Don't use frigates to clear the field. Just use Defenders and heavy corvettes. They'll live longer and save you money. If it's vanilla Homeworld, use defenders and attack bombers. Don't bother with attack bombers in remastered though, they just fly straight into asteroids.
Move your capital ships away from the field.
formations do nothing in terms of offensive/defensive/evasive stats or property
I do wonder if they removed also the projectile path calculation from HW1 and turned everything into HW2 rolldice
HW1RM is literally a mod for HW2RM, it features everything that sucked about HW2.(which was everything but the graphics)
If you can't tell, I hate Homeworld 2 on pretty much every level.
The story is shit, the gameplay is shit, the ugly UI is shit.
Just about the only thing they did well was make it very pretty.
I'll never understand the direction that Relic took with the series.
I think you're pretty harsh on Homeworld 2, even though it's inferior in some respects. Story is definitely weaker, but it has its moments. I'm not sure which game I have a preference for in terms of gameplay (but it's not ideal that they did not preserve the Homeworld 1 gameplay very well) and the interface is arguably better in Homeworld 2 because build/research is not a whole screen and more intuitive/informative, personally.
I just loved the minimalist UI the HW1 had really, I think Remastered did do the UI well enough that it's not terribly intrusive while still getting the information across.
But, I don't think I'm being too harsh at all.
Homeworld 2 was very nearly cancelled and its troubled development shines through every time I try to play it.
So there is no fuel in the game anymore, killing the purpose of support frigates, formations and tactics dont work, making fighters obsolete, there is a unit cap, making it impossible to funsalvage a giant fleet, ...
Good job Gearbox. Another masterpiece like Duke Nukem Flawever and Aliens: Carbonated Miscarriage
Edit:
Oh, there is no LAN multiplayer either?
wtf why are fighters so trash, I just lost two whole squadrons to like 2 frigates in a blink of an eye, but then my wall of ion and assault frigates withstood a massive taiidan interceptor force and took them all out
[QUOTE=Dwarden;47219045]
I do wonder if they removed also the projectile path calculation from HW1 and turned everything into HW2 rolldice[/QUOTE]
Watching fights it seems like shots can miss a lot though that's probably part of the dice rolls too
[QUOTE=Impact1986;47219179]
Good job Gearbox. Another masterpiece like Duke Nukem Flawever and Aliens: Carbonated Miscarriage
[/QUOTE]
thats a bit of an exaggeration, it may not be top notch but its hardly a mess like those two
there was always a unit cap, just on units that you could build. As far as I know, you can still infinitely salvage in HW1RM
i can only guess that LAN isnt in due to multiplayer being beta, i dont think gearbox would discard LAN since theyve implemented LAN with borderlands before
[QUOTE=Impact1986;47219179]So there is no fuel in the game anymore, killing the purpose of support frigates, formations and tactics dont work, making fighters obsolete, there is a unit cap, making it impossible to funsalvage a giant fleet, ...
Good job Gearbox. Another masterpiece like Duke Nukem Flawever and Aliens: Carbonated Miscarriage
Edit:
Oh, there is no LAN multiplayer either?[/QUOTE]
Simmer down, it's not even half as bad as either of those games
If it's so upsetting to you, then the old CD release is still out there and fairly inexpensive.
Always preferred the HW2 gameplay, so I'm glad it went that direction.
They need to sort out how the HW1 factions are going to fit into multiplayer though, right now they are weak and clunky compared to the HW2 factions.
[QUOTE=Furnost;47219283]i can only guess that LAN isnt in due to multiplayer being beta, i dont think gearbox would discard LAN since theyve implemented LAN with borderlands before[/QUOTE]
Lan was removed from classic Homeworld though, which makes no sense.
And I also believe in a preview that there WAS a LAN option, so that's really confusing.
[IMG]http://i.imgur.com/U8yglUQ.png[/IMG]
That definitely says LAN (Local Area Network).
[QUOTE=amgoz1;47219379][B]Always preferred the HW2 gameplay, so I'm glad it went that direction.[/B]
They need to sort out how the HW1 factions are going to fit into multiplayer though, right now they are weak and clunky compared to the HW2 factions.[/QUOTE]
How.
RNG combat, ship positioning doesn't matter, formations don't matter, you literally just send blobs against blobs with nary a fuck given.
