• D&D 5e: Nobody Talks about D&D
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[QUOTE=elowin;49049690]Geas/quest is the best spell[/QUOTE] Or BOTH for good measure! And a curse, too, that slowly turns them to stone or some shit, JUST in case.
[QUOTE=Vengeful Falcon;49040843]That totally means we've got a shitload of kill teams on us already.[/QUOTE] The first one just showed up and shot two of us. At least we all seem to have gotten away and mostly not dying
[QUOTE=Chronische;49049977]Or BOTH for good measure! And a curse, too, that slowly turns them to stone or some shit, JUST in case.[/QUOTE] Geas/Quest is a single spell in 3rd edition/Pathfinder and yeah it's literally called Geas/Quest
Today on Shadowrun: EVERYTHING IS TERRIBLE HOLY SHIT [editline]5th November 2015[/editline] We got burned hard for something that happened in the second session and now we're on the lam
We learned our lesson in covering tracks and being more smart about taking on jobs. Just unfortunately had to learn it the hard way. But hey, I got to rig up my apartment to explode cause fuck the police.
still looking for more players for pathfinder. the game runs on sundays at 3pm EST. it's surprisingly hard to find people to play. speaking of, last week the party went searching for the source of a fungus that is infecting and controlling corpses and attacking a local village. they found a cave full of it and some people that have been infected. they found the man who was cultivating the fungus already dead, and then was attacked by a dire boar which had been brought back by the stuff. the party's warrior companion tried to fight it off and died in the process. the sorcerer then brought him back with a wand, but then he immediately died again. him and the rogue had brought the boar down to near death, but they had both been brought down. the sorcerer was out of spells, so she took the warrior's sword (which she wasn't proficient in) and rolled a nat 20 to hit, and managed to kill it only a couple of turns before the rogue was about to bleed out. i was 100% sure they were fucked, but the plant lady managed to do something more than cast grease and throw snowballs for once.
[QUOTE=RearAdmiral;49050339]Today on Shadowrun: EVERYTHING IS TERRIBLE HOLY SHIT [editline]5th November 2015[/editline] We got burned hard for something that happened in the second session and now we're on the lam[/QUOTE] You wouldn't have happened to shoot at some KE would you?
[QUOTE=Crimor;49050987]You wouldn't have happened to shoot at some KE would you?[/QUOTE] More correctly, they were jumped by some Firewatch killteams after they'd been involved in blowing up an airplane and had a cross-town gunfight with KE about a month ago orite, and they beat up an undercover officer and then tossed him in the harbor
[QUOTE=Big Dumb American;49049470]Thanks for the suggestion! I didn't really intend it as a mindfuck kind of thing. It's a pretty predictable outcome, but it's all in the fun of the fantasy genre. I'll come up with some alternate endings for what will happen if they don't willingly give him the stuff, just the same. As long as they get a tough fight at the end, everybody walks away happy. If they refuse to hand it over, I could have a powerful assassin or a group of mercenaries waiting in the wings to try to force them to make good on their promise. Could potentially even launch the campaign this way. If they don't trust him and refuse to take up the quest, he could drop the sob story and try to force them into it? Maybe with a hostage, or something? And if they still won't bite, well, what's a guy to do?[/QUOTE] I'd have the old man show up just as they get the last item. Either that or similar to ElTacoLad said, have the party start taking on features of the guardians as they go until they are hideously deformed and practically begging the old man to take them off them.
