• D&D 5e: Nobody Talks about D&D
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[QUOTE=Axznma;49236774][img]http://i.imgur.com/EnLJOdw.png[/img][/QUOTE] You don't even need this, basic ol' prestidigitation can already do this and more.
[QUOTE=cdr248;49237711]finally realized what i feel like GMing and then it turns out a new edition of the game is coming out so i gotta wait a couple months before i can even start prep great[/QUOTE] fuck new editions play the older one the great thing about roleplay is that new editions are never guaranteed to be any better than the existing ones
[QUOTE=SiberysTranq;49238785]fuck new editions play the older one the great thing about roleplay is that new editions are never guaranteed to be any better than the existing ones[/QUOTE] Pretty much this, new edition doesn't mean upgrade it means different. Pick the edition that works best for your play style. DnD for example in the latter editions goes: 3.5e: Most complex, most options for character building etc, with the downside of having to keep track of all of that. Which means if you're a GM with players who aren't in the know you'll most likely be the one keeping up with it all. 4e: Most focus on the action and combat, simplified a lot of things. Higher magic in the lore. 5e: Balance between the two. Moving back towards ADnD days in terms of roleplay and world building. I personally wouldn't want to play 4e for instance, preferring 3.5e and 5e, but I know people who swear by it.
[QUOTE=plunger435;49238937] 3.5e: Most complex, most options for character building etc, with the downside of having to keep track of all of that. Which means if you're a GM with players who aren't in the know you'll most likely be the one keeping up with it all. [/QUOTE] DOH HO HO HO! Try AD&D! Less options for PLAYERS, but still has THOUSANDS of spells, and innumerable rules scattered through the worst indexed books you can imagine!
[QUOTE=Chronische;49239014]DOH HO HO HO! Try AD&D! Less options for PLAYERS, but still has THOUSANDS of spells, and innumerable rules scattered through the worst indexed books you can imagine![/QUOTE] We don't talk about 2ADnD
[QUOTE=plunger435;49239054]We don't talk about 2ADnD[/QUOTE] Hey now, don't knock it! It's still good, it comes with a totally different feel to it that later games lack, and has some settings that never properly got updated (Dark Sun, Ravenloft, Planescape, Spelljammer, ect), and many of them had uniqueness to them that was tied tightly to how AD&D functioned so any conversion people made was usually just shit.
[QUOTE=SiberysTranq;49238785]fuck new editions play the older one the great thing about roleplay is that new editions are never guaranteed to be any better than the existing ones[/QUOTE] well its less of a new edition and more of an update for a setting book/generic rpg supplement so like buncha sweet new mechanics and rebalanced old ones. The old book is also a fucking B&W eyesore and new one's got art and color and all that nice and pretty. If it's better than the original in every fashion then I might as well wait. [editline]3rd December 2015[/editline] only appealing thing about DnD is the 2e settings imo
[QUOTE=elowin;49237940]You don't even need this, basic ol' prestidigitation can already do this and more.[/QUOTE] Prestidigitation does not do what Clean does or is intended for.
[QUOTE=Chronische;49239014]DOH HO HO HO! Try AD&D! Less options for PLAYERS, but still has THOUSANDS of spells, and innumerable rules scattered through the worst indexed books you can imagine![/QUOTE] You kids with your fancy "advanced" D&D, the Basic ruleset was good enough for my pa and by Gygax it's good enough for me! (I'm actually joining a D&D Basic game online, haa)
[QUOTE=Axznma;49239356]Prestidigitation does not do what Clean does or is intended for.[/QUOTE] "It can color, clean, or soil items in a 1-foot cube each round." It quite explicitly can.
[QUOTE=elowin;49239489]"It can color, clean, or soil items in a 1-foot cube each round." It quite explicitly can.[/QUOTE] Gotta be cast every hour though don't it?
