• Homeworld - Back from the Dead: The game
    858 replies, posted
[QUOTE=blazingfly;47234264]Wow, this asteroid mission is total bullshit. If they'd jumped even slightly to the left or the right the ship wouldn't even be in the path of fifty thousand fucking asteroids. I decide to do the logical thing and steer the mothership, lets see, two kilometers up, down, left, or right to dodge them all and guess what? IT CAN'T MOVE. All those engines and it can't move. Somewhat unsure why everyone thinks this is such a good game, it's just infuriatingly designed.[/QUOTE] In the original, ships wouldn't fly into asteroids like idiots when you told them to shoot them. So it was actually a really chill mission after your first fight against a real fleet with a carrier and shit. It was like playing Asteroids but you could bomb the shit out of everything. Blame Gearbox, not the game. Also, repair corvettes are terrible why would you ever use them when you have support frigates available.
[QUOTE=blazingfly;47234264]Wow, this asteroid mission is total bullshit. If they'd jumped even slightly to the left or the right the ship wouldn't even be in the path of fifty thousand fucking asteroids. I decide to do the logical thing and steer the mothership, lets see, two kilometers up, down, left, or right to dodge them all and guess what? IT CAN'T MOVE. All those engines and it can't move. Somewhat unsure why everyone thinks this is such a good game, it's just infuriatingly designed.[/QUOTE] The Mothership jumped away without a full crew/without having been fully fitted out. The assumption is that the engines are one of the systems that weren't online before the hyperspace test. And it's totally possible to do this mission with a handful of bombers and defenders in classic because formations were a thing. It's actually kind of a rest after the battle in the previous mission and the hectic Garden missions that follow. HW1 Remastered's campaign is, however, a broken piece of ass. Play the campaign in the classic version. Remember also that Homeworld released in 1999; It isn't going to hold your hand. Infuriatingly designed? Maybe. But there's always a way to master every mission. At least in classic. Remastered is another matter.
Honestly the asteroid mission wasn't that bad when i just had all my ion cannon frigates target the asteroids when they are far away. I did loose like 2 of them due to the bad pathfinding though
[QUOTE=Bloodshot12;47234422]Honestly the asteroid mission wasn't that bad when i just had all my ion cannon frigates target the asteroids when they are far away. I did loose like 2 of them due to the bad pathfinding though[/QUOTE] As I said, it feels like the problem is with the frigates going nose-to-nose against the asteroids, as if they heard them talking shit about their mothers. Then when you destroy one and there's that brief offtime where it does not exist, after which it multiplies, the frigates tend to stop and get immediately pulverized by the newer, smaller asteroids. The weird thing is frigates never act in the same manner, in fact the opposite. Frigates try to keep their distance if possible, as long as the target isn't a giant shape of space-minerals hurling at insane speeds towards them.
[thumb]http://i.imgur.com/DhsFdE3.jpg[/thumb] You could have literally jumped ANYWHERE else. The Kushan are retards and deserve what they got. [editline]1st March 2015[/editline] [thumb]http://i.imgur.com/qMUPRmp.jpg[/thumb] What the [B]FUCK[/B] are you doing you useless defender fuck, I should have left you in your fucking cryoslab you mouth breathing academy reject.
Okay so I haven't played Homeworld before and just got the Remastered version on Steam, is there any mods you guys recommend?
[QUOTE=blazingfly;47234585] What the [B]FUCK[/B] are you doing you useless defender fuck, I should have left you in your fucking cryoslab you mouth breathing academy reject.[/QUOTE] You think that is bad? I had a destroyer unload a full ion cannon blast into the ass of one of my assault frigates because it was in the way and was too lazy to move around to get a better shot. [sp]The Assault Frigate did not survive the blast.[/sp]
I beat the asteroids and the Bentusi stood me up, so I guess I fell victim to the same bug everyone else got. Well, time to replay the entire fucking mission later.
Well I just spent an hour on mission 10 (Supernova Station) navigating my fleet through those hard to see dust clouds just to have the mission break on me and not end when I blow the dam station up. Looks like I have to repeat the whole thing because the mission script might be broken in the save file I was using :(
I had very few issues with the asteroid mission. I just ordered all my frigs to shoot one at a time and they were quick enough at it to not get squished mostly.
