• Homeworld - Back from the Dead: The game
    858 replies, posted
Never trust a Religious Kiith, but always trust the Somtaaw. Always. They are by far the most ingenious kiith [media]http://www.youtube.com/watch?v=pcJ1fZTJuwU[/media]
kiith somtaaw best kiith cataclysm is the homeworld 2 we deserved
It's a shame Rob doesn't like Cataclysm much. He doesn't like the beast (or the evil space meat as he put it). The writers liked the game though, plus the game was written by the same person who wrote all of Homeworld's back story and script. Homeworld 2 is the odd one out because it wasn't written by them.
Who the hell is rob
Rob Cunningham, CEO of Blackbird and now the head honcho on all things Homeworld
Also worth noting he was the former lead Art Designer at Relic and is very good at art.
[QUOTE=Gunner th;49605841]It's a shame Rob doesn't like Cataclysm much. He doesn't like the beast (or the evil space meat as he put it). The writers liked the game though, plus the game was written by the same person who wrote all of Homeworld's back story and script. Homeworld 2 is the odd one out because it wasn't written by them.[/QUOTE] At least the Somtaaw have finally officially been acknowledged in the DoK lore
Am I the only one that likes the HW2 story? sajuuk is fucking sick
I like many of the ideas but not the execution. I hope they take a different path with HW3 if it ever happens.
[QUOTE=Squad1993;49611477]Am I the only one that likes the HW2 story? sajuuk is fucking sick[/QUOTE] I think it goes abit too far into the -spiritual space shit- direction. In a way that felt less engrossing to me than the first game. In the first game it made total sense that this fledgeling people who had been marooned on a ball of sand for millennia, wanted to go and find their mythical home planet among the stars. In the second game the writing feels abit pandering, like they were afraid to make it their own thing. They not only bring back Karan sjet in like a hand-wave 'yeah she is still around', they even make an exact copy of the original space banana for some reason. And who the fuck were the progenitors? I dont think we ever heard of them before the second game. It all comes together a little wonky i think. Its still feels like homeworld though, the look, feel and sound is still there though. But definitely the weakest of them i think.
HW2 was a series of MacGuffins that lead to the Hiigarans finding a giant bird skull. There were a few interesting ideas but almost everything was executed very poorly. It's why if they do a HW3 I hope it's basically a redo of HW2.
[QUOTE=Hammernipples;49613399]HW2 was a series of MacGuffins that lead to the Hiigarans finding a giant bird skull. There were a few interesting ideas but almost everything was executed very poorly. It's why if they do a HW3 I hope it's basically a redo of HW2.[/QUOTE] pretty much. also the enemy always outnumbered you....always ALWAYS
My biggest annoyance with HW2 has always been the retconning of hyperspace cores (particularly the one that was on the Khar Toba) into special magical mythical pre-destined keys to unlock a super god spaceship. It raises so many questions that they then had to work around and write silly answers to. I liked it better when the hyperspace core the Kushans found and rebuilt(?) from the Khar Toba was just a regular old hyperspace core and good old fashioned reverse-engineering.
Honestly, i doubt that if Hw3 is made, that Hw2 will even be canon. Or at least not be massively cut back in terms of how much it affects the canon.
The big problem with Homeworld 2 was they tried to make it into some Big Epic, and ended up taking away a big chunk of the mysticism by trying to explain things that shouldn't have been. Due to the game cut downs, we ended up with the pointless MacGuffins and horrible ret cons. The story would be fine if you threw out the three cores thing. The original story was a little weird too. There was no magic hyperspace cores, but all Hiigaran ships were haunted by the ghost of Karan Sjet. Of course this was explained as it was an imprint of her left behind from the Mothership's systems and the weird shock thing the Emperor did to her. Since all Hyperdrives were derived from the Mothership's, they all had this ghost embedded in them. And that was the strangest thing in the original story. The progenitors were still in, but better explained. In current Canon, the Hiigaran and Taiidan are either descendants of the Progenitors, or creation of. One thing puts them as the original crew of the Foundry ship, that's the most likely one, given how easily they can use Progenitor command and control things. Sajuuk is a sentient AI system meant to manage Progenitor tech. The three Hyperspace cores weren't magic, just powerful cores the Progenitor used to jump to the Galaxy in the first place.
