[QUOTE=wotman;49501167]Its mainly rules involving combat, like what you can do for an action, interaction, bonus action, etc. and especially about rules involving attacks of opportunity. The way i do them is that if you move out of an enemies melee range without disengaging, or you run straight througn an enemies melee range, they get an attack of opportunity on you. They think this is ridiculous yet i personally see no problem with it.[/QUOTE]
do they expect enemies to just stand there and let them way away? lmao
[QUOTE=elowin;49499983]Besides that though, what about shotguns? Would a point blank shot, with every pellet hitting, count as one hit or a dozen? It opens a lot of questions that need answering[/QUOTE]
Slug ammo is preferred to fighting Magical Entities, as pellets would at best just throw the entity backwards a bit.
[editline]10th January 2016[/editline]
[QUOTE=Aperture fan;49499755]This is going off potentially outdated but likely similar enough rules, but with absolutely no experience and fresh from a soul-binding contract with a magical talking animal, your average girl with a 6 in her Attack Attribute (from character creation, this can be set between 3 and 8), will have a Resolve (system equivalent of HP) of 18 and deal 1d6 +3 (half her Attack) damage.
The absolute lowest damage a girl can do, with a 3 in her Attack and rolling a 1 on damage, is 2.[/QUOTE]
Actually, basic attack in 4.0 is 1d6(+2 for melee) as an Attack Challenge, so the lowest attack value is 1 for a very much botched ranged attack. Considering that the game even says that each d6 is a single action to be described, that means that it's a single attack of some sort (as in one arrow shot/sword swing/etc).
The damage mechanics are as such:
Firearms, Personal Combat Weapons: 1 Damage
Heavy Weaponry, RPGs: 2 Damage
Vehicle Wielded Missiles, Small Yield Explosives: 3 Damage
Aerial/Artillery Bombardment: 4 Damage
Thermobaric Weaponry: 5+ Damage
Nuclear weapons and N3 bombs are basically "You fucked up, GAME OVER" weapons and thus don't really have an associated damage values.
This is reminding me how much I dislike settings in RPGs or otherwise that make mundane attacks do jack shit, taking a shotgun in the back should be bad news for basically everyone and direct hits from AT weapons shouldn't be completely negatable :v:
[QUOTE=Rents;49501417]This is reminding me how much I dislike settings in RPGs or otherwise that make mundane attacks do jack shit, taking a shotgun in the back should be bad news for basically everyone and direct hits from AT weapons shouldn't be completely negatable :v:[/QUOTE]
But what other game can make a 10 year old girl to be the most terrifying encounter for a well equipped group of professional soldiers?
[editline]10th January 2016[/editline]
Well, aside from F.E.A.R.
[QUOTE=Rents;49501417]This is reminding me how much I dislike settings in RPGs or otherwise that make mundane attacks do jack shit, taking a shotgun in the back should be bad news for basically everyone and direct hits from AT weapons shouldn't be completely negatable :v:[/QUOTE]
But you like Pathfinder/D&D though?
High level characters in Pathfinder can shrug off basically anything. A sword only does 1d8 damage, which is nothing. A crazy future laser rifle does like 2d6, while even a crazy future rocket launcher only does 12d6.
[QUOTE=gufu;49501467]But what other game can make a 10 year old girl to be the most terrifying encounter for a well equipped group of professional soldiers?
[editline]10th January 2016[/editline]
Well, aside from F.E.A.R.[/QUOTE]
literally any game that has a high potential power level?
[QUOTE=wotman;49501167]Its mainly rules involving combat, like what you can do for an action, interaction, bonus action, etc. and especially about rules involving attacks of opportunity. The way i do them is that if you move out of an enemies melee range without disengaging, or you run straight througn an enemies melee range, they get an attack of opportunity on you. They think this is ridiculous yet i personally see no problem with it.[/QUOTE]
RAW is that attacks of opportunity only happen when you move out of their range without disengaging. What are they complaining about with actions? All the rules are pretty clear about them.
[QUOTE=elowin;49501681]But you like Pathfinder/D&D though?
High level characters in Pathfinder can shrug off basically anything. A sword only does 1d8 damage, which is nothing. A crazy future laser rifle does like 2d6, while even a crazy future rocket launcher only does 12d6.[/QUOTE]
I don't like everything about it, and that's one of the parts I don't like.
