[QUOTE=gufu;48937443]So, I am continuing brainstorming the idea for my expansion for Magical Burst, where you get to play as [del]pedophile mafia[/del] anti-magical girl XCOM. None of this shit will make sense without any other material being explained, so good luck.
So the idea is based around how the character feels about MG overall, since this is all weeb shit, and therefore emotional. It's a linear track from Hatred to Empathy, with Indifference in the center.
Everyone starts in Indifference zone from the start. Only benefit of it, is that since you don't really have strong feeling about the MGs, they won't notice you in a crowd or at great distances (So, if you are a covert agent or a sniper, you get the best of it, especially since current splat-canon is that MGs are basically regular girls until they transform, and are thus at most vulnerable).
Having your shit ruined by MGs, seeing people die because of them, or personal problem, brings you towards Hatred. Since original Magical Burst basically caps regular weapon/attacks to max of 1 damage, I sorta decided to go with it for all but the biggest booms (Patriot Rocket to the face is gonna hurt no matter how weeb you are). So, Hatred is basically a damage multiplier, because hot blooded power upping. So, a bullet hitting MG would be an inconvenience to her most of the time, but if it's sent by someone who really hated them, it'll hurt. Also, being higher up on Hatred side will basically have you glow like the sun for MGs, which means they can find you easily - and evade if they wish to. They also can't be in proximity with the individual, because it causes them pain, and may have difficulty even looking at whoever hates them. Additional perk is being able to drill through any borders, snares, or hexes left by MGs, with the power of hate. Negative side? You will basically create one hell of a Youma if you croak/fall in coma. Also, reaching high enough hatred will impose psychological problems of a kind (planned feature is a Sanity System of sorts).
Opposite to the Hatred is Empathy. This is basically for the friends and family of MG, or even a researcher or a psychologist who gets to know one. Main benefit is that the MGs just can't bring themselves to kill them, so any harmful attacks are weakened respectively. Empathetic individuals are attractive ([B]NO![/B]) to MGs, so ultimately, you could end up using them as Pokemon (if your Pokemon slowly went batshit insane alongside becoming more powerful) with the benefit of decreasing the insanity accumulating in MG (but not stopping it - gonna have Shoot the Dog moment eventually). Empathetic individuals may even be able to talk down a MG going through a Magical Burst. On the negative side of things, they are going to be constantly followed by Youma. Also, Empathetic Link, so if your MG is getting murdered by something, you are going to be feeling it entirely as well, and your pain reception is still going to be human.
So, apologies for just posting this out of nowhere, I'll eventually throw up all the current ideas I have going on for the Expansion.[/QUOTE]
Being prolific for my MB games and having more homebrew than original content for them, I think I'm gonna steal that idea and cram it into my own games. I like the concept and look forward to seeing what you come up with.
killing little girls sounds totally up my alley
[QUOTE=Crimor;48936303]Eh sod it, I can think of some useful ways to use it.
Any examples on how to use it well though? Not sure of the limits it has other than "you have had to have seen it to make it"
Also this is my statline currently(elf):
Bod 3+1
Agi 4
Rea 2
Str 3
Cha 8(cause talky and summony)
Int 3
Log 3
Wil 5
Anything I should move around? The str is mainly for getting some oomph behind unarmed(which I have at 6, got shock gloves too)
Speaking of shock gloves, how hard are they to conceal? Like how much of a normal glove would they look like?[/QUOTE]
Having low Reaction+Intuition is basically never a good idea. It's used for intiative, and for avoiding attacks, both of which are of huge importance in Shadowrun. Besides that, it looks fine.
don't you also need like, no str for shock gloves
[QUOTE=Mellowbloom;48938117]don't you also need like, no str for shock gloves[/QUOTE]
As long as you can pick them up you're good to go.
Ever imagined what DnD would be like with Vin Diesel?
[video=youtube;yLEMb_RIZ3o]https://www.youtube.com/watch?v=yLEMb_RIZ3o[/video]
3 minutes in and jessica chobot ruins immersion gg
wow that was the least staged video ive ever seen actually, holy shit
like dont get me wrong i know that Vinny is a huge nerde and plays tabletops (has his first and favorite character's name tattooed on his back for christ sakes), but i figured this would feel cheesy and artificial because "hey we cant have our big man movie star lookin like a pussy"
loved it 10/10
[QUOTE=No Party Hats;48939704]wow that was the least staged video ive ever seen actually, holy shit
like dont get me wrong i know that Vinny is a huge nerde and plays tabletops (has his first and favorite character's name tattooed on his back for christ sakes), but i figured this would feel cheesy and artificial because "hey we cant have our big man movie star lookin like a pussy"
loved it 10/10[/QUOTE]
I also really liked that it had Vex and Grog in it as well. They play with Matt Mercer every week on twitch.
