• D&D 5e: Nobody Talks about D&D
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[QUOTE=elowin;49405689]no that's a falling object you're right about everything else though[/QUOTE] You yourself are a falling object- Your shield is not. You would also split falling damage between yourself and whatever you were falling on.
[QUOTE=Oliolio;49405698]You yourself are a falling object- Your shield is not. You would also split falling damage between yourself and whatever you were falling on.[/QUOTE] The shield is falling, it is an object, it's a falling object. If your shield is bigger than you are, it's probably easier to just count the shield as the falling object rather than you. And you literally cannot shield bash something while falling, that makes no sense, it doesn't work.
[QUOTE=elowin;49405733]The shield is falling, it is an object, it's a falling object. If your shield is bigger than you are, it's probably easier to just count the shield as the falling object rather than you. And you literally cannot shield bash something while falling, that makes no sense, it doesn't work.[/QUOTE] I'd disagree with you on both counts; The shield is a piece of equipment which you are wielding. For all intents and purposes, it is a part of you, even to the point where touch spells will still hit you if they hit your shield. You are the falling object; If you discarded your shield and threw it, then it would be a falling object, but you'd need to make a ranged attack roll with an improvised weapon to actually hit with it. As far as not being able to shield bash while falling, I have no counter except to say there's no reason why you shouldn't be able to; It might take some math to determine which turn you'd actually be adjacent to your target during the fall, but at 32 feet per second per second it's probably the turn you jump off.
[QUOTE=Oliolio;49405801]I'd disagree with you on both counts; The shield is a piece of equipment which you are wielding. For all intents and purposes, it is a part of you, even to the point where touch spells will still hit you if they hit your shield. You are the falling object; If you discarded your shield and threw it, then it would be a falling object, but you'd need to make a ranged attack roll with an improvised weapon to actually hit with it. As far as not being able to shield bash while falling, I have no counter except to say there's no reason why you shouldn't be able to; It might take some math to determine which turn you'd actually be adjacent to your target during the fall, but at 32 feet per second per second it's probably the turn you jump off.[/QUOTE] I mean that physically, it makes no sense. You're not going to be able to exert any serious force while falling, it'll essentially just be the shield and you falling onto someone, no matter how hard you bash them. And yes, if the shield is the bigger object, then you should probably base the fall damage off that, or both of them combined, rather than just the character. That would make no sense, simple as that.
Are there any one-handed bludgeoning weapons that work off of Dexterity in 5e?
[QUOTE=elowin;49405867]I mean that physically, it makes no sense. You're not going to be able to exert any serious force while falling, it'll essentially just be the shield and you falling onto someone, no matter how hard you bash them. And yes, if the shield is the bigger object, then you should probably base the fall damage off that, or both of them combined, rather than just the character. That would make no sense, simple as that.[/QUOTE] Bro, it's D&D. Do I really need to quote you about how little sense this game makes? Physics are completely irrelevant in this case. :v:
[QUOTE=Oliolio;49406092]Bro, it's D&D. Do I really need to quote you about how little sense this game makes? Physics are completely irrelevant in this case. :v:[/QUOTE] That's irrelevant, honestly. And either way, falling onto someone with your shield can hardly be classified as a bash. It's a falling object. It's really as simple as that. A falling object is a falling object whether someone is holding on to it or not.
[QUOTE=GastricTank;49405945]Are there any one-handed bludgeoning weapons that work off of Dexterity in 5e?[/QUOTE] No, you'd have to homebrew one, [URL="https://www.reddit.com/r/UnearthedArcana/comments/3xb9f4/expanded_and_exotic_weapons_v03_dual_weapon_lists/"]This homebrew[/URL] has some good options.