[QUOTE=Rents;49501987]I don't like everything about it, and that's one of the parts I don't like.[/QUOTE]
Honestly I don't quite get that problem, I'd say being able to survive buckshot without it being a big deal is pretty standard for like, demi-god tier crazy powerful dudes. Unless you just don't like high powered games in general.
My problem with D&D is it doesn't really go there, sort of? The health and damage of yourself and monsters increases ridiculously with higher levels, but everything else progresses much slower. While you're able to get stabbed by a billion swords and have it barely affect you, and your attacks are strong enough to kill the average peasant a dozen times over, that's about it. You're not cutting down dozens or more with a single stroke, you're not strong enough to rip apart a city wall, you're not throwing village annihilating fireballs. You're not even really all that skilled. You can just take a ridiculous amount of damage and dish it out as well, for no real reason.
So it just exists in this really weird spot where it's not really high powered, but it's not really not high powered either.
[QUOTE=IrishBandit;49501747]RAW is that attacks of opportunity only happen when you move out of their range without disengaging. What are they complaining about with actions? All the rules are pretty clear about them.[/QUOTE]
It's actually whenever you leave a space they threaten- Which include into another threatened square.*
Assuming we're talking about Pathfinder.
[QUOTE=elowin;49501681]literally any game that has a high potential power level?[/QUOTE]
To be honest, even in Pathfinder, you are unlikely to find a 10 year old girl that can cut through modern military hardware with wacky ease (Numeria aside, you are unlikely to find modern military hardware in Pathfinder, anyway). Also, the main point is that it's not a single girl that is some sort of McGuffin to solve it all. There are multiple. And you don't know where they are, who they are, and how powerful they can get if you don't catch them in time.
[QUOTE=gufu;49502400]To be honest, even in Pathfinder, you are unlikely to find a 10 year old girl that can cut through modern military hardware with wacky ease (Numeria aside, you are unlikely to find modern military hardware in Pathfinder, anyway). Also, the main point is that it's not a single girl that is some sort of McGuffin to solve it all. There are multiple. And you don't know where they are, who they are, and how powerful they can get if you don't catch them in time.[/QUOTE]
Soooo play D20 Modern, or even D&D/Pathfinder with a modern setting, and have high level 10 year old girls all around.
Isn't exactly like a whole lot is required to copy that setting.
[QUOTE=elowin;49502516]Soooo play D20 Modern, or even D&D/Pathfinder with a modern setting, and have high level 10 year old girls all around.
Isn't exactly like a whole lot is required to copy that setting.[/QUOTE]
Yeah, but then you have to play D20 modern. Uh.
There system doesn't matter, as long as you are having fun killing/being killed by stupidly powerful 10 year old magical girls. Also Sanity loss.
[QUOTE=Oliolio;49502367]It's actually whenever you leave a space they threaten- Which include into another threatened square.*
Assuming we're talking about Pathfinder.[/QUOTE]
I'm assuming they are talking about 5e, Pathfinder doesn't have
[QUOTE=wotman;49501167]bonus action[/QUOTE]
it has swift action instead
What a cracker of a DH session that was.
The Inquisitor got pulled up onto a giant float at a Parade and had to sit there for 6 hours waving at people. The groups medic became convinced there was some sort of threat and had a lander swoop in dangerously low over the Procession and drop out cabling to winch the Inquisitor away. A whole lot of property damage, lost subtlety and burst eardrums for everyone involved. And now they've been abducted by the Time Police.
[QUOTE=elowin;49502198]Honestly I don't quite get that problem, I'd say being able to survive buckshot without it being a big deal is pretty standard for like, demi-god tier crazy powerful dudes. Unless you just don't like high powered games in general.
My problem with D&D is it doesn't really go there, sort of? The health and damage of yourself and monsters increases ridiculously with higher levels, but everything else progresses much slower. While you're able to get stabbed by a billion swords and have it barely affect you, and your attacks are strong enough to kill the average peasant a dozen times over, that's about it. You're not cutting down dozens or more with a single stroke, you're not strong enough to rip apart a city wall, you're not throwing village annihilating fireballs. You're not even really all that skilled. You can just take a ridiculous amount of damage and dish it out as well, for no real reason.
So it just exists in this really weird spot where it's not really high powered, but it's not really not high powered either.[/QUOTE]
Yeah, but at least it's not Exalted.
[QUOTE=gufu;49502555]Yeah, but then you have to play D20 modern. Uh.
There system doesn't matter, as long as you are having fun killing/being killed by stupidly powerful 10 year old magical girls. Also Sanity loss.[/QUOTE]
Wasn't even telling you to go play D20 Modern, you just brought up D20 through Pathfinder so that's the kind of examples I gave.
