Hey, does anyone remember that steampunk/post-apocalypse game that was funded on Kickstarter? One of the creators used to hang out in the previous thread. Maybe still hangs out in this one, I wouldn't know.
Even in a normal game the way to fix that particular problem would be... unclear.
Magical healing is a truly alien process in the world of Dungeons and Dragons.
It is a silly place where mending dozens of broken bones, severe cuts and third degree burns is easier than simply re-attaching a finger.
A world where curing the mildest disease is just as difficult as curing blindness, deafness or cancer.
Where curing permanent ailments of the soul itself or even bringing the dead back to life is much, much easier than re-attaching limbs, which itself is only marginally easier than regrowing them completely.
[QUOTE=elowin;48743977]Don't see how that's an issue if it doesn't decrease the IC happenings.
And in my experience, it does the exact opposite, since now OOC is basically effortless and takes very little time, you have more to spend on the game.[/QUOTE]
I've never been in a game where more OOC chat didn't somehow stall the game.
[QUOTE=YogiTheWise;48744566]Hey, does anyone remember that steampunk/post-apocalypse game that was funded on Kickstarter? One of the creators used to hang out in the previous thread. Maybe still hangs out in this one, I wouldn't know.[/QUOTE]
[url=http://www.kickstarter.com/projects/itsneverdarkenough/shattered-a-dark-steampunk-tabletop-rpg/description]Shattered[/url], right? Alsojames was the guy who worked on it, he's still around.
Welp, had first PC death in LoF-campaign. Fucking Carrion King critted on our poor Warlord. Couldn't parry, died.
... Then the Carrion King got fried by a half-dragon/half-jinni ( don't ask I don't know ) sorcerer next turn while.
Player took it cool though, since it was nice arc-finisher for her. Got to fight and kill the murder of her family and village. Critted once even, one severing his arm. Despite that, she got killed ( -19 hp ). I think if he had both arms, he could have killed her from full hp / massive damage.
My quarter-dragon bloodrager is probably gonna carry her corpse and head of the Carrion King to the town and have a proper funeral.
Maybe I'll draw scene coming week.
Also, looking at the damage of Carrion King...
2d6 + 22 (3x). So 6d6+66 damage. That is not counting human bane enchantment on his axe. Yikes!
And on final note, thankfully we leveled afterwards. I hit 81 hp and got my cornugon smash+hurtful online. 2d8+30+1d6 damage on full attack, yiss.
[QUOTE=cdr248;48744714]I've never been in a game where more OOC chat didn't somehow stall the game.[/QUOTE]
i've never been in a game where text ooc chat didn't somehow stall the game
[QUOTE=elowin;48744717][url=http://www.kickstarter.com/projects/itsneverdarkenough/shattered-a-dark-steampunk-tabletop-rpg/description]Shattered[/url], right? Alsojames was the guy who worked on it, he's still around.[/QUOTE]
Right, thanks, would love to see how that turns out.
[QUOTE=Shortyish;48745402]i've never been in a game where text ooc chat didn't somehow stall the game[/QUOTE]
As someone who's played both, I really prefer voice OOC, especially in combat. It gives you the ability to fluff your actions and then make any clarifications and crunch statements in about a tenth of the time, without clogging up the text log and breaking immersion
[QUOTE=SiberysTranq;48745459]As someone who's played both, I really prefer voice OOC, especially in combat. It gives you the ability to fluff your actions and then make any clarifications and crunch statements in about a tenth of the time, without clogging up the text log and breaking immersion[/QUOTE]
Elaborating on game rules and whatnot is also much faster via voice OOC, I'd say, since you can kind of interrupt one another and not have to wait for the player to write out the entire action.
there's also people that can be very introverted and have difficulties roleplaying their characters over voice too.
[QUOTE=ThatSprite;48745525]there's also people that can be very introverted and have difficulties roleplaying their characters over voice too.[/QUOTE]
voice ooc has literally nothing to do with roleplaying
I don't do voice chat because my hearing isn't great, plus a lot of people don't have very good microphones, makes it hard to follow the conversation.
[QUOTE=Shortyish;48745402]i've never been in a game where text ooc chat didn't somehow stall the game[/QUOTE]
either one will stall the game but I feel like OOC derails will happen more often with voice than with text.
[editline]23rd September 2015[/editline]
[QUOTE=ThatSprite;48745525]there's also people that can be very introverted and have difficulties roleplaying their characters over voice too.[/QUOTE]
RP via voice is also kind of terrible imo.
1: Accents
2: Some people tend to use their regular voice when speaking IC which is awkward as fuck and frequently confusing
3: Some people have awful voices
4: Eating sounds
5: Some people try [I]toooo[/I] hard at RP which results in them making awful voice changes or using grandiose speech coupled with nasally nerd voice.
6: This is especially apparent whenever you're playing with one of [I]those[/I] guys where you are constantly listening to a greasy 18 y/o playing a a lesbo (trying his damnedest to do a ~sexy~ female voice and failing terribly) who hits on every girl in the game. It's already weird enough via text but at least with text it's pretty much avoidable unlike voice.
[editline]23rd September 2015[/editline]
7: People talking over each other typically interrupts character action
so dont fucking rp on voice
[editline]23rd September 2015[/editline]
imagine being so dense that you wont just set your voice chat to push to talk
[editline]23rd September 2015[/editline]
a lot of those reasons sound like projecting wont lie to you compadre, ive always done voice chat OOC with IC text chat and it's the superior way to play period
[QUOTE=Rents;48745820]I don't do voice chat because my hearing isn't great, plus a lot of people don't have very good microphones, makes it hard to follow the conversation.[/QUOTE]
yeah i havent been doing voice chat for the last long while because my current microphone is such utter garbage
[QUOTE=cdr248;48744714]I've never been in a game where more OOC chat didn't somehow stall the game.[/QUOTE]
if your players aren't adhd riddled children then this isn't an issue
source: been playing with voice + text for like a few years now.