Mercer is the reason I decided to DM.
Getting my hands on a Manual of Iron Golems.
Once I find a 120 day gap in time, I plan on conjuring "Smiles".
[img]https://dl.dropboxusercontent.com/u/67144542/Drawings/2015/858_Oct19_Smiles.png[/img]
He, Sunnyside, I, and my disposable Fire Elementals will vanquish evil far and wide.
Imagine that is the last thing several poor saps is gonna see before getting turned into a mancake.
[QUOTE=Mellowbloom;48938117]don't you also need like, no str for shock gloves[/QUOTE]
The problem with shock gloves is that if there's still people in melee after 10 hits(8 stun a hit), I'm kinda fucked if I don't have str aren't I? Or are 1str hits with 6 unarmed skill still decent?
Or should I decrease the amounts of points I have in unarmed, if so what would be a good number for helping shock gloves?
[QUOTE=Crimor;48942631]Imagine that is the last thing several poor saps is gonna see before getting turned into a mancake.
The problem with shock gloves is that if there's still people in melee after 10 hits(8 stun a hit), I'm kinda fucked if I don't have str aren't I? Or are 1str hits with 6 unarmed skill still decent?
Or should I decrease the amounts of points I have in unarmed, if so what would be a good number for helping shock gloves?[/QUOTE]
Strength doesn't help with the damage of stungloves at all
You have to touch people in some weird specific way, punching apparently doesn't work
Yeah I know, I'm talking after they run out of charge.
if you're the mage and you're five turns deep into melee combat something has gone drastically wrong
So, just browsing for a Pathfinder game on roll20 when I found something... I guess "special", is the key word?
[QUOTE]Are you a marginalized geek who wants to learn Pathfinder or D&D 5e, but are having trouble finding a game or group? Tired of hostile environments or creepers and their unwanted attitudes? My girlfriend and I are interested in GMing an introductory campaign for you~ We’re feminists and invested in the Quiltbag community.
About ourselves: Full disclosure, I am a straight white cis guy, but Nybors (my amazing badass partner) is a genderqueer bisexual person who has been doing their best to civilize me. [I’ll let you guess who wrote that last part~]
Nybors’ additional note: I have social anxiety and we can try to be sensitive to people’s mental stuff. We are neurodivergent friendly.[/QUOTE]
Quite frankly, I think this is more intimidating than the authors intended it to be. I mean, what does "neurodivergent" even mean? Will I go to internet jail for mispronouncing/forgetting certain terms when addressing a party member? Quiltbagging?! Too much man...
[QUOTE=Crimor;48942631]Imagine that is the last thing several poor saps is gonna see before getting turned into a mancake.[/QUOTE]
[img]https://dl.dropboxusercontent.com/u/67144542/Drawings/2015/862_Oct20_Smiles2.png[/img]
[QUOTE=Mellowbloom;48942787]if you're the mage and you're five turns deep into melee combat something has gone drastically wrong[/QUOTE]
The only situation I can imagine this happening is with another mage somewhere with a sky high background count so you can't cast without getting fucked, and no one brought a gun, so you're having a 4DP slap fight
[QUOTE=Mellowbloom;48942787]if you're the mage and you're five turns deep into melee combat something has gone drastically wrong[/QUOTE]
Good point, lowered str to 1 and unarmed to 3(You still need some unarmed to actually connect with the shock glove reliably right?)
Also got two questions about spells:
I see that Adepts use a specific set of tattoos for their foci, can non adept foci also be tattoos(dude is a shaman, is part of a yakuza. Having the centerpiece(which is usually an animal) be a foci makes sense to me)
About alchemy and binding spells to shit, the drain is calculated on making the item, not when using it right? And does the person using the item have to be magically active?(Say I give the sniper of the group an improved invisibility object to help them get the fuck out of dodge after taking a shot)
[QUOTE=Crimor;48942946]Good point, lowered str to 1 and unarmed to 3(You still need some unarmed to actually connect with the shock glove reliably right?)