Fuck they kept all the dialog, so sometimes you get told to do some sort of feature that doesn't even exist
(they say enemy ships are weaker on sides/back so you should give move orders behind them while engaging)
The UI is kind of nice but i miss the "pop up" nature of HW1. Plus the group icons for selected units are utterly terrible. You can't identify anything through those tiny ass icons, should've just kept the <unit name> x <number> format if they were gonna make it that small.
Honestly Homeworld 1's UI would've been ok now if they just inlcuded the build menu as it is now.
Hell, i'd be happy if there was an option to make all UI elements dissappear and then mousing over them reveals them.
[QUOTE=The_Marine;47219065]HW1RM is literally a mod for HW2RM, it features everything that sucked about HW2.(which was everything but the graphics)
If you can't tell, I hate Homeworld 2 on pretty much every level.
The story is shit, the gameplay is shit, the ugly UI is shit.
Just about the only thing they did well was make it very pretty.
I'll never understand the direction that Relic took with the series.[/QUOTE]
Well, the UI in HW2 is certainly better than the UI in HW1. The build menu from HW1 makes me want to pull my hair out.
[QUOTE=The_Marine;47219462]How.
RNG combat, ship positioning doesn't matter, formations don't matter, you literally just send blobs against blobs with nary a fuck given.[/QUOTE]
"RNG combat" is hyperbole, the chance based projectile system is not inherently better or worse than the HW1 system.
Ship positioning is the most important part of combat, please elaborate on you mean by it not mattering.
Formations don't matter because they are not a part of the game at all, which is fine for me because I didn't really enjoy the concept that much in HW1.
The HWR implementation of formations doesn't matter since it works so badly it might as well not be there.
HW1 had way less micromanagement which I think is what it all boils down to
in HW2 you literally can't do anything unless you have a fleet that outnumbers and outguns the enemy, and thats exactly what it is in HWR. even when you play the campaign of HW1 the game is like "if you flank the enemies from the top, bottom or behind they're less armored and easier to kill" but in HW1 the ships would automatically try to pepper those locations by default, whereas in HWR it doesn't even matter because enemies are evenly armored across the board
What it boils down to is how many engagements you can outgun the enemy before they overwhelm you/you overwhelm them force. that's what HW2 was all about. HW1 was never like that. well placed shots with a smaller spartan army is what won the day
Homeworld's minimalist UI was a great thing. It let you focus on what was out there, as opposed to staring at things on the side, which are just obstructive and difficult to read anyways. The current UI is chunky and difficult to read at the smallest size, and too big at any other size.
Now the full screen build menu isn't intuitive in Homeworld, but it's fairly easy to manage when you figure it out. It doesn't clutter anything up and gets out of the way.
Cataclysm had the best UI and gameplay. It did everything you needed it to do and gave you all the information you would ever need, without filling up the screen.
[QUOTE=Gunner th;47219724]Homeworld's minimalist UI was a great thing. It let you focus on what was out there, as opposed to staring at things on the side, which are just obstructive and difficult to read anyways. The current UI is chunky and difficult to read at the smallest size, and too big at any other size.
Now the full screen build menu isn't intuitive in Homeworld, but it's fairly easy to manage when you figure it out. It doesn't clutter anything up and gets out of the way.
Cataclysm had the best UI and gameplay. It did everything you needed it to do and gave you all the information you would ever need, without filling up the screen.[/QUOTE]
I miss the buildmenu of HW1 but that's entirely nostalgia. Saying it's better is talking straight out of your ass, it's objectively worse. Sure you can say you PREFERRED it but it is in no way better. Not being able to see the game while building units is terrible design. Besides, can't you close the sidebar? I'm sure you could in HW2.
[QUOTE=69105;47219686]HW1 had way less micromanagement which I think is what it all boils down to
in HW2 you literally can't do anything unless you have a fleet that outnumbers and outguns the enemy, and thats exactly what it is in HWR. even when you play the campaign of HW1 the game is like "if you flank the enemies from the top, bottom or behind they're less armored and easier to kill" but in HW1 the ships would automatically try to pepper those locations by default, [B]whereas in HWR it doesn't even matter because enemies are evenly armored across the board[/B]
[/QUOTE]
Is this the case? they didn't bother removing a line in the campaign saying the exact thing you said about HW1 style flankig
from what i've tested attacking a ship head-on is the same as hitting it sideways with HW1R units. it might be different with the HW2 ones but from what i've tested the HW2 units are a direct upgrade
I'm not normally a self promoting turd but I just made a ton of sci-fi game/movie emblems and they work very well on the ships.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=399278051[/url]
I'm just annoyed it doesn't seemingly always work when you subscribe to badge packs, forcing a manual download most times.
