[QUOTE=cyclocius;48738104]God damn R20 is always down when I need it most.[/QUOTE]
Like in the middle of a game.
[URL="http://outofcontextdnd.tumblr.com"]This may be the best D&D blog ever.[/URL]
[QUOTE=Alsojames;48739198][URL="http://outofcontextdnd.tumblr.com"]This may be the best D&D blog ever.[/URL][/QUOTE]
[url=http://outofcontextdnd.tumblr.com/post/112440192176]Best one[/url]
[sp]My character in Elowin's game asking someone else in the team about Croguy's character's interrogation method.[/sp]
Man what's up with people and wanting to do voice/video chat all the time
it's literally like the grossest and most ineffective way to do anything.
[QUOTE=cdr248;48740324]Man what's up with people and wanting to do voice/video chat all the time
it's literally like the grossest and most ineffective way to do anything.[/QUOTE]
It's awful in EU timezone games since you end up with as many accents as players.
All you fucking euros sound the same which makes voice chat even worse
anywhere near germany or denmark just sounds the same
and don't even get me started on the slavs
HEYLO AJ AMH GRYNWELHDAH DE BAHRBERJEN VARIOR AND AM HEVELY IN KARAKTER
I'll admit though that single-language groups work a lot better with speaking. It picks the pace up a lot in some games, too.
[QUOTE=croguy;48740490]HEYLO AJ AMH GRYNWELHDAH DE BAHRBERJEN VARIOR AND AM HEVELY IN KARAKTER
I'll admit though that single-language groups work a lot better with speaking. It picks the pace up a lot in some games, too.[/QUOTE]
The single language being ENGLISH!
[QUOTE=Chronische;48740547]The single language being ENGLISH![/QUOTE]
Well I mean when everyone's of the same nationality, too! :v: If the language attributes specific behavior to dialects/accents it makes tons of stuff in tabletop justified, too. Like having half-orcs speak like they're from South Bosnia.
[QUOTE=cdr248;48740324]Man what's up with people and wanting to do voice/video chat all the time
it's literally like the grossest and most ineffective way to do anything.[/QUOTE]
voice chat for OOC is great though
Sup chumps, any of you got a game about to get going?
[QUOTE=elowin;48740724]voice chat for OOC is great though[/QUOTE]
Disagree. Voice chat OOC/text chat IC makes too wide of a divide between player and PC, and just encourages OOC more since you have to type all your IC stuff out.
[QUOTE=cdr248;48740412]All you fucking euros sound the same which makes voice chat even worse
anywhere near germany or denmark just sounds the same
and don't even get me started on the slavs[/QUOTE]
except for me because apparently I sound French
[QUOTE=M.Ciaster;48741742]except for me because apparently I sound French[/QUOTE]
I'm an American. Nobody can agree on what I sound like. These are all actual things I've heard people IRL describe my "accent" as:
Hawaiian (never been there)
British
French
Russian
South African
Japanese
Bulgarian
Arab
And this is why I don't use voice chat in games.
[QUOTE=elowin;48740724]voice chat for OOC is great though[/QUOTE]
I always found that it would dramatically increase the amount of OOC going on since you didn't have to put the effort to type it out.
[QUOTE=cdr248;48741804]I always found that it would dramatically increase the amount of OOC going on since you didn't have to put the effort to type it out.[/QUOTE]
Depending on what you're playing and who you're playing with, that might not be a terrible thing. But I will agree it can be bad sometimes. I need to start reining in my players about that.
To be honest, you gotta make the best of your natural accent when playing with voice chat.
The group I'm in has always been voice OOC/text IC and I've yet to see a 'gap' between player and character. Really we do shitloads of roleplay and some sessions end up being slice of life episodes before all the action with lots of development. Then again this is a group that has been playing together for over three years now. The only issue is reining in the group if we got off-topic on something in OOC but it really doesn't detract or ruin the experience nor the game.
If you're all comfortable with one another it gets easier to get voicechat for anything you need. Makes it faster than typing all the time. For new groups I'd say start with text until everyone is comfortable in some form of voice. (This is all in reference to tabletop online. Physical is a whole different ball-game.)
[editline]22nd September 2015[/editline]
[QUOTE=Fish_poke;48741976]Depending on what you're playing and who you're playing with, that might not be a terrible thing. But I will agree it can be bad sometimes. I need to start reining in my players about that.[/QUOTE]
And reining in isn't even that hard when you can just go "Alright, guys, let's go" or "We're moving on." and get them to focus. Now if you got a group that is going off-track and ignoring things every five minutes then you need to sit 'em down and try working something out.
