I agree. I told my friend about how seamlessly the multiplayer works in this game, and after giving him some examples and showing him some videos, he said that was enough to push him to buy it. It is really really cool when you're hopping around the roof of a building and suddenly you see someone you didn't even know had appeared on the opposite building looking at you, waving
Before a recent patch, profiling drones and jumpers would instantly reveal the hacker, I'm really glad they changed that
Why do I like Wrench so much I expected to hate him
[QUOTE=Hunterdnrc;51625974]Why do I like Wrench so much I expected to hate him[/QUOTE]
I think all the characters are pretty likable. With Wrench they spun your expectations, when you seem him you're think "here we go, typical edgelord video game character" but actually he's just a person with a goofy mask and the others are the same. Compared to the first game, it's like night and day. They must've fired the 13 year old Linkin Park fan who designed Aiden Pierce
wrench is my favorite character honestly i love him
Meme faces aside, i expected the game to have cringe worthy amounts of bad outdated memes. With Wrench being the one spouting that kind of shit around.
I'm so happy i was wrong.
Yeah the only real memes are textures on walls.
This game also has sweet pop culture references.
Star Wars, Star Trek, Alien vs Predator, even batman
Also Short Circuit in one of the Driver SF missions, that one was great
[editline]5th January 2017[/editline]
It sucks that a lot of people probably won't even this game a chance because of the first one, which IMO wasn't even bad, just average and overhyped
[QUOTE=Hunterdnrc;51625974]Why do I like Wrench so much I expected to hate him[/QUOTE]
I love Wrench because we share the same thoughts on Aliens vs Predators.
[QUOTE=Merro;51627370]Meme faces aside, i expected the game to have cringe worthy amounts of bad outdated memes. With Wrench being the one spouting that kind of shit around.
I'm so happy i was wrong.[/QUOTE]
The only thing I found cringey in the game are those Dedsec PSA videos you see after certain missions. The screen assaults you with ugly pixel stuff flashing on your screen and annoying sounds. Almost seizure inducing. You barely see or hear the evidence you gathered on the missions that precede them.
i cant wait until this game isn't 60 fucking euros anymore
it sounds cool as fuck but im not made of money
[QUOTE=Merro;51627370]Meme faces aside, i expected the game to have cringe worthy amounts of bad outdated memes. With Wrench being the one spouting that kind of shit around.
I'm so happy i was wrong.[/QUOTE]
The worst offender I've seen so far was the "cow level" comment because it really feels like a shoehorned "look we know videogames too" reference, but that's in the first level and gone in an instant.
[QUOTE=elowin;51630751]i cant wait until this game isn't 60 fucking euros anymore
it sounds cool as fuck but im not made of money[/QUOTE]
[url]https://www.greenmangaming.com/games/watch-dogs-2/[/url]
Still not that cheap but it's not 60€ either
[QUOTE=elowin;51630751]i cant wait until this game isn't 60 fucking euros anymore
it sounds cool as fuck but im not made of money[/QUOTE]
Where were you when It was 33% Off during the Winter sale?
[QUOTE=Tuskin;51631168]Where were you when It was 33% Off during the Winter sale?[/QUOTE]
man that's still pretty expensive, hell the GMG link up above is cheaper than that. i'm halfway considering getting it there but it's still not exactly cheap
[QUOTE=gk99;51630866]The worst offender I've seen so far was the "cow level" comment because it really feels like a shoehorned "look we know videogames too" reference, but that's in the first level and gone in an instant.[/QUOTE]
That reference was so early and so out of place I was already bracing myself for the entire game to be an absolute cringe fest
I had no idea what that cow level reference was about. Can someone enlighten me ?
[url]http://diablo.wikia.com/wiki/The_Secret_Cow_Level[/url]
In a nutshell, a hoax from diablo 1 that turned into an easter egg secret level in diablo 2
Thank god, no more sniper wars in bounty hunter. This fucker was beyond broken
[img]http://image.prntscr.com/image/b56113fc45d14cbca74f4f5e12601754.png[/img]
[QUOTE=gk99;51630866]The worst offender I've seen so far was the "cow level" comment because it really feels like a shoehorned "look we know videogames too" reference, but that's in the first level and gone in an instant.[/QUOTE]
I really don't see how it is shoehorned in.
That robot spider level was FUCKING AWESOME. This game is a huge improvement over the first one.
[QUOTE=Tuskin;51649652]I really don't see how it is shoehorned in.[/QUOTE]
The game shies away from a lot of game references overall, preferring to keep a very generic look at the medium the few times it deems it necessary to bring it up. It's references to film, however, are blatant and explicit at times.
DedSec also just doesn't play a lot of video games overall, or at least shown to do so very casually. Sitara is characterized as being someone who is probably more of a graphic artist and less interested in other arts. Wrench and Marcus bond intensely over films like Cyberdriver, and the other cast seem more or less very dedicated to hacking, with little said about what they enjoy.
Basically Sitara isn't the kind of person that make that reference, and the overall worldbuilding and script is light on specific game references.