[QUOTE=elowin;49239489]"It can color, clean, or soil items in a 1-foot cube each round." It quite explicitly can.[/QUOTE] "Clean" can simultaneously clean an entire room, though.
[QUOTE=Aperture fan;49225191]So my 1-1 Mekton player is fighting from the ground against an airship that costs more than twice her Mek. To give her a bit of a chance, I threw some turrets onto the field for her to man and fire at it, to deal a little more damage than her standard armament, though they need to be manually reloaded after each shot. First shot, she nails the thing's flight system. It comes crashing down, directly on her position. Instead of turning tail to run or dodge or anything of the sort, she revs up the mining drill she was provided for the mission. Drills clean through the hull, splitting the ship in two with one ([I]technically[/I] four but it was all one turn, so, semantics) thrust. She pierced the shit out of those heavens.[/QUOTE] My rule of thumb is that any kill you can fit an Arnie quote to counts as amazing and this is [video]https://youtu.be/kujd9IbAbIo[/video] not an exception
[QUOTE=elowin;49239489]"It can color, clean, or soil items in a [B]1-foot cube each round[/B]." It quite explicitly can.[/QUOTE] Clean is 10 ft by 10 ft per round when used on a room. More importantly, Clean can be used on a whole object with the size limitation not stated -- intentionally. At worst it can be assumed any item that would fit within the confines of a 10x10 room can be cleaned in whole, instead of 1-foot cubes per round. At best it can clean any object regardless of size. Cleaning with Prestidigitation is a minor secondary function of the spell that does the bare minimum; Clean is dedicated to cleaning, thus the justification for its existence as the separate spell by having a much larger area of effect and specifically the ability to clean an object not limited by size, as decided by the GM. Although I can't imagine anyone actually slotting Clean except perhaps some kind of magical maid. Prestidigitation is obviously a more useful spell in general. As an aside, 1001 Spells (intended for Pathfinder but that can be changed) is a great splatbook for casters (it focuses more on thematic variety and fluff over raw power, with exceptions) and has the most useful 0th level spell I've yet seen: [img]http://i.imgur.com/AGFsJuT.png[/img] The amount of times I've seen this spell work wonders is crazy.
looks op [editline]3rd December 2015[/editline] S too abundant of a component i propose W
I love getting mileage out of those deceptively powerful open-ended "fluff" spells. My DM attacked us with a group of creatures who had shields covered in a sticky tar that was supposed to trap anybody who attacked them in melee, and just let out this defeated sigh and rubbed his face when I tried using prestidigitation to clean them. He hadn't even considered it. I felt a [I]little[/I] cheated, though, because while he let me free a character who was stuck after making an unarmed attack, he said the goop was too thick to clean off the shields enough to make them not sticky. I didn't argue, but I thought that was a little goofy. I mean, I came up with what I thought was a pretty creative idea that would have made the fight [I]slightly[/I] less challenging if it worked perfectly by just making the enemy shields not trap our weapons. I would have let that fly, not only because it really is a kosher usage of the spell as written, but because that idea was imaginative. I could have just been chucking around Eldritch Blasts. I'm an Illusionist, yo. Almost full support! If I used my action to de-goop a single shield using one of my cantrips, why not just let the shield be de-gooped? I keep waking up in cold sweats thinking back to that. [I]Why didn't you just let it be de-gooped?![/I]
So, are there any systems that do not use Skill systems and instead rely entirely on Attribute values without being overly simple? I am designing a system, and I wonder if anyone have been able to make something skin, successfully.
[QUOTE=gufu;49242538]So, are there any systems that do not use Skill systems and instead rely entirely on Attribute values without being overly simple? I am designing a system, and I wonder if anyone have been able to make something skin, successfully.[/QUOTE] There's plenty of rules-lite systems that just use very basic attributes for everything, like Dungeon World. Personally, I find at least a bit of things like skills and talents to be good, since it lets you (theoretically) create a more nuanced and unique character, but rules-lite usually is so freeform that you can do pretty much whatever anyways. Very heavy on the roleplay and creativity, much less on actual rules.
