[QUOTE=croguy;49095690]Imagine fighting for $20 in mathematically confusing mech combat.
[editline]11th November 2015[/editline]
Who gets the extra 10 if Nerts loses?[/QUOTE]
Nobody. It's my dosh, just bonus dosh.
[QUOTE=SiberysTranq;49096700]I'm more irritated by the fact it was easier to get out of for you than for the crit result that DOES allow you to get out of it in combat[/QUOTE]
I was trying to be fair and unbaised. If it was a 15, he'd have needed a 9 or 10 on the d10 to pass, and that would have just crippled him unfairly as you kept chucking undefendable rounds at him.
[QUOTE=Rents;49096373]I wasn't that cheesy, I was just good at dodging and sprayed everything to death with a machinegun on both arms[/QUOTE]
You were both cheese pizzas, minus the pizza. It was just cheese, only cheese. Sibs could have kept up if he did more than just shoot. After blowing the head off, he could have cloaked again, then used his ECM to stick you with a -3 to Awareness, and you would have spent your entire turn trying to detect him with that setup and couldn't even get a shot off.
[QUOTE=elowin;49098071]do you not have a wizard
forced march is for losers, just cast mount[/QUOTE]
The only casters in the group were a level 4 kineticist (the player that died) and a level 2 blaster sorcerer.
I haven't played pathfinder with my friends for a month because two of them were out of town and our DM had other stuff to do.
Everyone should be available this month to play, but I'm just not feeling it knowing what each sessions basically ends up as. Two out of the 5 (excluding DM) just want to kill everything and try to act all "edgy cool", which gets cringey and annoying. One of the two never pays attention, always on his phone and whenever we get into an encounter, he still hardly pays attention. Our 3rd player is completely useless and honestly I feel bad for her. She obviously doesn't understand what to do in the game and everyone just gives her orders. She never participates in fights and always finds some place to "hide" when things go down.
Only one of the other players has any resemblance of logic and actually reads into her abilities and listens to reason.
There's just so many problems, but they're like the only group "near" me that plays these kinds of games. My only other option is playing online, but everytime I've done that I've played with players from different timezones, which makes getting everyone together really hard.
I just don't know what to do.
Today on Shadowrun, my status as the campaign's fuccboi continues
[editline]11th November 2015[/editline]
I tripped over, broke my wrist, knocked my head and passed out then cops threw me in a slum and stole my last remaining possession from me.
This is after I got my knee blown out in a previous run, got drugged by one of my party members and spent 10k nuyen in a single night, had cops raid my apartment and confiscate all my Shadowrunning gear and I took three SMG rounds while running away because the entire state of Vietnam had me branded as a terrorist and enemy of the state.
5e story time
after passing the crazy ass guild initiation, we decided to look into an alchemist friend of the monk who's store had been robbed/vandalised. We were checking her store out when we heard someone snooping around, who led us to a big building. We made a plan: sorcerer and bard around the front, they create a ruckus and any criminal elements try to flee out the back, where me (the "cleric") and the monk are waiting. Meanwhile the Druid spider walks upto an upstairs window.
The sorcerer winds up being insulted by the guy answering the slot on the front, and firebolts him on his ass. When two guys come over to help him, he casted fireball at them through the slot, immolating both of them and setting half the place on fire. Hearing the ruckus, I Knock my way in through the back door and instruct all the people on what I know see is a gambling den to flee the fire I have nothing to do with. They mostly believe me. We slowly put out the fire as the entirely innocent civilians leave, and the sorcerer quickly makes his way around to the back. I tell the manager we're from the Wayfinders guild and that it was lucky we were here to help. He believes me, but turns down my offer for help looking into it (I thought he might give me info on who had done in the lass's shop).
The manager asks us to leave after the Druid kicks off, and the guards open the back door to reveal the sorcerer, whom I tell the jig is up and that he should start burning stuff while I chase down the manager and get info from him. He tossed another fireball into the room, incinerating some of the guards, badly burning some of the rest and hurting us too (he has safe spell or something so we passed our save instantly). All hell breaks loose and everyone else and two of the guards end up fighting by the front door, with the city guard banging on it. I tail the manager into his basement and hit him with Charm Person, and talk him into giving me his ledgers and documents from a safe down there. As the guards come in the front door and clap everyone in chains (the Druid tried to turn into cat and escape, but they nailed him with a nat20 to grab him again). The bard bolts out the back and runs into guards there too. Meanwhile, the manager shows me a secret exit out of the basement after I convince him in worried he won't make it out through the fire. Everyone gets arrested while I drop the ledgers off somewhere safe and the fuck off back to my temple to lay low.