Playing a game online and me a friend and one other encountered some hardcore carrier spam, 3 bots kept pumping out carriers, one person kept capturing them and had about 3, and all of them kept spewing interceptors, which probably contributed to the simultaneous crash we all had. It was funny as hell though. :v:
Can you actually reach the resource clusters in the Supernova station mission or I am I really going to spend 30 minutes waiting for my resource collectors to pick up all the broken pieces of my frigate fleet that got fucked over by the heavy cruiser and send them to the Mothership?
[QUOTE=Dr.Critic;47236184]Can you actually reach the resource clusters in the Supernova station mission or I am I really going to spend 30 minutes waiting for my resource collectors to pick up all the broken pieces of my frigate fleet that got fucked over by the heavy cruiser and send them to the Mothership?[/QUOTE] 1: dock resource collectors in carrier 2: fly carrier over to asteroids while it takes minor damage 3: undock collectors and get mad dosh (you get no damage around the asteroids just like in the gas cloud paths) you could make a repair corvette to repair the carrier once it has arrived, but there's no real reason to do so. You can fly from the mothership to one of the clusters, and then directly to the other without repping up I believe. Also, are the cannons on the heavy cruiser (and some other ships) supposed to not have barrels? [t]http://i.imgur.com/SxAyziu.png[/t] Could it be because of my outdated drivers?
I spent 8 hours today playing the HW1 campaign and managed to beat it. It was a lot easier than I thought it would be. They need to rename the game to Ship Stealing Simulator 2015. I stole about 30 ships along the way including a carrier from mission 4 (which is useless since it cant build shit), numerous frigates, several destroyers and a heavy cruiser. I stop capturing ships towards the end since I kept losing too many salvage corvettes. Now onto the HW2 campaign.
Playing a 8 player game, the resources get chewed up quickly. then it's a fight over the last cluster of rocks and the debris field of those lost trying to get them. Everyone weighs in on if it's worth it spending 20,000 RU worth of ships to capture 30,000, or just keep what they have, with every loss being permanent A simple fleet on fleet war turns into a complicated war of attrition
[img]http://cloud-4.steamusercontent.com/ugc/706275314641529871/F50D6C648619B7EED833F26AD7E0677072082792/[/img] Well this mission seemed piss easy, in fact I thought it was bugged by the time I got my fleet to the middle of the map, obliterated the patrol fleet and sent out Scouts in every direction in an attempt to end the mission Turns out the sneaky Taiidan had a Heavy Cruiser battlegroup under the Mothership the whole time, which I triggered somehow with a scout, dooming me since my Capital Ships couldn't get back in time
Yep, the new animatics are sometimes more detailed than the originals, and others worse. For example, the third animatic of HW2, old: [t]http://i.imgur.com/pCMVb6Y.png[/t] New: [t]http://i.imgur.com/xTtKdkM.png[/t] You can see that not only the turret doesn't move, but also it is now more blurry than before. On some, it even has less detail than before, and are only strokes.
Anyone want a large game that's entirely newer players? I don't wanna play an 8 player game where everyone is amazing because they've been playing homeworld for the past 16 years.
Yeah I'm up for one, last time I played HW was the second game a few years back and I couldn't get 1/4 way into the campaign but I've handled the new remaster fairly well so far
Quick question about the Garden of Kadesh, if the strike craft no longer need fuel, destroying the fuel pods won't render the swarmers inert, so uh, do I need to kill them all? They really cocked up this remaster.
[QUOTE=blazingfly;47237162]Quick question about the Garden of Kadesh, if the strike craft no longer need fuel, destroying the fuel pods won't render the swarmers inert, so uh, do I need to kill them all? They really cocked up this remaster.[/QUOTE] I ignored the pods and nothing bad seems to have happened.
