[QUOTE=Psygo;47229487]people talk of a campaign... how do I even get access to that? do I have to finish the tutorials first?[/QUOTE]
Uhhhh, it should be right in the menu.
[IMG]http://i.imgur.com/bVQKSr0.png[/IMG]
[IMG]http://i.imgur.com/hSbxCqo.png[/IMG]
The Supernova Station mission was a bitch to beat. Now on Remastered, the dust clouds are invisible in game, and they are nothing but faint in sensor mode. I had to use a shitload of probes to find a path (they changed from HW1?), as well as spend nearly an hour to lure and capture the Heavy Cruiser into a safe zone for the Salvage corvettes by using some Scouts and a Proximity Sensor, but it was worth it.
[sp]More of 4000 damage points deals now, holy shit[/sp]
[QUOTE=Maestro Fenix;47229682]The Supernova Station mission was a bitch to beat. Now on Remastered, the dust clouds are invisible in game, and they are nothing but faint in sensor mode. I had to use a shitload of probes to find a path (they changed from HW1?), as well as spend nearly an hour to lure and capture the Heavy Cruiser into a safe zone for the Salvage corvettes by using some Scouts and a Proximity Sensor, but it was worth it.
[sp]More of 4000 damage points deals now, holy shit[/sp][/QUOTE]
I just got to that mission today and gave up after like an hour of abuse. Fuck that party.
Are there any cheats or anything equivalent? I remember vaguely in Homeworld 2, that you need to edit one of the files to add any kind or number of ships to your fleet at the start of any mission. Does it apply to homeworld 1 too? And do they work on the remastered?
I'm stuck in M14 where you have to [sp] destroy all the field generators. I've blown them all up but the objective isn't finished. Do I have to clear out the sphere of frigates too?[/sp]
just got too the asteroid mission, and good god. is there some sort of strategy I should follow or is this pure luck?
[QUOTE=scratch (nl);47230004]I'm stuck in M14 where you have to [sp] destroy all the field generators. I've blown them all up but the objective isn't finished. Do I have to clear out the sphere of frigates too?[/sp][/QUOTE]
[sp]You also have to destroy the hyperspace gates if you didn't do so already(one near your base, one at the north, one at the south)[/sp]
[QUOTE=PredGD;47230374]just got too the asteroid mission, and good god. is there some sort of strategy I should follow or is this pure luck?[/QUOTE]
For me, I just docked all my fighters and bombers, put my frigates away from the asteroids and used my destroyers and corvettes to destroy the incoming asteroids. Abuse the pause feature to plan which asteroids to destroy. Build a few repair corvettes to repair the mothership.
You should ace that mission after a few tries like I did
[QUOTE=Matt PL;47230377][sp]You also have to destroy the hyperspace gates if you didn't do so already(one near your base, one at the north, one at the south)[/sp][/QUOTE]
[sp] I have done so before I destroyed the inhibitor. Could it be because I captured a heavy cruiser while I already had 2?(causing it to dock but just vanish)[/sp]
[QUOTE=Maestro Fenix;47229682]The Supernova Station mission was a bitch to beat. Now on Remastered, the dust clouds are invisible in game, and they are nothing but faint in sensor mode. I had to use a shitload of probes to find a path (they changed from HW1?), as well as spend nearly an hour to lure and capture the Heavy Cruiser into a safe zone for the Salvage corvettes by using some Scouts and a Proximity Sensor, but it was worth it.
[sp]More of 4000 damage points deals now, holy shit[/sp][/QUOTE]
The Heavy Cruiser for me was in the exact position from the start so all my salvage corvettes did was fly in a straight line, take it, and fly back. Didn't loose any.
I hated how hard it was to see the dust clouds though, I fucked up when finally assaulting the station
i cant even finish the second mission i feel like a shit player
you can only build interceptors, right? killing a carrier takes time..... they all just died
[QUOTE=Kentz;47230676]i cant even finish the second mission i feel like a shit player
you can only build interceptors, right? killing a carrier takes time..... they all just died[/QUOTE]
Try bombers. They're surprisingly lethal against caps, especially in large groups.
