• Homeworld - Back from the Dead: The game
    858 replies, posted
[QUOTE=nightlord;50371897]While they have no 'obligation' to fix it, it's bad that it was a problem in the first place. I haven't played the original (only the remastered version) but they left out what seems like integral parts of HW1, so it was pretty much broken in a way. Finally solving it is great but it should have been like this at the start. I know it was due to the engine limitations, but they could have at least given some indication that it was being worked on.[/QUOTE] What matters is that the HW1 section of HW:R should work properly now. Better late than never.
Brings tears to my eyes to know they've worked so hard to fix those things. The gameplay should be 10000% better now. All they need to fix now is the battle chatter and sound engine. UI sounds cut each other off, and in the campaign only one voice can speak at a time, which leads to several cinematic have voice cut off where it shouldn't. Like the destruction of Kharak in remastered sounds terrible, due to the fact they used only one voice (when it originally used three) and the lines cut each other off instead of playing through. It makes the whole thing seem less chaotic, and the pilot voice they used was the crap one. The original Homeworld had an utterly amazing sound engine back in the day. It had dynamic effects (EQ, reverb, pitch changes), a large number of sound channels, and pilot voices were incredibly intelligent. It was so complex and that they had to scale it back in order to cut back on memory usage. There's a ton of unused lines and situation reports that are turned off. Like I've mentioned before, there was more then a thousand response lines to situations and they would identify things precisely. They'd update on the situation around them and use different lines depending on parameters. A ship would report when it lost wing mates, when friendly ships were under fire, what was happening around it, and more. The situation reports were amazing. Homeworld 2 on the other hand, it's just a fixed number of lines for specific things. They just report getting shot. They just report losses. They just report damage. There's no random battle chatter or situation chatter (other then reporting in combat or under fire)
[B]June 7th[/B] [url]http://forums.gearboxsoftware.com/t/update-and-no-teasing-at-all/1494341[/url] [img]https://cdn.discourse.org/gearbox/uploads/default/optimized/4X/4/7/5/475b296bed95607e12e67459735456d49cee986e_1_690x388.jpg[/img] [img]https://cdn.discourse.org/gearbox/uploads/default/optimized/4X/7/d/a/7da26bc04342bd933f62dea95532bfc5f5979fc9_1_690x388.jpg[/img]
I'm genuinely impressed, shame it took over a year but then if it took so much work to basically "re"-add these things from scratch, hats off to them. I wonder if they'll carry the implementation of ballistics over into HW2:R?
[QUOTE=Morbo!!!;50451366]I'm genuinely impressed, shame it took over a year but then if it took so much work to basically "re"-add these things from scratch, hats off to them. I wonder if they'll carry the implementation of ballistics over into HW2:R?[/QUOTE] They're the same game, so yes it's carried over. I think it was mentioned in one of the forum posts or in that huge article.
To be honest I have to give these guys kudos for being so dedicated to HWRM and for still actively working on it instead of just letting it be. I can't wait to try it out again once this patch hits.
Wow, and I just finished a playthrough of HW1:R thinking how disappointed I was in the gameplay. Wonder if frigates and/or destroyers have been reworked so that they aren't just 100% food for heavy cruisers.
[QUOTE=CG-105;50451972]Wow, and I just finished a playthrough of HW1:R thinking how disappointed I was in the gameplay. Wonder if frigates and/or destroyers have been reworked so that they aren't just 100% food for heavy cruisers.[/QUOTE] If the official rebalance mod is any indication, yes they have. HW1 frigates in particular are very mean and can punch above their weight pretty easily when they're in groups.
With Battleborn out, hopefully Gearbox can dedicate a few more resources to the game too. Just three people have been working on it for the last year. Supposedly there were some other Homeworld announcements coming this year too.