Okay, think I thought of a better hook! Lemme run this one by you. It's all basically the same, except the fellow who approaches you leads you back to his home where he's got a son on the brink of death. Some kind of disease, no medicine or magic can rid him of it. The fellow tells you a story about his ancestor, a great warrior said to be touched with immortality. Since his son fell ill, the fellow has been having vivid dreams about this ancestor, but the dreams are plagued by an unseen evil. He tells you that he believes the spirit of his ancestor is calling for help from his kin to reclaim and purify the artifacts of his adventures through a ritual. In return, he believes the power of these items can heal his son since they are attuned to his bloodline. So, "go forth and find my great great great great grandfather's shit." Similar sort of quest as before, only instead of shadow creatures possessing the equipment, the equipment has possessed people. The mirror shield has corrupted the elders of a small village who peer into its surface for visions of the future, the breastplate has made the captain of a military garrison mad with ambition, the helmet sits on the head of a woodland hunter who has made humans his quarry, and the spear sits lodged in the chest of a great beast who has made the bloody halls of an old castle his home. Cool fantasy stuff. Evil artifacts corrupting minds. Got to dig it. So, the characters go on a quest to find and collect the evil artifacts, starting with the mirror shield that shows clues to the other artifacts' locations in its reflection, and bring them all to the kindly fellow and his sick kid so that they can perform the cleansing ritual and save the boy. This time, the kindly old fellow [I]is[/I] a kindly old fellow. As the artifacts are brought together under his roof, the mirror shield shows in its reflection a small stone alter in a huge field of yellow flowers. The fellow conducts the ritual as he has dreamt it, with nothing but the best intentions, using the spear to make a small cut in his hand and spill his blood onto the surface of the mirror. Instead of pooling on the glass, the blood falls straight through it onto the stone alter, and then everything goes to shit. The yellow field of flowers wilts and turns black, and a shadowy figure materializes behind the alter, and pours through the mirror like smoke, becoming corporeal in his breastplate and helmet, then picking up the shield and spear. As he does so, the misguided old fellow collapses and turns to dust, his blood having given life to his ancestor's corrupted spirit. So now you have to fight the ancient baddy. Killing him breaks the cursed artifacts, and as their essence is scattered the sick kid wakes up and feels just dandy. The heroes save the day! Yes????? Better? [editline]4th November 2015[/editline] [QUOTE=Nitrowing;49051283]I'd have the old man show up just as they get the last item. Either that or similar to ElTacoLad said, have the party start taking on features of the guardians as they go until they are hideously deformed and practically begging the old man to take them off them.[/QUOTE] I really like this idea! Will definitely incorporate it. The party will start having to make various saves to resist the effects of the artifacts as they transport them. Failing the saves could result in general nastiness, emotional outbursts, uncharacteristic greed, or even violent compulsions.
I like it much better with the old man not being the villain from the start. Perhaps have the guardians show remorse or horror during their death throes as the artifact loses control eg: the beast was gentle before the spear and throws itself from the castle walls if they pull the spear out before killing it.
[QUOTE=Nitrowing;49051540]I like it much better with the old man not being the villain from the start. Perhaps have the guardians show remorse or horror during their death throes as the artifact loses control eg: the beast was gentle before the spear and throws itself from the castle walls if they pull the spear out before killing it.[/QUOTE] Ye ye ye. I like it. In their final moments, each of the guardians are vindicated. Thanks for the advice, dudes! Got a much more interesting story now, I think.
when your irl session ends at 4am you know things went well
Another round of my 1-1 Mekton game. Spent a while talking to "Chief" Langio, the longlegged subspecies of Dryder who is their ship's chief of security. Due to her personality and bust size we have both agreed to dub her "Fuhrer Titberg." After getting some intense personal pistol training from Fuhrer Titberg, they arrived at the space station I cleverly named Zeta-95 [sp]because Mekton Zeta and 1995 was the publishing year[/sp]. Docking at the ship, our PC Kari takes her old spidertits friend Widoia out to explore the station (really it's more like Widoia's showing her around, but close enough). Cue some exposition dump on the various races while eating at a Burger King, where they were served by a not!Sectoid, which was just funny as hell to me. Imagine this dude, [t]http://i.imgur.com/PTYniv2.jpg[/t] wearing a tiny Burger King hat on his giant head and in a grease-stained uniform, using his incredible intellect and psychic powers to... click keys on a cash register. Anyway, they ate and expositioned, then decided to go browse an cybernetic limb shop because Kari has an interest in augs. That's where we cut it, but next time I'm gonna drop a little excitement onto their outing. [editline]5th November 2015[/editline] Oh yeah, there was also the fact that she found out that the computer chip she delivered to Captain Crab the Space Pirate contained map data of some sort to a star system, though that's all she knows.