[QUOTE=I am Error;47219841]I miss the buildmenu of HW1 but that's entirely nostalgia. Saying it's better is talking straight out of your ass, it's objectively worse. Sure you can say you PREFERRED it but it is in no way better. Not being able to see the game while building units is terrible design. Besides, can't you close the sidebar? I'm sure you could in HW2.[/QUOTE]
It's not objectively worse at all. It's a matter of preference. Saying Homeworld 2's is better is pure opinion too. It's objectively better if you need graphical representation and separation. But Homeworld's is better if straight listing works. I like listing a lot more then huge graphical buttons and tabs. It takes far less time to queue up construction orders in Homeworld then it does Homeworld 2.
And Homeworld 2 combat is pure RNG. Weapons by default have a 100% chance to hit, unless set in the weapon file with something like this
setAccuracy(NewWeaponType, 1, {Fighter = 0.13,}, {Corvette = 0.3,}, {munition = 0.2,}, {Frigate = 0.6, damage = 1,}, {SmallCapitalShip = 0.6, damage = 1,}, {BigCapitalShip = 0.6, damage = 1,},
So you can see here, accuracy is the chance to hit on shot. There's also a modifier for how much damage it does to that ship type. So this weapon has a 60% chance to hit capital ships and frigates, but only 30% for corvettes and 13% for fighters. This is from a frigate turret. Damage is calculated every tenth of a second to every second, depending on the weapon settings. The damage is usually synced with the weapon animation, but isn't always. The only weapons that actually do damage on impact and can outright miss are missiles, which are actual simulated projectiles, and actually behave the same way as ships (Which is why munition is on the accuracy list).
[QUOTE=I am Error;47219841]I miss the buildmenu of HW1 but that's entirely nostalgia. Saying it's better is talking straight out of your ass, it's objectively worse. Sure you can say you PREFERRED it but it is in no way better. Not being able to see the game while building units is terrible design. Besides, can't you close the sidebar? I'm sure you could in HW2.[/QUOTE]
I am one of those Homeworld fanatics who never liked a lot of the things HW2 did, but UI is not one of them. While I do like the build/research menu of the first game a lot because of how neat it looks and how much character it has, I do still think the second game's is better from a functional standpoint.
While the HW2 UI was definitely uglier and bulkier than it should have been, it was functionally much better. Not having to open up a full screen build window lets you keep your attention on the battlefield and the Q production menu on the left (I think Cataclysm added that?) is something I'm always wishing I had when I play Homeworld 1. The build menu is also collapsible. It's only open if you want it to be open.
As for the list of units on the top right, it has advantages and disadvantages. I like how in Homeworld 2, it groups units by type and shows you their HP. This makes it very easy to select them and recall them for repairs so that they don't die. This is a feature I really wish the first game had, because preserving your units is even more important in the first than the second.
The only time I'm really glad to have that little text list on the top right is when I want to select all of just one unit type, but the HW2 interface can do that just as well.
There's also a ton of little things HW2's UI does such as right click to move and attack, and an all around better presentation of non-menu information.
With some tweaks to minimize the visual impact on the game and make it more minimalistic, I think HW2's interface would have been a stellar improvement. Remastered's interface has the right idea, but it's very poorly implemented with some things being too big (build menu and sensors overlay button) and other's being far too small (the aforementioned unit selection bar on the bottom).
is it even worth building fighters over corvettes considering how fast they melt? (HWR1)
Doesn't really seem that way, except that corvettes seem slower so maybe for travel, or if really are lacking in RUs
I've actually lost my entire fighter/corvette force several times, just been surviving on walls of frigates since fighters are so damn weak
I stopped using everything but defender and Multigun corvettes after Kadesh, and I never used them for anything but defense from that point on. Once I had Gravity well generators, fighters had no purpose, since the gravity well could just lock down enemy strike craft and the assault frigates would shred them in an instant.
I wonder how mods will balance ships out later on. Perhaps someone makes a classic ship balance mod.
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