[QUOTE=scratch (nl);47237191]I ignored the pods and nothing bad seems to have happened.[/QUOTE] How am I meant to kill all these swarmers? I had thirty defenders and they died in seconds, which doesn't really make sense seeing as they're DESIGNED FOR ANTI-FIGHTER WORK. The game really should tell you what forces you'll be facing next so you can actually implement a strategy rather than attempting the mission, failing, and having to re-do it. It exhibits the type of fake difficulty rather typical of 90s games, so much for "innovative", it's like every other RTS out there. [editline]1st March 2015[/editline] Coupled with the AI not working, and various terrible bugs throughout. The way the old game worked, you killed the fuel pods and the swarmers would die after a couple of minutes. The swarmers are still very much active and I killed the fuel pods ages ago, and guess what? The autocollect doesn't work - there's like 5k in RU in these asteroids and you can't get any of it. Can I edit the savefile and make this a little more fair?
[QUOTE=blazingfly;47237254]How am I meant to kill all these swarmers? I had thirty defenders and they died in seconds, which doesn't really make sense seeing as they're DESIGNED FOR ANTI-FIGHTER WORK. The game really should tell you what forces you'll be facing next so you can actually implement a strategy rather than attempting the mission, failing, and having to re-do it. It exhibits the type of fake difficulty rather typical of 90s games, so much for "innovative", it's like every other RTS out there. [editline]1st March 2015[/editline] Coupled with the AI not working, and various terrible bugs throughout. The way the old game worked, you killed the fuel pods and the swarmers would die after a couple of minutes. The swarmers are still very much active and I killed the fuel pods ages ago, and guess what? The autocollect doesn't work - there's like 5k in RU in these asteroids and you can't get any of it. Can I edit the savefile and make this a little more fair?[/QUOTE] Its not fake difficulty, its just brutal difficulty that wants you to think about how to approach a problem instead of just winging it. I'm tired of modern RTS games where if you fail, its always because you weren't efficient enough or badly fucked something up that you shouldn't have by accident. In Homeworld you can try the same asteroid mission strategy 10 times and it'll still fail, because you're missing the point. It wouldn't exactly be fitting if the new mysterious aliens whose principal gimmick is swarms of drones couldn't defeat a group of fighters. When I played the Gardens of Kadesh I lost all my defenders and corvettes in seconds as well, but the mission really is impossible to fail so long as you have 4-5 frigates +/- a Destroyer. Just chase the Mothership and try to destroy it. Eventually you'll get the prompt to hyperspace away. In hindsight, I'd say don't even bother unloading your strike craft, keep them docked in the Mothership. I built 1-2 Drone Frigates (you do unlock them literally at the end of the asteroid mission, that's your hint) and they obliterated tons of swarmers over the the course of the Kadesh mission.
I built four drone frigates before the Garden mission. They tore apart all the fighters. I think Gearbox made both games have more resources per asteroid. Is in HW2, and right now (repairing the [sp]Dreadnought[/sp] mission) I have 60k RU. I remember struggling back at then with the resources (unless I was really bad at playing). Also this carrier was launching the missiles of the last level (at Gehenna. To where, idk): [t]http://cloud-4.steamusercontent.com/ugc/45372069331882171/EC791110950113D501441BC097BEA826B43A62B8/[/t]
[QUOTE=Maestro Fenix;47236811]Yep, the new animatics are sometimes more detailed than the originals, and others worse. For example, the third animatic of HW2, old: New: You can see that not only the turret doesn't move, but also it is now more blurry than before. On some, it even has less detail than before, and are only strokes.[/QUOTE] Maybe I'm crazy but the new one that you linked looks way better than the old one. It's clearer, cleaner, and there is actually more detail (partially because it's clearer).
So I just "beat" mission 9 in hw2 where the dreadnought gets repaired by the shipyard, except nothing happened. The same bug that I got on the asteroid mission with hw1, except now I have to WAIT, at least, 15 minutes to finish it. Fuck me, right? Does anyone have a save file or something that I could use to unlock the next mission? I do not want to re-do this stupid shit again.
Gravity well generator op. Eat it junkyard dog.
[media]http://www.youtube.com/watch?v=Cx0uxR2kZy8[/media]
I wanted to post that. It illustrates really well the difference in fighter flight/AI between the games.
I prefer the remastered version. Makes large battles look more chaotic.
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