[QUOTE=Viper123_SWE;49624160]Stolen hover tech is for heretics.[/QUOTE]
Well they weren't really stealing it, they were just digging it up.
Sounds like something a sand-loving heretic would say.
y'all gritidiim need sajuuk
[QUOTE=Viper123_SWE;49624174]Sounds like something a sand-loving heretic would say.[/QUOTE]
You god damn swedes have no appreciation for sand. Us pure-blood Danes will SHOW YOU THE MIGHT OF SAJUUK
filthy northerner go home, hovertech swift like divine wind.
Swift Hovertech was no match for coalition ingenuity. Fuck your hovering, I've got Kiith Somtaaw on my side. Guaranteed they'd be hovering within 10 minutes of seeing a hover vehicle, and given their metallurgy genius, it'll be better then anything else. They'll inevitably fuck something else up on the side, but that's a small price for victory.
Jokes aside, I wonder why Coalition has the Assault Cruiser in MP/Skirmish when it's a purely Gaalsien vehicle.
[QUOTE=SeamanStains;49625787][img]https://s-media-cache-ak0.pinimg.com/736x/54/68/02/546802c1b8e270f45143cbf91aa34c80.jpg[/img]
Coalition needs this.[/QUOTE]
I'm not sure they need a big ass Fire Extinguisher when they have metal-healing beams capable of doing that and more.
[QUOTE=Viper123_SWE;49625639]Jokes aside, I wonder why Coalition has the Assault Cruiser in MP/Skirmish when it's a purely Gaalsien vehicle.[/QUOTE]
Because they reverse engineered it. It's thrown together from the Gaalsien tech they collected.
But it still looks so out of place because there's literally no Coalition modifications on it. IDK, maybe I'm turning into some kind of purist. :v:
HW2 was fun, but I really feel like they dropped the ball with the last level.
They had this [I]big reveal[/I] by saying the atmo nukes used in HW1 were being used [I]again,[/I] but then giant starfish ships show up and its like "OH FUCK WHAT NOW-" oh they just unceremoniously shit missiles.
I honestly didn't have an issue with the cores being keys, considering had they actually reverse engineered it they'd have been able to produce more of that scale. Making it largely a progenitor device that they just grafted their shit to is far more likely considering the apparent power of a single core. The Bandosi having core 2 is plausible considering their insane technological prowess and ridiculous merchant network. Core 3 being lost until HW2 still makes sense as once part of the galactic scene they were probably relearning a shitton about the galaxy, revealing the existence of the prophecy and what not.
I found it almost endearing because they referred to the progenitors as [I]gods[/I] when they were literally just a precursor race that the undeveloped species in the galaxy must have witnessed in some way prior to them going extinct. The Dreadnaught contained IFF codes allowing the use of the gate, the Keeper was an errant AI construct, Sajuuk was a superweapon that was never fully utilized before the progenitors were wiped out by something, with the cores likely being constructed separately simply for convenience. None of those devices were godly or enchanted in any way, it was just old tech that despite the galactic races having a well developed technological base they [I]still[/I] considered them holy.
[QUOTE=S31-Syntax;49626726]HW2 was fun, but I really feel like they dropped the ball with the last level.
They had this [I]big reveal[/I] by saying the atmo nukes used in HW1 were being used [I]again,[/I] but then giant starfish ships show up and its like "OH FUCK WHAT NOW-" oh they just unceremoniously shit missiles.
I honestly didn't have an issue with the cores being keys, considering had they actually reverse engineered it they'd have been able to produce more of that scale. Making it largely a progenitor device that they just grafted their shit to is far more likely considering the apparent power of a single core. The Bandosi having core 2 is plausible considering their insane technological prowess and ridiculous merchant network. Core 3 being lost until HW2 still makes sense as once part of the galactic scene they were probably relearning a shitton about the galaxy, revealing the existence of the prophecy and what not.
