• Homeworld - Back from the Dead: The game
    858 replies, posted
[QUOTE=Bloodshot12;47215043]I kinda want to record HW1 and HWR footage to demonstrate the issues/differences and send it to Gearbox to see if they'd consider fixing it, unfortunately I don't think I really have the time to make the vid.[/QUOTE] don't send to Gearbox, you put it onto Youtube with split-screen left old, right new then somehow manage to get 100k views ;) after that send to Gearbox ;)
Fuck, I had no idea about /pilotview with the original homeworld 1. I thought pilot view was a cataclysm only feature
[QUOTE=Bloodshot12;47215569]Fuck, I had no idea about /pilotview with the original homeworld 1. I thought pilot view was a cataclysm only feature[/QUOTE] As far as I know, it was. I don't remember it being in the first game, but I definitely used it a lot in Cataclysm.
I just got to the ghost ship mission for the first time "Oh that looks easy, my destoyers should take care of it quickly" a few seconds later "Oh, look, everything is dead"
Okay, after playing a bunch, I could make a Matthewmatosis tier video on why Homeworld falls apart when shoehorned into the Homeworld 2 engine. There's just too much to talk about and it requires really going in depth into the mechanics to properly explain what went wrong. For the record, I'm speaking specifically towards skirmish battles and gameplay because that's all I've been playing. It doesn't work. It turns into a huge spammy uncontrollable mess. What Homeworld Remastered ends up playing like is a game that's half HW1 and half HW2, with the drawbacks of both, and the strengths of neither. Homeworld played very different from its sequel and it just falls apart when shoehorned into an engine that is so fundamentally different to its core. It's kind of sad, really. At this point, I almost wish that Gearbox had gone the opposite way and HW2-ified the Homeworld 1 stuff completely. When I played skirmish with HW2R, everything works perfectly and I had a blast. It was more fun than HW1R, even though I've always preferred the original to the sequel. Why? Because it's not pretending to be something it isn't. That's what it really boils down to it. HW1R is trying [I]so hard[/I] to not be Homeworld 2, but no matter how hard it tries, it's still going to be a reskinned and tweaked Homeworld 2. Once the full modding tools come out, I am very eager to see what I can do with it. I made a HW1-esque mod for HW2 way back in the day and I was pretty pleased with it. I think there's a lot of places that it can be tweaked to improve the feeling of it and make it closer to the source material, but it would very likely destroy any semblance of balance between the two games. Which honestly, I'm perfectly okay with.
[QUOTE=Starlight 456;47215620]As far as I know, it was. I don't remember it being in the first game, but I definitely used it a lot in Cataclysm.[/QUOTE] It's in the original. You can get to it with a launch command line. Just add /pilotview to your shortcut.
Fuck that supernova base mission Here have 100 defenders plus a carrier and a cruiser.not to mention you guys just got cancer from flying here where are my cheats dammit
I brought a gravity well generator and cheesed the station. Just had to go through the dust bank. Stole the cruiser too. There's a second, longer way you can go that has less resistance too, but the end of it is exposed to the radiation, so you need to sneak around into another dust bank. The only mission I had problems with is the ghost ship, due to the assault frigates instant killing fighters. And here's something fun with the turranic raider missile. [t]http://cloud-4.steamusercontent.com/ugc/31861015692710105/F207A3AEBBB7F4BAC3E8B6D674FFA665D6ACA6CA/[/t] Cruisers are also stupid strong. The end of the Campaign, the three heavy cruisers killed 19 assault frigates, 6 multibeam frigates, 9 ion cannon frigates, 8 ion array frigates, three destroyers and one heavy cruiser before they all died. God damn they're strong.
[QUOTE=Why485;47214112]the way the ships fly in HW2 vs HW1 are a fundamental part of how the game works. In HW1 all ships would strafe like crazy. Fighters would randomly zigzag while doing attack runs, corvettes would literally circle strafe a target, and frigates would fly backwards if it meant that would keep their guns on target. Meanwhile in HW2, basically everything flies forwards in a straight line. [/QUOTE] Complex, as well as its "Simple" sister, do exactly that in HW2, so it should be relatively easy to add this kind of movement pattern in future mods. Plus these mods enhanced a lot of movement-related things, bringing it closer to HW1-style physics, albeit pretty obviously as an imitation, not the real deal.