My point was simply that almost any system with a high power ceiling could extremely easily be repurposed for that kind of game, if you're so inclined.
Pretty much the only requirements are that it has a high power ceiling, magic, and preferably some form of firearms rules. Sanity rules are possibly one of the easiest things to add to just about any system.
my players are amazing. our barbarian half-orc, mudagog, betrayed the party! the party was split for most of the adventure and this led to amazing consequences that i had to improv on spot! would you guys like to know what happened?
[QUOTE=elowin;49502752]Wasn't even telling you to go play D20 Modern, you just brought up D20 through Pathfinder so that's the kind of examples I gave.
My point was simply that almost any system with a high power ceiling could extremely easily be repurposed for that kind of game, if you're so inclined.
Pretty much the only requirements are that it has a high power ceiling, magic, and preferably some form of firearms rules. Sanity rules are possibly one of the easiest things to add to just about any system.[/QUOTE]
You can play a game of any theme in majority of systems. If you really want to, you can have a Cyberpunk campaign with FATAL. It's much easier to take a system that was already made for something specific and go further with it.
[QUOTE=kenji;49500651]i cant imagine ever playing a game where you track inventory weight down to minuscule details, that just sounds aweful.[/QUOTE]
You should always wing it when it comes to inventory weight, unless you're playing in a super hard number crunchy game like shadowrun.
[QUOTE=Funktastic Dog;49503196]You should always wing it when it comes to inventory weight, unless you're playing in a super hard number crunchy game like shadowrun.[/QUOTE]
Or in the niche case where money isn't the primary limiting factor on your equipment, but weight and bulk is.
Or in grittier survival-focused games.
How do you go about finding a group online to play with? I've only played a few hours irl and would like to to it some more but I don't want to join a group that's really into it and get mad at me for being new and not knowing all the rules and things.
[QUOTE=IrishBandit;49489236]What bard bubble thing? Yes, you can split your movement up however you want in 5e.[/QUOTE]
Oh it was Leomund's Tiny Hut, a 3rd level evocation. My DM restricted a warlock from leaving the bubble, wrecking with eldritch blast, and re-entering. It felt kinda shitty but we didn't argue about it..
[QUOTE=HazzaHardie;49503830]How do you go about finding a group online to play with? I've only played a few hours irl and would like to to it some more but I don't want to join a group that's really into it and get mad at me for being new and not knowing all the rules and things.[/QUOTE]
I found it pretty difficult to actually get into a group on roll20, but you can try that. Some campaigns will say in the description if beginners are welcome, etc. If you want to learn more about how the game is played in terms of rules and flow, you can always look up youtube videos of sessions.
Note to self: Never play lawful evil ever as everyone will fuck you over at any moment
Also my DM pulled a huge bullshit maneuver today in a practice session we held, where the shopkeeper that I chanced across while trying to memorize the face of the chaotic good lizardfolk PC I was trying to kill (because he was dangerous, detecting that I was evil via Scent which is also bullshit, and also criticized money, which was my chosen Paladin of Tyranny ideal) was a Cleric who was able to cast Detect Evil without me knowing or without the DM rolling for it as far as I could tell, and so I got fucked over in the court case between me and lizardfolk PC when everything was looking like we were both going to walk and aaaagh
honestly this is a combination of bad DM and me not playing lawful evil before and getting rekt by a mixture of bad rolls, a min-maxing fellow player, and my lack of direction with the character. I have a better idea of how to play lawful evil now but god damn it's not even worth it to fucking get something to mask my alignment because Scent is bullshit
edit: on a non-ranty note, I'm thinking of starting an Apocalypse World game with this group, so I'm just mad at them tonight because I got repeatedly fucked by my own incompetence, the dice, and people doggedly out for my blood
[QUOTE=ElusiveBadger;49504586]Note to self: Never play lawful evil ever as everyone will fuck you over at any moment
Also my DM pulled a huge bullshit maneuver today in a practice session we held, where the shopkeeper that I chanced across while trying to memorize the face of the chaotic good lizardfolk PC I was trying to kill (because he was dangerous, detecting that I was evil via Scent which is also bullshit, and also criticized money, which was my chosen Paladin of Tyranny ideal) was a Cleric who was able to cast Detect Evil without me knowing or without the DM rolling for it as far as I could tell, and so I got fucked over in the court case between me and lizardfolk PC when everything was looking like we were both going to walk and aaaagh
honestly this is a combination of bad DM and me not playing lawful evil before and getting rekt by a mixture of bad rolls, a min-maxing fellow player, and my lack of direction with the character. I have a better idea of how to play lawful evil now but god damn it's not even worth it to fucking get something to mask my alignment because Scent is bullshit
edit: on a non-ranty note, I'm thinking of starting an Apocalypse World game with this group, so I'm just mad at them tonight because I got repeatedly fucked by my own incompetence, the dice, and people doggedly out for my blood[/QUOTE]
Sounds like bad dming. Stuff like this is why I'm glad 5e got rid of alignment as a mechanic all together. No more "I detected that he's evil, kill him!" shit.
