• D&D 5e: Nobody Talks about D&D
    5,001 replies, posted
[QUOTE=SiberysTranq;48925105]I was under the impression, in DH at least, that the Untouchable trait specifically precluded playing as a techpriest[/QUOTE] Naw, you just can't be a Psyker
[QUOTE=SiberysTranq;48925105]I was under the impression, in DH at least, that the Untouchable trait specifically precluded playing as a techpriest[/QUOTE] Newp, the only thing you can't be is a Psyker or accepted by your fellow human being. It's a genetic thing rather than a tech thing.
I told one of my players the door to a cell opens by itself if used from outside, and it closes by it self, and that it doesn't open from the inside. Guess what happened.
[QUOTE=SiberysTranq;48925105]I was under the impression, in DH at least, that the Untouchable trait specifically precluded playing as a techpriest[/QUOTE] Couldn't you logically be an admech dude who nobody likes to hang around but is still pretty good with tech, so they keep him around?
[QUOTE=Alsojames;48925227]Couldn't you logically be an admech dude who nobody likes to hang around but is still pretty good with tech, so they keep him around?[/QUOTE] yeah the only thing is that the admech really like to turn blanks into psyker killers who are all fucked up
Pretty sure almost all Untouchables are rounded up if discovered and turned into psyker hunters like the culexus assassins. But I guess the techpriests have done research into the gene in the past so I guess you're a guinea pig :v:
[IMG]http://i.imgur.com/ROo63Y6.png[/IMG] Motivation: Terrorize All Life
What are the must have books for shadowrun 5e? Also I heard some stuff that shapeshifters aren't in 5e yet, is that true? :C
[QUOTE=Crimor;48928385]What are the must have books for shadowrun 5e? Also I heard some stuff that shapeshifters aren't in 5e yet, is that true? :C[/QUOTE] Why do people keep saying that? They're in Run Faster along with HMHVV and SURGE, which is one of the books you'd want. Other than that you probably want Run and Gun for martial arts and more guns and armour, Street Grimoire has extra magic stuff, Data Trails has hacking and tech stuff in it, and Chrome Flesh has augs and drugs. There's a bunch of smaller splat books too but less useful.
Oh I see now, they just changed quite a bit. Also remind me, how complex can shaman elementals be, like say I had a glob of RDX/Compound etc, would it be possible for an elemental to made out of it if the source materials are available, or do I just have to get an air spirit or someshit materialize and carry it.
[QUOTE=Crimor;48928683]Oh I see now, they just changed quite a bit. Also remind me, how complex can shaman elementals be, like say I had a glob of RDX/Compound etc, would it be possible for an elemental to made out of it if the source materials are available, or do I just have to get an air spirit or someshit materialize and carry it.[/QUOTE] Uhhh, I guess if you intentionally summoned a spirit of man with bomb making skills it would be able to, generally though anything technical is outside of a spirit's abilities. Also I wouldn't trust most spirits to carry a bomb without damaging it, since they're a whirling mass of whatever element
Well most spirits wouldn't really be able to do shit to plastic explosives, since (advanced versions, anything above semtex) is extremely hard to actually detonate, to the point where an air spirit lightning bolt or a fire spirits fireblast would probably be the only things that got even close. Was mainly thinking like an animated block of it shaped into a rat or pigeon or someshit though, like an explosion golem :v:
A simulacrum made out of explosives you mean? Possible I guess, but explosives are pretty complex materials, it's object resistance would be pretty high.
The reason why I'm thinking plastic explosives is that it's pretty malleable, like playdo. So the thing would be able to move somewhat easily. Anyway, totally hypothetical scenario, totally :v:
I decided to draw what happened on one of my adventures. Sorry for page stretch. [img]https://dl.dropboxusercontent.com/u/67144542/Drawings/2015/853_Oct18_DnD.png[/img]
[QUOTE=Crimor;48928811]The reason why I'm thinking plastic explosives is that it's pretty malleable, like playdo. So the thing would be able to move somewhat easily. Anyway, totally hypothetical scenario, totally :v:[/QUOTE] Easy to move, hard to magic it. Natural materials like clay and twigs are easier to do that with, and you could always just hollow it out and put the bomb inside. [editline]18th October 2015[/editline] I want to believe in the elemental plane of RDX though
It's probably close to whatever plane the Shedim are from. And yeah that's what I was thinking, like not an RDX elemental, but like, one that can easily move with a large percentage of its body mass being it, so clay would probably be good.
[QUOTE=Rents;48928705]Uhhh, I guess if you intentionally summoned a spirit of man with bomb making skills it would be able to, generally though anything technical is outside of a spirit's abilities. Also I wouldn't trust most spirits to carry a bomb without damaging it, since they're a whirling mass of whatever element[/QUOTE] they're not necessarily a whirling mass of whatever element, though a fire elemental could take the shape of a fucking regular ass human if that fits your tradition (like maybe for a greek tradition, it'd take the shape of Prometheus.) [editline]18th October 2015[/editline] [QUOTE=Rents;48928922]I want to believe in the elemental plane of RDX though[/QUOTE] RDX elementals would exist on the plane of Man you just can't summon them the regular way [editline]18th October 2015[/editline] [QUOTE=Crimor;48928940]It's probably close to whatever plane the Shedim are from. And yeah that's what I was thinking, like not an RDX elemental, but like, one that can easily move with a large percentage of its body mass being it, so clay would probably be good.[/QUOTE] If you're thinking like, summoning up a spirit made partially of RDX, that's not going to happen (except possibly with a calling ritual, but that doesn't count) It's too esoteric for regular summoning. If you just want to shove some RDX in a spirit basically any spirit would do, really. Mind you, if you detonate it while it's still, y'know, in the spirit, it'll probably get pretty pissed.
