• D&D 5e: Nobody Talks about D&D
    5,001 replies, posted
[QUOTE=elowin;49364650]Yeah, but most cant be tank cannons or missile batteries. Well, unless you're [i]really[/i] creative.[/QUOTE] have you ever done that thing in gta where you ramp off one of these car transporter trucks there, here's your car cannon use this knowledge wisely
[QUOTE=M.Ciaster;49364644]any vehicle can be a weapon if you're creative enough[/QUOTE] Is ramming someone in a pick up over remote controls at Mach 1 creative? [editline]22nd December 2015[/editline] And yeah, the only weapon they added in this book is a fuel-air bomb with no stats that can destroy a city block, so it's more of a plot device than a weapon.
[QUOTE=lockdown6;49367402]i'd say anyone who takes antary's weapons away is more like a responsible adult than a monster[/QUOTE] But is the collateral damage really worth the short term gain?
[QUOTE=Antary;49367840]But is the collateral damage really worth the short term gain?[/QUOTE] No, that's why Rats took away your sword.
So im dming a small campaign with 4 players in 5e, and everyone ended up making characters so different from one another that pvp ended up occuring and they basically nearly killed eachother. So they came to a conclusion to make new characters so no giant conflicts like this happen again. The campaign went on with a deep gnome rogue, elf hunter, eld bard, and a dwarf warlock who mainly tanks with heavy armor, which is weird but it works. One problem i have is that they have come up against a few very deadly and hard encounters, but they sweep right through them for one reason: the fucking rogue. He sneaks around and picks all enemies off one by one and has only been hit once since the campaign started. Im looking for ways to counter him because i want to make this much more challenging, does anyone know what could easily give a level 3 ranged combat rogue lots of trouble?
[QUOTE=wotman;49368452]So im dming a small campaign with 4 players in 5e, and everyone ended up making characters so different from one another that pvp ended up occuring and they basically nearly killed eachother. So they came to a conclusion to make new characters so no giant conflicts like this happen again. The campaign went on with a deep gnome rogue, elf hunter, eld bard, and a dwarf warlock who mainly tanks with heavy armor, which is weird but it works. One problem i have is that they have come up against a few very deadly and hard encounters, but they sweep right through them for one reason: the fucking rogue. He sneaks around and picks all enemies off one by one and has only been hit once since the campaign started. Im looking for ways to counter him because i want to make this much more challenging, does anyone know what could easily give a level 3 ranged combat rogue lots of trouble?[/QUOTE] Warding Wind It's a 2nd level spell from Elemental Evil that is available for bard, druid and sorcerer spellcasters. It's a concentration spell with a 10 minute duration that, amongst other things, causes disadvantage to ranged weapon attacks passing in or out of the wind. Since it requires concentration, the other characters in your party can disable it by breaking the casters concentration, allowing for some teamwork. Alternatively, if you don't want to use Elemental Evil, strong wind in general with the same effect.
[QUOTE=Glent;49368518]Warding Wind It's a 2nd level spell from Elemental Evil that is available for bard, druid and sorcerer spellcasters. It's a concentration spell with a 10 minute duration that, amongst other things, causes disadvantage to ranged weapon attacks passing in or out of the wind. Since it requires concentration, the other characters in your party can disable it by breaking the casters concentration, allowing for some teamwork. Alternatively, if you don't want to use Elemental Evil, strong wind in general with the same effect.[/QUOTE] Or invisible/flying things that will reasonably want to (and be able to) target an archer first.
[QUOTE=Chronische;49368556]Or invisible/flying things that will reasonably want to (and be able to) target an archer first.[/QUOTE] Don't send invisible stalkers after a level 3 party.
[QUOTE=Glent;49368606]Don't send invisible stalkers after a level 3 party.[/QUOTE] Don't listen to this man. Do exactly that. But for real, there's plenty of ways to deal with it. At level 3 it's not so easy, but you could always have reinforcements or whatever show up. Remember that he only gets sneak attacks on things he has advantage on OR has an ally adjacent to, so giving him disadvantage due to darkness/high winds or keeping things slightly disengaged would drastically limit the sneak attacks.