[QUOTE=elowin;49406128]That's irrelevant, honestly. And either way, falling onto someone with your shield can hardly be classified as a bash. It's a falling object. It's really as simple as that. A falling object is a falling object whether someone is holding on to it or not.[/QUOTE] You're an actor, technically, not an object. Strictly by the rules you'd simply suffer falling damage, and if you landed on anyone, you'd split the damage with them. Mechanically however, if you leap at someone and hit them with your shield, that's a shield bash. That you're falling at terminal velocity is entirely irrelevant, and will be resolved separately. This is because otherwise, levitating a ton of tiny, heavy objects over people and dropping them becomes the only reasonable way to fight. It's about mechanics and balance, not about what makes sense via physics.
[QUOTE=elowin;49405867]I mean that physically, it makes no sense. You're not going to be able to exert any serious force while falling, it'll essentially just be the shield and you falling onto someone, no matter how hard you bash them. And yes, if the shield is the bigger object, then you should probably base the fall damage off that, or both of them combined, rather than just the character. That would make no sense, simple as that.[/QUOTE] i feel like -any- gm worth having would at least consider the idea of using shield bash rules if that's what the players really trying to do 'that would make no sense' is very weak grounds to bar off one of the more tame ideas i've heard of in a tabletop game
[QUOTE=No Party Hats;49406286]i feel like -any- gm worth having would at least consider the idea of using shield bash rules if that's what the players really trying to do 'that would make no sense' is very weak grounds to bar off one of the more tame ideas i've heard of in a tabletop game[/QUOTE] But that's not actually what he's trying to do. He's not jumping at someone and hitting them with their shield, he's trying to jump above someone, and then land on top of them with his shield, at least if I understood correctly. That is by no means a shield bash, and the rules for a shield bash don't really make any sense whatsoever in this context. And I am by no means saying he shouldn't be allowed to do this. I'm saying that if he were to do it, using the shield bash rules would not only be silly, but a disservice to the idea. You would actively be discouraging creative thought by boiling any creative action into a standard, and frankly unfitting combat maneuver.
[QUOTE=GastricTank;49405945]Are there any one-handed bludgeoning weapons that work off of Dexterity in 5e?[/QUOTE] Nope. No sap or anything like that, sadly.
[QUOTE=GastricTank;49405945]Are there any one-handed bludgeoning weapons that work off of Dexterity in 5e?[/QUOTE] Attach a brick to a whip. See what the GM says and if he'll allow it.
Shield bash mid air simply wouldn't work, when you shield bash you are using your exerted force to move the shield into someone. When you are falling on to someone you're using the weight of the object as the force. If you went off shield bash damage, lets say its 3D8 or whatever, I (in my 32000 or whatever man+shield weight combo) on to a hobgoblin (250lbs?) with say 70hp, and I do at MAX 24 damage with 32000lbs. Unless the hobgoblin is solid darkmatter or superman hes not going to be able to hold any more than 400lbs. How I see it is if the weight of something falling on the monster is more than 4x their body weight at 10 feet (3x at 30feet, 2x at 60 feet, and equal at 100 feet), then its an instant kill unless otherwise specified by the type of monster/something special
So the last few sessions the member of the group that can only be described as That Guy has been absent. Everything is just going so smooth, there is no long stalls because someone want's to argue what kind of skillcheck should be used. There is no long stalls where nothing happens because That Guy is doing something inherently stupid we either have to rescue him out of or just stand by. There is also no moments where the entire rest of the group is thinking about murdering That Guy in order for everything to progress way smoother. I like the guy, because outside of the game he is a nice fella. But the way he views situations/thinks/determines an outcome is just down right mind-boggling. [editline]28th December 2015[/editline] I can foresee a few summary executions for heresy and cowardice being done when we start our Only War game.