[QUOTE=No Party Hats;48746268]so dont fucking rp on voice
[editline]23rd September 2015[/editline]
imagine being so dense that you wont just set your voice chat to push to talk
[editline]23rd September 2015[/editline]
a lot of those reasons sound like projecting wont lie to you compadre, ive always done voice chat OOC with IC text chat and it's the [B]superior way to play period[/B][/QUOTE]
These problems aren't the result of me but they're usually the result of others.
I can't help it if GM wants everyone to do voice and everyone sounds like an autistic nerd who doesn't have any manners when it comes to voice chat etiquette.
Now, while this isn't a 100% all the time occurrence, I've noticed it happening quite frequently. I think I've only been in one voiced game where the people didn't completely annoy me.
also lol what are opinions
like at the end of the day it's not a big deal how you play the game, but don't blame voice chat when your players just can't handle themselves.
[editline]23rd September 2015[/editline]
'its not me its everyone else'
lmao that explains it
[QUOTE=No Party Hats;48746530]if your players aren't adhd riddled children then this isn't an issue
source: been playing with voice + text for like a few years now.[/QUOTE]
I'm sorry I can't perfectly choose my players and train them to not be social and conversational. So I've solved it by just going text only and attempting to keep a fast pace with the game. Which has worked so far seeing as I can only remember 2-3 derails in the whole campaign, which were mostly because we were missing players had thus weren't really looking to do much that session anyway. Whereas I can remember one voiced game I was in where it was predominantly just OOC chat and very little got done despite the amount of sessions we played.
This isn't about my GM issues however, this is just me complaining about how the majority of GMs seem to prefer both OOC/IC voice chat even though I've experienced nothing but trouble from such a system, and it's not like I can convince them to just convince them to switch to a different method.
I'm really just venting, but hell, a pointless discussion is a smidge better than no discussion.
[editline]23rd September 2015[/editline]
[QUOTE=No Party Hats;48746539]like at the end of the day it's not a big deal how you play the game, but don't blame voice chat when your players just can't handle themselves.
[editline]23rd September 2015[/editline]
[B]'its not me its everyone else'[/B]
lmao that explains it[/QUOTE]
Yeah because I use push-to-talk and don't play as a goddamn half-elven lesbo who is voiced by a horny mid-pubescent teen.
if there's a derail in OOC just fucking say 'hey can we play the game', harden the fuck up
[editline]23rd September 2015[/editline]
like i said, quit using voice for IC because that's not what any of us are talking about
[QUOTE=No Party Hats;48746622]if there's a derail in OOC just fucking say 'hey can we play the game', harden the fuck up
[editline]23rd September 2015[/editline]
like i said, quit using voice for IC because that's not what any of us are talking about[/QUOTE]
My problem isn't with OOC as much as it is with IC chat.
As a GM, I don't use IC chat, but for some reason other GMs do, which for me as a player is absolutely infuriating because of how awful I think it is.
well yeah cause it's stupid, i think that's unanimously agreed on
no one was even talking about it, trooper and everyone were discussing OOC voice with text IC
when did we start talking about IC voice chat
im legitimately confused what is going on help
[QUOTE=ThatSprite;48745525]there's also people that can be very introverted and have difficulties roleplaying their characters over voice too.[/QUOTE]
[QUOTE=cdr248;48747915][/QUOTE]
One guy said a thing half a page back and you keep bringing it up even though everyone else keeps saying 'just don't do it'.
TBH though I can see where you guys are coming from; I've had 2 games I was in with a group of people who were outside of facepunch, and in both cases when we tried voice-chat for the games there was that 1 guy with a really nasally voice who said the most obnoxious shit.
Thankfully, one of those games we only had 2 voice chats every, and they were within 24 hours of each other, and the other one saw the offending player disappearing after ~2 sessions.
[editline]23rd September 2015[/editline]
But still, let's drop the issue because it's unanimously agreed that using voice chat for IC is a dumb idea.
Anyone know any good way to make a pirate ship prop for my campaign without spending infinite money?
I was thinking I could get some cardboard glued together and throw a grid on top but that seems like a real shite idea after seeing [URL="http://imgur.com/a/2PvId"]this[/URL] but I only have about 6 bucks to spend. :v:
[QUOTE=Obvious Shizz;48748309]Anyone know any good way to make a pirate ship prop for my campaign without spending infinite money?
I was thinking I could get some cardboard glued together and throw a grid on top but that seems like a real shite idea after seeing [URL="http://imgur.com/a/2PvId"]this[/URL] but I only have about 6 bucks to spend. :v:[/QUOTE]
Little wooden tongue depressers I guess, or toothpicks. Lego is also good for just about any prop you might want to make.
Holy shit
party actually completed two shadowruns in a single session
involving a car chase, a gunship fight, and several near-party-deaths at the hands of Renraku corpsec
A good 4-hour session
I much prefer IC Voice Chat. It makes it so the characters can actually have a conversation rather than a stilted text chat, including things like shouting and talking over eachother.
[QUOTE=elowin;48744717][url=http://www.kickstarter.com/projects/itsneverdarkenough/shattered-a-dark-steampunk-tabletop-rpg/description]Shattered[/url], right? Alsojames was the guy who worked on it, he's still around.[/QUOTE]
Ex one-of-the-creators, but yes. As of my being fired, the game was shaping up to be something great. Don't see why that would have changed. Just did a check on the facebook for you and they seem to have just shipped the backer rewards.
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