DnD 4e temp hp don't stack with new temp hp according to the wiki.
[url]http://dnd4.wikia.com/wiki/Temporary_hit_point[/url]
A shadow assassin can put 4 shrouds on a target which would be 20 temp hp if I'm not mistaken.
[img]http://i.imgur.com/nekb93z.png[/img]
[QUOTE=elowin;49435337]No, they don't stack. I don't think they stack even if you get them from two different sources, just the highest one applies. At least in 3e and Pathfinder, but I would assume similar principles apply in 4e.
Christ, if they did stack, just imagine a sorcerer stacking like twenty False Life and Greater False Life spells on himself. His health would end up way higher than a Barbarian, especially once he starts stacking Empowered, Maximized and Empowered+Maximized versions of them.[/QUOTE]
They don't stack from the same source IIRC, but otherwise stack normally. You couldn't cast twenty false life spells on yourself, though you might get away with greater and lesser, depending on how your DM decides to rule whether they are technically the same spell or not.
Alright, I figured it out temp hp don't stack but do multiply so with that assassin power you can get 20 temp hp.
[QUOTE=Mellowbloom;49426403]first session of d&d 5e but5 set in 80's miami went about as well as you can assume[/QUOTE]
"The effects of the line you snorted early finally begins to settle in on your half-orc metabolism and you realize it may have been cut with something more potent. Roll to see how well you handle it."
1.
"Roll to see how many hookers you murder."
Me and somebody else are currently looking for a D&D 5e game to join in, would prefer games during thursdays, fridays and saturdays. Anyone got anything running at the moment?
So, one of my players just dropped. I need a new player for Pathfinder, Saturday at 1pm EST. New players are strongly encouraged. I can take up to 2 more players. Send me a PM if you're interested!
EDIT
Game is full now, thanks for everyone's interest!
Welp, one of our players said he wouldn't be able to make it tonight. Our GM said he's probably not going to do anything tonight then.
I've been waiting for this all week.
Me and half my players forgot our game was today, but we've still started two hours late.
Yep, no game tonight. I'm super bummed.
Our elf barbarian insists on buying her potions in oil form, and then smearing them onto herself for the buffs.
I have all these character ideas I want to bring into D&D campaigns. Almost all of them are really dynamic and I could adjust that shit to settings but the problem is finding one that isn't pain and suffering with timings and delays. I've been with a certain group for some time and been through PF, 5e and Shadowrun with them. Biggest problem is getting all people in the same place because we have Americans, Europeans and an Australian. Good luck, have fun with that.
[QUOTE=Rents;49442359]Our elf barbarian insists on buying her potions in oil form, and then smearing them onto herself for the buffs.[/QUOTE]
This is why normal people don't play Tabletop RPGs.
We're at the final boss of the campaign, gonna fight him next game. Surprise, it's the dick Necomancer that's been in our group the entire time.
The DM forgot that Smiles, my mecha-like Iron Golem, was immune to all physical, non-magical/adamantine attacks so I could literally just walk through the crowd and punch everything. I would open up the hatch to occasionally pop my grape-scented head out and shoot a Fire-Bolt, then safely tuck myself back inside. We made it to the top of the tower pretty easily.
[QUOTE=Funktastic Dog;49442891]This is why normal people don't play Tabletop RPGs.[/QUOTE]
[t]http://i.imgur.com/rs2UkZ3.jpg[/t]
big egg, the hobo fighter got crushed by an ettin. RIP.
Pretty sure they were just doing it to make Elo uncomfortable though :v:
[QUOTE=GastricTank;49443400]We're at the final boss of the campaign, gonna fight him next game. Surprise, it's the dick Necomancer that's been in our group the entire time.
The DM forgot that Smiles, my mecha-like Iron Golem, was immune to all physical, non-magical/adamantine attacks so I could literally just walk through the crowd and punch everything. I would open up the hatch to occasionally pop my grape-scented head out and shoot a Fire-Bolt, then safely tuck myself back inside. We made it to the top of the tower pretty easily.[/QUOTE]
What did you have to rationalize with the DM to make something like this? (Smiles)
You can and should buy industrial lubricant in shadowrun, it comes in handy.
