• Homeworld - Back from the Dead: The game
    858 replies, posted
[media]http://www.youtube.com/watch?v=BYRibkfPXM0[/media] An early review of the game.
[t]https://dl.dropboxusercontent.com/u/71236376/HARDWARE%20Shipbreakers/BBI%202016-01-19.png[/t] >:D
Just another 18 and a half hours to go. I recommend replaying Homeworld in the mean time. The classic one of course. I'm going to sit here and listen to the Homeworld soundtrack on loop until the game is out. I hope this'll be great. The game is basically the band coming back together. DoK has all the people (save one writer) that made Homeworld great to begin with.
I want this game but idk if I wanna drop $40 now or =<$25 on sale in a couple months aaa [editline]19th January 2016[/editline] was remastered $30 on release?
What I get from the new homeworld from TB's review is that campaign is generally good, but a little too hand holdy, feels like a big tutorial, AI bad in skirmish, low amount of maps. So personally still getting it, I got the remastered version mainly for the campaign and I will do the same as I really enjoyed the homeworld series.
[QUOTE=the_killer24;49566629]I want this game but idk if I wanna drop $40 now or =<$25 on sale in a couple months aaa [editline]19th January 2016[/editline] was remastered $30 on release?[/QUOTE] iirc remastered was 40-50 dollars on release
[QUOTE=69105;49567299]iirc remastered was 40-50 dollars on release[/QUOTE] It was $35 according to my history, and it's still $35.
The way Totalbiscuit sums it up sounds like it'll be really disappointing. What I liked about HW1/2s campaigns is the fact that fleet composition was entirely up to you, you never needed a specific type (except salvage corvettes) of unit to complete a mission. The AI being so dumb/reliant on cheats is a huge drag too - if you didn't watch TB's gameplay, the Hard AI stopped responding like 15 mins in presumably due to having mined (Which they do at an accelerated rate) and spent all the resources on their side of the map - apparently normal AI is just too dumb to put up a fight at all, ditto with the campaign. When you're someone like me who doesn't particularly enjoy playing against people in RTS, these aren't good things to be hearing. Hopefully, since it's Blackbird and not Gearbox themselves, they'll actually address those issues
[QUOTE=the_killer24;49564067]"i don't like thing" [/QUOTE] that is indeed what i am saying i don't get this post
i didn't get the point of the quote in your original post either ¯\_(&#12484;)_/¯ is the soundtrack coming out tomorrow too? it sounds real fuckin' good in this vid [media]https://www.youtube.com/watch?v=Jd5usjTeWoo[/media] [editline]20th January 2016[/editline] actually, on a totally unrelated note, did they ever fix steam broadcasting for HW:R?
[img]http://i.imgur.com/vInw00t.png[/img]
Alright well, we'll see if that sticks.
The game live for anyone yet?
My friend has been playing the campaign and says he loves it, though i'm still on the fence about buying it. I watched the TB video and the lack of content on release for a AAA price is worrying.
Not tried the skirmishes yet, but the campaign is really good so far.
Mission 4, good stuff so far, loving the stylised cutscences and such.
Where does the water and oxygen come from is the planet is completely desertic?
the north and south poles are sustainable underground essentially in the game you're traveling from the south to the north of the planet, and everything that isn't the south/north pole is nothing but sand dunes and fossils of a once earth-like planet in the north there's a massive underground forest biome which i assume is the source of oxygen in the planet's atmosphere but i'm not sure about aquifers or whatever. i'm sure it's the same story with the water source too. also worth nothing is that the north and south are essentially melting ice caps
Played a skirmish against normal AI. Unfortunately, I see what TB means. The AI doesn't show any signs of attempting to progress and just continues to throw basic units at you.
[QUOTE=StrawberryClock;49572323]Where does the water and oxygen come from is the planet is completely desertic?[/QUOTE] Its not completely desertified yet, its undergoing the process. They mention in one of the first cutscenes that the desert expands year on year and is eating up most of the habitable land.
Having a blast with this so far, game is really beautiful and detailed.
yeah campaign is amazing. I'd say worth the $50 bucks for Homeworld enthusiasts for that alone.
I played up to the beggining of mission 5, and wow, is great the campaign. For the moment the plot holds, and the music, man, just nailed it. Is like Ground Control and Homeworld had a child. They combine the gameplay of both games, and the result is amazing. I'm liking a lot the fact you can decide to power up or down different sections of your sand carrier, it gives a lot of play for different strategies. I can't wait for the total conversion mods about Ground Control and Mad Max.
