• Homeworld - Back from the Dead: The game
    858 replies, posted
I got so fed up with the late campaign of HW2 I cheated in 3 Sajuuks and 7 Dreadnoughts. Proceeded to rek shit
Not sure how possible it is to fix fighters but it's a bit of a shame how much they spaz out now. I really liked in the original how graceful formation fighters were.
I hate the late Homeworld 2 missions. [sp]The mission where you free Soban. Fuck that mission, when he undocks after I free him he immediately got oneshotted by a Vaygr BC before the cutscene ended and I got a game over just as the game saved. This was when I decided I had enough HW2 campaign for a long while.[/sp]
Homeworld 2 is pretty bad in many ways, no getting around that. I just wish Mod Tools (Community or official) would appear sooner. I want to mod the game already.
[QUOTE=Hammernipples;47240595]I hate the late Homeworld 2 missions. [sp]The mission where you free Soban. Fuck that mission, when he undocks after I free him he immediately got oneshotted by a Vaygr BC before the cutscene ended and I got a game over just as the game saved. This was when I decided I had enough HW2 campaign for a long while.[/sp][/QUOTE] or [sp] when your shit keeps attacking the fucking base when theres other shit to shoot at. [/sp]
[QUOTE=Marik Bentusi;47239159][media]http://www.youtube.com/watch?v=Cx0uxR2kZy8[/media][/QUOTE] It always fucking bothered me, these maneuvers interceptors do after a burst run. Why can't they just throttle down, damn it, and have a pursuit.
[QUOTE=Marik Bentusi;47239159][media]http://www.youtube.com/watch?v=Cx0uxR2kZy8[/media][/QUOTE] Are they even capable of putting HW1 AI back in the game? [editline]2nd March 2015[/editline] Also, things like low health strikecraft automatically returning to a base to repair? And repair ships automatically attempting to repair damaged ships? I want to think about the overall strategy, not micro a repair corvette between five different slightly damaged frigates.
Played the freespace mod again, the v3 version, in classic. Seems you can also play hw2 classic mods through steam. [url]http://www.moddb.com/mods/freespace-fleet-command-v3/news/freespace-fleet-command-version-33-is-out[/url] Pretty awesome. Cant wait for mod tools and updated mods, i was never a huge fan of HW2 Vanilla but is mods are great.
displeased with 8 players limit, hopefully it gets uplift because one of my favorite mods in HW2 had 10 races ;)
I can see them expanding it to 16, once they have mod tools and a bit more time. I get a feeling theyve pushed this out the door as soon as theyve got a build they are happy with. And honestly, im really pleased with it. Spent entire weekend grinning like a child.
[QUOTE=Deathbane;47242654]I can see them expanding it to 16, once they have mod tools and a bit more time. I get a feeling theyve pushed this out the door as soon as theyve got a build they are happy with. And honestly, im really pleased with it. Spent entire weekend grinning like a child.[/QUOTE] I feel the same way. Every time someone here is bitching about the formations or something else, I'm just sitting here smiling. I'm playing Homeworld again, and even while I acknowledge the flaws, I just can't bring myself to actually care. It's Homeworld. I've waited so long.
Why do you people want 16 players? That would be an awful, incoherent mess, 8 is fine.
[QUOTE=Deathbane;47242593]Played the freespace mod again, the v3 version, in classic. Seems you can also play hw2 classic mods through steam. [url]http://www.moddb.com/mods/freespace-fleet-command-v3/news/freespace-fleet-command-version-33-is-out[/url] Pretty awesome. Cant wait for mod tools and updated mods, i was never a huge fan of HW2 Vanilla but is mods are great.[/QUOTE] It's funny you mention that mod. I tried it this weekend too. I thought the models and sounds were great, but the scale and gameplay feels way off. Everything is too fast and the fighters all feel so tiny, like the game was playing at super fast motion. I considered busting out my old HW2 tools and modding the mod, but I had other things to work on.
