Homeworld 2's campaign is pretty awful, the last level I did I lost my entire fleet because endless numbers of unkillable ships spawn till the mother ship reaches the end of the map, now this level I am only told about the deadly radiation after half my new fleet is wiped out because they have to chase down a probe...
Oh ya the enemy ships are perfectly fine traveling right through the deadly radiation
Oh also it jacks my camera in the middle of a battle 3 times in a row
also i hate how it jumps you out at the end of each level, homeworld 1 you could jump out after you rebuilt your fleet
[QUOTE=mastermaul;49575504]Is there any kind of base management? The steam screenshots show giant ship yards but it doesn't seem like that kind of game.[/QUOTE]
Like Homeworld, there are no static buildings aside from little turrets and you can place on the ground.
The carrier has power system management though, where you can put power to different subsystems like weapons and armor, but that's about the extent of "base management" the game has.
Honestly, I quite like it so far. Playing on classic and it seems like the required level of micro is pretty much what I find sits on the line of "fun" in an RTS game instead of "this is a test of my endurance"
Explosions are pretty cool too, and its awesome to see the LAVs drive over hills and fly off them with physics. For some reason it runs worse than i was expecting, and the model quality is not what i was expecting given the quality of HW1R, but then again there's no terrain to speak of in Homeworld so that may have been a factor.
Also it has so many little details in its UI and sounds and the tone is such that it feels like a homeworld game, even if it plays quite different.
Well, there's sort of base management so long as your definition of a base doesn't include "stationary."
If it wasn't clear in my previous post, I'm really enjoying the game and loving the campaign. If you're a Homeworld fan that loved the story and campaign from the first two games, this is a no-brainer.
Watching thirty LAV's chase a damaged assault ship across the dunes is hilarious, first you have the AS desperatly trying to hover away then there's bright yellow boxes shooting across the horizon as the LAV's jump haha. :v:
I downloaded and played a tiny bit before work - God it looks good!
Hmm. I'm not sure whether I like it, gameplay wise, for whatever reason it just doesn't resemble Homeworld its self in that respect - I think it's the overall pacing more than anything else. Unit survivability is extremely low. When I last played through HW1 I kept the captured Taiidan frigates, and a group of Turanic corvettes alive through the entire game without really prioritising their survival, whereas in this case it requires lots of micro and fast reactions to keep them alive in combat. A "dock" command at the very least, which in this case would just have them retreat to the nearest repair unit, would be great. Also the maps feel really small.
Camera controls are really quite awkward too imo, but other than all this it's fucking awesome so far especially in the visual/audio department. Love it when RTS have idle unit chatter
One thing I wish this game had was the ability to reposition units to face a specific direction. When you have quite a few units and are trying to position them on high ground sometimes they'll place themselves so that half of them are behind the dune, some of them are in front of it, and only like two or three of them are actually at the top. I want to be able to hold and drag them when I'm issuing the move order so that they all end up lined on top of the dune.
Unless there is a way to do that and I'm just fucking stupid?
[editline]21st January 2016[/editline]
Similarly, I miss having unit formations too.
use the move or attack move command and drag with left mouse to position
[QUOTE=Zezibesh;49578900]use the move or attack move command and drag with left mouse to position[/QUOTE]
Are you serious? I [I]am[/I] fucking stupid. I don't know how I've managed to fail at that.
[QUOTE=Zezibesh;49578900]use the move or attack move command and drag with left mouse to position[/QUOTE]
It could still be a lot more intuitive just by having hold+drag RMB to dictate facing, like in every other RTS in which it matters
Is there a force attack command? I seem to have got a nice bug where I can't beat up this last gal skimmer and I'd rather not have to redo the mission. Any attempt to attack just ends up with my units moving next to it and standing around.
[img]http://i.imgur.com/JWYQLSi.jpg[/img]
So, I've played the first 2 missions of the campaign and can say without a doubt that I am thoroughly enjoying it!
I kind of miss how you could see in advance what technologies and modules were there in HW2, but I will have to get used to it just popping up whenever.
I just finished the game right now [sp]holy shit that supercarrier. Thank god I recollected every single resource from past missions so I could just throw at it all the aircrafts while spamming cruise missiles and beams, while going defensive.[/sp] Truly I recommend it.
[sp]So get me it right: First the khar-toba crashed, and due the anomaly of the first core, it made warp into the planet dozens of ships (mysteriously resembling HW2 ships btw, maybe is just an easter egg) and later somehow making the Taiidan carrier being affected by an EMP so it fell on the planet?[/sp]
[QUOTE=Maestro Fenix;49584340]I just finished the game right now [sp]holy shit that supercarrier. Thank god I recollected every single resource from past missions so I could just throw at it all the aircrafts while spamming cruise missiles and beams, while going defensive.[/sp] Truly I recommend it.
[sp]So get me it right: First the khar-toba crashed, and due the anomaly of the first core, it made warp into the planet dozens of ships (mysteriously resembling HW2 ships btw, maybe is just an easter egg) and later somehow making the Taiidan carrier being affected by an EMP so it fell on the planet?[/sp][/QUOTE]
Yes, basically.
[QUOTE=Maestro Fenix;49584340]I just finished the game right now [sp]holy shit that supercarrier. Thank god I recollected every single resource from past missions so I could just throw at it all the aircrafts while spamming cruise missiles and beams, while going defensive.[/sp] Truly I recommend it.