Like everyone else says though, it's very minor and I personally just kind of went "heh" and moved on.
[sp]What confuses me more is when Marcus meets Dusan in the Invite offices the first time to figure out the whole fake accounts thing. How does DedSec get back into the system when he says that he "removed their backdoor"?[/sp]
[QUOTE=Chihuahua;51649778][sp]What confuses me more is when Marcus meets Dusan in the Invite offices the first time to figure out the whole fake accounts thing. How does DedSec get back into the system when he says that he "removed their backdoor"?[/sp][/QUOTE]
Yeah, that confused me as well.
[QUOTE=Chihuahua;51649778]The game shies away from a lot of game references overall, preferring to keep a very generic look at the medium the few times it deems it necessary to bring it up. It's references to film, however, are blatant and explicit at times.
DedSec also just doesn't play a lot of video games overall, or at least shown to do so very casually. Sitara is characterized as being someone who is probably more of a graphic artist and less interested in other arts. Wrench and Marcus bond intensely over films like Cyberdriver, and the other cast seem more or less very dedicated to hacking, with little said about what they enjoy.
Basically Sitara isn't the kind of person that make that reference, and the overall worldbuilding and script is light on specific game references.
Like everyone else says though, it's very minor and I personally just kind of went "heh" and moved on.
[sp]What confuses me more is when Marcus meets Dusan in the Invite offices the first time to figure out the whole fake accounts thing. How does DedSec get back into the system when he says that he "removed their backdoor"?[/sp][/QUOTE]
I think they probably stayed away from video game references to avoid copyright issues and lawsuits.
[QUOTE=Tuskin;51649840]Yeah, that confused me as well.[/QUOTE]
I just assumed [sp] T-Bone or whatever his name was fixed it when he took Marcus out of the system again. Still, how did he do that? It feels like there a lot of gaps in the story tbh.[/sp]
[QUOTE=Tuskin;51649652]I really don't see how it is shoehorned in.[/QUOTE]
It just doesn't feel relevant to me. It's not clever and is only very, [I]very[/I] loosely connected to the events taking place. It feels like it's there just for the sake of making a "we play videogames too" statement and it comes off as disingenuous.
[editline]a[/editline]
It doesn't matter too much unless all someone plays is the prologue and that's what they get as a first impression and walk away with it, but it's not great writing.
It was a bit of dumb memery but short enough that I forgot about it pretty quickly.
[QUOTE=Streecer;51651223]I just assumed [sp] T-Bone or whatever his name was fixed it when he took Marcus out of the system again. Still, how did he do that? It feels like there a lot of gaps in the story tbh.[/sp][/QUOTE]
Definitely. Overall on closer inspection the story really feels like there was a lot of internal debate and confusion, but the character writing staff was firing at 100% the whole time, so the game was able to survive it.
[sp] $911 and Eye for an Eye probably could have been merged in some way or another. Eye for an Eye winds up feeling really weird and detached as it is a fairly straight forward and violent revenge fantasy for a character that's sharply under characterized. Also, where nearly every other mission is often information warfare and sabotage, most of the missions in that arc are neutralization. It feels like the story staff was split between keeping it a kind of lower-key spectacle comedy, a somewhat grim tale of trolls and hackers being marginalized and radicalized by an Orwellian system that ends up being more of a threat to the people who instituted it (by pissing off DedSec) in a "evil begets evil" kind of way. I also find it annoying that Marcus (or just the overall story) never really comment on the fact that ctOS was [B]right[/B] to flag Marcus as a potential risk. That doesn't mean Marcus is a bad person or I think he's a villain or that what ctOS can do to people or has done is good, but he truly becomes the exact kind of danger ctOS flagged him for. I'm just surprised there was no reflection on that.
It also carries some baggage from Watch Dogs 1 (apparently, I didn't play it) as ctOS is stuck between an evolution of the "internet of things" style technology and a fairly natural "what if" in the world we are in today, or an insidious and long planned MKUltra (Bellwether if you want to use it's in universe synonym) scheme from a shadowy and insidious group. This kind of harms the game because after Huam Sweet Huam, the game starts falling more into a thriller conspiracy and the emphasis placed on the individual corporations and their sins gets more confused as everything gets pinned more and more on just Blume. Or, to put a bit better, more emphasis is placed on Blume ordering it rather than the corporation just willfully feeding them. Dusan also loses the thread a bit as his motivations and competency get a bit confusing.
Right after his brilliant play at fucking DedSec and using them unwittingly to scare other corporations into line for him, he just kind of sits down at his place and has a drink until the very end. He's left very powerless for no real reason to me. He also seems interested in more than money when speaking to Marcus at the Invite offices, and the overall lore seems to point to ctOS being the first steps to a New World Order scheme of complete societal control... yet other than the brief mention of "people wanting to be told who the bad guys and good guys are", he seems mostly focused on the money like a lot of the smaller time CEOs you fuck over. It's just a bit strange.