[QUOTE=Crimor;48928728]Well most spirits wouldn't really be able to do shit to plastic explosives, since (advanced versions, anything above semtex) is extremely hard to actually detonate, to the point where an air spirit lightning bolt or a fire spirits fireblast would probably be the only things that got even close. Was mainly thinking like an animated block of it shaped into a rat or pigeon or someshit though, like an explosion golem[/QUOTE] You can do this without summoning a spirit. There's a spell called Animate, it lets you move an object around as if it were a living creature, mobilizing itself based on what it's got. So if you made a plastic explosive bird, cast Animate on it, it'd be able to either fly over to where you want it to go, or walk over on its legs if you gave it any. Also, for a Shaman, aka someone with the Shamanism tradition, their spirits are going to be mostly animal look-alikes that are in some way related to the element in question; eg, an air spirit could be a bird, or any sort of flying creature. Or any other animal that your character would associate with air. You don't have to be a Shaman to summon spirits, though, in 5e. I'd recommend looking through through the traditions in Street Grimoire and Shadow Spells, and picking what suits your character most.(Or making a new one with GM approval if you want!) Also why the fuck is :v: getting blown up when we quote your post? :why:
[QUOTE=Rats808;48929909] Also why the fuck is :v: getting blown up when we quote your post? :why:[/QUOTE] I have no idea
[QUOTE=Rents;48929921]I have no idea[/QUOTE] [QUOTE]:why:[/QUOTE] [editline]18th October 2015[/editline] this fuckin wack yo
Some serious black magic is going on here.
[QUOTE=elowin;48929375]If you're thinking like, summoning up a spirit made partially of RDX, that's not going to happen (except possibly with a calling ritual, but that doesn't count) It's too esoteric for regular summoning. If you just want to shove some RDX in a spirit basically any spirit would do, really. Mind you, if you detonate it while it's still, y'know, in the spirit, it'll probably get pretty pissed.[/QUOTE] I could probably just go "I'm gonna stuff you full of this stuff, when you get to this spot and land you can just go back to your elemental plane"
[QUOTE=Crimor;48930425]I could probably just go "I'm gonna stuff you full of this stuff, when you get to this spot and land you can just go back to your elemental plane"[/QUOTE] Keep in mind that large explosions can affect the background mana count though. Like if you're blowing up a building or so.
[QUOTE=GlebGuy;48930172]Some serious black magic is going on here.[/QUOTE] Nah, Garry just casted Enlarge on the emotes. It'll wear off eventually.
[QUOTE=Rents;48930717]Keep in mind that large explosions can affect the background mana count though. Like if you're blowing up a building or so.[/QUOTE] Oh I know there was a campaign on SA a while ago where someone with an ally air spirit that was stronk as fuck pretty much tore an office building apart from the inside with a hurricane, one thing leads to another and they got both quite a few dead office workers on their ass, AND got the notice of fucking ghostwalker because he thought it was an enslaved spirit. I'm probably not gonna go above truck boom loads :v:
[QUOTE=Rats808;48929909]:words:[/QUOTE] Animate would be pretty useless for this situation, really. For starters it's not going to impart flight. RDX isn't exactly aerodynamic. Use levitate (or fling!) instead. Secondly, it doesn't impart any intelligence either, and animated objects can't move fast. You can't see from the animated object's perspective or anything, so you'd pretty much have to be going for something within your sight. And it only moves at (Force) Meters per turn. And you have to spend a simple action in addition to casting the spell to direct them. And if your target moves, you'll need to give directions again. Using fling or levitate instead is a much better choice for short distances, and for long distances the only real option is summoning a spirit.
So first session of my high-mortality Dark Heresy 2nd Edition campaign. The warrior from a feudal world just critted with his laspistol and blew the head off of a Night Lord marine. Yep.
Finished a session of DH2 today, our heroic assassin tried to save a Heretic from killing himself (so the assassin could kill him after interrogation). They also sentenced a twenty strong house guard to death/who really cares, interrogated an old man who'd been lobotomised and tried to pose as traders without any sort of trade skill. Serving the Imperium is tough, but someone has to do it.
[QUOTE=cyclocius;48932450]Finished a session of DH2 today, our heroic assassin tried to save a Heretic from killing himself (so the assassin could kill him after interrogation). They also sentenced a twenty strong house guard to death/who really cares, interrogated an old man who'd been lobotomised and tried to pose as traders without any sort of trade skill. Serving the Imperium is tough, but someone has to do it.[/QUOTE] I tried to propose plucking useful individuals out of those guards, but apparently our Inquisitor does not appreciate sobbing in his presence.
Sorry, you need to Log In to post a reply to this thread.