• D&D 5e: Nobody Talks about D&D
    5,001 replies, posted
[QUOTE=IrishBandit;49643939][IMG]http://i.imgur.com/f7H0khX.png[/IMG] Either Shoe Lake has no inlet river, or your river splits. Rivers don't split.[/QUOTE] [url]https://en.wikipedia.org/wiki/River_bifurcation[/url]
I wish I could make maps as well as some of the guys at Cartographer's guild.
So I've only just started reading up on Mekton Zero, and I noticed that it's been damn near three years since they got funded. All the updates are backer only so does anybody else know of any significant progress made on that project?
One day I'll actually finish Drakesmouth's map. Maybe when Hexographer stops lagging (it won't I made it too big)
I did it I. Fucking. Did. It. We finally got to a fight with the guy that murdered the closest thing my electromancer had to a father figure. And I fucking murdered him. Brutally. First by hijacking his nerves and making him stab himself with his own swords, then blowing him apart with my ultimate attack. First time my character has actually, intentionally killed someone this game. First time I managed to get a hit back in after having basically been the universe's emotional chew toy for so long. Probably going to have a mental breakdown next session because of it. I love this game and I love this character.
In other news, I was introduced to the game as pretty much a cosmic god of war with a sword forged in the big bang
I'm in a campaign where I'm playing basically a robot monk. The team has decided that I will be modified to move faster and carry them so we can have some mobility. Currently this means robo-centaur, but I have high hopes for becoming an airship someday.
[QUOTE=chonks;49643480]Check out my shitty map I made: [IMG_THUMB]https://dl.dropboxusercontent.com/u/19963215/Algredia.png[/IMG_THUMB][/QUOTE] No "Here be dragons"/10
I ran the first of the prelude session things I'm doing for my Demon game, earlier. What I intended to be a well-thought out investigation that ended with Antary's character slipping up and correcting an error on accident turned into Antary stomping a dude's ego into dust, then getting a (probably) mortal (confirmed) agent of the God-Machine arrested for attempted kidnapping and breaking into her apartment to start investigating her. Said attempted kidnapping was legitimately just her getting fed up with his character's weird questions and refusal to follow what she believed to be established protocol, and grabbing her hand to drag her forcefully where they needed to go. I basically threw my plans out the window the moment Antary's character said her first words, though, since I threw a wall of /descs that ended in a question I wanted him to ask for my own hand-rubbing-evil-laughter entertainment, and he asked something else entirely. Oh well, such is life as a GM. :dogcited: [editline]31st January 2016[/editline] Oh, she also almost got pissed on by a creepy hobo, and convinced a dudebro apartment complex manager to give her the key to the agent's apartment, rather than breaking in herself. :dogwow: [editline]31st January 2016[/editline] Someone take these dog emotes away from me:doghidden:
I've been wanting to play a shadowrun campaign lately that takes place either near year 0 of the shitstorm, or around the night of rage, anyone know of any homebrew that'd make that easier to do in 5e?
[QUOTE=Crimor;49649395]I've been wanting to play a shadowrun campaign lately that takes place either near year 0 of the shitstorm, or around the night of rage, anyone know of any homebrew that'd make that easier to do in 5e?[/QUOTE] Probably best using 3rd edition for it, 4th and 5th's magic works totally different from what magic was like when it first came back, and back then wifi didn't exist, 4th and 5th's matrix rules heavily relies on wireless mesh-style networks for how things work.
[QUOTE=Crimor;49649395]I've been wanting to play a shadowrun campaign lately that takes place either near year 0 of the shitstorm, or around the night of rage, anyone know of any homebrew that'd make that easier to do in 5e?[/QUOTE] What do you mean by year 0 of the shitstorm, anyway? There's like 200 different shitstorms in Shadowrun history.
My players are silly. I place a sleeping cyclops in the map to see how they react. The Fighter (read: a big burly guy in borderline-heavy armor) decides it's a good idea to sneak at it. Not only does he succeed, he also killed the cyclops in one hit since it was asleep. Oh and he later wrestled a crocodile out of a swamp, just because he felt like it. The player himself is Australian, so it must be in his blood.
