• D&D 5e: Nobody Talks about D&D
    5,001 replies, posted
Create a pizza monster Destroy him with his own lusts
[IMG]http://vignette2.wikia.nocookie.net/powerlisting/images/b/b9/Pizza_the_Hut.jpg/revision/latest?cb=20150504183152[/IMG] jesu christe holy fuck
Size/Type: Large Magical Meal Hit Dice: 5d10+25 (52 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 Base Attack/Grapple: +5/+14 Attack: Pepperoni +9 melee (1d6+5) Full Attack: Meat Feast +9 melee (1d6+5) and bite +4 melee (1d8+2) Space/Reach: 10 ft./5 ft. Special Attacks: Stuff Crust Special Qualities: Delicious Scent Saves: Fort +9, Ref +5, Will +2 Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10 Skills: Listen +8, Spot +8 Feats: Alertness, Track Environment: Pizza Boxes, Student Accomodation, Temperate Forests Organization: Solitary, 2-for-1, or pizza party (3-8) Challenge Rating: 4 Treasure: None Alignment: Always neutral Advancement: 6-8 HD (Large); 9-15 HD (Huge) Level Adjustment: —
[QUOTE=SiberysTranq;49203143]Create a pizza monster Destroy him with his own lusts[/QUOTE] I'm tempted, but half the party would be very confused since my game is otherwise fairly serious so far.
[QUOTE=Rents;49203367]I'm tempted, but half the party would be version confused since my game is otherwise fairly serious so far.[/QUOTE] Have a wizard enchant a pizza and use it as a multi-shot shuriken.
ah nothing like my epic fantasy game turning into a fucking rom-com
I made a wrasslin' dorf adept, elemental body is hilariously strong when you force them to be touching it at all times :v:
Playin some 5e with my friends, going through this dwarven dungeon filled with zombies, and due to a trap all 3 of us get corneres by 10 undead. The fight goes on for 2 hours with tons of crit fails and nat 20s, and at the very end of the fight, my tavern brawler fighter chugs some rum, smashes the bottle and trys to stab one with the bottle, gaining inspiration from this and rolling a 1, but using advantage from the inspiration i just gained and manage to hit, landing a killing blow and gaining ANOTHER point of inspiration from the remarks he makes afterwords. To sum up the whole fight, my guy tries to stab and headbutt the last undead, rolling a 20 for the stab and a 1 for the headbutt, killing it but knocking himself out. That final moment is the whole fight in a nutshell.
[QUOTE=elowin;49185133]The basic dice rolling mechanic is really goddamn weird and way over complicated, while most of the more specifi are really goddamn weird and, swing heavily between being over complicated and over simplified. It's basically a really fucked up percentile system. You got stats, with an average score of 50, and skills with an average score about 20. There's 3 kinds of rolls depending on how stressful the situation is. Minor for routine shit, which succeeds automatically if you have 15 in an appropriate skill. Significant for stuff that's stressful but not quite "oh fuck I'm going to die" levels. Rolls succeed strongly if you roll under your skill, with as high a roll as possible being best without exceeding your skill, and you succeed mildly if you roll under your stat, again with a higher number being better. 1's are critical successes despite higher being better. Then you have major rolls that are at that "oh fuck I'm going to die" level, which only succeed if you roll under your skill, higher still being better, 1's still being critical successes. For one of the more specific mechanics I'll use damage as an example. Your HP is equal to your Body stat so you'll usually have about 50ish For a hand to hand attack, whether with a weapon or not, you roll a major attack skill check, and the damage if you hit is equal to the sum of your digits. Meaning if you roll 38, you do 3+8 damage, with a bonus if you're using a weapon ranging from +3 for a knife or small club, to +9 for a fire axe or chainsaw. If you roll a matching number, like 11 or 33, instead just deal that much damage plus your weapon bonus, but only if your weapon bonus is +6 or higher. A crit instantly kills or incapacitates a target as long as your attack isn't completely implausible, the example being throwing a pillow at someone. For firearms, you roll a major skill check, assuming you succeed, whatever you roll is how much damage you do. Every caliber of