In my roll20 group we sorta have "that guy". He's on the spectrum and thus just doesn't understand social cues in the slightest. It's obvious he's trying to make his character into the headstrong anime protagonist character, something that he's not aware is deadly at level 2. He has his moments where he does some cool roleplaying stuff because he's heavily invested into his character, but goddamn sometimes I'm really glad I have a push to talk so I can bash my head off the table without being rude. :v:
[QUOTE=FKop_Dragon;49407845]In my roll20 group we sorta have "that guy". He's on the spectrum and thus just doesn't understand social cues in the slightest. It's obvious he's trying to make his character into the headstrong anime protagonist character, something that he's not aware is deadly at level 2. He has his moments where he does some cool roleplaying stuff because he's heavily invested into his character, but goddamn sometimes I'm really glad I have a push to talk so I can bash my head off the table without being rude. :v:[/QUOTE] We have all been there It's even worse when your that guy is GM. Had this one guy, in my RL group a few years ago (which has sort of disintegrated, mostly because I'm too busy to GM and this guy was the only alternative) who was just... well. He tried. He really tried. But he was just fucking rubbish and awkward with basically everything, and couldn't improv his way through ordering takeout At least you guy's not outwardly metaplaying, though. That's always the worst. I can understand on some level people who are difficult to deal with IC because that's what their character does (hell, I've played more than a few of those characters [i]because[/i] it's fun to get into it like that) but someone who's just outwardly playing to 'win' is literally cancer.
I'm always afraid I'll end up being "that guy". I'm afraid I'll try to make silly jokes and no one will find them funny or something. Or that I might get a bit too descriptive with my actions and just drag things out. I really dislike just saying things like "I attack that guy with my sword" though.
[QUOTE=slayer20;49408045]I'm always afraid I'll end up being "that guy". I'm afraid I'll try to make silly jokes and no one will find them funny or something. Or that I might get a bit too descriptive with my actions and just drag things out. I really dislike just saying things like "I attack that guy with my sword" though.[/QUOTE] I've run into that problem myself a bunch of times also. I want to add a little bit more zest to things (especially if other players aren't) but I don't wanna come off as some thespian special snowflake or even when I'm trying to make combat a little bit more lively as a GM. And I'll admit that I'm a little guilty of railroading while GMing, but even when I'm not trying to railroad the players seem to just follow a hook like it's the word of god. I always try to do a little more than what I regularly do but it never tends to work out right. I think there's a perception of what players/GMs should and shouldn't do, but really none of it gets followed in the end. Of course there are moments where shit just clicks but I think it's more of a thing of camaraderie than it is of performance or 'doing the right thing'.
yea dude as long as you've got a good group of people you can stretch the boundaries of 'that guy'-dom pretty far. it's not a strict set of rules as much as it is a list of things that could bother people who you arent too close with
[QUOTE=slayer20;49408045]I'm always afraid I'll end up being "that guy". I'm afraid I'll try to make silly jokes and no one will find them funny or something. Or that I might get a bit too descriptive with my actions and just drag things out. I really dislike just saying things like "I attack that guy with my sword" though.[/QUOTE] Play Exalted. Being descriptive is rewarded, as long as it doesn't get too long-winded and go from making your dude sound cool to needless drawing out the game. As an example, have some stunts from the game I'm running with Antary and Elowin. [quote]Carwyn spins Seraph's wing-adorned hilt in his hands, ducking under the fiend's claws and then swipes horizontally at his torso, the righteous weapon turning into a golden blur of death on its path to the foul servant's flesh. Yu throws the long stick he picked up earlier straight into the air, and then brings his hand down to his sheath, but doesn't grasp one of the swords there. Instead, a sword and sheath, both made of plain looking metal, materialize out of nowhere, and he brings the whole thing, including the sheath, to strike at the hungry ghost attacking him. Yu turns around to face Typhon immediately after attacking the ghost, and in a single motion from his previous swing he throws the sheathe of his sword under the stump of his left arm, holding it in place to draw the Retribution out of it, splitting Typhon into two pieces from the bottom up Typhon tries, once again, to catch the blade with his claws, visibly putting in way more effort this time as blood seeps from several wounds on his body, and the black circle on his forehead. In fact, a black-red corona of essence explodes out from beneath his feet and encompasses him, the blood of his wounds becoming hard to discern from his anima banner. In one clean stroke, Retribution bisects Typhon along a line between his crotch and the right side of his neck. For a few moments, his anima banner flares up greater than before. A swarm of rats spew out of the ground around where the two halves of his corpse each take a knee, scurrying around in every direction. By the time his body hits the ground, they're gone, and his anima banner has dissipated.[/quote] The last 2 were me giving descriptive text for the guy they were killing trying and horribly failing to defend himself. His corpse was later turned into ketchup when the other player decided to use his giant magical airship as a battering ram against the zombies and ghosts surrounding them. [editline]28th December 2015[/editline] Also, yeah, "That Guy"-dom depends on the group. You become That Guy when the game consistently becomes less fun for the other players as a direct result of what you're doing.