I ran an interesting experiment in Magical Burst last night. Bullet hell. On a small Roll20 map (maybe 15x15 hexes or so) I set the tokens for every PC. The rules were that there would be three "phases" each round, where projectiles would either spawn or continue moving if they already had. To avoid the projectiles, the party could split up their individual total movement scores however they wanted among the three phases, so they would have to anticipate incoming projectiles' paths and really move carefully in the later phases when the slower projectiles are still crowding all the good standing space. At the end of the third phase, the projectiles complete their paths and the movement score resets. It actually worked out really well, and everyone seemed to love it and the change of pace. During the final round for extra fuckery I threw a monster at them, so they had to attack it while dodging. It worked great, and I'll probably pull the trick again in later boss fights or something.
[QUOTE=elowin;49649785]What do you mean by year 0 of the shitstorm, anyway? There's like 200 different shitstorms in Shadowrun history.[/QUOTE] 2011 and the next few years, as in the start of the sixth world, though around 2021-2032 would be better for gameplay I think.
[QUOTE=Crimor;49649926]2011 and the next few years, as in the start of the sixth world, though around 2021-2032 would be better for gameplay I think.[/QUOTE] Yeah, right during the awakening might be a little hard to run. But like a few years after, even a year, would be killer.
[QUOTE=Crimor;49649926]2011 and the next few years, as in the start of the sixth world, though around 2021-2032 would be better for gameplay I think.[/QUOTE] 2011 would be fun, everyone catches VITAS 1 and drops dead.
[QUOTE=Crimor;49649926]2011 and the next few years, as in the start of the sixth world, though around 2021-2032 would be better for gameplay I think.[/QUOTE] Well, for starters, the matrix doesn't even exist until some time after the crash of 29, and even then, as Nerts points out, after that it's still the wired matrix. Upside of this is that if you set it before 29, you can just ignore the matrix, since it doesn't exist. The downside is that the matrix doesn't exist. If you put it after 2029, your best option would be to just not allow deckers as PCs, honestly. Playing as metahumans would also be an issue. You can't really play as dwarves and especially elves until very far into that timeframe, since disregarding spike babies, the first of them are born in 2011. And while dwarves take around the same time to mature as humans do, elves take a few years longer, maturing at about 21-24 I believe. Unless you want to play as children or teenagers, I suppose. Orks and trolls would be useable right off the bat from when they appear in 2021, since unlike dwarves and elves they weren't born, but transformed regular humans. However this also means they'll be pretty different from your average Shadowrun ork/troll, both for good and ill, since they weren't always like this, and haven't faced prejudice all their lives. Metavariants, metasapients HMMHV victoms are almost completely off the table, and SURGE was never even on the table to begin with. Technology in general would have to be massively downgraded, the earlier the shittier it's gotta be. Especially in the case of 'ware, cyberware only truly started to take off commercially in the mid 2020s, and even from there it would take a decade or two before it really started to become ubiquitous. Bio, gene and nanoware you might as well forget about. Riggers probably wouldn't exist at that point either. And then there's magic. Magic has been fundamentally changing constantly ever since it first appeared, basically a plot excuse for the developers to change or tweak the magic system between editions, but nevertheless, canonically magic anywhere in the 2011-2030's period would be vastly different from the magic in the 2050s, when the first Shadowrun edition is set, or any point after. There's barely any information about exactly how it worked during that period, just that it's different.
Or you could say fuck the lore and set a game in 2016 but still use the 5th Edition rules as-is but have the plot be that the Sixth World is still new, just for the hell of it. :dog:
[QUOTE=Rats808;49650325]Or you could say fuck the lore and set a game in 2016 but still use the 5th Edition rules as-is but have the plot be that the Sixth World is still new, just for the hell of it. :dog:[/QUOTE] Yeah, but then it wouldn't really be Shadowrun in 2016 at all.
[QUOTE=Rats808;49650325]Or you could say fuck the lore and set a game in 2016 but still use the 5th Edition rules as-is but have the plot be that the Sixth World is still new, just for the hell of it. :dog:[/QUOTE] No 'ware, barely any magic, elves are still in preschool, USA still exists and NAN separatists are shoot on sight for the National Guard so Great Ghost Dance is only just gearing up, Mexico is still a sovereign nation, Tír na nÓg is still called Ireland. Hardly Shadowrun at that point.
[QUOTE=Rents;49650409]No 'ware, barely any magic, elves are still in preschool, USA still exists and NAN separatists are shoot on sight for the National Guard so Great Ghost Dance is only just gearing up, Mexico is still a sovereign nation, Tír na nÓg is still called Ireland. Hardly Shadowrun at that point.[/QUOTE] Or you could just say fuck the lore and have all that shit in full swing? Something like Elves were awakened with the Orcs. Just because it doesn't mean it follows the lore to a tee doesn't mean it isn't Shadowrun. Shadowrun at its essence is cyberpunk mixed with fantasy. Who cares about making sure your game follows everything exactly?
