i find that it's easier to just promote mooks to important npcs on the fly otherwise your pages of backstory will just be wasted
I seem to recall there being an 'online D&D' thing - is there a mandate for a facepunch D&D game?
[QUOTE=Milkshaker;49336021]I seem to recall there being an 'online D&D' thing - is there a mandate for a facepunch D&D game?[/QUOTE]
There's no "official Facepunch D&D game" but there's dozens of games that were organized here and mainly or only contain Facepunch members
[QUOTE=Milkshaker;49336021]I seem to recall there being an 'online D&D' thing - is there a mandate for a facepunch D&D game?[/QUOTE]
I really wouldn't go on a man date with any of these guys.
Aw yis, Rigger 5.0 got released, most of this shit is rad as hell
[t]http://i.imgur.com/HTkUdNO.png[/t][t]http://i.imgur.com/NF1AwbN.jpg[/t][t]http://i.imgur.com/xxAfIf0.png[/t][t]http://i.imgur.com/M2EcyEF.png[/t]
[QUOTE=Rents;49344196][t]http://i.imgur.com/xxAfIf0.png[/t][/QUOTE]
Very much yes.
YESSS I JUST ROLLED A RIGGER
Christmas came early for papa
It still doesn't have any vehicle weapons though.
Unless you count vehicles that are weapons.
Shit, I gotta get that. My player who wants to go into rigger just doesn't have enough to work with, so a whole thing of rigger stuff will be great.
[QUOTE=gufu;49344372]Very much yes.[/QUOTE]
The mortars on the back fire rotodrones.
So in D&D 5e, got to level 5 as a Tempest Cleric, and with that I can now raise the dead.
Ended up having a zombie soak up an entire round of umber hulk attacks as it just kept coming back.
Animate dead best spell.
[QUOTE=Obvious Shizz;49347918]So in D&D 5e, got to level 5 as a Tempest Cleric, and with that I can now raise the dead.
Ended up having a zombie soak up an entire round of umber hulk attacks as it just kept coming back.
Animate dead best spell.[/QUOTE]
Erm.. so, the saving throw the zombie makes to not-die? It's a con save equal to 5+ damage taken. Possible, but difficult. Zombies are super tanky, to be sure. Too bad you aren't a necromancer though, their undead are a fair bit stronger!
[QUOTE=Chronische;49348419]Erm.. so, the saving throw the zombie makes to not-die? It's a con save equal to 5+ damage taken. Possible, but difficult. Zombies are super tanky, to be sure. Too bad you aren't a necromancer though, their undead are a fair bit stronger![/QUOTE]
I got a 15, a 16 and another 16 each time it died from 9 damage. We left the entire fight with only a little bit of wounds to the main party.
However, our DM had a 1-1 session with me, where it was revealed that earlier I was captured by a bunch of doppelgangers (the me in the party was actually just a copy). After escaping all that, I searched for my party for some time, until I found a macguffin that allowed me to make a wish; my character having past regrets, decided to reverse his choice that he had made earlier which ended up destroying the remnants of a dying race.
Wishes being wishes, I was sent back in time and killed by plot crits to stop me from ever having done the action.
Going to just put another character in now and pretend my previous character never joined up with the party, and this new one had been along the entire time. I suspect they'll be awfully confused when what they thought was a kuo-toa cleric becomes a goliath barbarian.
So somehow I've gotten so immersed with this fighter of mine that I'm making a 15-generation wide family tree for the GM.
Nobles gotta have history, yknow?
During our first combat encounter our Paladin tearfully begged the drunken dwarves to stop attacking us as he charged into combat. He rolled a natural 20 and obliterated his opponents leg.
Pretty good start to the new group.
I'm working on porting Wrath of Ashardalon to Tabletop Simulator, though I can't get the original artwork for everything. That's kind of touching into warez territory anyways, depending on who you ask.
This is essentially like an internship doing data entry at this point. I'm working through the player cards for powers now, about 40% done with those.
[t]http://i.imgur.com/Sl1W9vO.png[/t]
[editline]20th December 2015[/editline]
I've gotten the basic dungeon tiles imported as well.
The physical copy of the game is on a table nearby, so I keep referencing things. It's interesting, in a way.
[editline]20th December 2015[/editline]
I've recreated all of the Hero power cards, treasure cards, and monster cards now.
All I have left is boons, chambers, adventure, villains, and encounter cards. Those and the random little tokens.
