• D&D 5e: Nobody Talks about D&D
    5,001 replies, posted
[QUOTE=ElusiveBadger;49582023]can we just have an entire campaign of a party tiny cutesy animalfolks ripping evil apart[/QUOTE] More like a party of SURGE'd dwarves in shadowrun
So after talking with my friend for a while about RPGs, he somehow ended up wanting to play Feng Shui instead for now. So I guess we're gonna do that.
[QUOTE=No Party Hats;49582113]More like a party of SURGE'd dwarves in shadowrun[/QUOTE] Now [I]that[/I] I could maybe get behind.
[QUOTE=Rats808;49580706]Can you dikote your hands, even without razors? Because that'd be pretty ballin'[/QUOTE] If you could survive molten diamond being poured over you, sure.
[QUOTE=gufu;49582060]Excuse me, you are implying cutesy animalfolk is not an evil campaign.[/QUOTE] I'll be the Shrike. [t]https://upload.wikimedia.org/wikipedia/commons/a/a3/Loggerhead_Shrike_florida_RWD6.jpg[/t]
[QUOTE=kobalt;49582531]I'll be the Shrike. [t]https://upload.wikimedia.org/wikipedia/commons/a/a3/Loggerhead_Shrike_florida_RWD6.jpg[/t][/QUOTE] you communicate through screeching, in combat its a sonic attack that does 3d8 damage
[QUOTE=No Party Hats;49582850]you communicate through screeching, in combat its a sonic attack that does 3d8 damage[/QUOTE] Do I get bonuses with piercing weapons?
[QUOTE=ElusiveBadger;49582023]can we just have an entire campaign of a party tiny cutesy animalfolks ripping evil apart[/QUOTE] [img]http://i.imgur.com/j0wGjDA.jpg[/img]
[QUOTE=kobalt;49582876]Do I get bonuses with piercing weapons?[/QUOTE] Of course, natural claws and beak must be considered
Out of interest, where do you guys stand on music in sessions (ambient music, whatever)
[QUOTE=Cloak Raider;49583060]Out of interest, where do you guys stand on music in sessions (ambient music, whatever)[/QUOTE] My players don't seem to like it so I've kept it silent.
[QUOTE=Cloak Raider;49583060]Out of interest, where do you guys stand on music in sessions (ambient music, whatever)[/QUOTE] all the time. ambient, cues, combat, setting-specific. i've recently updated my DM soundtrack with a few more songs. if you guys want rate this post agree and i'll upload the updated version of my pack! not only i use songs but sometimes i step it up and introduce actual ambient sfx loops! like water dripping, people talking, torches crackling, etc. [editline]22nd January 2016[/editline] also if you guys have trouble as a DM to keep track of initiative a friend of mine is working on an extremely simple initiative tracker, i'll share it with you guys when he's done.
[QUOTE=Cloak Raider;49583060]Out of interest, where do you guys stand on music in sessions (ambient music, whatever)[/QUOTE] It's good when I can find it, and have used it when I do (especially in my Call of Cthulhu game, which was about half made by me finding some perfectly suiting tracks on soundcloud) but usually I don't simply because finding enough stuff is hard when I've already got mountains upon mountains of text to write I mostly just stick to an intro song while I write the opening scrawl of the week I do like it, though
Five sessions in to our D&D campaign, and I'm finally starting to get halfway decent at narrating/GMing. Last night was our first zero-combat session, where my players found themselves lost in the "spirit wilds" after killing a major forest spirit who had been corrupted by bla bla bla evil magicks. Anyway, they were trapped in this fae plane sort of place, where a thick magical mist made it impossible to navigate on their own, and they had to talk to a variety of animal spirits, and essentially trade their way out of the woods. The adventure ended with them discovering the pristine entrance to a powerful wizard's [I]Magic Mansion[/I] spell hovering a foot off the ground amidst the ruins of an old temple, and they feasted with him and learned some expository shit, etc, etc. It was a roleplay heavy night uninterrupted by combat, and I just thought I handled it pretty decently and that it was a fun lil adventure. Next time the players will be thrown into their first big city, and have to deal with big city problems, so that will let me throw some entirely different kinds of challenges at them. The long-term story arc I have planned is coming together pretty nicely, too. The players are starting to get an idea of the great evil bad guy threat that they face, having encountered some of his handiwork already. I'll have them meet him face-to-face in the next few weeks and really fuck them up. On a more personal level, each of the characters are seeing advancement of their backstories and personal story arcs, which I'm a bit proud of myself for having remembered to pay attention to, even if they haven't played a huge role yet.
