[QUOTE=Funktastic Dog;49503196]You should always wing it when it comes to inventory weight, unless you're playing in a super hard number crunchy game like shadowrun.[/QUOTE]
Actually I don't think SR ever listed weight for any gear, despite giving players a carry limit.
[QUOTE=ReapDaWrapper;49504063]Oh it was Leomund's Tiny Hut, a 3rd level evocation. My DM restricted a warlock from leaving the bubble, wrecking with eldritch blast, and re-entering. It felt kinda shitty but we didn't argue about it..
[/QUOTE]
That's really shitty, and makes me think your DM didn't realize they could've just had the monsters/bad guys ready actions to attack the warlock when they popped out of the sphere.
[QUOTE=Rats808;49505164]Ex3's actually pretty legit, in my opinion.
The only reason I haven't been able to provide a legitimate threat, so far, is Elly's playing a Dawn caste with Single Point style, aka 'theres no way for the ST to win without just outright gimping you' style.
I'm serious, the only time I've even damaged him so far was in a version of a fight we ended up ignoring where I had him fighting 6 guys alone, and that was only because they overwhelmed him as a bunch of individual mooks. The properly run version of the fight, with them all as a size 1 battle group, he just fuckin' wrecked them instantly, because he's the fucking [B]Dawn[/B].
I think if I wanted to legitimately threaten him, I'd have to present him with another Dawn with a higher Essence score/more charms from their combat ability.
But, as far as the rest of the group goes, Antary's Zenith has only had a big impact in one fight, and that was mostly because of a lucky roll, while the other guy got 1v1'd by a non-Solar woman with an axe, and the only reason he didn't die is she was only trying to tire him out.(Didn't make a single Decisive attack, just Withered him down to -5 initiative, or so, and handcuffed him with his own blood.)[/QUOTE]
You're actually mistaken on almost every count here. I think your core problem basically boils down to you not knowing the system well enough. Which is kind of understandable since it suffers quite a bit from Ivory Tower design, and doesn't really explain how the meta of the game is supposed to function.
Contrary to what you might believe, the fight against the Abyssal was actually very close. If I hadn't managed to take him out by the turn I did, we would most likely have lost.
The thing you don't seem to be entirely getting is, while it's not quite as bad as 2e, 3rd edition combat is still about 80% resource management.
Single Point style is not even remotely overpowered, it and most other martial arts are actually incredibly easy to counter, and resource management is exactly why.
How much essence you have left means everything in a fight, and martial arts are absolutely, ridiculously essence inefficient, especially in regards to defense. By the end of that fight, I was dangerously close to running completely out of essence. If the Abyssal hadn't been beaten in that turn, or Carwyn hadn't been there to soak up hits, I would likely have ran out of motes, and then we'd almost assuredly have lost the battle unless Carwyn managed to carry it.
Besides that, I was solely able to beat them because I have both Single Point and White Reaper, without White Reaper's defenses I would have lost almost immediately.
Coming back to the Ivory Tower design though, there's one really unintuitive part of the meta you should keep in mind. It hasn't really come up much in our game so far, but if we ever get to a point where we'll have a lot of fights in a short timespan it is incredibly important.
Most other games with intense resource management have a large element of wearing down the PCs with successive, smaller fights that aren't really tough to simply beat, but the difficulty instead comes from beating them efficiently, so you have as many resources as possible left for the big fight at the end. Exalted 3rd edition however, due to the way essence regeneration works, has a quite different system.
While a single big fight can easily take most or all of your resources, smaller, less dangerous fights actually have the exact opposite effect, generally [i]replenishing[/i] your resources rather than draining them as they would in any other game.
So for quick successive battles, essentially you have to set up a balance between bigger fights and smaller fights, always trying to pace out every larger battle with a few minor encounters in between to refresh the PCs, giving them a chance to be ready for the next big fight if they did well.
Also, STs don't win lmao
The real limit of how much crap you can carry in SR is usually what you can conceal on yourself or fit on your person anyway.
[QUOTE=Rents;49502676]Yeah, but at least it's not Exalted.[/QUOTE]
While I kind of agree with this, I have a feeling it's for completely different reasons.