I found it almost endearing because they referred to the progenitors as [I]gods[/I] when they were literally just a precursor race that the undeveloped species in the galaxy must have witnessed in some way prior to them going extinct. The Dreadnaught contained IFF codes allowing the use of the gate, the Keeper was an errant AI construct, Sajuuk was a superweapon that was never fully utilized before the progenitors were wiped out by something, with the cores likely being constructed separately simply for convenience. None of those devices were godly or enchanted in any way, it was just old tech that despite the galactic races having a well developed technological base they [I]still[/I] considered them holy.[/QUOTE]
The Progenitors were gone hundreds of thousands of years before any galactic civilization existed. But youa re right in all the stuff they left behind was just old tech from the glory days of them exploring and building up the Galaxy. As mentioned before, all modern Galactic civilization likely comes from the progenitors (Or at the very least, the Taiidan and Hiigaran were confirmed to be direct descendants). The Bentusi know the most of progenitor tech, and even exceeded it in some way. The Progenitors had a master understanding of AI and Hyperspace. The Keeprs were just defensive AI meant to stop people from stealing Progenitor ships and tech.
Sajuuk is just a master controller for all Progenitor constructs in the Galaxy. Though in original canon, Sajuuk was a sentient AI system which was responsible for seeding and controlling the development of advanced life in the Galaxy. In current canon, Sajuuk is just a big, progenitor control module with a huge communication array, that also happens to act as a super powerful weapon.
The Bentusi were the first to get a hold of the Progenitor's Hyperspace core, which allowed them to have the first galactic civilization (first of dated history at least). They built up their civilization, gained an understanding of Progenitor tech, then acted as peace keepers for developing species. They built up the galactic trade network and had more advanced technology then anyone else, thanks to being the only ones able to reverse engineer progenitor tech, and having much better hyperdrives thanks to having the first core. It wasn't until the Hiigaran found their own core that something to rival the Bentusi came along.
The young Taiidan and Hiigarans teamed up with some other unnamed species to depose the Bentusi as galactic peace keepers, since the Bentusi were stifling development of these races. The races of the Galaxy banded together, started some shit which made the Bentusi give up at being peace keepers, and led to the Galactic council being formed. A few hundred or thousand years passed, and then the Hiigarans discovered the second core, which allowed them to rival the Bentusi in projection power. This gave the Hiigarans the chance to build up a huge military force and start a conquest of the Galaxy.
During the War, the Hiigaran betrayed a ceace fire and used their core and the Flagship Sajuuk's wrath to make a jump past all the Taiidan defenses and straight to Taiidan (The world). They bombed the capital with a low orbit atmospheric deprivation device, which left Taiidan uninhabitable for thousands of years to come. This act is what finally set off the Galactic council and made the Bentusi return.
The Bentusi joined in and utterly annihilated the Hiigaran fleets. Their technological level was still so far beyond anyone else. It led to the Hiigaran navy being defeated, Sajuuk's wrath making a last ditch, insane jump and jumping back to Hiigara, arriving in an unsastainable low orbit over the angel moon and crashing into it. The Hiigaran retrieved the core and hid it away, along with a chunk of the Angel moon that eventually became the Guidestone.
The Taiidan wanted Hiigara for themselves, since Taiidan was now almost completely uninhabitable. They called for a genocide of the native Hiigaran, though the Galactic council and the Bentusi got them to back down. Instead, the ENTIRE population of Hiigaran was loaded up onto prison ships and exiled to the outer rim. A few Hiigaran units managed to escape the exile (Which included the 15th fleet) and went into hiding for years to come. They likely joined up with the exile fleet, or got hunted down. [sp] Allthough we have no idea how ships of the 15th fleet ended up inside of Kharak though[/sp]
Following the major war and the exile of the Hiigaran, the Bentusi disbanded their military and disarmed their ships. They would never again directly help or intervene in a war. The reason they helped the Kushan regain Hiigara was to repay them for what they did in the past. The Bentusi had great regret for almost causing the extinction of the Hiigaran, and from then on would do all they could to help them.
The true mystery is what cased the collapse of the Progenitors. They clearly inhabited most of the Galactic core at some point, and weren't the only powerful or advanced race to have been in the galaxy. The Ghost ship for example was millions of years old and beyond the Progenitors and the Bentusi. There's also other wrecks that predate everything else. There's still a lot of mystery in Homeworld, which is nice, but a bit too much got thrown to the Progenitors.