Next session, the GM is going to interrogate everyone and make sure the can't cross-reference their stories as they possibly end up put in jail. Which, depending on what they end up being charged with, might end up with them all making new characters! Utterly hilarious session with stuff going wrong at basically everyone turn.
The best part is, two people missed this session and will be very confused next week.
[QUOTE=Rents;49096140]Instant win crits are kinda lame though, especially when you didn't even cause any damage :v:[/QUOTE]
I was astounded when I heard the situation, when dosh is on the table bsing rules is bottom-tier
TO THINK I WAS EXCITED FOR THE FIGHT
[QUOTE=No Party Hats;49101964]I was astounded when I heard the situation, when dosh is on the table bsing rules is bottom-tier
TO THINK I WAS EXCITED FOR THE FIGHT[/QUOTE]
all rules are bottom-tier
real men just fight
As it devolves into bickering in roll 20 over who is the best
A true test of will
[QUOTE=RearAdmiral;49098704]Today on Shadowrun, my status as the campaign's fuccboi continues
[editline]11th November 2015[/editline]
I tripped over, broke my wrist, knocked my head and passed out then cops threw me in a slum and stole my last remaining possession from me.
This is after I got my knee blown out in a previous run, got drugged by one of my party members and spent 10k nuyen in a single night, had cops raid my apartment and confiscate all my Shadowrunning gear and I took three SMG rounds while running away because the entire state of Vietnam had me branded as a terrorist and enemy of the state.[/QUOTE]
So here's how the session ended. He's just been gouged by a back alley doctor to fix his wrist and dig some bullets out of him, the only possession he has left is his Executive Suite suit (now stained and tainted from filthy ditch water and blood), he's in literally the worst slum in Japan and has the misfortune of being a Metahuman in a country full of xenophobic racists and to top it all off the magic hobo that he does runs with said "At least you still have us!"
[t]http://img2.wikia.nocookie.net/__cb20130817005519/degrassi/images/5/51/Lie_down_try_not_to_cry_cry_a_lot_cleaned_525.jpg[/t]
I'm not kidding he started crying then glitched his composure roll to try and stop
let it be said right now that I have been entirely reactive for this whole saga
I gave them one event to start it off and then they dug their own graves from there, I had no plans or expectations for them to do anything specific
Yesterday, my herbalist druid found some hemp and promptly spent half the session baked out of his mind. Which lead to a bear with a bad case of the munchies.
Also, one our players got a nat 20 on a 2nd level Guiding Bolt. 37 damage on a single poor little kobold.
[QUOTE=No Party Hats;49101964]I was astounded when I heard the situation, when dosh is on the table bsing rules is bottom-tier
TO THINK I WAS EXCITED FOR THE FIGHT[/QUOTE]
Mekton is a bs system by default. Half the purchaseable options are so vaguely described you need to interpret it in your own manner, and hard rules are equally vague at times. Not to mention the balance can be utterly fucked at best. I handled the fights in the same way I did my games, taking no bias but in keeping with a fair and semi-interesting fight.
OHKO rules are pretty unfair when it comes down to it. And I've already made my point on how Sibs could have turned the tables
Also Sibs can take solace in the fact that he's in my Mekton campaign and gets to experience it weekly (assuming the other players finally decide to get on with the plot and actually get to some mecha combat).
[editline]12th November 2015[/editline]
Not to mention it was my money on the table to start with, AND I ran the more semantic decisions by my co-host Smas to avoid potential unintended bias.