[QUOTE=wotman;49368452]So im dming a small campaign with 4 players in 5e, and everyone ended up making characters so different from one another that pvp ended up occuring and they basically nearly killed eachother. So they came to a conclusion to make new characters so no giant conflicts like this happen again. The campaign went on with a deep gnome rogue, elf hunter, eld bard, and a dwarf warlock who mainly tanks with heavy armor, which is weird but it works. One problem i have is that they have come up against a few very deadly and hard encounters, but they sweep right through them for one reason: the fucking rogue. He sneaks around and picks all enemies off one by one and has only been hit once since the campaign started. Im looking for ways to counter him because i want to make this much more challenging, does anyone know what could easily give a level 3 ranged combat rogue lots of trouble?[/QUOTE] Beholders. Good fucking luck sneaking up on someone who has 360 degree vision, and being ranged won't help you much since it'll just shoot lasers at you. Also helps that it's ten times your level, which is totally fair.
[QUOTE=Antary;49367840]But is the collateral damage really worth the short term gain?[/QUOTE] You got your sword back and the only collateral damage was to the Sids and their house. I'd say it was worth it. [sp]Unless you count the salt that was spilled over their escape, which that pretty heavily tipped the scales[/sp]
FUCK SIDEREALS
[QUOTE=wotman;49368452]So im dming a small campaign with 4 players in 5e, and everyone ended up making characters so different from one another that pvp ended up occuring and they basically nearly killed eachother. So they came to a conclusion to make new characters so no giant conflicts like this happen again. The campaign went on with a deep gnome rogue, elf hunter, eld bard, and a dwarf warlock who mainly tanks with heavy armor, which is weird but it works. One problem i have is that they have come up against a few very deadly and hard encounters, but they sweep right through them for one reason: the fucking rogue. He sneaks around and picks all enemies off one by one and has only been hit once since the campaign started. Im looking for ways to counter him because i want to make this much more challenging, does anyone know what could easily give a level 3 ranged combat rogue lots of trouble?[/QUOTE] I'm not too sure about 5e but typically there's spells that create a wall of wind or similar, meant to counter ranged weaponry. You could also add more cover and concealment and claustrophobic areas where the enemies are going to want to hole up when possible to avoid the archer. This can be a logical choice if they're defending something anyway. Also, if someone gets up in his face, he'll probably be in for some hurting. That's the downside of distancing yourself from your teammates to sneak around and get better shots.
I would make a tanky grunt or something that seems like a big threat but just has a fuckload of AC and no real damage. Then two bodyguards in front, and a group from behind. Out-rogue the rogue. Edit: but rogues in 5e are practically broken thanks to their bonus action disengage or dodge.
[QUOTE=Xain777;49372434]I would make a tanky grunt or something that seems like a big threat but just has a fuckload of AC and no real damage. Then two bodyguards in front, and a group from behind. Out-rogue the rogue. Edit: but rogues in 5e are practically broken thanks to their bonus action disengage or dodge.[/QUOTE] Goblins have that too, and kobolds get effectively free advantage on everything, hobgoblins have ridiculous AC for their CR, ect. There's always something to deal with a player's shenanigans!
[QUOTE=Xain777;49372434]I would make a tanky grunt or something that seems like a big threat but just has a fuckload of AC and no real damage. Then two bodyguards in front, and a group from behind. Out-rogue the rogue. Edit: but rogues in 5e are practically broken thanks to their bonus action disengage or dodge.[/QUOTE] they cant bonus action dodge that would be absurd monks can by spending ki though
Got the OW core rulebook, enemies of the imperium and gamemasters kit in the door yesterday! Just gotta read a ton and then I can start my own OW campaign
goddamn roll20's dynamic lighting makes running stuff so much easier can just throw together the lighting thing after making the map in like, 5 minutes, and it saves easily twice that just because when players enter a room they can immediately see everything, without you needing to reveal it on top of typing your description also, finally had our first shadowrun that's taking more than a single session. Party is busting into a knight errant datacenter to put a virus on their computer system, and thus far it's been pretty crazy. They shot down a transport helicopter, the sammy has been obliterating people with his assault cannon, and the infiltrator and the mage got to fight the Mook Who Would Not Die, who took almost three full cycles to take down and managed to actually get a hit on the mage (who only barely avoided overflow thanks to his cover) I need to do more runs with big maps like this
Really? The only time I used it it was a pain in the ass not to have corners either show the next room or flicker, plus it was lagging the shit out of everyone's browser, one person's laptop locked up completely.