[QUOTE=Valon Kyre;49444371]What did you have to rationalize with the DM to make something like this? (Smiles)[/QUOTE]
DM said that I could shape Smiles in almost any way I wanted since it would be unrealistic to say that all Iron Golems are constructed equally, and since I was the one magically creating it.
So with that said, I built him with a hallow chest cavity (That could easily fit a super small gnome child inside) and a hatch. DM couldn't exactly argue since it would totally be feasible and thought the idea was super cool so he rolled with it.
Lo is literally a mecha pilot at this point and it's crazy great. Everyone loves Smiles.
[QUOTE=Crimor;49447155]You can and should buy industrial lubricant in shadowrun, it comes in handy.[/QUOTE]
Great for area denial, Home Alone style.
[editline]3rd January 2016[/editline]
[img]https://dl.dropboxusercontent.com/u/5636656/completely%20normal%20gear.png[/img]
With AGDQ starting I was thinking a speedrun would be a funny one off adventure. Everyone makes skill monkeys with very little equipment/combat abilities and have to go through a high level dungeon. Instead of fighting your way through though you make up different ways to "break" the dungeon in order to bypass what would normally be impossible obstacles/enemies. Use Knowledge: Dungeoneering to find the exact place in a corner to clip into the wall, an arcana check to use thunder wave and a rock to throw yourself across a hundred foot chasm because of wonky physics, or maybe an athletics check to continuously jump off stones as you drop them to fly.
There would have to be an agreement between players and the DM to make sure no one broke things too hard "Oh I punch this rock and so we get teleported to the final boss who hasn't spawned so we win." But as long as is cool with that and narrates what they're doing as if they were speedrunning a game you could get some crazy shenanigans.
[QUOTE=FKop_Dragon;49448071]With AGDQ starting I was thinking a speedrun would be a funny one off adventure. Everyone makes skill monkeys with very little equipment/combat abilities and have to go through a high level dungeon. Instead of fighting your way through though you make up different ways to "break" the dungeon in order to bypass what would normally be impossible obstacles/enemies. Use Knowledge: Dungeoneering to find the exact place in a corner to clip into the wall, an arcana check to use thunder wave and a rock to throw yourself across a hundred foot chasm because of wonky physics, or maybe an athletics check to continuously jump off stones as you drop them to fly.
There would have to be an agreement between players and the DM to make sure no one broke things too hard "Oh I punch this rock and so we get teleported to the final boss who hasn't spawned so we win." But as long as is cool with that and narrates what they're doing as if they were speedrunning a game you could get some crazy shenanigans.[/QUOTE]
Could be interesting, although if you're using D&D or Pathfinder I don't know how well it'd work as those speedrunning glitches are by nature completely crazy and illogical and thus might be frustrating to think of. You should also consider the fact that those systems are largely built to lean more towards combat than skill checks for overcoming encounters.
I mean sure you could roll for it, but then each room could potentially turn into "Roll to find the glitch" *roll* "okay you glitch into the next room"
A race through a megadungeon between different groups of adventurers, though? One that encourages cheating and finding shortcuts? That'd be pretty interesting and potentially pretty fun
Just my 2 cp though. Not trying to dissuade you, just think you should think about how it's actually going to work in practice rather than just as a concept
Hey guys, I got into tabletop RPGs just over a year ago and the only campaign I've done so far/am currently doing is Star Wars Saga Edition. My group is lucky to meet once a month, so I'm considering starting a campaign with some other friends.
Here's the thing: I'm pretty inexperienced having only played one campaign so far, and my other friends are even less experienced. I would have to be the GM. I'm very eager to learn how to GM, but I don't know where to start.