Apparently BBI are aware of the AI issues [url]https://www.reddit.com/r/homeworld/comments/41wzli/skirmish_ai_update_from_bbi/[/url] Also not DoK, but [t]https://cdn.discourse.org/gearbox/uploads/default/original/4X/f/7/a/f7a9d9963e0253b57e380f6ea21d9aaece8c36b2.jpg[/t] [t]https://cdn.discourse.org/gearbox/uploads/default/original/4X/1/2/b/12b9b70b41266da97b005ddc09405a2faf8bfecc.jpg[/t] [url]http://forums.gearboxsoftware.com/t/update-and-a-bit-of-a-tease/1203614/39[/url] Formations have been restored to their hw1 glory and are coming in the next patch
holy yes
Beat the game [sp] It really wraps up the whole story nicely. Explains so much [/sp]
Just finished the game. Isn't bad at all. Mission 9 pissed me off, and the skirmish AI is absolutely not fun to play against, but otherwise the game is grand fun. The MP Ai is bad in two ways though. It either pulls units and resources out its ass and immediately overwhelms me, or it does fuck all. Hopefully it will be tweaked and not be a cheating, spamming whore, or pants on head brain dead. Now there's some weird things in the story. Thankfully, not a super lot is retconned. The Kiith's tech did suddenly become 50 years more advanced then what it was supposed to be before the Khar-toba discovery, but eh, I suppose it can be let slide. Some other things are confusing though.[/sp] [sp]Such as why there's ships of the Hiigaran 15th fleet inside of Kharak. How did they into a gravity well? Were they supposed to be the fleet carrying the core? When did they get there, since the prison convoy went across space for a thousand years and had no (well, weren't supposed to have any) hyper drives. nor did it have any escorts. The 15th fleet would have had to have gone to Kharak before the exile began. They might have been the ships the left all the debris in Kharak's orbit, since there was evidence of a large space battle over the planet long before the exiles arrived.[/sp] I also loved going to the [sp]Taiidan carrier. It's a nice drop in, but why did it crash? We know the Taiidan were monitoring the Kushan from afar. I can only guess the Satellite was placed there to stop the Kushan from getting to space. It must have crashed within the last 50 years, given that at the time of DoK, the Kurshan have only been able to launch rockets into space for the last 45 years. The animatic was rather hilarious though, since the ship just suddenly falls from the sky.[/sp] I also found something interesting about the game's build. Blackbird names their builds. BuildName=1158216-DrunkenCastle
[QUOTE=Gunner th;49575065]Just finished the game. Isn't bad at all. Mission 9 pissed me off, and the skirmish AI is absolutely not fun to play against, but otherwise the game is grand fun. The MP Ai is bad in two ways though. It either pulls units and resources out its ass and immediately overwhelms me, or it does fuck all. Hopefully it will be tweaked and not be a cheating, spamming whore, or pants on head brain dead. Now there's some weird things in the story. Thankfully, not a super lot is retconned. The Kiith's tech did suddenly become 50 years more advanced then what it was supposed to be before the Khar-toba discovery, but eh, I suppose it can be let slide. Some other things are confusing though.[/sp] [sp]Such as why there's ships of the Hiigaran 15th fleet inside of Kharak. How did they into a gravity well? Were they supposed to be the fleet carrying the core? When did they get there, since the prison convoy went across space for a thousand years and had no (well, weren't supposed to have any) hyper drives. nor did it have any escorts. The 15th fleet would have had to have gone to Kharak before the exile began. They might have been the ships the left all the debris in Kharak's orbit, since there was evidence of a large space battle over the planet long before the exiles arrived.[/sp] I also loved going to the [sp]Taiidan carrier. It's a nice drop in, but why did it crash? We know the Taiidan were monitoring the Kushan from afar. I can only guess the Satellite was placed there to stop the Kushan from getting to space. It must have crashed within the last 50 years, given that at the time of DoK, the Kurshan have only been able to launch rockets into space for the last 45 years. The animatic was rather hilarious though, since the ship just suddenly falls from the sky.[/sp] I also found something interesting about the game's build. Blackbird names their builds. BuildName=1158216-DrunkenCastle[/QUOTE] [sp] I gathered that the hyperspace core was creating the anomaly that made ships basically warp into the planet. The Taiidan ship probably tried to warp away and it's drives failed cuz they were probably all, "the fuck do I go with this thing in the way?" Also, where did you figure out it was the Hiigaran 15th? I didn't see any symbols on them[/sp]
I'm afraid to look at all the spoilers as I haven't beaten the game yet. I'm on mission 6 and so far the game is more or less everything I hoped it would be. It's definitely a Homeworld game, that's for sure. The art, music, story, and atmosphere are all what you'd want. I thought it was interesting that the resource collectors and support cruisers use the same magic beams as they did in Homeworld 1, even when Homeworld 2 that's no longer a thing for whatever reason. The fact that support cruisers can magically send resources to the carrier is also kind of amusing because that's supposed to be tech that was gained during Homeworld 1 but whatever, those little gameplay things I'm totally okay with. I have to say, I love the support cruisers in general. They're what I've always wished support frigates in Homeworld would be. They automatically heal any units around them, and they're decently well armored and armed as well. Most of my complaints with the game so far, having just played the campaign, are about the unit and camera controls. There's some Homeworld things that I'm surprised the game doesn't do, like being able to Alt-drag to follow units around, and using Ctrl to specifically select units in a selection. I also wish the camera movement itself was more like World in Conflict, because that game absolutely [I]nails[/I] the kind of camera you should have for a 3D game like this. The current camera (and its fixed, low field of view) is a bit annoying to have to fight to get the angles you want. Also land-based aircraft carriers are the sci-fi thing I never knew I wanted. The unit design in this game is so damn cool. [t]http://images.akamai.steamusercontent.com/ugc/364031285138369288/7D3B82C917C0A184DA467871A4FF1C51B7778446/[/t]
Is there any kind of base management? The steam screenshots show giant ship yards but it doesn't seem like that kind of game.
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