[QUOTE=elowin;49506049]While I kind of agree with this, I have a feeling it's for completely different reasons.[/QUOTE]
It's probably for entirely different reasons.
[QUOTE=Rats808;49505164]Ex3's actually pretty legit, in my opinion.
The only reason I haven't been able to provide a legitimate threat, so far, is Elly's playing a Dawn caste with Single Point style, aka 'theres no way for the ST to win without just outright gimping you' style.
I'm serious, the only time I've even damaged him so far was in a version of a fight we ended up ignoring where I had him fighting 6 guys alone, and that was only because they overwhelmed him as a bunch of individual mooks. The properly run version of the fight, with them all as a size 1 battle group, he just fuckin' wrecked them instantly, because he's the fucking [B]Dawn[/B].
I think if I wanted to legitimately threaten him, I'd have to present him with another Dawn with a higher Essence score/more charms from their combat ability.
But, as far as the rest of the group goes, Antary's Zenith has only had a big impact in one fight, and that was mostly because of a lucky roll, while the other guy got 1v1'd by a non-Solar woman with an axe, and the only reason he didn't die is she was only trying to tire him out.(Didn't make a single Decisive attack, just Withered him down to -5 initiative, or so, and handcuffed him with his own blood.)[/QUOTE]
Exalted's not about challenging the PCs.
[QUOTE=elowin;49505863]Ex3 stuff[/quote]
I didn't say it was overpowered, per se. Just that it's strong, and so far nothing I've thrown at you would have been able to survive a hit from it if I hadn't given them some extra health levels, at least.
Dunno if you caught it, but the Abyssal was also close af to running out of essence. The turn you killed him, he flared totemic, and if you hadn't killed him his next move was a last-ditch attempt to get the fuck away, because [I]he wasn't a combat character[/I], just a tank.
The zombies/ghosts would have wrecked you, yeah, but you got out of the fight with a Single Point charm, so it didn't matter.
Honestly, I'll keep that in mind if you guys ever get into a situation where multiple battles will be necessary. So far, I've been trying to keep combat to once-per-session, because it tends to drag out anyways, and then give you time to recover.
[QUOTE=elowin;49505863]Also, STs don't win lmao[/QUOTE]
It was easier than saying "the only way for the Single Point Stylist to be challenged is for you to throw a massive pillar at his face either literally or metaphorically in the form of penalties and other shit".
[QUOTE=Antary;49507126]Exalted's not about challenging the PCs.[/QUOTE]
I realize, it's about letting the PCs be big damn heroes however they choose and tell an interesting story. Hence why the first 2 or 3 sessions, I was trying to get you guys to do whatever the hell you wanted, and I'm not so in favor of your Hundred Kingdoms idea, because it's actually [I]you guys[/I] choosing to do something, instead of me throwing it at you.
The fight against the Abyssal was only ever intended as a back-up plan, hence why the zombies were locked up, and none of you got attacked until after you attacked them.
The reason I wanted to end the 4th session on [DEL]Stan[/DEL]Orin pulling Riggari into the room was so I could take the week to figure out how he'd actually act in a combat situation, since I hadn't even statted him prior to that point. He was dropped in there to provide [I]someone[/I] to talk to/interact with inside the house, due to the owner being out on the other side of town. It all worked out in the end[sp], save for you guys getting about as buttmad as expected over them Sidereal-ing themselves out[/sp].
[QUOTE=Rents;49505865]The real limit of how much crap you can carry in SR is usually what you can conceal on yourself or fit on your person anyway.[/QUOTE]
*how much fits in the van
there is always a van
[QUOTE=Mellowbloom;49507968]*how much fits in the van
there is always a van[/QUOTE]
True. If your team doesn't have a van you're fucked.
[editline]11th January 2016[/editline]
Anyone who doesn't ride in the van isn't a true team member.
[QUOTE=Rents;49508015]True. If your team doesn't have a van you're fucked.
[editline]11th January 2016[/editline]
Anyone who doesn't ride in the van isn't a true team member.[/QUOTE]
Amen, I invested good cash into the van just for party members to scoot around on their crotch rockets.
In the last Shadowrun 4e game I played in the Rigger had a suped-up armored van. We all rode around in it, and we called it the bang bus. It annoyed the shit out of him and we loved it.