Also, this is more of an opinion than a criticism, but Lenni probably should have been in the game more. Her use as a mirror to DedSec's actions could have been very useful, and the audio logs hint towards a fairly interesting idea, at least to me. Lenni is very much an internet troll and hacker of our world and her criticism of DedSec's activism kind of serves to show that for the world of Watch Dogs, the internet has become a very similar, but different place. Lenni is outdated and the internet is far too important for that kind of trolling and shitting now. It just kind of reminded me of the subtle ways Watch Dogs world is so different from our own, because unlike GTA you can easily sort of forget about the outlandishness at times. Also, hackers are stereotypically very competitive, yet you spend almost none of the actual story competing, just the side stuff. Could have helped during the intro or to have an actual rival, seeing Dusan and Blume are very different.[/sp]
So, that's my incoherent and rambling thoughts on the overall story of Watch Dogs 2, even if there is more I want to talk about. Even if it is a bit of a mess when you stop to think about it though, it poses a lot of more interesting questions than it has any right to, and felt very compelling with the way current events are going. That and the characters are just very lovable and frankly pretty damn funny and earnest. Reminded me a lot of my friends.
Lastly, there's no anime in this universe and that's kind of scary when you realize it. Even if half the internet thinks it's trash, it's weird to imagine a world without it (but pretty fun too).
[QUOTE=Paramud;51651197]I think they probably stayed away from video game references to avoid copyright issues and lawsuits.[/QUOTE]
This game gets pretty explicit with referencing [sp]Aliens Vs. Predator[/sp] and a shitton of movies from what I remember and have heard. That and references are usually pretty safe. They also could have referenced their own work a shit ton as Ubisoft is flat out, canonically stated to exist. I think they just didn't want to shoe horn in hackers as always needing to be gamers. Wrench is a mechanic, Sitara is an artist, Josh is dedicated to hacking, Horatio is[sp]expendable[/sp]and[sp]Ray is older and just as dedicated as Josh is to actual hacking and programming[/sp]. Marcus himself is also far more into film, robotics and hacking than anything else it seems. I think they just realized them also being huge gamers on top of all of that would come across as patronizing or pandering to the audience unless they really wanted to do it well, and they had other goals.
[sp]I expected at the midpoint there'd be a twist where they realize that maybe they should stop fucking around and stop doing the same exact things they're trying to fight against but that point never came.
Nothing says fighting for freedom and justice like hacking ATMs to ruin random people's lives.
The best plot summary I could come up with would be something like: "You stick it to the man, and each time you find out the big evil corporation is doing all the evil things. Then you hack the big evil corporation, big bad guy gets arrested and the big evil corporation disowns him and goes back to doing evil things"
It's not necessarily a bad thing. The "episodic" take on the story worked well enough but I felt like the focus was more on the characters and setting than having an actual plot.[/sp]
[QUOTE=Ryo Ohki;51655326][sp]I expected at the midpoint there'd be a twist where they realize that maybe they should stop fucking around and stop doing the same exact things they're trying to fight against but that point never came.
Nothing says fighting for freedom and justice like hacking ATMs to ruin random people's lives.
The best plot summary I could come up with would be something like: "You stick it to the man, and each time you find out the big evil corporation is doing all the evil things. Then you hack the big evil corporation, big bad guy gets arrested and the big evil corporation disowns him and goes back to doing evil things"
It's not necessarily a bad thing. The "episodic" take on the story worked well enough but I felt like the focus was more on the characters and setting than having an actual plot.[/sp][/QUOTE]
That's what I was going to talk about! The game really felt like it could have benefited, from all things, one of those moral choice sliders (or like Super Bunnyhop discussed, two competing XP systems with narrative divergence on top)
[sp]When you finish up False Profits, I talked with Josh who made Marcus aware a "DedSec" group firebombed one of the New Dawn centers, he asks Marcus if he's okay with that and he awkwardly kind of waffles for his character - or my interpretation of him - and says "eh well we all just kind of use the DedSec name right?".[/sp]
It really felt a moment where you would choose to kind of pilot the direction DedSec goes - a somewhat gray but mostly morally just group that sneaks and exposes private information relatively ethically - becoming more and more investigative journalists and a force for positive and gentle change (like electing the woman they briefly show at the end) or a group that slowly morphs into a domestic terrorist cell - releasing scary but pointless PSAs instead of hit pieces, inciting violence in the populace and a slow but steady march towards a Project Mayham style reboot.
The title of the series alone kind of begs a series of questions. What are you a watchdog for? How do you punish what you perceive as transgressions? How are you seen as this judgmental figure by others?
There's actually a cool little bit of dialogue I stumbled over where some citizens were arguing about DedSec and it also really helped me focus on this bit of the game.
The good news is if Ubi is confident in a Watch Dogs 3, they can, and judging by the huge focus on smart AI and interactive faction systems, will hopefully start touching on this. The episodic model and character focus was also definitely the right way to go though.
[QUOTE=Chihuahua;51655214]Lastly, there's no anime in this universe and that's kind of scary when you realize it. Even if half the internet thinks it's trash, it's weird to imagine a world without it (but pretty fun too).[/QUOTE]
what
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