The whole reason the Hyperspace cores are considered so valuable is because they're more advanced then anything else anyone has. All hyperspace tech is just an inferior copy of the cores. They seem like godly artifacts, because no one has been able to produce anything close. The Progenitors also has phasing technology, which let them bypass the laws of physics in a number of ways. And phased tech seems to partially rely on hyperspace. The keepers could phase out to avoid damage, and there was the phased cannons, which would bypass material defenses. The phased cannons were also some sort of communication arrays for activating Progenitor Hyperspace gates.
The Big problem comes from too many things in HW2 being retconned and attributed to the Progenitors, or being explained away as some god-tech they had. If the Cores weren't big McGuffin that only existed to get the story to work, it might have worked out better. Their original implementation was they were powerful artifacts, but they didn't exist souly to drive the story.
So there you go, a bit of lore stuff, mainly on background. You'll need to do some searching to find the exact information, and some of it is just gone.
Unrelated to story, Gearbox's choices in code have confused the hell out of me. Rather then lower damage values for some things like a normal person would, by lowering the damage value, Gearbox has done something FUCKING STRANGE. Instead of reducing something that does 1000 damage by lowering it to 900, they decided to do it by multiplier instead. So to reduce 1000 damage to 900, they went with 100*0.90. WHY WOULD YOU DO THIS, beyond to save on math. Second, why was I not informed this is a function, because it would have saved me 15 minutes had I known. Some of them are horrible. 42*1.5*0.93/2. WHAT WERE YOU THINKING YOU CRAZY ASS PROGRAMMER
[QUOTE=S31-Syntax;49626726]HW2 was fun, but I really feel like they dropped the ball with the last level.
They had this [I]big reveal[/I] by saying the atmo nukes used in HW1 were being used [I]again,[/I] but then giant starfish ships show up and its like "OH FUCK WHAT NOW-" oh they just unceremoniously shit missiles.
I honestly didn't have an issue with the cores being keys, considering had they actually reverse engineered it they'd have been able to produce more of that scale. Making it largely a progenitor device that they just grafted their shit to is far more likely considering the apparent power of a single core. The Bandosi having core 2 is plausible considering their insane technological prowess and ridiculous merchant network. Core 3 being lost until HW2 still makes sense as once part of the galactic scene they were probably relearning a shitton about the galaxy, revealing the existence of the prophecy and what not.
I found it almost endearing because they referred to the progenitors as [I]gods[/I] when they were literally just a precursor race that the undeveloped species in the galaxy must have witnessed in some way prior to them going extinct. The Dreadnaught contained IFF codes allowing the use of the gate, the Keeper was an errant AI construct, Sajuuk was a superweapon that was never fully utilized before the progenitors were wiped out by something, with the cores likely being constructed separately simply for convenience. None of those devices were godly or enchanted in any way, it was just old tech that despite the galactic races having a well developed technological base they [I]still[/I] considered them holy.[/QUOTE]
the last level is shit because you loose the motherbanana and its building capacity on a level that you really could use its building capacity, plus you have to escort the big new mothership you got to each of the 3 stations just to win the level while having fighters stop the endless waves of missiles
[QUOTE=Sableye;49628568]escort[/QUOTE]
what is short jump
[QUOTE=the_killer24;49628612]what is short jump[/QUOTE]
ya i just realised it can do that, anyway i finished hw2 finally by going back to level 14, scuttled almost all of my fleet, finished lvl 14 with like 14 ships total, started lvl 15 cranking out ships and managed to stave off the nukes, teleported the mothership around to takeout the things, i had resource collectors sitting there repairing it for the first 2 which it solo'd on its own
[editline]28th January 2016[/editline]
i think i finally figured out what i really don't like about hw2, its all the mysticism. hw1 they don't have these prophecies, or ancient megaweapons, its just a map to the homeworld and then suddenly its the motherbanana fighting against basically Dune's empire
There were elements of mysticism in Homeworld, they just weren't the whole crutch of the story. They were mainly side things and never directly shown. Such as the fact that almost every major culture had a prophesy for the return of the Hiigarans one day. The Bentusi spoke of a few things mystically as well. They just weren't the main points of anything, and the Kushan were a largely rational people. Even in Deserts of Kharak, the Coalition Kiith aren't particurally religious, and for good reason. They'd all but abandoned Religion following the Heresy wars. The Siidim were the last religious kiith that kept up their practices. Other then Gaalsien of course.