Apocalypse World/Monsterhearts does that. You've got 4 stats and they're what you always roll.
I always thought those systems were pretty lame unless you're just playing it as a party game.
[QUOTE=Rents;49243784]I always thought those systems were pretty lame unless you're just playing it as a party game.[/QUOTE] my group has been playing that for long enough that we've gone through about 3 character arcs in about six months [editline]4th December 2015[/editline] speaking of that game, this image is an abstract representation of an injoke [t]http://40.media.tumblr.com/d8fd0b1c29cab0e28332149273d5c45e/tumblr_nyp7tbeieC1r3e2fho1_1280.png[/t] while you may not understand why this image is Absolutely Heretical (tm) let me attempt to regale you with some explanation this man is our resident templar called Sir Viktor and that lady is called Carnibus. upon initial examination this is nothing but a tender reunion between two lovers. however, carnibus is in fact a metamorph who is actually a flesh amalgamate resembling vagina dentata taken to its logical extreme. thusly, she is an abomination and must be purged and viktor is a very uh, [I]excitable[/I] templar. very keen to exercise his rights to purging heresy except he's so blundering that he somehow never caught on to the fact that carnibus wasn't human until the very last session where there was a very tearful confession about their love which was never to be because carnibus ended up getting married to a rich young lady who subsequently ritually murdered her :v: in the end viktor accepted her for who she was and now he wanders the realm in a state of constant inebriation to forget his love and his heresy
FATE does that i think Probably super wrong doe
[QUOTE=Big Dumb American;49241706]I love getting mileage out of those deceptively powerful open-ended "fluff" spells. My DM attacked us with a group of creatures who had shields covered in a sticky tar that was supposed to trap anybody who attacked them in melee, and just let out this defeated sigh and rubbed his face when I tried using prestidigitation to clean them. He hadn't even considered it. I felt a [I]little[/I] cheated, though, because while he let me free a character who was stuck after making an unarmed attack, he said the goop was too thick to clean off the shields enough to make them not sticky. I didn't argue, but I thought that was a little goofy. I mean, I came up with what I thought was a pretty creative idea that would have made the fight [I]slightly[/I] less challenging if it worked perfectly by just making the enemy shields not trap our weapons. I would have let that fly, not only because it really is a kosher usage of the spell as written, but because that idea was imaginative. I could have just been chucking around Eldritch Blasts. I'm an Illusionist, yo. Almost full support! If I used my action to de-goop a single shield using one of my cantrips, why not just let the shield be de-gooped? I keep waking up in cold sweats thinking back to that. [I]Why didn't you just let it be de-gooped?![/I][/QUOTE] i spent quite a while trying to make the highest AC fighter character I could, based on just deflecting hits and preventing enemy movement in a 10ft square around him, slinging out attacks of opportunity, buffing allies with huge amounts of AC when they need it, it was great and I was so happy about it except one time the GM rolled to hit me, failed to match my AC and said 'nah you're taking the hit' i have never forgiven him for this moment, ever. it felt like i'd just been cheated out of my life savings from that point on, i never enjoyed the character or the campaign that much
I'll never forget the time a GM threw at us a group of monsters whose every attack did 1d4 wisdom damage That was supposed to allow a save I even found the monster entry in the manual and explicitly said to him 'this creature allows a save to avoid the wisdom damage', because, holy fuck, 1d4 damage/attack on a monster with 3 attacks, when there are 4 of them, could instantly take out my monk, who had the highest wisdom in the party (which they did) and he just said flat-out 'nope lol decided you guys don't get a save' and that was when literally the entire party, save one person, was knocked out in 2 rounds and the last person fled to try and save a guy we were escorting only for the guy to get sniped with no chance to prevent it at all this was hardly the first time we'd been arbitrarily dicked in that game, but it definitely stands out as the arbitrary dicking that killed the game because we all quit after
