details I'd need) and the players won't see it.
Only reason I've written thousands of words in total so far is because I'm having fun with it, I like putting the little details in the world I suppose. Even if the players don't notice (They did actually mention after our first session that they really liked the detail I put into the world. Our previous DM did a lot of on the fly stuff and it lead to A LOT of inconsistencies).
I find details easy to do on the fly, it's the overview I need to have a plan with, so if the players come up with a solution to something I didn't think of I usually need a minute.
[QUOTE=Rats808;48912211]Keep in mind that the God-Machine is just as much a supernatural being as it is a technological one. Infrastructure is just as likely to be a ritual circle on the ground as it is a series of 1s and 0s, or hell, a 7 instead of an 8.(One of the examples in a book, somewhere, is literally an Angel being tasked to change a single digit in a shipping manifest. That's infrastructure, at it's most basic form.)
Also the G-M isn't omniscient, omnipotent, or omnipresent, or anything like that. It makes mistakes. How else would Demons fall?
[sp]I tried to run it once with a group of 3 people who didn't like me anyways, so we never actually got to the first session. But I've still read the books a lot and read stories of other people playing it, so I've got a general idea of how it runs.[/sp][/QUOTE]
I'm pretty comfortable with the whole God Machine side of things, it's more the juggling covers and all that. No other game I've played literally has the player wearing multiple different lives as protection. Do things happen to these Covers while the Demon isn't wearing them? Could someone get a divorce or get arrested and the Demon jumps into them as a cover and goes "what the fuck? Where's my house?" Normally in games like these, with established NPC casts, things happen to them in relation to the PCs relationship with them. The PC has an informant NPC, and one day he turns the tables and says to the PC "I need your help or someone is going to break my legs", can that happen with Covers? Since each one is basically a part of the player, do their covers exist when the Demon isn't them? Aaaaa
[QUOTE=cyclocius;48914856]I'm pretty comfortable with the whole God Machine side of things, it's more the juggling covers and all that. No other game I've played literally has the player wearing multiple different lives as protection. Do things happen to these Covers while the Demon isn't wearing them? Could someone get a divorce or get arrested and the Demon jumps into them as a cover and goes "what the fuck? Where's my house?" Normally in games like these, with established NPC casts, things happen to them in relation to the PCs relationship with them. The PC has an informant NPC, and one day he turns the tables and says to the PC "I need your help or someone is going to break my legs", can that happen with Covers? Since each one is basically a part of the player, do their covers exist when the Demon isn't them? Aaaaa[/QUOTE]
I'd say that since that'd be cooler and could lead to quest hooks and shit the answer should be 'yes', regardless of what the game actually says
never say no to free quest hooks son
[editline]16th October 2015[/editline]
[QUOTE=Rats808;48912781][sp]FATE[/sp][/QUOTE]
the Savage Worlds things was a sort of an inside joke - first 'cause cdr is in my group and we've been playing Savage Worlds for a while and he likes to change systems like underwear on a hot summer day, and second 'cause I'm a SW fanboy :v:
[QUOTE=elowin;48912055][sp]GURPS[/sp][/QUOTE]
The worst part is i think youre totally right
[QUOTE=Katatonic717;48910772]*A bunch of terrible luck*[/QUOTE]
Yeah, I normally try to keep to the philosophy that bad rolls should inconvenience but only actual player stupidity should kill, but sometimes the dice are just merciless, and then what can you do?
[QUOTE=cdr248;48914922]The worst part is i think youre totally right[/QUOTE]
If you're going for a fairly realistic approach, you're probably right that I'm totally right.
[QUOTE=cyclocius;48914856]I'm pretty comfortable with the whole God Machine side of things, it's more the juggling covers and all that. No other game I've played literally has the player wearing multiple different lives as protection. Do things happen to these Covers while the Demon isn't wearing them? Could someone get a divorce or get arrested and the Demon jumps into them as a cover and goes "what the fuck? Where's my house?" Normally in games like these, with established NPC casts, things happen to them in relation to the PCs relationship with them. The PC has an informant NPC, and one day he turns the tables and says to the PC "I need your help or someone is going to break my legs", can that happen with Covers? Since each one is basically a part of the player, do their covers exist when the Demon isn't them? Aaaaa[/QUOTE]
The Demon IS the cover, basically, so if they aren't using that cover, then as far as anybody else gives a fuck, the person isn't around. Of course, anything they do before dropping a cover to assume a different one still hangs around, so if they keep a cover instead of burning it, people will be looking for them next time they use it.
The cover also continues to age, and shit, even if the Demon isn't actively using it, as do the people associated with the cover continue to live their lives; they might even report your cover missing, if you go too long without visiting them while wearing it.
Once a Demon takes a cover, that person ceases to exist outside of the cover. Literally, when a soul pact is made, and they sign away their right to their own soul, the moment the Demon cashes in on it, they stop existing. Reality adjusts, people forget their presence wherever they were when it happened, and the Demon becomes them. With smaller pacts, or piecemeal covers, the person you've created still, literally, does not do anything unless you wear that cover.
And if a Demon's cover goes missing for a while, then just suddenly shows up and acts like nothing happened? That's probably gonna draw attention from a Hunter-Killer Angel. Though whether or not the players are aware of this is up to you.
[editline]16th October 2015[/editline]
[QUOTE=M.Ciaster;48914911]I'd say that since that'd be cooler and could lead to quest hooks and shit the answer should be 'yes', regardless of what the game actually says
never say no to free quest hooks son[/quote]
The plot hooks come from the players having to keep up appearances as their cover, or risk Angels/mortal agents of the God-Machine coming to obliterate them.
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