Main problem with the strategy possitted is I only took off his head with the second shot, not the first, didn't have actions left to recloak or ecm after
In any case, still closer than the other fights I had, and its not like I was in it for the prize
Also
>implying I will ever use my mek in mekton
also ran a solo session of shadowrun today, since the samurai (like the massive fool he is) decided to take on a job I had designed for the whole party on his own
of course, he did this principally by the method of 'use enough C-12 to level an apartment building as a car bomb'
he also doubled the campaign's death toll by including all the provided help in the blast
[QUOTE=SiberysTranq;49105607]he also doubled the campaign's death toll by including all the provided help in the blast[/QUOTE]
Hey, that's what they're there for.
[QUOTE=elowin;49105740]Hey, that's what they're there for.[/QUOTE]
NPC allies: in reality just a fancy term for ablative armor
[QUOTE=SiberysTranq;49105607]Main problem with the strategy possitted is I only took off his head with the second shot, not the first, didn't have actions left to recloak or ecm after
In any case, still closer than the other fights I had, and its not like I was in it for the prize
Also
>implying I will ever use my mek in mekton
also ran a solo session of shadowrun today, since the samurai (like the massive fool he is) decided to take on a job I had designed for the whole party on his own
of course, he did this principally by the method of 'use enough C-12 to level an apartment building as a car bomb'
he also doubled the campaign's death toll by including all the provided help in the blast[/QUOTE]
Bullets have someone's name on them, explosives are "To whom it may concern"
[QUOTE=M.Ciaster;49105991]NPC allies: in reality just a fancy term for ablative armor[/QUOTE]
Ablative personnel sounds much nicer than meat shield.
[editline]13th November 2015[/editline]
And yeah, I basically got lucky that I hit you that turn, after that I was pretty boned, it was more or less death by dice :v:
My players want to find a guide to lead them through the jungle into what's called the "No-Go" area. An area that is exclusive to the native tribes faction and anyone caught within it is captured/killed. Trying to figure out which of my old D&D characters I should bring back as the guide. I have two choices so far:
My Druid named Weedle: A pot smoking druid who speaks like a stereotypical hippie. He weed is so powerful that anyone else who tries to smoke it has to make a Con save or get baked to fuck and most likely whitey. He had an animal companion called Badger...who was a badger.
My Cleric named Old Man: Old Man is a Cleric who follows Heironeous (But he will follow Pelor in his setting) and is so old that he's even forgotten what his birth name was. Everyone keeps referring to him as an Old Man so he just thinks that's his name.
He speaks like a typical old man (Just think of Marvin Marsh from Southpark), is forgetful and always gets people's names wrong. Sometimes he will just shout out "PRAISE PELOR! (Or other god)".
[QUOTE=Dominic0904;49107586]My players want to find a guide to lead them through the jungle into what's called the "No-Go" area. An area that is exclusive to the native tribes faction and anyone caught within it is captured/killed. Trying to figure out which of my old D&D characters I should bring back as the guide. I have two choices so far:
My Druid named Weedle: A pot smoking druid who speaks like a stereotypical hippie. He weed is so powerful that anyone else who tries to smoke it has to make a Con save or get baked to fuck and most likely whitey. He had an animal companion called Badger...who was a
My Cleric named Old Man: Old Man is a Cleric who follows Heironeous (But he will follow Pelor in his setting) and is so old that he's even forgotten what his birth name was. Everyone keeps referring to him as an Old Man so he just thinks that's his name.
He speaks like a typical old man (Just think of Marvin Marsh from Southpark), is forgetful and always gets people's names wrong. Sometimes he will just shout out "PRAISE PELOR! (Or other god)".[/QUOTE]
wait, is the cleric the druid's badger?
woah man that's deep
[QUOTE=SiberysTranq;49105607]
also ran a solo session of shadowrun today, since the samurai (like the massive fool he is) decided to take on a job I had designed for the whole party on his own
of course, he did this principally by the method of 'use enough C-12 to level an apartment building as a car bomb'
he also doubled the campaign's death toll by including all the provided help in the blast[/QUOTE]
Even with six-kilos of 25-rating plastic explosives, a VTOL payload of multiple rockets, a UAV armed with a minigun, and thirty ragtag pirate and thugs, it still wasn't enough to completely wipe those damn commandos off the map without me having to pitch in some bullets and frags.
I really am starting to enjoy explosives though. And I'm 50k nuyen richer due to my supposed "insanity". I prefer to call it being opportunistic.