[QUOTE=Gunner th;49629001]There were elements of mysticism in Homeworld, they just weren't the whole crutch of the story. They were mainly side things and never directly shown. Such as the fact that almost every major culture had a prophesy for the return of the Hiigarans one day. The Bentusi spoke of a few things mystically as well. They just weren't the main points of anything, and the Kushan were a largely rational people. Even in Deserts of Kharak, the Coalition Kiith aren't particurally religious, and for good reason. They'd all but abandoned Religion following the Heresy wars. The Siidim were the last religious kiith that kept up their practices. Other then Gaalsien of course.[/QUOTE]
thats kind of what i liked, they were the rational practical people who find themselves basically fighting the padishah empire from dune, and everybody else chimes in about there being a prophecy, the only mysticism they have is that they know they aren't from kharak, and that they have a homeworld that they want to find, the mothership itself wasn't built for a spiritual journey, it was their apollo program, they poured everything into it and it took like a long time to build too
cut to HW2, its like "we have to go there to find the sacred something of such and such, and then when we do we shall achieve verse 3 of the prophecy" while that same objective in HW1 would have been "we have detected a large progenator ship, this could be a valuable asset, we must capture it"
Maybe after they had achieved so much they started buying into the mysticism and prophecy in subsequent generations and started considering themselves a chosen people?
We might have a Homeworld 3 announced by the end of the year, who knows.
Cataclysm remastered might also be happening. They said there's a good probability for it, and then there was an offhand comment on looking for the assets.
The thing is, it might also not happen, given a lot of the source assets are gone, which means they'd have to remake the game from scratch. So there's a chance we might get it, and a chance it might be too much work.
I'm also looking into making a custom race or two, unrelated to actual Homeworld races. Any intrepid modelers or modders who might be interested in building custom races? I've laid out most of a framework so far, and am experimenting with modeling myself. Just PM me if you've got an interest in making a mod.
I could probably help you with some basic models, don't know how to texture though.
[QUOTE=Gunner th;49633160]Cataclysm remastered might also be happening. They said there's a good probability for it, and then there was an offhand comment on looking for the assets.
The thing is, it might also not happen, given a lot of the source assets are gone, which means they'd have to remake the game from scratch. So there's a chance we might get it, and a chance it might be too much work.
I'm also looking into making a custom race or two, unrelated to actual Homeworld races. Any intrepid modelers or modders who might be interested in building custom races? I've laid out most of a framework so far, and am experimenting with modeling myself. Just PM me if you've got an interest in making a mod.[/QUOTE]
Frankly I hope they never find the visual assets for Cataclysm because only the Kuun Lan and maybe the ramming frigate have any hope as designs, the rest of the Cataclysm designs are hopelessly bad/ugly.
It'd also mean no Taiidan carrier/Kushan destroyer situation where they take the old, 1998 model and just extrude areas out on it.
[QUOTE=Hammernipples;49633814]Frankly I hope they never find the visual assets for Cataclysm because only the Kuun Lan and maybe the ramming frigate have any hope as designs, the rest of the Cataclysm designs are hopelessly bad/ugly.
It'd also mean no Taiidan carrier/Kushan destroyer situation where they take the old, 1998 model and just extrude areas out on it.[/QUOTE]
Well it's not ship models they need. They have those. What they need are the audio assets and the raw art assets for the Animatics. The rest of the data they can get from Cataclysm as is. They'll have to remake all the ship models from scratch anyways.