[QUOTE=Shortyish;49050896]still looking for more players for pathfinder. the game runs on sundays at 3pm EST. it's surprisingly hard to find people to play. speaking of, last week the party went searching for the source of a fungus that is infecting and controlling corpses and attacking a local village. they found a cave full of it and some people that have been infected. they found the man who was cultivating the fungus already dead, and then was attacked by a dire boar which had been brought back by the stuff. the party's warrior companion tried to fight it off and died in the process. the sorcerer then brought him back with a wand, but then he immediately died again. him and the rogue had brought the boar down to near death, but they had both been brought down. the sorcerer was out of spells, so she took the warrior's sword (which she wasn't proficient in) and rolled a nat 20 to hit, and managed to kill it only a couple of turns before the rogue was about to bleed out. i was 100% sure they were fucked, but the plant lady managed to do something more than cast grease and throw snowballs for once.[/QUOTE] As the rogue I can confirm that it was quite the intense situation. Though I'm still going after that useless halfling.
[QUOTE=Big Dumb American;49051486]Okay, think I thought of a better hook! Lemme run this one by you. It's all basically the same, except the fellow who approaches you leads you back to his home where he's got a son on the brink of death. Some kind of disease, no medicine or magic can rid him of it. The fellow tells you a story about his ancestor, a great warrior said to be touched with immortality. Since his son fell ill, the fellow has been having vivid dreams about this ancestor, but the dreams are plagued by an unseen evil. He tells you that he believes the spirit of his ancestor is calling for help from his kin to reclaim and purify the artifacts of his adventures through a ritual. In return, he believes the power of these items can heal his son since they are attuned to his bloodline. So, "go forth and find my great great great great grandfather's shit." Similar sort of quest as before, only instead of shadow creatures possessing the equipment, the equipment has possessed people. The mirror shield has corrupted the elders of a small village who peer into its surface for visions of the future, the breastplate has made the captain of a military garrison mad with ambition, the helmet sits on the head of a woodland hunter who has made humans his quarry, and the spear sits lodged in the chest of a great beast who has made the bloody halls of an old castle his home. Cool fantasy stuff. Evil artifacts corrupting minds. Got to dig it. So, the characters go on a quest to find and collect the evil artifacts, starting with the mirror shield that shows clues to the other artifacts' locations in its reflection, and bring them all to the kindly fellow and his sick kid so that they can perform the cleansing ritual and save the boy. This time, the kindly old fellow [I]is[/I] a kindly old fellow. As the artifacts are brought together under his roof, the mirror shield shows in its reflection a small stone alter in a huge field of yellow flowers. The fellow conducts the ritual as he has dreamt it, with nothing but the best intentions, using the spear to make a small cut in his hand and spill his blood onto the surface of the mirror. Instead of pooling on the glass, the blood falls straight through it onto the stone alter, and then everything goes to shit. The yellow field of flowers wilts and turns black, and a shadowy figure materializes behind the alter, and pours through the mirror like smoke, becoming corporeal in his breastplate and helmet, then picking up the shield and spear. As he does so, the misguided old fellow collapses and turns to dust, his blood having given life to his ancestor's corrupted spirit. So now you have to fight the ancient baddy. Killing him breaks the cursed artifacts, and as their essence is scattered the sick kid wakes up and feels just dandy. The heroes save the day! Yes????? Better? [editline]4th November 2015[/editline] I really like this idea! Will definitely incorporate it. The party will start having to make various saves to resist the effects of the artifacts as they transport them. Failing the saves could result in general nastiness, emotional outbursts, uncharacteristic greed, or even violent compulsions.[/QUOTE] Instead of just having the spirit appear like a big bad ebil shadow munster, have it possess the sickly kid. It's cooler, more evil, and it ties in nicely to the nightmares and stuff. Like, the sickness was preparing the kid's body to become a vessel to the spirit.