If you're being vaguely aware of your behaviour and what the rest of the group thinks of it, you're not in too much danger of being that guy.
[QUOTE=Rents;49408274]If you're being vaguely aware of your behaviour and what the rest of the group thinks of it, you're not in too much danger of being that guy.[/QUOTE] I'm trying to play my first ever d&d game with this in mind. While I want to create funny moments, I'm trying not to turn into an attention whore and I'm keeping weirder shit in check. Then again, my entire party are goddamn weirdos so I guess it isn't too bad. What's wrong with pushing the boundaries as a fuqboi paladin while your dwarf friend drags people off to rape and your sorcerer soaks everyone she meets in water? :v:
I'm trying to write up my groups adventures as a story and whilst that seemed like the coolest idea ever, it really is hard to do. Anyone else attempted this?
[QUOTE=Pezgod1;49408892]I'm trying to play my first ever d&d game with this in mind. While I want to create funny moments, I'm trying not to turn into an attention whore and I'm keeping weirder shit in check. Then again, my entire party are goddamn weirdos so I guess it isn't too bad. What's wrong with pushing the boundaries as a fuqboi paladin while your dwarf friend drags people off to rape and your sorcerer soaks everyone she meets in water? :v:[/QUOTE] As cool as it would be to live in a world with magic and shit, these are some things to think about when living in that world. People are crazy in real life. I can't imagine the crazy shit you'd have to put up with in a fantasy world on a day to day basis :v:
[QUOTE=Pezgod1;49408892]I'm trying to play my first ever d&d game with this in mind. While I want to create funny moments, I'm trying not to turn into an attention whore and I'm keeping weirder shit in check. Then again, my entire party are goddamn weirdos so I guess it isn't too bad. What's wrong with pushing the boundaries as a fuqboi paladin while your dwarf friend drags people off to rape and your sorcerer soaks everyone she meets in water? :v:[/QUOTE] I played a cross between Nosferatu, a mad scientist and an anime girl in one of Elo's games and was one of the more sensible characters.
Paranoia is a hilarious game it's like roleplaying a d-class in a SCP story
man I had forgotten how much fun making stuff in M&M was like initially when I saw the system I was all 'this is bullshit, this generic shit can't possibly be fun' and I'd be a total liar if I didn't say that I was clearly an idiot back then because man despite being nothing more than a pile of generic options, the sheer bloody variety of them is honestly brilliant, along with the ability to make literally anything especially since there's no need for any of the splats to get all the options. They're just entirely filled with examples of what you can already do with the existing rules for if you need inspiration
[QUOTE=Rents;49409203]I played a cross between Nosferatu, a mad scientist and an anime girl in one of Elo's games and was one of the more sensible characters.[/QUOTE] that would imply there's such a thing as a sensible character in elos games
I think the weirdest moment so far was in my game when said That Guy had a druid, who would run up to the group transformed as a Giant Hyena, proceed to get close and lick one of them. Resulting in said Hyena getting an asswhooping, which he couldn't understand why they'd do that. And he also got extremely mad when I said a Chimera was following him and he kept saying "no..I will hide in the bush!" Which is allright, not that it helps, but you can't dictate whether or not the Chimera will follow you to said bush, thats my damn job. :v: [editline]29th December 2015[/editline] Oh, and way back one of the guys made a Half-orc fighter that skullfucked dead people.
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