[QUOTE=Big Dumb American;49583735] It was a roleplay heavy night uninterrupted by combat.[/QUOTE] If your group did not at least try to kill anything from everything they encountered, they are not experienced enough.
I thought they were going to try to kill the Raven spirit. He was gigantic and had glowing eyes, but I also tempted them with a literal pile of magic items in his nest. In the end, they traded with him: a bundle of enchanted arrows for a chance to choose an item from the pile. They didn't know what any of the items did beforehand, but ended up picking out a heavy iron rod with the image of a bull's head on the end. It turned out to be the Immovable Rod, a cool little magic item that, when activated, becomes spatially locked and near impossible to move. I'm sure they'll come up with all kinds of fun uses for that.
[QUOTE=Big Dumb American;49583814]It turned out to be the Immovable Rod, a cool little magic item that, when activated, becomes spatially locked and near impossible to move. I'm sure they'll come up with all kinds of fun uses for that.[/QUOTE] Perfect, time to argue with players about physics, and if the rod is truly immovable, in which case it reaches relativistic high speeds once deployed, because the galaxy is rotating, man.
Woa
[QUOTE=gufu;49583875]Perfect, time to argue with players about physics, and if the rod is truly immovable, in which case it reaches relativistic high speeds once deployed, because the galaxy is rotating, man.[/QUOTE] Nah, everything is relative in space, there's no center of the universe, it's only immovable from some frames of reference, which would obviously be relative to the planet, unless a space wizard made it relative to another planet, then it'd be in a weird orbit and go flying off in one direction relative to the players. And unless it's indestructible too it'd just burn up in the atmosphere or smash into the ground.
Be a bit of a useless item otherwise, eh? "I activate the Immovable Rod." "The rod becomes spatially locked, and is lost forever as your planet hurtles away from it at 66,000 miles per hour."
[QUOTE=Big Dumb American;49583975]Be a bit of a useless item otherwise, eh? "I activate the Immovable Rod." "The rod becomes spatially locked, and is lost forever as your planet hurtles away from it at 66,000 miles per hour."[/QUOTE] Or smashes into you at 66,000mph if you're standing on the east side of it.
[QUOTE=Big Dumb American;49583975]Be a bit of a useless item otherwise, eh? "I activate the Immovable Rod." "The rod becomes spatially locked, and is lost forever as your planet hurtles away from it at 66,000 miles per hour."[/QUOTE] But it's one hell of a siege weapon for what it's worth.
Maybe we're looking at this the wrong way. Maybe, for an immovable rod, motion [I]isn't[/I] relative. When activated, it becomes the reference frame that all else moves relative to, becoming the only truly immobile object in the universe.
[QUOTE=gman003-main;49584136]Maybe we're looking at this the wrong way. Maybe, for an immovable rod, motion [I]isn't[/I] relative. When activated, it becomes the reference frame that all else moves relative to, becoming the only truly immobile object in the universe.[/QUOTE] But then what happens when two are activated in the universe at the same time?
-nevermind, got all fucked up!-
i think you leave physics at the door when you have systems that, through prepared actions, can have people passing objects to others at relativistic speeds
I think you leave physics at the door when you are talking about literal magic items.
Having it relative to the player would be amusing, they'd get stuck on door ways because the can't move the rod, but it moves with them.
what's the best way of learning 3.5 dnd more efficiently than dictating the player's guide I've been taking notes for four days and I'm only just to bardic spells, I just wanna get started and dm a proper game already because I'm sick and tired of our dm I mean he's a good guy and everything but he refuses to read the books or use a battle grid or have like a cohesive ultimate goal to a campaign just a setting and some npcs who don't have proper character sheets, and lets our only super knowledgeable player rip shit apart because he's the only one who knows anything and I basically can roll skills and that's about it and aaaaaaah I just want to dm the damn game for once but I don't want to wait like ten years before I'm able to
Look up dm cheat sheets and learn what's relevant to your players first. After playing tabletop for years, we still find ourselves scouring the srd/our books for rules. You'll master the system with time, no need to cram yer brain when half of the shit will be irrelevant in a low level game anyhow
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