[QUOTE=Trooper-guy1;49050463]We learned our lesson in covering tracks and being more smart about taking on jobs. Just unfortunately had to learn it the hard way. But hey, I got to rig up my apartment to explode cause fuck the police.[/QUOTE] Having things rigged to explode just in case is a good tactic, just make sure it can't be detonated via the matrix.
Got a free house this Sunday so the players for the campaign I'm DMing are coming to my house. Aww yeah. Saves me having to lug a laptop, books and other mildly annoying to carry items. One of my players mentioned to me that two of the other players in my campaign (who are very new to D&D) are really looking forward to this Sunday. I think I'm doing something right even as a DM of only a few sessions :ok: and it feels pretty great.
Well, last night we finished our Vampire the Requiem campaign. As London burnt, the Order of the Golden Pipe teamed up with the Circle of the Crone (from Luton!), to lead an all-or-nothing assault on St Pauls Catacombs to rescue the Prince, Edward Plantagenet. We drove a Tube Train through the wall, Skyfall style, and the Order of the Golden Pipe lead the charge. We broke a seal on a door after breaking it down and it resurrected a Guardian of the Prince. A Mummy. We lost about 15 loyal Acolytes fighting this thing before Dickard Dan (Lead guitarist of 80's Hair metal band 'Residual Spray') utilised a merit allowing him to drain the Mummy. We then found the Prince's coffin to be empty, someone had stolen him. Being invited by the bad guy behind the whole ploy, Errant Sheckular (Banker extroidanaire), we found the entire war with ISUK was actually a ploy by the God Machine. We teamed up with the Black Prince to take on an Angel and Mr Sheckular in a sword-fight atop Canary Wharf as "Princes of the Universe" played and London burnt behind us. Good campaign, nice to play once in a while! But I'm GMing on Monday, muahahah!
[QUOTE=Dominic0904;49053181]Got a free house this Sunday so the players for the campaign I'm DMing are coming to my house. Aww yeah. Saves me having to lug a laptop, books and other mildly annoying to carry items. One of my players mentioned to me that two of the other players in my campaign (who are very new to D&D) are really looking forward to this Sunday. I think I'm doing something right even as a DM of only a few sessions :ok: and it feels pretty great.[/QUOTE] This is gonna be me soon. Im a fresh out the book DM, no formal experience (ran one non rp dungeon crawl), and I have half a neighborhood of eager friends who want to play D&D but never have. I look forward to bringing hilarity and disappointment into their lives.
[QUOTE=Tagger;49053339]This is gonna be me soon. Im a fresh out the book DM, no formal experience (ran one non rp dungeon crawl), and I have half a neighborhood of eager friends who want to play D&D but never have. I look forward to bringing hilarity and disappointment into their lives.[/QUOTE] There is nothing that makes me grin more then describing what happens after a player utterly fails on of their rolls. My players aren't exactly the good kind, they aren't evil but they fuck with people a lot in terms of stealing cash, trying to weasel their way out of a situation and what not. It makes me laugh when the most charismatic player Nat 1s a deception roll or the Goliath Barbarian fails in punching a Gnome. My biggest issues so far is remembering rules (mainly for combat) and accents during roleplaying. I keep forgetting which character has which accent. Last session the barkeep went through a bout 3-4 ways of speaking which was funny to the players but of course it was inconsistent.
So I started running my Star Wars game that will eventually move through all of the existing movies' timeline last week, and everything went well! I'm pleased. Everything worked out the way I wanted it to, and yet the players felt like every rail they were roaded down was their decision or a result thereof. This never happens! Everything is going great! Everyone is enjoying themselves! So now I am terrified of what will happen next session.