Bombers are actually really good. The only reason i use non-bomber fighter class HW1 units is to defend them/destract enemy units from my bombers
(most) caps also can't hit attack bombers for shit. Without escort you'll get them down eventually (otherwise send a wave of corvettes before the bombers, they'll clear the escort out)
pretty much the only fighters I consider worth building.
[QUOTE=Kentz;47230676]i cant even finish the second mission i feel like a shit player
you can only build interceptors, right? killing a carrier takes time..... they all just died[/QUOTE]
Assuming that's the Khar-Selim mission, you don't need to kill the carrier, it'll jump away after you'd defeated all the small ships it keeps producing.
Also, you can research corvettes in that mission, which are good against smaller ships. It's usually a good idea to check every now and then (especially at the start of a new mission) if new research has been made available.
[QUOTE=Marik Bentusi;47230762]Assuming that's the Khar-Selim mission, you don't need to kill the carrier, it'll jump away after you'd defeated all the small ships it keeps producing.
Also, you can research corvettes in that mission, which are good against smaller ships. It's usually a good idea to check every now and then (especially at the start of a new mission) if new research has been made available.[/QUOTE]
Yea, pretty much retire on that mission the scouts, build four light corvettes and four heavy ones, and have a repair corvette around. You will be fine.
Just beat the Hyperspace Innhibitor mission, and now I'm trying to capture all the ion frigates that I can, before jumping to the last mission.
[sp]I have enough firepower with the three captured Heavy Cruisers, but who knows.[/sp]
I can confirm that you can't capture neither fighters or corvettes. If is a bug, or a side-effect of the HW2 engine, I don't lknow.
Also if you capture enemy carriers, you can dock your ships on them, but not build units. I [B]REALLY[/B] hope that is a bug.
[QUOTE=Maestro Fenix;47230834]
I can confirm that you can't capture neither fighters or corvettes. If is a bug, or a side-effect of the HW2 engine, I don't lknow.
[/QUOTE]
Uh, no? I had about 10 ish captured Standard Corvettes by the third mission, and I'm sure I captured a couple fighters as well
I did that more because Hiigaran corvettes look like complete ass and the box ones with 4 engines remind me of the attack craft in Babylon 5, I don't even bother building corvettes because I just capture them. In fact in general I vehemently dislike the Hiigaran ship design for everything I've seen so far but I think the Taiidan ship design is the best out of every faction from both games in the series.
[QUOTE=Dr.Critic;47231127]Uh, no? I had about 10 ish captured Standard Corvettes by the third mission, and I'm sure I captured a couple fighters as well[/QUOTE]
Really? Well, then I have no idea what was going on my gameplay.
I just beat the game. Holy shit with the dynamic rebalance at the [sp]asteroid shot[/sp] mission. The game just throwed at me loads of ships and lost all the Ion frigates that I got from the previous mission. Ironically, the last mission was much easier than I expected [sp](although those three Heavy Cruisers literally destroyed all of my capital ships except the other Heavy Cruisers I got from capturing.)[/sp]
P.D: I'm glad I downloaded the credits sequence with [I]Yes[/I] as music because the new one with [sp]Agnus Dei[/sp] is really unfitting for the end game.
*And now is the turn of HWR2*
I beat HW1 like 30 minuts ago as well. the 2nd last mission was stupidly easy for me
from the moment that I got like 4 destroyers + 3 heavy cruisers, things got pretty fucking easy in general. Heavy cruisers do stupidly high damage for their cost. The fact that both outrange all frigates, which you fight most of the time, means that I usually take no damage at all while the frigates die within a second.
Playing HW1, it seems like this game gets it's "long gameplay" from forcing you to repeat missions by trial and error?
Doing the carrier escape mission, it just floats upwards until it hits some invisible boundary and vanishes and the mission fails, and the only way to solve it is to replay the entire (40 minute+) mission and do it ALL over again, but slightly differently.