Also got two questions about spells:
I see that Adepts use a specific set of tattoos for their foci, can non adept foci also be tattoos(dude is a shaman, is part of a yakuza. Having the centerpiece(which is usually an animal) be a foci makes sense to me)
About alchemy and binding spells to shit, the drain is calculated on making the item, not when using it right? And does the person using the item have to be magically active?(Say I give the sniper of the group an improved invisibility object to help them get the fuck out of dodge after taking a shot)[/QUOTE]
Yep, you use unarmed combat+agility to hit with shock gloves. And yes, other types of foci can also be tattoos, and yeah, drain on alchemical preperations is on creation. Who can use it depends on what trigger you put on it, command triggers can only be activated by yourself, but one activated by touch can be activated by anyone with some bare skin.
How does sustained spells work on the alchemical stuff though, guessing you load X time into it?
[QUOTE=Crimor;48943068]How does sustained spells work on the alchemical stuff though, guessing you load X time into it?[/QUOTE]
Yeah, it lasts up to it's potency in minutes. And no sustaining penalty, one of the best things about alchemical preperations.
'kay, Really tempted to grab a combat spell like fireball to use in these. a force 6 of anything aoe like fireball and toxic barrage sounds like it could be fun.
[QUOTE=Crimor;48943141]'kay, Really tempted to grab a combat spell like fireball to use in these. a force 6 of anything aoe like fireball and toxic barrage sounds like it could be fun.[/QUOTE]
It's pretty shit though.
A force 6 fireball is about equivelant to a handgun.
Although you could put the alchemical preperation on a bullet, and then have your team mates shoot people with bullets that then explode into fireballs. Alchemical preperations don't need to deal with object resistance so it's not even hard.
Still less useful than Mob Mind though. Mind control bullets anyone?
The deal with a force 6 aoe is that it's a 6 metre radius, that would require quite a bullet to hit that big of an area, and also set fire to everything.
What'd you suggest for using as alchemical explosives though?
I'd probably suggest a grenade
mages in shadowrun are like magic users in pathfinder
you could blast, I guess, but you could also do something ridiculous instead
[QUOTE=Crimor;48943166]The deal with a force 6 aoe is that it's a 6 metre radius, that would require quite a bullet to hit that big of an area, and also set fire to everything.
What'd you suggest for using as alchemical explosives though?[/QUOTE]
If you want something good at breaking a lot of stuff, and which you can use as an alchemical preperation, shape concrete and/or shape plasteel would probably be the best choice. Not as much boom as an actual explosion but just as much power. And far, far, far more power than a puny ass fireball.
If you want the really big destruction, grab the Invocation metamagic when you initiate, and pick up the Great Form Spirit ritual. Assuming you have Earth, Fire or Air spirits as part of your tradition (And you're a shaman right? So you have both Air and Earth), you now have access to that many flavors of tactical wizard nuke.
Might want to bring that up with your GM first though because it's straight up ridiculous.
[editline]20th October 2015[/editline]
[QUOTE=Mellowbloom;48943180]I'd probably suggest a grenade
mages in shadowrun are like magic users in pathfinder
you could blast, I guess, but you could also do something ridiculous instead[/QUOTE]
Blaster mages are way, way worse in SR5 than they are in Pathfinder
I kinda like the idea of the magic bullets idea though, currently got a Fichetti Security 600 in a concealed holster. But I feel like a revolver fits the whole thing better, any ideas for decent concealable revolvers?
Thinking one of these:
Taurus Omni-6(Light Pistol)
Cavalier Deputy(Heavy Pistol)
[QUOTE=elowin;48943222]
If you want the really big destruction, grab the Invocation metamagic when you initiate, and pick up the Great Form Spirit ritual. Assuming you have Earth, Fire or Air spirits as part of your tradition (And you're a shaman right? So you have both Air and Earth), you now have access to that many flavors of tactical wizard nuke.
Might want to bring that up with your GM first though because it's straight up ridiculous.
[/QUOTE]
Been building it with chummer and haven't seen anything that said specifically shaman under chargen.
[QUOTE=Crimor;48943257]I kinda like the idea of the magic bullets idea though, currently got a Fichetti Security 600 in a concealed holster. But I feel like a revolver fits the whole thing better, any ideas for decent concealable revolvers?
Thinking one of these:
Taurus Omni-6(Light Pistol)
Cavalier Deputy(Heavy Pistol)[/QUOTE]
The light pistol is more concealable, the heavy pistol is better in every other way, including aesthetics. The Deputy is one smexy weapon.
Yeah, I'll probably go with the deputy because it looks so good.
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