[sp]So get me it right: First the khar-toba crashed, and due the anomaly of the first core, it made warp into the planet dozens of ships (mysteriously resembling HW2 ships btw, maybe is just an easter egg) and later somehow making the Taiidan carrier being affected by an EMP so it fell on the planet?[/sp][/QUOTE]
Pff aircraft. [sp]I drove the Kapisi straight into it and we went one on one. Hot carrier on carrier action while our fleets tore each other apart. It ended with most of my fleet dead, the Kapisi at 7% health, and Rachel nearly dead in the corner. Talk about a close, intense battle.[/sp]
As for the ships [sp]They match the description of the old Hiigaran 15th fleet. Who may have ended up there for reasons unknown. They could also have been early Taiidan ships. They'll likely never be fully explained.[/sp]
Completed the game on classic difficulty, holy hell that [sp]supercarrier was cool[/sp]
[QUOTE=Gunner th;49585556]Pff aircraft. [sp]I drove the Kapisi straight into it and we went one on one. Hot carrier on carrier action while our fleets tore each other apart. It ended with most of my fleet dead, the Kapisi at 7% health, and Rachel nearly dead in the corner. Talk about a close, intense battle.[/sp]
As for the ships [sp]They match the description of the old Hiigaran 15th fleet. Who may have ended up there for reasons unknown. They could also have been early Taiidan ships. They'll likely never be fully explained.[/sp][/QUOTE]
The obvious reason [sp]Is that they were going to get their people back from Exile, only it turned out that the Hyperspace Core (For whatever reason) had turned itself into an area of denial effect weapon targeted at Hyperspace technology that ended up wrecking their attempt. I'm on the penultimate level so not sure why the Hyperspace core was doing that. My headcanon is that the Taiidan Carrier jumped in OK, placed its satellite to watch the wreck of the Khar-Toba, and attempted to jump out but the Hyperspace Core bullshit caused some shenanigans which ended with it losing power and falling to the planet below[/sp]
Well here's some footage of the majestic land carrier.
[media]http://www.youtube.com/watch?v=K23uRoCZoNs[/media]
I love that despite its huge size, it still bounces off the dunes.
Even though it can do goofy stuff like that every now and then, the physics on vehicles and debris in this game is really cool. Oversized dune buggies bouncing over the dune seas or downed fighters skidding across half the map with big puffs of dust behind them is extremely visually satisfying.
Just completed Deserts of Kharak (their models are SEX), went to buy HW1/2 Remastered and man am I disappointed at the ship models
they used to be plain and of simple geometrical shapes, now they're all bumpy and greebly and visually cluttered and shit (mainly talking about the textures)
[URL="http://media.moddb.com/images/mods/1/19/18530/destroyer1.jpg"][B]eeeeewwwwwww[/B] what is this X3?[/URL]
Upped polycount, added doodads and increased texture resolution, still looks like the base model though, you're talking shit.
homeworld always stood out for me because of its clean, plain industrial spaceship design
[URL="https://youtu.be/dGY4a1BOtEY?t=80"]I see none of that in the remastered version[/URL]
(I also dislike this weird shine on the metal, it's way too overdone IMO)
[QUOTE=damnatus;49587820]Just completed Deserts of Kharak, went to buy HW1/2 Remastered and man am I disappointed at the ship models
they used to be plain and of simple geometrical shapes, now they're all bumpy and greebly and visually cluttered and shit
[URL="http://media.moddb.com/images/mods/1/19/18530/destroyer1.jpg"][B]eeeeewwwwwww[/B] what is this X3?[/URL][/QUOTE]
That's the Homeworld Remastered mod, which was far older then the actual remastered game. They just took Homeworld ship models, subdivided them and smoothed them, then added and re-textured weird shit into them. The actual remastered game, the have the same shape as the original model, just with more details.
[img]http://i.imgur.com/G7Q4Aso.png[/img]
That's better... Still wish that they'd only up the resolution, not add more details
[QUOTE=damnatus;49587820]Just completed Deserts of Kharak (their models are SEX), went to buy HW1/2 Remastered and man am I disappointed at the ship models
they used to be plain and of simple geometrical shapes, now they're all bumpy and greebly and visually cluttered and shit (mainly talking about the textures)
[URL="http://media.moddb.com/images/mods/1/19/18530/destroyer1.jpg"][B]eeeeewwwwwww[/B] what is this X3?[/URL][/QUOTE]
The ships in remastered are so much better than the ones in Desert of Kharak that it almost hurts. You can see the new game's mobile roots with the low-poly models and plain textures everywhere. I've pretty much had the opposite experience as you and I'm mostly disappointed with most of the visuals in the new game.
[QUOTE=damnatus;49587993]That's better... Still wish that they'd only up the resolution, not add more details[/QUOTE]
They consulted with the old artists and concept designers on how the ships would have looked like had they didn't have the tech limitations back then.
[QUOTE=Lamar;49588012] You can see the new game's mobile roots with the [B]low-poly models[/B] and plain textures everywhere. [/QUOTE]
are you sure you're not confusing plainness with low-poly? because their models are far from low-poly
I don't think it's the polys, but the DoK models seem to have far worse textures than especially HW1RM.
The ships looked outstanding in HW1RM
I guess my liking of plain ships is unpopular.. that said, I also love brutalist architecture, which gets hate every time it gets posted in the auxilliary pics thread :v:
I guess I like when things look like they're made with a purpose
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