[QUOTE=No Party Hats;49508728]Amen, I invested good cash into the van just for party members to scoot around on their crotch rockets.[/QUOTE]
Especially in 4th edition where you can use anything with positive handling as an urban getaway car, just stick a rating 4 turbocharger in it and it'll do 0 to 60 in three seconds.
So we started our next campaign. More RP-heavy this time. So I'm playing as Lo's older brother Hye.
[t]https://dl.dropboxusercontent.com/u/67144542/Drawings/2015/1035_Dec26_HyeHoLoThere.png[/t]
Yes, it's going absolutely beautifully. High charisma means nothing when you roll terribly outside of battles.
[QUOTE=GastricTank;49508880]So we started our next campaign. More RP-heavy this time. So I'm playing as Lo's older brother Hye.
[t]https://dl.dropboxusercontent.com/u/67144542/Drawings/2015/1035_Dec26_HyeHoLoThere.png[/t]
Yes, it's going absolutely beautifully. High charisma means nothing when you roll terribly outside of battles.[/QUOTE]
so wait let me get this straight
that purple gumball thing has an older brother?
and that older brother is a human with a giant swiss roll pompadour?
[QUOTE=elowin;49508926]so wait let me get this straight
that purple gumball thing has an older brother?
and that older brother is a human with a giant swiss roll pompadour?[/QUOTE]
Got a problem with that?
I've lost track of those shenanigans a long time ago
[QUOTE=Jund;49504981]i've been playing 5e with some friends and a lot of the times i find myself saying "oh the rule for that is actually..." and i feel like i'm being a stick in the mud for their game
i mean dicking around is fun and all but i was also kinda hoping for a deeper experience. taking 2 hours for every encounter isn't helping much[/QUOTE]
I don't think it's bad for somebody to be the rules guy
I enjoy playing by the rules because when something cool happens you feel as if you deserved it, rather than just allowing somebody to do something cool by ignoring the rules
i know some people running a pf campaign and right now they're level 3, and their total amount of gold in net worth is over [I]400,000[/I] and one of them is a werewolf with dr 15 silver and he's immune to all elements because of some stupid ring they got by [I]smashing a dragon scale and a ring together really hard[/I]
[I]THREE[/I]
I don't want to be an elitist or some kind of rules junkie but I just don't find that fun at all, none of it was earned, only given, and i find that scale and ring smashing thing really dumb, and their lives aren't ever in danger(as a dm personally I never will try to kill my players but i mean come on at least challenge them, and make them think they're going to die)
though it strokes my ego that some of the players in that campaign, also played in mine before we stopped and they've said that i'm a far better dm and it makes me feel like a terrible person for feeling so good about it
rule bending as a player is one of the most annoying things imo
If i'm going to spend time attempting to learn the rules of the combat and balance the encounter as the gm, then the players should also play by those rules. It's especially annoying when players forget basic or even frequently used rules (sometimes even both) because it gives me the impression that they don't really care.
I don't even know why players can be so hellbent on cheating or rules measling, I'm not out to get you as the GM, I'm not going to just kill you because you got a couple unlucky rolls.
My personal favourite rigger-mobile;
[t]https://dl.dropboxusercontent.com/u/5636656/dgdfgndfgn.png[/t]
Nothing says pimp like beating a stock sports car in a drag race in a luxury SUV with a mini fridge in it, great handling on most terrain, tag eraser and camo coating is always handy, an LMG for optimal balance of concealment and 'fuck off', and ECM is an expensive option but you'll love it when you're suddenly invisible to drones.
[editline]11th January 2016[/editline]
Only downside is the protection is nothing to brag about, but if you're planning on being shot at you need a better plan.
on the subject of rule bending
how's this sound?
for context, it's part of the 'Gambit' system in a project I'm working on in which players combine cards from their hand with 'Scene' cards on the table for bonuses to rolls/combat/etc. Basically what I have instead of Luck or Edge etc, you start with a full hand each session and ones you play can't be replaced unless the GM decides something you did deserves one, i.e solving things in an unorthodox way, roleplaying well, being hampered in a significant way by one of your negative traits, etc
[QUOTE]Alternatively, in a desperate moment, a player may wish to go all-in, and challenge the GM to a Showdown. When this occurs, the player may wager anything they possess – items, starships, or even their characters health – against an outcome to current events. The GM may then either accept this, offer different terms, or decline the Showdown. If they accept, or the player accepts altered terms, both the player and the GM then reveal the best possible Poker hand they can make with their Gambit cards and the Scene cards.