[QUOTE=cdr248;49239564]Gotta be cast every hour though don't it?[/QUOTE] Nah. [QUOTE=Big Dumb American;49239576]"Clean" can simultaneously clean an entire room, though.[/QUOTE] Not really relevant when we're talking about cleaning up armor. And technically, Clean for some reason specifies that it only cleans up dirt, though most GMs will probably ignore that part because it's stupid. [QUOTE=Axznma;49241230]Clean is 10 ft by 10 ft per round when used on a room. More importantly, Clean can be used on a whole object with the size limitation not stated -- intentionally. At worst it can be assumed any item that would fit within the confines of a 10x10 room can be cleaned in whole, instead of 1-foot cubes per round. At best it can clean any object regardless of size. Cleaning with Prestidigitation is a minor secondary function of the spell that does the bare minimum; Clean is dedicated to cleaning, thus the justification for its existence as the separate spell by having a much larger area of effect and specifically the ability to clean an object not limited by size, as decided by the GM.[/QUOTE] It's not like you can't clean larger things with prestidigitation, it'll just take a few turns going through it in 1 foot increments. Also most GMs don't allow 3rd party spells because they're often bork, and that spell there is no exception. There is already a cantrip for conjuring water, but it's specifically unavailable to arcane casters. This spell can do that and a whole bunch more. [QUOTE=cdr248;49244366]FATE does that i think Probably super wrong doe[/QUOTE] You're super wrong. FATE has skills, although I don't think they're actually called skills, but that's a minor detail. There's just no predefined skill list, you have to make up your own specific to your character.
Being fucked by the GM is always crap but having your character's thing gimped/removed is probably the most discouraging thing you can have happen in a game.
[QUOTE=Rents;49243784]I always thought those systems were pretty lame unless you're just playing it as a party game.[/QUOTE] To me, the most important function of a game system is to give a representation of the world and characters that they, well, represent. Rules-lite games almost always either have completely arbitrary mechanics that don't represent the world at all, or try to represent a world so ridiculously simplistic I can't take it even remotely seriously. Works for quick joke/party games but not much else for me.
[QUOTE=Rents;49244816]Being fucked by the GM is always crap but having your character's thing gimped/removed is probably the most discouraging thing you can have happen in a game.[/QUOTE] As an aspiring DM, is it okay to encounter enemies that counter the PCs? For example, if you had a character that was just wrecking everyone with a bow, and then next encounter there are guys with shields that take minimum damage from ranged attacks, mixed in with other enemies.
[QUOTE=IrishBandit;49244948]As an aspiring DM, is it okay to encounter enemies that counter the PCs? For example, if you had a character that was just wrecking everyone with a bow, and then next encounter there are guys with shields that take minimum damage from ranged attacks, mixed in with other enemies.[/QUOTE] I'd say its ok if done occasionally to mix things up and make things a little tougher. However, it gets old, fast, if you make perfect counters to the party for each encounter, so do it in moderation.
[QUOTE=Smas;49244995]I'd say its ok if done occasionally to mix things up and make things a little tougher. However, it gets old, fast, if you make perfect counters to the party for each encounter, so do it in moderation.[/QUOTE] Reminds me of the time I was playing a lightning/wind-based Sorcerer in Pathfinder, and we ended up going up against a ton of demons, which are immune to electricity damage. Eventually, that character died(by flying into a wall of solid 'fuck off' magic, then getting hit with a fireball). The next session, I came with a fire-based Oracle, ready to kick some demon ass. Suddenly, everything coming at us was devils, who are immune to fire damage. And then we went into a church and got ambushed by horned devils, and the only spell I had that could hit them was an AoE nuke, and they were all standing around our Ranger in a perfect circle the size of the spell's AoE... The GM fiated that the Ranger took no damage from it, and the rolls against the horned devils (11d6, iirc), all came up shit, so I continued having very little effect anyways.
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