[QUOTE=Pax;49053979]So I started running my Star Wars game that will eventually move through all of the existing movies' timeline last week, and everything went well! I'm pleased. Everything worked out the way I wanted it to, and yet the players felt like every rail they were roaded down was their decision or a result thereof. This never happens! Everything is going great! Everyone is enjoying themselves! So now I am terrified of what will happen next session.[/QUOTE] Read Darths and Droids steal all their ideas claim it was your plan all along then improvise something completely different to throw them off
[QUOTE=Dominic0904;49053404]There is nothing that makes me grin more then describing what happens after a player utterly fails on of their rolls. My players aren't exactly the good kind, they aren't evil but they fuck with people a lot in terms of stealing cash, trying to weasel their way out of a situation and what not. It makes me laugh when the most charismatic player Nat 1s a deception roll or the Goliath Barbarian fails in punching a Gnome. My biggest issues so far is remembering rules (mainly for combat) and accents during roleplaying. I keep forgetting which character has which accent. [b] Last session the barkeep went through a bout 3-4 ways of speaking which was funny to the players but of course it was inconsistent.[/b][/QUOTE] I did the same on my first DMing attempt, and it became a long-running joke for my players. Now, the barkeep in each of my campaigns is always the same guy, but he has a new accent and loves to say things like, "You two remind me of some adventurers I knew a couple levels ago."
[QUOTE=Rents;49052866]Having things rigged to explode just in case is a good tactic, just make sure it can't be detonated via the matrix.[/QUOTE] I was the worst off of the team being that while everyone was chased by like two or so people I had an entire squad of Firewatch start beating the shit out of me and shooting me. Considering I'm the main combat character and the amped up cybernetic warrior I can understand why. Even in that situation I had to focus on running, getting to my apartment before they did, and making sure no evidence existed of who I was associated with or where I was going. The bomb I used specifically were four rockets bundled together and jury-rigged to a manual timer set to explode as soon as Knight-Errant arrived at the place. I was originally going to set up an advanced system to take out half the complex should something like this happen and once I had the money but I got pushed ahead of schedule :frown: Now I'm in some Yakuza shack on the harbor all alone since the rest of the party got away to Tokyo.
[QUOTE=Trooper-guy1;49054283]I was the worst off of the team being that while everyone was chased by like two or so people I had an entire squad of Firewatch start beating the shit out of me and shooting me. Considering I'm the main combat character and the amped up cybernetic warrior I can understand why. Even in that situation I had to focus on running, getting to my apartment before they did, and making sure no evidence existed of who I was associated with or where I was going. The bomb I used specifically were four rockets bundled together and jury-rigged to a manual timer set to explode as soon as Knight-Errant arrived at the place. I was originally going to set up an advanced system to take out half the complex should something like this happen and once I had the money but I got pushed ahead of schedule :frown: Now I'm in some Yakuza shack on the harbor all alone since the rest of the party got away to Tokyo.[/QUOTE] the good news is, among all the major organized crime groups, the Yakuza is by far the least worst the bad news is that's generally only true if you're human
[QUOTE=elowin;49054515]the good news is, among all the major organized crime groups, the Yakuza is by far the least worst the bad news is that's generally only true if you're human[/QUOTE] I'm one of the humans in the party so I know I'm safe. The main reason I even got shelter and help from the Yakuza was thanks to my relationship with one of them who is higher on the ladder and she does some managing for their dens and other establishments. I'd agree that it's better than the Vietnamese cartels or the Chinese triads.
And now we have a hobo, an elf, a troll and possibly a satyr showing up in Tokyo after fleeing for our lives and none of us speak Japanese. At least we have each other.
[QUOTE=SiberysTranq;49054071]Read Darths and Droids steal all their ideas claim it was your plan all along then improvise something completely different to throw them off[/QUOTE] Oh, I have read them, and I have stolen some ideas, or at least been inspired by some. Unfortunately, I can't rip it off wholesale since I shared it with my players too.
Oh, still nobody realises I'm not a cleric. Even after I keep giving the new bard class advice at the table I even told the more experienced guy my characters theme song was breaking the law by judas priest judas priest I swear it's never going to click unless I do something obvious
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