I didn't know at the beginning this was going to happen, and I didn't know that you can't salvage it, so I shouldn't have built the salvage corvettes, and should have concentrated on bombers, but it's not particularly good gameplay to force the player to repeat every mission because they assumed something that should make sense, doesn't.
[QUOTE=blazingfly;47232304]Playing HW1, it seems like this game gets it's "long gameplay" from forcing you to repeat missions by trial and error?
Doing the carrier escape mission, it just floats upwards until it hits some invisible boundary and vanishes and the mission fails, and the only way to solve it is to replay the entire (40 minute+) mission and do it ALL over again, but slightly differently.
I didn't know at the beginning this was going to happen, and I didn't know that you can't salvage it, so I shouldn't have built the salvage corvettes, and should have concentrated on bombers, but it's not particularly good gameplay to force the player to repeat every mission because they assumed something that should make sense, doesn't.[/QUOTE]
I presume you mean the Raider carrier mission right? I didn't really have any trouble with that one, but what I did was use salvage frigates in the mission before and that mission to get bucket tons of Standard Corvettes which I added about 4~ish bombers at most to, then captured/bought two Ion Frigates and an assault frigate or two.
None of that is particularly difficult, I used about 3 Salvage Frigates and spent the first 3/4 of the mission to point and click capture enemy vessels, defended for a short while, then attacked and killed the carrier long before it got the chance to escape.
I'm having kind of a balance between difficulty and easy experiences. The [sp]asteroid field[/sp] mission is real bullshit, that took me about 6 tries. Capturing the Destroyer in the Taiidan fleet mission makes the [sp]Kadesh[/sp] missions really impossible to fail, but It was basically a fleet reset because all my Corvettes and Defenders I used to beat the [sp]asteroid[/sp] mission got destroyed in the first 60 seconds the [sp]swarm of drones[/sp] attacks.
Oh by the way, advice for the Diamond Shoals: [sp]spam defenders immediately upon mission start, group everything into 1 group, every time you get space to breathe, regroup your new defenders into the swarm and position the camera such that its above the Mothership and target incoming objects. A lot of asteroids you can actually ignore, and I'd advise that you prioritise breaking up bigger asteroids rather than trying to destroy every medium sized one.[/sp]
Also, its pissing me off how long I'm spending trying to find resources in the later missions. I can't find the clusters on screen, and In trying to get resources to[sp] rebuild my strike craft fleet for theGhost Ship[/sp], I've put collectors to move towards supposed clusters at the edge of the map, which give either nothing or basically nothing
Wow you can get a lot of really nice images from this game. It is so very pretty.
[t]http://cloud-4.steamusercontent.com/ugc/708527114452388330/5694D35DE0ADE9736D7C00B65FF4A3B2935181B0/[/t]
Something very basic. Was testing out the DoF basically.
[t]http://cloud-4.steamusercontent.com/ugc/708527114452389923/5BB6DF2588BEDB5EC2FB54A66B77DADDBFBB4BC9/[/t]
You can select to have your view on individual missiles. Very neat.
[t]http://cloud-4.steamusercontent.com/ugc/708527114452389284/77CFC9F8CE1DC4A74901E9EA1744E466EDF39D2F/[/t]
Some Attack Bombers giving hell to a Hiigaran Destroyer. The DoF is way too strong with some ships and it's kinda hard to get a good picture.
[t]http://cloud-4.steamusercontent.com/ugc/708527114452389611/195BA496F455C33CB0D77CD7AAC7DFFA1FD4EEA1/[/t]
My favourite of the ones I got. The very same Attack Bombers as in the last picture.
[t]http://cloud-4.steamusercontent.com/ugc/708527114452390227/3872D55849F895DEA84EB605C966406E060DAC40/[/t]
A brother falls in glorious combat. The DoF is again a tad too strong. They really should give a slider on it's strength or something.
[t]http://cloud-4.steamusercontent.com/ugc/708527114452390748/38A2B3DA6439236B13DBEABB44AFFDA8FC2ADFB4/[/t]
Same bomber going kaput. With some cropping this'd be way better, but I had to zoom out so the Vagyr Frigate wouldn't be a big orange blob.