Audio is the most important part. Rerecording all the audio would be quite time consuming, and worst of all, they'll have to find a replacement for Campbell Lane.
Aww, i didn't know the benthusi guy/narrator died of lung-cancer. That sucks.
[QUOTE=Gunner th;49633160]Cataclysm remastered might also be happening. They said there's a good probability for it, and then there was an offhand comment on looking for the assets.[/QUOTE]
Wait what, when? I've been out of the loop since around the time HWR came out and the last patch hit, and IIRC during that time there were no official plans on doing Cata remastered and interviews with some of the original Cata devs revealed that, while the devs would be willing and able to help out if Gearbox brought them on the project,the servers with the original assets got locked away by the publisher after the game came out, so it's probably already gone or buried under bureaucracy hell.
All in all it sounded like an expensive investment only really viable from Gearbox' point of view if HWR sold well enough to sink a lot of resources into remaking a game that's not even part of the "main HW games" (even if for a lot of the community all three games fall into the same box).
Did something significant change since then or did I get the wrong story?
[QUOTE=Marik Bentusi;49643019]Wait what, when? I've been out of the loop since around the time HWR came out and the last patch hit, and IIRC during that time there were no official plans on doing Cata remastered and interviews with some of the original Cata devs revealed that, while the devs would be willing and able to help out if Gearbox brought them on the project,the servers with the original assets got locked away by the publisher after the game came out, so it's probably already gone or buried under bureaucracy hell.
All in all it sounded like an expensive investment only really viable from Gearbox' point of view if HWR sold well enough to sink a lot of resources into remaking a game that's not even part of the "main HW games" (even if for a lot of the community all three games fall into the same box).
Did something significant change since then or did I get the wrong story?[/QUOTE]
It was said during an AMA recently. [url]https://www.reddit.com/r/IAmA/comments/42t8l0/we_are_cofounders_of_relic_entertainment/czcxv5k[/url]
Nothing exactly changed, but it's now more likely then before. Remastered apparently did well enough that they consider it viable.
And if DoK continues to do well enough, we might see more new Homeworld games.
It just came into my head: The [sp]"higaraan" spaceships and the Tadiian carrier[/sp] fell/malfunctioned due the Primary Anomaly, but what about [sp]the first ship we encounter, the one it gets tear down at the atmosfere and we blow out?[/sp] It is never known from where it came or who were.
[QUOTE=Maestro Fenix;49644696]It just came into my head: The [sp]"higaraan" spaceships and the Tadiian carrier[/sp] fell/malfunctioned due the Primary Anomaly, but what about [sp]the first ship we encounter, the one it gets tear down at the atmosfere and we blow out?[/sp] It is never known from where it came or who were.[/QUOTE]
Doesnt have to be any more complicated, than that someone had a very very old ship and needed somewhere obscure to dump it.
So how about these Galciien units.
[IMG]https://i.gyazo.com/eb33c30fc66d5aa5341d51c10704c904.png[/IMG][IMG]https://i.gyazo.com/4fb2f3f6570ad9400af1ef0069b008ab.png[/IMG]
[IMG]https://i.gyazo.com/84ffc20c8e9c7dfd6164006b48ac6136.png[/IMG][IMG]https://i.gyazo.com/2a5202cd28a73a7c21f7703d9326c772.png[/IMG]
[IMG]https://i.gyazo.com/d15d74ed59a8925aa201601545255ebb.png[/IMG][IMG]https://i.gyazo.com/703aa73ee7e23e297b923b2e53e3e434.png[/IMG]
[IMG]https://i.gyazo.com/866a40bf24ffd22599f36c397e5b9917.png[/IMG][IMG]https://i.gyazo.com/16ccb2df928c6f8abbace4af806607f6.png[/IMG]
I think theyre pretty snazzy. Though it seems like a bit of a stretch that the Galciien would manage to produce them, even with the help of kidnapped scientists and derelict space-tech.
So what's the deal with the skin selection thing in skirmish / multiplayer? Are there any alternate skins you can unlock yet or is it just a thing they plan on doing DLC for or something?
Sorry, you need to Log In to post a reply to this thread.