[QUOTE=IrishBandit;49504603]Sounds like bad dming. Stuff like this is why I'm glad 5e got rid of alignment as a mechanic all together. No more "I detected that he's evil, kill him!" shit.[/QUOTE]
Detect Evil doesn't show someone's alignment unless they're STRONG evil. Either a cleric/antipaladin of an evil deity, or at least a certain level (going off memory I think it's 10th level, but I could be wrong). Any GM who lets players use it as a figure-out-who-to-kill spell is doing it wrong.
Has anyone designed their own world similar to the Forgotten Realms setting? Would you be willing to share some images of the map or lore? I just find it really difficult to create history and a lot of unique and intriguing locations. Creating a campaign isn't really the hard part for me, but adding details that add to the immersion.
[QUOTE=ReapDaWrapper;49504885]Has anyone designed their own world similar to the Forgotten Realms setting? Would you be willing to share some images of the map or lore? I just find it really difficult to create history and a lot of unique and intriguing locations. Creating a campaign isn't really the hard part for me, but adding details that add to the immersion.[/QUOTE]
Have you considered just using the Forgotten Realms?
i've been playing 5e with some friends and a lot of the times i find myself saying "oh the rule for that is actually..." and i feel like i'm being a stick in the mud for their game
i mean dicking around is fun and all but i was also kinda hoping for a deeper experience. taking 2 hours for every encounter isn't helping much
[QUOTE=Jund;49504981]i've been playing 5e with some friends and a lot of the times i find myself saying [B]"oh the rule for that is actually..." and i feel like i'm being a stick in the mud for their game[/B]
i mean dicking around is fun and all but i was also kinda hoping for a [B]deeper experience[/B]. taking 2 hours for every encounter isn't helping much[/QUOTE]
this is pretty much why I left my pathfinder group. Most of the players, DM included, never bothered to read the rules for items and stuff and pretty much made stuff up on the spot.
I DM'd a couple of times and the one thing I'm still salty about is that one of the players claimed to have bought "holy arrows". He couldn't remember the name of the arrows and I never found them in that session, so I let it pass thinking they just did some extra damage against undead or something. He claimed that they made some kind of holy aura where ever the arrow landed, as well as creating bright light around it. Apparently this prevented unholy creatures from also casting spells. This completely fucked up my encounter idea I had and they pretty much breezed through it, by none other than just blowing everything up because one player had a fuck ton of pellet grenades for whatever reason and their made up holy arrow.
It wasn't until after the campaign that I finally found this "holy arrow", and it turned out to be a spell of some kind that enchanted arrows for 10 minutes, and didn't do anything they said it did.
[QUOTE=Rents;49502676]Yeah, but at least it's not Exalted.[/QUOTE]
Ex3's actually pretty legit, in my opinion.
The only reason I haven't been able to provide a legitimate threat, so far, is Elly's playing a Dawn caste with Single Point style, aka 'theres no way for the ST to win without just outright gimping you' style.
I'm serious, the only time I've even damaged him so far was in a version of a fight we ended up ignoring where I had him fighting 6 guys alone, and that was only because they overwhelmed him as a bunch of individual mooks. The properly run version of the fight, with them all as a size 1 battle group, he just fuckin' wrecked them instantly, because he's the fucking [B]Dawn[/B].
I think if I wanted to legitimately threaten him, I'd have to present him with another Dawn with a higher Essence score/more charms from their combat ability.
But, as far as the rest of the group goes, Antary's Zenith has only had a big impact in one fight, and that was mostly because of a lucky roll, while the other guy got 1v1'd by a non-Solar woman with an axe, and the only reason he didn't die is she was only trying to tire him out.(Didn't make a single Decisive attack, just Withered him down to -5 initiative, or so, and handcuffed him with his own blood.)
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