[QUOTE=Rents;49378325]Really? The only time I used it it was a pain in the ass not to have corners either show the next room or flicker, plus it was lagging the shit out of everyone's browser, one person's laptop locked up completely.[/QUOTE] When it was initially implemented it lagged all to hell, it works great now though.
Only problem I can think of is players fucking throwing their tokens around the board I understand that they wanna explore shit but it always irks me when players act [I]too fast[/I] like nigga wait for the rest of the party. Especially when they decide they wanna fucking beat up a dude when it's outside of combat (and even expect not to roll for it): "I hit him with the bat and run away", like whoa nigga let me get my bearings first I didn't even get to finish typing what the NPC was gonna say [editline]23rd December 2015[/editline] also lol paying for roll20
[QUOTE=cdr248;49378629]Only problem I can think of is players fucking throwing their tokens around the board I understand that they wanna explore shit but it always irks me when players act [I]too fast[/I] like nigga wait for the rest of the party. Especially when they decide they wanna fucking beat up a dude when it's outside of combat (and even expect not to roll for it): "I hit him with the bat and run away", like whoa nigga let me get my bearings first I didn't even get to finish typing what the NPC was gonna say [editline]23rd December 2015[/editline] also lol paying for roll20[/QUOTE] Yea supporting the site that lets me play dungeons and dragons and getting some really useful and nice features is so stupid right.
[QUOTE=IrishBandit;49378734]Yea supporting the site that lets me play dungeons and dragons and getting some really useful and nice features is so stupid right.[/QUOTE] It's like 5 bucks a month, and it also means I don't have to play with managing data what with the zillions of pictures and tokens I use And that's considering I get about 60 hours of games a month, that's a fucking steal [QUOTE=Rents;49378325]Really? The only time I used it it was a pain in the ass not to have corners either show the next room or flicker, plus it was lagging the shit out of everyone's browser, one person's laptop locked up completely.[/QUOTE] It's very smooth now, as was said And I've found covering the corners with an extra little box is easy, and pretty easy to do on the fly
[QUOTE=IrishBandit;49378734]Yea supporting the site that lets me play dungeons and dragons and getting some really useful and nice features is so stupid right.[/QUOTE] I would consider doing it if it wasn't a monthly subscription. Fuck monthly subscriptions.
[QUOTE=elowin;49379089]I would consider doing it if it wasn't a monthly subscription. Fuck monthly subscriptions.[/QUOTE] I took the 50-dollar a year plan, seemed reasonable to me, I can always cancel it if I'm no longer DMing.
[QUOTE=IrishBandit;49379123]I took the 50-dollar a year plan, seemed reasonable to me, I can always cancel it if I'm no longer DMing.[/QUOTE] In a few years that will rack up to be hundreds of dollars, I can't afford that.
[QUOTE=IrishBandit;49378734]Yea supporting the site that lets me play dungeons and dragons and getting some really useful and nice features is so stupid right.[/QUOTE] chill family i didn't mean it that way t'was meant to be more of a jab at how poor i am
Are early morning game times very common among Roll20 groups?
[QUOTE=_Vendetta_;49379578]Are early morning game times very common among Roll20 groups?[/QUOTE] uh depends on where you live i guess
[QUOTE=_Vendetta_;49379578]Are early morning game times very common among Roll20 groups?[/QUOTE] I've never GMed anything before noon I think there was one period we had two games in a day, one starting at like, 11:30am but that was a special exception that only went on for a very short time because no one could be up that early
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