There was an AMA about DoK: [url]https://www.reddit.com/r/IAmA/comments/42t8l0/we_are_cofounders_of_relic_entertainment/[/url]
Can we gush abit over how fucking sci-fi-tacular these unit designs are? [IMG]https://i.gyazo.com/33bc077f9a33c672907b2d129615a10d.png[/IMG][IMG]https://i.gyazo.com/0f167f3f6cbe6b393e24abdd5a6bc8a7.png[/IMG] [IMG]https://i.gyazo.com/b9856f871450391f9e9f973d35cd9deb.png[/IMG][IMG]https://i.gyazo.com/86d474b93ec315b78cc7a85a974f9d8b.png[/IMG] [IMG]https://i.gyazo.com/ac610da7ac0f7e59ab65259265135c86.png[/IMG][IMG]https://i.gyazo.com/3ffcad6e61a0387ae10b0b5949ab09f6.png[/IMG] I utterly adore the attention to functionality. It creates a beauty all of its own.
i can't imagine any of those designs (except the plane and buggy) going faster than a few miles per hour. i like the aesthetic, but that's a failure of design.
You're a failure of design.
your video game tank is an aesthetic failure if it looks like it would lose a drag race to a NASA rocket crawler.
Yeah but NASA's Crawler goes that slow over flat land m89, not over sand.
Dad bought me this game when I was like 9. I recall not being able to get past the 4th stage, being a silly kid and all. Thinking of giving it another shot!
Just finished Deserts of Kharak. [sp]Loved it, felt truly like a Homeworld game, the painted-like cutscenes are great and the story is a nice roundabout setup for the original game. The only thing I wished it added more was a longer ending cutscene to make it feel more satisfying, and I really wish either Yes' Homeworld or a similar triumphant anthem would had played on the credits.[/sp] Campaign was overall fun, played it on Classic difficulty, loved the persistent units still being a game mechanic, the first half had me rationing a lot and holed up a lot of times. Second half had me easily wiping out everyone once I got a good enough fleet and stock of supplies carried over. Overall it's nice to have a new Homeworld game again, hope this would pave a path on a Homeworld 3 as well.
[QUOTE=Mbbird;49621597]your video game tank is an aesthetic failure if it looks like it would lose a drag race to a NASA rocket crawler.[/QUOTE] I think it's just a matter of personal taste, to me it looks like they could go pretty fast in sand. Don't forget that some of those units are actually somewhat slow in-game.
ye the weight vs speed ratio vs track type is of course absurd ;) anyway I can predict first 'new' mod maps to be frozen ice and snow planet :)
[QUOTE=StrawberryClock;49621933]I think it's just a matter of personal taste, to me it looks like they could go pretty fast in sand. Don't forget that some of those units are actually somewhat slow in-game.[/QUOTE] The slowest Coalition unit is 45KPH. That's still pretty fast given their size. The Kapisi does 60KPH. That's fucking fast for something half a kilometer long. Some of the designs are practical, while others aren't. The Cruisers and Kapisi would have some major issues with their centers, since there's nothing really supporting their middle. They'd sag under their own weight. They'd also get beached quite easily.
I'm guessing it can be handwaved as "futuristic" alloys/compounds or something. Plus, I was always under the impression that there was some kind of time compression. [editline]28th January 2016[/editline] I mean we're talking about the kind of game where they're able to R&D new stuff and manufacture new units in a matter of minutes. "Land Aircraft Carrier" is probably the least improbable part of all this.
The landcarrier concept itself isn't too realistic, however the speed and its ability to easily traverse rough terrain while maintaining its speed is. TBH the only "realistic" lanecarrier in a game would be the one in Haze, which have very limited maneuverbility and only traverse flat surfaces.
Tracks are for heretics.
Stolen hover tech is for heretics.
Sorry, you need to Log In to post a reply to this thread.