[QUOTE=mcattack1092;47214579]I built a resource controller on mission 4 and it got stuck during the undocking when it was built. It has been sitting there for 2+ minutes and the mothership still has the capital ship bay door open. It keeps rejecting orders and the resource collectors keep ignoring it. [t]http://i.imgur.com/iC18cp7.jpg[/t][t]http://i.imgur.com/uVMw7AW.jpg[/t][/QUOTE] Yeah happened to me as well, I had to reload and rush my collectors to the asteroids so I could build the Controller before the Bentusi arrival cutscene happened. Seems to be blocking it somehow.
I had a lot of pathing errors like that too. Ships wouldn't slide down like they're supposed to. So something would be in their way, and they get stuck. When you save the Bentusi, their ship was just having a seizure during the whole fight, and didn't fly over during the cinematic, because a heavy cruiser was in the way. The fact that it's Homeworld 2 voices is also highly annoying. Ships randomly change between voices, and identify as Homeworld 2 ships. I was getting assault frigates IDing as Flak Frigates, Ion cannon frigates thinking they were missile frigate, and a drone frigate that was convinced it was a torpedo frigate.
[QUOTE=Marik Bentusi;47216014]Yeah happened to me as well, I had to reload and rush my collectors to the asteroids so I could build the Controller before the Bentusi arrival cutscene happened. Seems to be blocking it somehow.[/QUOTE] Must be because I managed to build one before the Bentusi showed up on my second attempt at that mission and it managed to undock from the mothership fine. [QUOTE=Gunner th;47216022] The fact that it's Homeworld 2 voices is also highly annoying. Ships randomly change between voices, and identify as Homeworld 2 ships. I was getting assault frigates IDing as Flak Frigates, Ion cannon frigates thinking they were missile frigate, and a drone frigate that was convinced it was a torpedo frigate.[/QUOTE] Sounds like those ships need to get on Tumblr.
I identify as a flak frigate irl
never played this before, salvage corvettes are so silly :v: How do you actually convert small ships? don't salvagers just bring back the target for RU's? I managed to convert a hostile convert at some point but I forgot how.
Salvage Corvettes just grab ships, bring them back, and put it under your control. It works with anything but homeworld 2 strike craft (as far as I've seen.) I also just remembered, since this is Homeworld 2, you can edit your mission start. If you go to Homeworld\HomeworldRM\Bin\Profiles\Profile1\Campaign and edit the persis#.lua (in a text editor) you can set what ever ships or resources you want. So you could start mission 2 with 2 Sajuuk. [t]http://cloud-4.steamusercontent.com/ugc/709652759606626611/47D2258F076F808845C698640C2B2EEF62C0874E/[/t]
[QUOTE=Gunner th;47216243]Salvage Corvettes just grab ships, bring them back, and put it under your control. It works with anything but homeworld 2 strike craft (as far as I've seen.) I also just remembered, since this is Homeworld 2, you can edit your mission start. If you go to Homeworld\HomeworldRM\Bin\Profiles\Profile1\Campaign and edit the persis#.lua (in a text editor) you can set what ever ships or resources you want. So you could start mission 2 with 2 Sajuuk.[/QUOTE] I did that once on the HW2 mission where ou have to stop the vaygr from destroying some jump gate. I gave myself 25 battecruisers but the enemy spawned with a shit ton of them as well because of the scalling difficulty.
[QUOTE=mcattack1092;47216283]I did that once on the HW2 mission where ou have to stop the vaygr from destroying some jump gate. I gave myself 25 battecruisers but the enemy spawned with a shit ton of them as well because of the scalling difficulty.[/QUOTE] Yeah, the easiest way to cheese the game is to (assuming you're not strapped for resources) retire all of your ships except resource collectors, controllers, and a carrier or two. Makes the next mission stupidly easy. Edit: Of-course this requires some knowledge of the game because you don't wanna do that for missions that start out with your fleet coming under immediate attack. I mean most of the time it's possible to handle these starts anyway, assuming you have two carriers to build from, but some starts require you to respond immediately and in great force.