If the GM wins, the player loses everything they wagered in whichever way the GM sees fit. A draw results in nothing happening. Should the player win, by some miracle their desired outcome is achieved. Due to the magnitude of things that can be done with Showdowns, once a player has succeeded at one they may never attempt one again until the GM feels they have earned it in some way. Either way, the cards played are all shuffled back into the deck once the Showdowns results are resolved.
[/QUOTE]
[QUOTE=Joekirk;49505649]That's really shitty, and makes me think your DM didn't realize they could've just had the monsters/bad guys ready actions to attack the warlock when they popped out of the sphere.[/QUOTE]
Yeah all of us in the group are pretty new to D&D.. I had to explain all of the actions you can take in combat a few times. I don't think they understood there is more you can do than just attack.
Me and my groups first time playing a roleplaying game was a few nights ago, I was the GM since I've had roleplaying experience but never tabletop. My group absolutely loved Edge of the empire's beginner game. Any tips for us?
[QUOTE=Garrison;49509546]Me and my groups first time playing a roleplaying game was a few nights ago, I was the GM since I've had roleplaying experience but never tabletop. My group absolutely loved Edge of the empire's beginner game. Any tips for us?[/QUOTE]
Not many tips. I played in a Star Wars game this past year, starting out in the FATE system (really light and story-oriented), but we moved everything over to Edge of the Empire and only got like one or two sessions in before it ended. I think the Star Wars setting is a lot of fun to play with, because you don't have to familiarize people with it as much, yet there is a great amount of detail you can go into.
[QUOTE=Mellowbloom;49509138]on the subject of rule bending
how's this sound?
for context, it's part of the 'Gambit' system in a project I'm working on in which players combine cards from their hand with 'Scene' cards on the table for bonuses to rolls/combat/etc. Basically what I have instead of Luck or Edge etc, you start with a full hand each session and ones you play can't be replaced unless the GM decides something you did deserves one, i.e solving things in an unorthodox way, roleplaying well, being hampered in a significant way by one of your negative traits, etc[/QUOTE]
Poker hand bets against the DM for narrative control? Sounds kinda fun, and like it would fit well in an LA-noire/las-vegas gangster kinda setting.
[4e] Question about stacking of bonuses for stealing of souls. My assassin has the Helm of Seven Deaths and wants to become a soul thief, would the death of a monster fill both the item and the paragon path power at the same time of a monster death?
Item Trigger: You kill a living creature with an attack. Effect: One of the helm's seven gems captures the creature's soul.
Soul Theft: When you reduce any enemy to 0 hit points, you gain a soul shard
Magic Helm [url]http://dnd4.wikia.com/wiki/Helm_of_Seven_Deaths[/url]
Paragon Path [url]http://dnd4.wikia.com/wiki/Soul_Thief[/url]
I would say no, it's only got one soul.
[QUOTE=GastricTank;49508880]So we started our next campaign. More RP-heavy this time. So I'm playing as Lo's older brother Hye.
[t]https://dl.dropboxusercontent.com/u/67144542/Drawings/2015/1035_Dec26_HyeHoLoThere.png[/t]
Yes, it's going absolutely beautifully. High charisma means nothing when you roll terribly outside of battles.[/QUOTE]
Space Dandy?
[QUOTE=GastricTank;49508880]So we started our next campaign. More RP-heavy this time. So I'm playing as Lo's older brother Hye.
[t]https://dl.dropboxusercontent.com/u/67144542/Drawings/2015/1035_Dec26_HyeHoLoThere.png[/t]
Yes, it's going absolutely beautifully. High charisma means nothing when you roll terribly outside of battles.[/QUOTE]
How high level did Lo Zarre get before he was retired?
[QUOTE=Zonesylvania;49513906]How high level did Lo Zarre get before he was retired?[/QUOTE]
We played a LOT in that campaign.
Level 17.
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