ammunition has a maximum damage however, for example .22 is 35, .44 Magnum is at 80 and .50 M2 is at 170. Crits deal the maximum amount of damage the caliber can do, even if it's beyond what you could possibly roll. So if you have a skill of 50, and use .22 ammunition, if you roll a 40 you'll do 35 damage. If you're using .44 Magnum rounds, you can technically do up to 80 damage, but you'll only do it 1% of the time, whereas the rest of the time you do somewhere between 2-50 damage. If you were using a bigass Anti-Material rifle with .50 M2 ammunition, you'd only really make use of it's high caliber 1% of the time, the rest you would still be doing between 2-50 damage. [editline]25th November 2015[/editline] christ that ended up being a long ass post[/QUOTE] Thanks for the reply, and guess I won't be touching the system soon, unless my friends REALLY want to play it :v:
I can't believe that worked Just blew up a jet in Mekton, after it disabled my only ranged weapon, by leaping up at it, wrapping my Mek's prehensile tail around it's fuselage, and sending it down into the ground and here I was starting to think that maybe the grappling weapon was a bad investment
[QUOTE=SiberysTranq;49207954]I can't believe that worked Just blew up a jet in Mekton, after it disabled my only ranged weapon, by leaping up at it, wrapping my Mek's prehensile tail around it's fuselage, and sending it down into the ground and here I was starting to think that maybe the grappling weapon was a bad investment[/QUOTE] All because I drop kicked it going 200km/h B)
The lords of laser entropy have smiled upon NoPartyHats this fine day. I mean, how else do you explain rolling 59 in CP2020?
[QUOTE=elowin;49189903]yet there's still people who unironically like it[/QUOTE] I've thought for a long time now that FATAL is primarily played by super serious Second Life players.
[QUOTE=Axznma;49213670]I've thought for a long time now that FATAL is primarily played by super serious Second Life players.[/QUOTE] we don't [I]play [/I]second life you fucking nobgogler we [I]live [/I]second life
[QUOTE=leonthefox;49207424]Thanks for the reply, and guess I won't be touching the system soon, unless my friends REALLY want to play it :v:[/QUOTE] It's definitely not a game you play for the mechanics.
Currently in the process of writing up a Christmas one-shot for my party to play in two weeks. Oh, the possibility for references.
[QUOTE=FetchingToaster;49211860]The lords of laser entropy have smiled upon NoPartyHats this fine day. I mean, how else do you explain rolling 59 in CP2020?[/QUOTE] In 1 roll I broke an army and made them view us as vengeful spirits of war Nice
Important context: said army was composed of tiny mouse robots that scarcely rose ankle-high
[QUOTE=SiberysTranq;49217415]Important context: said army was composed of tiny mouse robots that scarcely rose ankle-high[/QUOTE] I'm surprised it got far without being swallowed by a small dog.
[QUOTE=IrishBandit;49217934]I'm surprised it got far without being swallowed by a small dog.[/QUOTE] They'd been fighting another group of mouse-robots on behalf of respectively a power-lifter and a fabrication bot, fighting over whom owned a boombox in a scrapyard that (allegedly) used to be pretty productive before all the robots went kooky I still think they scammed us for suffering having to defuse the whole situation just to put a chassis on our car
The first game in the campaign I'm DMing is coming up next week. Pretty nervous, because I'm basically new at DMing, and all my players are either new or inexperienced at D&D! I want to make it a really cool and unique first campaign for them so they get hooked and want to keep coming back for more. I've got four solid players right now, three girls I went to school with and my girlfriend, which is also a bit worrying. Four of my other friends are interested, but one I suspect would detract from the experience, and the other three have such iffy schedules that they'd be missing more games than they could make. I mean, I know four players will work just fine, but five is my sweet spot I think. Less runs the risk of not as much character variation as I'd like, and with every player above five or six combat rounds start feeling too long, and the more quiet players might be less inclined to participate.