[QUOTE=Hammernipples;47242801]Why do you people want 16 players? That would be an awful, incoherent mess, 8 is fine.[/QUOTE] They actually raised it from the previously 6 on the HW2 engine. 8 is definitely enough.
[QUOTE=Why485;47242886]It's funny you mention that mod. I tried it this weekend too. I thought the models and sounds were great, but the scale and gameplay feels way off. Everything is too fast and the fighters all feel so tiny, like the game was playing at super fast motion. I considered busting out my old HW2 tools and modding the mod, but I had other things to work on.[/QUOTE] I haven't played it but if everything is too fast, that sounds like he ported everything (damage, health values) straight from FreeSpace 2 instead of re/balancing them. FreeSpace 2 ships kill each other so quickly when pitted against each other it's unreal. Ugh, now I kind of want to try out this mod and maybe mod it some too. :v:
Say what you want about the hwr port, but the devs definitely seem invested: [quote]Most of us are working over the weekend on patches... 'working days' is a strange term to game developers ;) I think we've already (through other channels) covered that we're working on critical issues in a patch first. This stuff takes time to narrow to 'what to do now' - and then to fix, and most importantly test fully. 'hot fixes' isn't a good way to describe what we're doing. We're working - 'critical' stuff first, obviously.[/quote] [url="http://forums.gearboxsoftware.com/t/where-hot-fixes-gearbox/110515/6"]Source[/url]
[QUOTE=Hammernipples;47242940]I haven't played it but if everything is too fast, that sounds like he ported everything (damage, health values) straight from FreeSpace 2 instead of re/balancing them. FreeSpace 2 ships kill each other so quickly when pitted against each other it's unreal. Ugh, now I kind of want to try out this mod and maybe mod it some too. :v:[/QUOTE] No I'm not talking about damage values, although I guess that was part of it, it's the ship movement speeds and the scale of everything. If he ported all the stats directly the ships would be likely be unusably slow, but they went way too far. Everything looks like its flying at mach 2 and pulling 100Gs to turn on a dime. The scale also feels off, as if all the ships (including the capitals) are like 10 times smaller than they should be.
Hmm i felt that, with having played freespace 2 recently, th damage values were spot on.. yes a destroyer disappears if bombers hit it with a few shivan megabombs but that was exactly how it was in the FS2 campaign. Also the scale of the fighter feels right as the Shivans at least. Will have to try the GTA / Vasudan ships out and see what the scale is like there. Speed for stuff is pretty fast, could do with a scale down, especially in combat but it doesnt seem too out of place to me. Kinda like a shitton of wings engaged in combat, at high speed, makes a difference from homeworld 2s small scale, and low speed strike craft engagements from what i last remember playing it. Going through homeworld 1s sp at moment and thoroughly enjoying it. Gotta say i forgot how bad though some of the mission design was at times, although this doesnt spoil the overall enjoyment. Asteroid mission of defend mothership is god awful, and that radiation one with the collapsing supernova is also very annoying limiting your attack corridor to head on with taidan cap fleet and a shitton of mines. Nothing 15 salvage corvettes probably cant handle :V
you realize there's another route to supernova station with only a small blob of assault frigates to deal with right
Someone has made a tool to decrypt the Remastered Big files. The moddening begins now.
Mass Effect mod please that SoSE mod was total shit
[QUOTE=Deathbane;47243407]Hmm i felt that, with having played freespace 2 recently, th damage values were spot on.. yes a destroyer disappears if bombers hit it with a few shivan megabombs but that was exactly how it was in the FS2 campaign. Also the scale of the fighter feels right as the Shivans at least. Will have to try the GTA / Vasudan ships out and see what the scale is like there. Speed for stuff is pretty fast, could do with a scale down, especially in combat but it doesnt seem too out of place to me. Kinda like a shitton of wings engaged in combat, at high speed, makes a difference from homeworld 2s small scale, and low speed strike craft engagements from what i last remember playing it. [/QUOTE] I found it pretty amusing that fighters and bombers were hilariously OP considering that's how it was in the actual game. Especially in the first Freespace because they didn't have beam weapons yet, by the end of the game you're wondering what capital ships are even for because they can't do anything on their own. I don't really hold that against the mod, even if it doesn't make for the most varied gameplay. The relative scales between everything are right. Like, a Hercules is relatively the right size when flying next to a Leviathan. It's that it feels like the scales of all the ships got reduced down by 10 for some reason. It probably just an illusion based on the way the camera can now zoom much further out, but that combined with the super zippy fighters is what throws the feeling of everything off. The camera thing is a big part of it. I know what the camera in HW2 acts like, so when you expand the distance it can zoom out while at the same time keeping the amount of zoom levels, it sort of feels like everything has become tiny. It's hard to describe.