[QUOTE=Funktastic Dog;49650433]Or you could just say fuck the lore and have all that shit in full swing? Something like Elves were awakened with the Orcs. Just because it doesn't mean it follows the lore to a tee doesn't mean it isn't Shadowrun. Shadowrun at its essence is cyberpunk mixed with fantasy. Who cares about making sure your game follows everything exactly?[/QUOTE] Well he was saying he was wanting it set earlier in the lore, so I assume he still wants to mostly follow the lore, so setting it around 2025-2035 would be a better idea since you've got more magic around, elves and shit are plausible PCs, Aztechnology, NAN, private security corps like Lonestar exist, Humanis, Yomi Island, the Vatican and such are in full swing against metahumans, post 2030 the USA and Canada split into UCAS and CAS, HMHVV is around, cybernetics are affordable and simsense has been invented, the EU starts collapsing and the Eurowars kick off, there's a shitload of stuff happening in that timeframe compared to very little going on around the present day in the timeline. [editline]1st February 2016[/editline] [QUOTE=Funktastic Dog;49650433]Something like Elves were awakened with the Orcs.[/QUOTE] Also, elves and dwarves came first.
[QUOTE=Funktastic Dog;49650433]Or you could just say fuck the lore and have all that shit in full swing? Something like Elves were awakened with the Orcs. Just because it doesn't mean it follows the lore to a tee doesn't mean it isn't Shadowrun. Shadowrun at its essence is cyberpunk mixed with fantasy. Who cares about making sure your game follows everything exactly?[/QUOTE] Shadowrun is a game that works best when you try to follow its canon. It's not like dnd where you can easily just say fuck it, every major mechanic has decently large in-universe implications behind it. If you want to run a cyberpunk game without sticking true to sr, cyberpunk 2020 is what you want to use
[QUOTE=Mellowbloom;49630363]I really want to play Jojo Fate irl, but two of my GMs are running long-term 5E games and one knows nothing about Jojo suffering[/QUOTE] [QUOTE=elowin;49630736]JoJo is probably like the one thing Fate would be perfect for, since it's basically all about thinking up [del]bullshit[/del] amazing ways for your powers to do anything[/QUOTE] I asked my players if they wanted to switch to d100 jojo system (after a single session of jojo FATE) and they all agreed :v: I feel really stupid for being unable to grasp fate. And speaking about jojo, I spent a hour trying to understand what this new player's stand did, and also asking questions and thinking/setting limitations :suicide:
[QUOTE=No Party Hats;49653187]Shadowrun is a game that works best when you try to follow its canon. It's not like dnd where you can easily just say fuck it, every major mechanic has decently large in-universe implications behind it. If you want to run a cyberpunk game without sticking true to sr, cyberpunk 2020 is what you want to use[/QUOTE] But then you lose out on magic/all the fantasy shit and wireless hacking/technomancers in general being a thing. Sometimes people want to use the rules for a game without using the default setting. As long as they have fun with it, it's okay. :dog: [editline]1st February 2016[/editline] [QUOTE=leonthefox;49654263]I spent a hour trying to understand what this new player's stand did,[/QUOTE] It just works.
[QUOTE=Rats808;49654566]But then you lose out on magic/all the fantasy shit and wireless hacking/technomancers in general being a thing. Sometimes people want to use the rules for a game without using the default setting. As long as they have fun with it, it's okay. :dog:[/QUOTE] Just run a SR campaign in Africa.
Technomancers are hilariously irrelevant anyway, coming from a two time techno player. And you can do probably -more- fantasy shit with cyberpunk tbh seeing as it in no way takes itself seriously so you get some cray cray shit. Magic is the only thing youd lose, yolo mages are huge dweebs anyway [editline]1st February 2016[/editline] I like my cyberpunk pure, I still don't really like sr5's shift towards wifi as standard (4th as well to a lesser degree)
Been thinking of sitting down with my DM and seeing if we can map out the sorts of music he feel would be most appropriate for each region we visit. Aside from Youtube I could probably mix and make a bunch of CDs at the college so songs 'bled into' one another using Audition or something. Also we have a pretty talented artist who could probably spruce up out map a bit.
Im a big supporter of music in games. In our fantastico (mutants and masterminds) game our gm does sick battle music/intro tunes for characters and it really adds to it
Sorry, you need to Log In to post a reply to this thread.