[QUOTE=Big Dumb American;49218555]The first game in the campaign I'm DMing is coming up next week. Pretty nervous, because I'm basically new at DMing, and all my players are either new or inexperienced at D&D! I want to make it a really cool and unique first campaign for them so they get hooked and want to keep coming back for more. I've got four solid players right now, three girls I went to school with and my girlfriend, which is also a bit worrying. Four of my other friends are interested, but one I suspect would detract from the experience, and the other three have such iffy schedules that they'd be missing more games than they could make. I mean, I know four players will work just fine, but five is my sweet spot I think. Less runs the risk of not as much character variation as I'd like, and with every player above five or six combat rounds start feeling too long, and the more quiet players might be less inclined to participate.[/QUOTE] Five is pretty perfect. Gives a lot of variety and tactical options without bogging everything down. It also means you COULD have a session down a player without the party horribly suffering due to the loss, if you run sessions down a player at all. Also means that there's that one extra person that might survive a horrible trap or ambush, escape, and then rescue the party.
Sheesh. Gonna have to see if I can scrape up a fifth player! Anybody want to move to Ferguson so they can play D&D with me?
[QUOTE=Big Dumb American;49218656]Sheesh. Gonna have to see if I can scrape up a fifth player! Anybody want to move to Ferguson so they can play D&D with me?[/QUOTE] You can always add a 5th later! As you said, you can certainly function with 4, a 5th is just a nice addition. You don't want to bring in someone you don't think will mesh, since an in-person group is likely to have a little more drama than an online group and that's no reason to see a game torn apart.
Pathfinder campaign concluded today, it turns out that Asmodeus accidentally wiped out all the gods in an attempt to summon himself into the material plane, so our party had to force our way into the godplane and ascend to godhood to replace the old gods. My bard ended up becoming the Desna replacement, god of freedom and travel.
kk, so already having played a bunch of RP heavy games in the past. I wanna learn how to play D&D. So, playing it in a local area is a nogo, since im busy as fuck a lot of the time. So online is my only hope for now. Where can I best learn how to play and get started?
[QUOTE=Big Dumb American;49218555]The first game in the campaign I'm DMing is coming up next week. Pretty nervous, because I'm basically new at DMing, and all my players are either new or inexperienced at D&D! I want to make it a really cool and unique first campaign for them so they get hooked and want to keep coming back for more. I've got four solid players right now, three girls I went to school with and my girlfriend, which is also a bit worrying. Four of my other friends are interested, but one I suspect would detract from the experience, and the other three have such iffy schedules that they'd be missing more games than they could make. I mean, I know four players will work just fine, but five is my sweet spot I think. Less runs the risk of not as much character variation as I'd like, and with every player above five or six combat rounds start feeling too long, and the more quiet players might be less inclined to participate.[/QUOTE] Ahhh, to be a first time GM... You'll do great BDA. Just be chill and don't panic if the new players aren't immediately engaged.
And be sure to update us with how it went!
[QUOTE=Cocacoladude;49219273]kk, so already having played a bunch of RP heavy games in the past. I wanna learn how to play D&D. So, playing it in a local area is a nogo, since im busy as fuck a lot of the time. So online is my only hope for now. Where can I best learn how to play and get started?[/QUOTE] Roll20 newbie friendly games would be a good start. You should also think about what system you want to learn... Pathfinder or DnD 5th? Or maybe Shadowrun? If you don't quite know where to start, just ask here, I'm sure people here are more than willing to help. (But if anyone suggest FATAL, report them to the mods for abusive behavior)
Second session as DM on my birthday, my Rogue and Cleric turned up with this. [thumb]https://scontent-lax3-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/12273580_10156287871485187_6090681018378094747_o.jpg[/thumb] Free inspiration dice for them.
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