Did anyone else feel kinda bad at the end of the second Gardens of Kadesh mission? [sp]I mean they kind of didn't have a choice of letting you go, and killing them was hardly an effort with Drone frigates. I just felt really empty at the end, when the huge swarms are gone and there's just nothing left but this hauntingly beautiful environment and music.[/sp]
So now that I can rip open the big files, it's time to get started on that sound mod. I'll first be changing some of the weapon sounds to more closely resemble their older counter parts. Paralytically the fighter and corvette guns, which don't sound right. I heard a lot of complaint during my stream that the kinetic guns were too laser sounding, or like something blew up. Probably because some sound effects were labeled wrong in Homeworld 2. There's a pulsar sound which is labeled as a kinetic gun sound, along with many others. And of course, Sajuuk to bear mod will be remade.
In the final mission for HW1R [sp] Do the flanking Heavy Cruiser battlegroups ever stop respawning? So are you expected to deal with the triple Heavy Carrier defence and those at the same time?[/sp] The two missions I just played before were pretty piss easy to be honest... that damn reveal cinematic (you know the one) in one of them resulted in half my fleet getting wrecked while I watched it down to 2 Heavy Cruisers, which is all I had with a Carrier and a few frigates for the next mission, but its like the mission designers didn't expect you to have more than a few destroyers, and certainly not Heavy Cruisers. [sp]Honestly the way it was shown I was expecting an entire fleet to sudden materialise within the device[/sp] Also, [sp]the junkyard dogs can burn in hell. I lost 2 Carriers and a Heavy Cruiser to them and there's jack you can do about it because they're near invulnerable, twice as fast as your capital ships, instantly deactivate any ship larger than a frigate on touch and just generally a pain I can't believe I lost a sizeable chunk of my fleet to a trash cleaning robot[/sp]
[QUOTE=Dr.Critic;47244044][sp]the junkyard dogs can burn in hell. I lost 2 Carriers and a Heavy Cruiser to them and there's jack you can do about it because they're near invulnerable, twice as fast as your capital ships, instantly deactivate any ship larger than a frigate on touch and just generally a pain[/sp][/QUOTE] gravwells.
suicide mission and patience [sp]go along the edge of the map with a bunch of corvettes/fighters, fly straight to the objective ignoring all guns and shit and quick dock once you can[/sp]
[QUOTE=Gunner th;47243834]So now that I can rip open the big files, it's time to get started on that sound mod. I'll first be changing some of the weapon sounds to more closely resemble their older counter parts. Paralytically the fighter and corvette guns, which don't sound right. I heard a lot of complaint during my stream that the kinetic guns were too laser sounding, or like something blew up. Probably because some sound effects were labeled wrong in Homeworld 2. There's a pulsar sound which is labeled as a kinetic gun sound, along with many others. And of course, Sajuuk to bear mod will be remade.[/QUOTE] I'm looking forward to this. How did you open the big files? I thought they were encrypted and nobody could get at them.
[url]https://github.com/mon/bigDecrypter[/url] Fresh off the press.
[QUOTE=Gunner th;47244149][url]https://github.com/mon/bigDecrypter[/url] Fresh off the press.[/QUOTE] Oh man. Today is a good day. Does Remastered correctly use the overriden extracted files? What about compiling the bigs?
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