We considered doing our own Saga Edition campaign since we all like Star Wars, but I wanted to try something different like Twilight 2000, although I know it's very rule/table heavy and doesn't use the d20 system that we're now accustomed to (I have the T2000 Version 1 PDFs, the game didn't move to d20 until 2.2 which I don't have). I even thought about implementing T2000 elements (Cold War going hot/post-apocalypse) using GURPS, but I understand that's a whole other system which I've only heard about and never experienced.
I'm basically asking you guys which games I should start with that are fairly straightforward for newer players. If it means anything, I also have PDFs for Pathfinder and Deadlands. I appreciate any input you guys might have. :)
[QUOTE=RearAdmiral;49448326]Could be interesting, although if you're using D&D or Pathfinder I don't know how well it'd work as those speedrunning glitches are by nature completely crazy and illogical and thus might be frustrating to think of. You should also consider the fact that those systems are largely built to lean more towards combat than skill checks for overcoming encounters.
I mean sure you could roll for it, but then each room could potentially turn into "Roll to find the glitch" *roll* "okay you glitch into the next room"
A race through a megadungeon between different groups of adventurers, though? One that encourages cheating and finding shortcuts? That'd be pretty interesting and potentially pretty fun
Just my 2 cp though. Not trying to dissuade you, just think you should think about how it's actually going to work in practice rather than just as a concept[/QUOTE]
Yeah didn't even think about the competition aspect, that would add a really nice piece to it.
[QUOTE=TehG3A3;49448676]Hey guys, I got into tabletop RPGs just over a year ago and the only campaign I've done so far/am currently doing is Star Wars Saga Edition. My group is lucky to meet once a month, so I'm considering starting a campaign with some other friends.
Here's the thing: I'm pretty inexperienced having only played one campaign so far, and my other friends are even less experienced. I would have to be the GM. I'm very eager to learn how to GM, but I don't know where to start.
We considered doing our own Saga Edition campaign since we all like Star Wars, but I wanted to try something different like Twilight 2000, although I know it's very rule/table heavy and doesn't use the d20 system that we're now accustomed to (I have the T2000 Version 1 PDFs, the game didn't move to d20 until 2.2 which I don't have). I even thought about implementing T2000 elements (Cold War going hot/post-apocalypse) using GURPS, but I understand that's a whole other system which I've only heard about and never experienced.
I'm basically asking you guys which games I should start with that are fairly straightforward for newer players. If it means anything, I also have PDFs for Pathfinder and Deadlands. I appreciate any input you guys might have. :)[/QUOTE]
Savage Worlds is pretty easy to learn imo
play FFGSW if you want simpler star wars
[QUOTE=the_killer24;49448984]play FFGSW if you want simpler star wars[/QUOTE]
Plus, the system itself is really interesting, say what you want about it, but there isn't anything else really like it.
WFRP3e actually, SWRP is a modification of that system
I've up and done it again
My eternally left-field-swinging electromancer schoolgirl, first session back on us starting up our M&M game again, and she's already ended up accidentally entangled with a villain, for the SECOND FUCKING TIME
granted the first time was more my finding an accidental provider of completely absent parental approval, and this time it was me running into a guy who'd previously beaten the crap out of me in the finale of the first part of the game (but refused to kill me) but like, not in a bad-natured way, and then when literally completely out of the blue randomly ran into at a coffee shop and more or less a long string of shit happened and basically as a joke ended up going on a date with the guy, only it turned pretty serious by the end, almost half because of unintentional (at least, I think it was unintentional) emotional manipulation by this guy
and just, fucking christ, as if I need another reminder this is the best character I've ever played. Every time I think I've got her figured out and her life starts normalizing, something like this happens out of nowhere and just changes the whole game, but it's never felt contrived. And I never intend it. I just do what I think the character would do. And in this case, one of those overwhelming qualities is being way, way, way too trusting and easily emotionally invested in people she's just met
and it's really weird because this is so very in touch with myself, yet still being different enough to be distinct, and god I just love how perfectly it plays out
ha, gaaaayyy
Sorry, you need to Log In to post a reply to this thread.