God our improvised jousting rules for NPC's in Song of Ice and Fire have proven fucking lethal thus far
as in, did most of the work of the other party member's assassination efforts, because the crown prince got a lance to the head and then dragged along the ground in his saddle, and his helm was physically driven into his face
and then, when we were doing the round of the lord whom I'd been favoring, he not only unhorsed the shit out of his opponent, but fucking snapped his neck back against a fence before his horse nearly trampled him
we don't know if either's going to die yet, but it's just fucking ridiculous
doesn't help that Trooper has rolled 1's TWICE for the outcomes, which directly led to the two results described
[QUOTE=SiberysTranq;49111877]God our improvised jousting rules for NPC's in Song of Ice and Fire have proven fucking lethal thus far
as in, did most of the work of the other party member's assassination efforts, because the crown prince got a lance to the head and then dragged along the ground in his saddle, and his helm was physically driven into his face
and then, when we were doing the round of the lord whom I'd been favoring, he not only unhorsed the shit out of his opponent, but fucking snapped his neck back against a fence before his horse nearly trampled him
we don't know if either's going to die yet, but it's just fucking ridiculous
doesn't help that Trooper has rolled 1's TWICE for the outcomes, which directly led to the two results described[/QUOTE]
jesus, you might want to tone it back a bit
competition jousting had a fair bit in place to stop people being getting badly hurt in terms of the armour, your targets and the lances themselves, and king henry II dying basically heralded the end of it as a sport
[QUOTE=Mellowbloom;49111982]jesus, you might want to tone it back a bit
competition jousting had a fair bit in place to stop people being getting badly hurt in terms of the armour, your targets and the lances themselves, and king henry II dying basically heralded the end of it as a sport[/QUOTE]
We're not treating it like it's normal, we've just had some exceptional dice
and the smallfolk are all convinced the tourny is cursed because a serving girl in the castle got murdered the night it was announced which is seeming pretty fucking logical at the moment because our dice have been atrocious
plus, this is just for the dramatic fights we care about, the rest of the tourny has otherwise been pretty typical
also the prince's saddle had been weakened by the sneaky spy beforehand on the hope he'd get unhorsed and trampled to death, which he nearly did.
Fucking goddamnit
I told these people nothing good would come from trying to kill the prince
but did they listen? Noooooooooooooooo
[QUOTE=Mellowbloom;49111982]jesus, you might want to tone it back a bit
competition jousting had a fair bit in place to stop people being getting badly hurt in terms of the armour, your targets and the lances themselves, and king henry II dying basically heralded the end of it as a sport[/QUOTE]
an evil ghost made the lances extra deadly
The bad injuries were caused by the prince having a very ornate (but inferior quality) helmet that was structurally weaker because of his cool dragon stuff he put on it and the other injury was down to a good old fashioned concussion / neck injury.
It turns out our paladin has been holding an evil sword which turned him into a complete dickhead for ages, before we discovered a talking sword and a girl with borderline personality disorder who had been living in a cave for eight years.
Then to make things worse when we tried to collect our reward money we kinda pissed off the army and long story short we killed like half a dozen knights and now we're wanted fugitives.
My dwarf cleric also got a kid drunk and tried to rape the cavegirl, before telling people about the role of the "measurer" (the only person in the dwarfs country allowed to own a ruler).
Tried GM'ing a 5e game for the first time about a week ago.
One of the players had the most amazing rolls.
He'd either roll something like 28 (good stats and feat bonuses) or 2 natural 1's on a roll with disadvantage. Which has resulted in me having to come up with a flaw for him. :v:
Hope these kind of shenanigans keep coming
hey guys whats that one spell where you can extend an effect of another spell to last for 24 hours?
or something close to that
extend spell is a metamagic feat
assuming 3.5/PF
[QUOTE=SiberysTranq;49118282]extend spell is a metamagic feat
assuming 3.5/PF[/QUOTE]
it only doubles duration, not even remotely the same
also a feat and not a spell but that's a minor detail
There's also one called Permanency which, well, makes effect permanent.
You're best off doing it via item creation feats, in my opinion.
Sorry, you need to Log In to post a reply to this thread.