[QUOTE=Gunner th;47215550]It does, but Homeworld scales linearly with your fleet and losses. So if you have a small fleet and lose lots of units, you'll fight less enemy. If you have lots of units and have killed lots, you fight more. Homeworld 2 just scales exponentially with your fleet size.[/QUOTE] This is handy info that explains why I've been getting wrecked. My salvage ops have not been aiding me like they usually do. Also only just realised I didn't have to hang around harvesting after I completed a mission. Seems like a fair enough change at least.
Battlestar Galactica faction when?
[QUOTE=TheTalon;47216589]Battlestar Galactica faction when?[/QUOTE] The team behind BSG Fleet Commander mod for HW2 released an update recently for it prior to the release of HW Remastered for the original HW2. They said it will take a long time to update the mod to work with the Remastered version of the game: [url]http://www.phoenix-interactive.net/portal?pid=54[/url]
Is the asteroid feild mission bugged for anyone else? my frigs and dessies wont shoot at 2nd stage asteroids and just try to ram them resulting in my losing my entire fleet. If i dont try to attack them, they kill the mothership anyways.
[QUOTE=Mattk50;47216946]Is the asteroid feild mission bugged for anyone else? my frigs and dessies wont shoot at 2nd stage asteroids and just try to ram them resulting in my losing my entire fleet. If i dont try to attack them, they kill the mothership anyways.[/QUOTE] It's a shit mission but if I target the smaller asteroids they do kill them, but yeah for some reason frigates get dangerously close. I lost two when I played it.
[QUOTE=Gunner th;47216243]Salvage Corvettes just grab ships, bring them back, and put it under your control. It works with anything but homeworld 2 strike craft (as far as I've seen.) I also just remembered, since this is Homeworld 2, you can edit your mission start. If you go to Homeworld\HomeworldRM\Bin\Profiles\Profile1\Campaign and edit the persis#.lua (in a text editor) you can set what ever ships or resources you want. So you could start mission 2 with 2 Sajuuk. [t]http://cloud-4.steamusercontent.com/ugc/709652759606626611/47D2258F076F808845C698640C2B2EEF62C0874E/[/t][/QUOTE] So... I can bring Sajuuk to bear every time?
[QUOTE=Mattk50;47216946]Is the asteroid feild mission bugged for anyone else? my frigs and dessies wont shoot at 2nd stage asteroids and just try to ram them resulting in my losing my entire fleet. If i dont try to attack them, they kill the mothership anyways.[/QUOTE] That's funny, my frigates kept backing off (most of them anyway, stolen ion arrays were trying trying to catch a couple with their emitters). I only lost one frigate, but due to stupidity I lost a whole squadron of bombers - they kept ramming the rocks while maneuvering. That was the last time I built them anyway, fighters are useless.
Figured out that defenders actually stay stationary while firing and dont try to ram into the asteroids.... if only theyd make all the fighters fly like that... Well, i got through it. (but then i had to do it again because i had no resources left to trade with the dudes at the end)
I've had a few bugs every now and then so far, but it seems stable in general. the two biggest ones I've had so far: *the map thing not opening *radio silence after setting the radio chatter intensity to high :v:
Kind of wish the Steam Screenshot key worked in cutscenes. It just defaults to a black screen 90% of the time.
cutscenes are webm files in the game folder anyway, just take screenshots of those
[QUOTE=Mattk50;47216946]Is the asteroid feild mission bugged for anyone else? my frigs and dessies wont shoot at 2nd stage asteroids and just try to ram them resulting in my losing my entire fleet. If i dont try to attack them, they kill the mothership anyways.[/QUOTE] it happens when asteroids are inside of each other, just shoot at the more "reachable" asteroid
I reinstalled the original homeworld just to see the difference in combat everyone's been talking about. I played 2 way more than the first one back in the day so I really couldn't remember the difference. I see why everyone's complaining now because the combat is much cleaner too look at and ships are a little bit more intelligent. Really though my main problem with remastered are those fucking corvettes. Why did they buff them so much?
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