[t]http://cloud-4.steamusercontent.com/ugc/708527114452391045/54013493EA5E488E14708AA18C3473421E09808A/[/t]
Missiles away!
[t]http://cloud-4.steamusercontent.com/ugc/708527114452391531/698E7DEE8F423DB6AF06869541BE604DBB1CBB59/[/t]
It's hard to think that that's 70 of the same Attack Bombers that we saw previously, but there's hardly any difference in framerate. Impressive optimizing from team Gearbox. As you might have guessed, over half of those bombers were dead (I did have escorts!) after the encounter, but they did kill a shipyard, a battlecruiser, two Ion Frigates and a destroyer - only for the low, low price of 8400 RU.
Overall the game is very pretty and I'm having such a blast playing HW games after over 4 years of not playing them, even if the HW1 part of it is somewhat lackluster, it's still a good port. Some smaller bugs and things like the (kind of awful, to be honest) DoF need to be fixed, but even with those I can tell I'm going to be spending a great many hours in HW Remastered.
Yea, that dynamic difficulty is along the formations being useless my main problem.
Played the three first missions of HW2R. I forgot how this game tends to kick your ass fiercely if you aren't quick on your decisions (and how it forces you to go to the next level inmediatly, I was capturing a carrier at mission three when the game decided to move on :C ).
To further echo, this is just such a fantastic looking game.
[IMG]http://puu.sh/ggWPS/4ba0bf3f39.jpg[/IMG]
[IMG]http://puu.sh/ggWSa/fb9fc46cf1.jpg[/IMG]
[IMG]http://puu.sh/ggWTF/7e533fd527.jpg[/IMG]
[IMG]http://puu.sh/ggWVR/f8f0cef1c8.jpg[/IMG]
It's great being able to zoom in and see such a good level of detail, I just wish you had more chances to zoom in rather than constantly be zoomed out constantly ordering units around. It's nice to be able to appreciate how cool and hectic the space battles can get, really reminds me of the old ones from 90's sci-fi and holywood movies.
Love it.
Oh, it's not just the classic versions that are downloaded as included DLCs, it's the remastered campaigns too.
Annoying.
[QUOTE=scratch (nl);47231847]I beat HW1 like 30 minuts ago as well. the 2nd last mission was stupidly easy for me
from the moment that I got like 4 destroyers + 3 heavy cruisers, things got pretty fucking easy in general. Heavy cruisers do stupidly high damage for their cost. The fact that both outrange all frigates, which you fight most of the time, means that I usually take no damage at all while the frigates die within a second.[/QUOTE]
Yeah, I captured any heavy cruisers I could, so I had 3 for like the last 1/3 + of the game and 3-4 destroyers. Each mission consisted of:
1) Frigate line formation so my frigates could sever as a meat shield + fighter shield for my caps
2) Move my wall of death across the map to the enemy, killing everything with ease
3) Replace all lost frigates
4) Jump and auto-collect.
I basically didn't collect a single resource during the mission for the last 1/2 of the game. Auto collection feels really unbalanced with hw1.
[editline]28th February 2015[/editline]
The hardest part was how painfully long it took them to move from point a to point b. Heavy cruisers are so slow :/
Wow, this asteroid mission is total bullshit.
If they'd jumped even slightly to the left or the right the ship wouldn't even be in the path of fifty thousand fucking asteroids.
I decide to do the logical thing and steer the mothership, lets see, two kilometers up, down, left, or right to dodge them all and guess what?
IT CAN'T MOVE.
All those engines and it can't move.
Somewhat unsure why everyone thinks this is such a good game, it's just infuriatingly designed.
Build like 5 repair corvettes.
[QUOTE=thrawn2787;47234271]Build like 5 repair corvettes.[/QUOTE]
They don't repair fast enough, and if I then select my whole fleet to attack the asteroids, the repair corvettes disengage and try to attack the asteroids.
With their repair beams.
Are they trying to repair them to death or something?
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