[editline]20th December 2015[/editline]
Down to Villains, Encounter Cards, and various tokens. So much shit.
Holy shit, making family trees is hard. I'm just getting to the 7th generation and there's already trouble in me trying to keep up with the constantly expanding chart.
remember to leave some of them mysteriously vanished, kidnapped by orcs, eaten by dragons, lost in other planes of existence, etc too so you can give your GM a scrapbook full of plot hooks
[QUOTE=SiberysTranq;49356138]remember to leave some of them mysteriously vanished, kidnapped by orcs, eaten by dragons, lost in other planes of existence, etc too so you can give your GM a scrapbook full of plot hooks[/QUOTE]
I'm not writing any details of anyone in it, just the names. That way the GM has plenty of room to work with. Good advice, though. Thank you!
Today in Exalted: Everyone learned to hate Sidereals.
Also Antary got his sword back [sp]from the Sidereals, who weren't there even though they were definitely there[/sp]. :v:
[QUOTE=Rats808;49358448]Today in Exalted: Everyone learned to hate Sidereals.
Also Antary got his sword back [sp]from the Sidereals, who weren't there even though they were definitely there[/sp]. :v:[/QUOTE]
You're a monster, separating Antary from his sword. A MONSTER.
[QUOTE=Chronische;49358987]You're a monster, separating Antary from his sword. A MONSTER.[/QUOTE]
It was the only thing worth stealing that made sense.
Elowin's sword is in hammerspace 99% of the time, and the other guy's airship being stolen would just lead to a cross-Creation journey to get it back(probably).
And I'd like to [I]try[/I] and keep them in/around the city they're currently in, for the time being, so I don't have to figure out entire new webs of NPCs and shit to throw at them.
[QUOTE=Rats808;49359049]It was the only thing worth stealing that made sense.
Elowin's sword is in hammerspace 99% of the time, and the other guy's airship being stolen would just lead to a cross-Creation journey to get it back(probably).
And I'd like to [I]try[/I] and keep them in/around the city they're currently in, for the time being, so I don't have to figure out entire new webs of NPCs and shit to throw at them.[/QUOTE]
Why not steal Elowin, then? He's obviously the most valuable thing in the party!
I've completely recreated every piece of WoA in TTS. The only exception is the books. Rulebook can be found on the WotC site, Adventure Book is not. That's okay. I'll just read it all over voice for people when we play, as I own it.
I'm just glad to be done.
[editline]20th December 2015[/editline]
[t]http://i.imgur.com/SzREJq0.png[/t]
The new vehicle rules in SR5 are a bit weird, the drive by action lets a driver make an opposed test with another car, if he wins everyone in his car gets the net successes as a bonus to automatic fire against the other car, so with a good driver, firing out of the window can be more accurate than standing still.
[editline]21st December 2015[/editline]
And if you're a rigger you can spend edge to keep a destroyed vehicle running for another round, no matter how much damage it's taken.
[QUOTE=Chronische;49359137]Why not steal Elowin, then? He's obviously the most valuable thing in the party![/QUOTE]
dont steal me bro
[QUOTE=Rents;49360612]The new vehicle rules in SR5 are a bit weird, the drive by action lets a driver make an opposed test with another car, if he wins everyone in his car gets the net successes as a bonus to automatic fire against the other car, so with a good driver, firing out of the window can be more accurate than standing still.
[editline]21st December 2015[/editline]
And if you're a rigger you can spend edge to keep a destroyed vehicle running for another round, no matter how much damage it's taken.[/QUOTE]
damn straight, that plus gearhead and jury rigger means i can go straight up simpsons hit and run mode and squeeze some life out of my car even after it's been fuckin' BLOWN UP
[QUOTE=No Party Hats;49361612]damn straight, that plus gearhead and jury rigger means i can go straight up simpsons hit and run mode and squeeze some life out of my car even after it's been fuckin' BLOWN UP[/QUOTE]
actually that plus gearhead means you can make your sportscar go at supersonic speeds even after it's been fuckin' blown up
[QUOTE=elowin;49344688]It still doesn't have any vehicle weapons though.
Unless you count vehicles that are weapons.[/QUOTE]
any vehicle can be a weapon if you're creative enough
[QUOTE=M.Ciaster;49364644]any vehicle can be a weapon if you're creative enough[/QUOTE]
Yeah, but most cant be tank cannons or missile batteries.
Well, unless you're [i]really[/i] creative.
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