I find that, especially new players, are way more comfortable doing ic chat in text
[QUOTE=Trooper-guy1;48742508]And reining in isn't even that hard when you can just go "Alright, guys, let's go" or "We're moving on." and get them to focus. Now if you got a group that is going off-track and ignoring things every five minutes then you need to sit 'em down and try working something out.[/QUOTE]
The thing is that they don't really WANT to go off-track, it just sorta happens because of XYZ happening in the game.
i've found in my group that we tend to get really side tracked, or we end up not separating IC and OOC so it gets a bit confusing trying to figure out if something was said ic or not
ALSO i have space for one maybe two players for a dark heresy 2.0 game that i'm going to be running soon (most likely sunday at 5pm GMT)
gonna run the introductory campaign to grease my dm wheels and then it'll become freeform.
[editline]23rd September 2015[/editline]
interested parties should add me on steam
[QUOTE=Fish_poke;48742585]The thing is that they don't really WANT to go off-track, it just sorta happens because of XYZ happening in the game.[/QUOTE]
Yeah, I gotcha. What I said above is still a good way. A kind of figurative clapping of your hands or snapping fingers to get them to re-focus. Sometimes even having something out of the blue happen in the game can pull them back in. You'll get the hang of it once you remember to do it.
[QUOTE=Trooper-guy1;48742646]Yeah, I gotcha. What I said above is still a good way. A kind of figurative clapping of your hands or snapping fingers to get them to re-focus. Sometimes even having something out of the blue happen in the game can pull them back in. You'll get the hang of it once you remember to do it.[/QUOTE]
I tend to actually clap my hands to get attention, but sometimes it still fails. And since we play at night, I don't really wanna be loud with them at all :v:
[QUOTE=croguy;48737590]I have a friend which ordered the PHB, DMG, and MM of 3.5e and 5e and I've got to say that having a go at them in their physical format feels way better than using a PDF [sp]despite the fact that you have to give an arm and a leg for one and they're all imported[/sp][/QUOTE]
It's really convenient to have pdfs but a physical book is far better in my opinion. It's a clunky pain in the ass to flip back and forth between pages in a pdf while it's extremely easy with an actual book. Considering how frequent an occurrence that is, at least for me, that makes a physical book the proper solution whenever I'm playing D&D. (Most often happens when making a character or campaign.)
Just had a siege encounter where the enemy used a [URL="https://i.imgur.com/RP6ZYNL.jpg"]Tuskaloth[/URL] as a battering ram. Our Cleric is currently ontop of it and hacking away at it with a greataxe.
[QUOTE=cdr248;48741804]I always found that it would dramatically increase the amount of OOC going on since you didn't have to put the effort to type it out.[/QUOTE]
Don't see how that's an issue if it doesn't decrease the IC happenings.
And in my experience, it does the exact opposite, since now OOC is basically effortless and takes very little time, you have more to spend on the game.
I never used the sentences "Hurry up and let's kill granny" and "Is that the penis monster?" in the same session until yesterday.
We were in a mansion (with the intent to steal stuff of course, we got the biggest hall of loot since I started playing months ago from that one fucking place) and shit was just fucked up, kids strung up and cut open, a kid was cut up and has his pee pee placed in a summoning circle of some kind and there was a granny who was the "boss".
Granny was fucked up, she had some kind of scissors attached to her hands, she had a bunch of tools shoved into her private parts with the handles hanging out and she kept saying stuff like "Ooo Grannys gonna get you! Let Granny cut you up!"
What the DM made us do was pick a number between 1 and 8 (The damage dice of Granny), if the DM rolled the number you picked when rolling damage then Granny would rearrange you permanently. It only happened to one of our PCs who was a Dwarf that already was missing a leg (which he replaced with a grappling hook...don't ask). Granny rearranged the Dwarf like this:
Put his grappling hook leg where his head was
Put his head into his chest
And rearranged his arms somehow.
Mind you the Dwarf is still alive and is stuck like this. We killed Granny and were left slightly scarred by the events of the penis monsters and Granny.
Can't you like get him put back to normal with a heal, restoration, or wish?
[QUOTE=Zonesylvania;48744218]Can't you like get him put back to normal with a heal, restoration, or wish?[/QUOTE]
Well the game we are playing it's not your typical DnD game. It's got as lot of house rules and other rules taken together. I enjoy it a lot but for people who want a traditional game they may be a bit thrown off.
Their might be a way to put him back together but a lot of weird shit happens in this campaign and sessions in general so who knows.
I believe a lot of the rules are from Lamentations of The Flame Princess and he has added some of his own rules as well.
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