[QUOTE=Why485;50452031]If the official rebalance mod is any indication, yes they have. HW1 frigates in particular are very mean and can punch above their weight pretty easily when they're in groups.[/QUOTE] I remember from my playthroughs of original HW1 that frigates were really tough, especially those ion canon frigates guarding the hyperspace inhibitor in the Bridge of Sighs mission. In HW1:R I was able to just blow all of them up with a handful of destroyers and two heavy cruisers.
In Homeworld. Frigates were the workhorse of the fleet. They were cheap, packed heavy firepower, were durable, and could be in large numbers. There was a frigate for everything, and they could last a few volley even from a heavy cruiser. In Homeworld 2, thanks to the RNG and hard counter damage system, frigates weren't worth using late game, due to other capital ship weapons doing extreme damage to them. The problem mainly lied in HW2's damage system, because even if you doubled frigate health, they still got liquefied.
[url]http://forums.gearboxsoftware.com/t/update-and-no-teasing-at-all/1494341/14[/url] Apparently the logic behind resource harvesting and salvaging has been reworked too. If the time allows it, I'm going to replay both campaigns, and maybe even try again doing a mod.
I hope the new tools they keep talking about are good, and work. Right now, HODOR is a pain in the ass to work with, and I just don't bother using it because I can get a mdoel ingame through CFHOD better. I hope they give a real modeling tool. That's all I really need. Coding is pretty easy to do by hand, weapons are the one exception, and should have a tool to modify. I've always wanted to do a full fleet mod, but I haven't the modeling skills to do it, beyond modifying a few ships.
now they need fix / adjust the sound engine to play gazillion intermixed sounds properly ;)
[QUOTE=Why485;50451169][B]June 7th[/B][/QUOTE] Well my birthday just got a whole lot more interesting. :buckteeth:
I would like a sandbox mode where I can test some ships, similar to the one the HW:@ mod has.
The changelog is out [url]http://steamcommunity.com/games/244160/announcements/detail/820033304636813062[/url] I like so far all what I see.
I hope the new modding tools are going to be easier to use. The patch notes look great so far, time to see how it all works out, tomorrow.
The patch is released! 5.2gb???!!!!
[QUOTE=Morbo!!!;50471275]The patch is released! 5.2gb???!!!![/QUOTE] I buy it. Half the game's been changed up by this patch, after all.
[QUOTE=Morbo!!!;50471275]The patch is released! 5.2gb???!!!![/QUOTE] [URL="http://steamcommunity.com/games/244160/announcements/detail/820033304636813062"]Yeah, the patch notes are pretty long[/URL]
Is only happening to me, or there are problems with the download? Steam is automatically setting to download at X hour since it downloaded 3GB. I restarted Steam just in case.
Man, it feels good to see homeworld 1 ships in formations again
[QUOTE=Maestro Fenix;50471569]Is only happening to me, or there are problems with the download? Steam is automatically setting to download at X hour since it downloaded 3GB. I restarted Steam just in case.[/QUOTE] Its likely not still happening but try setting your dl server to west coast us, some of the local servers have been having issues today.
The formations being back is great, though it's a bit clunky and inconsistent. Somtimes I can have 9 capital ships in a wall, other times it won't allow more than 3. Combat is a lot more fun to watch, but ship behavior is still semi-retarded, with targeting priorities seeming to be mixed up (such as attack bombers wanting to chase interceptors). I'm sure mods can fix some of it. I wonder how long it will be until the new tools are out, and I wonder what they're going to allow. Due to the updated HOD format, none of my old tools will work now. All classic tools that worked with remastered now don't work at all. The thing I'd like most is if they make their HOD tool easier to use. Right now, it's a complete pain in the ass to set up a DAE in 3ds max, and then use HODOR to convert it into a hod. I've never gotten it to work right.
[url]https://drive.google.com/file/d/0B4a53qqlAgPOWVdzQ1lfMlFVLTQ/view[/url] Reading this makes me happy
[IMG]http://images.akamai.steamusercontent.com/ugc/259335222879272899/F9D9B5D2F34C9236AC910E91D8C9445D996A1603/[/IMG] It's strange seeing HW2 ships in these formations, but think I like it.
they still didnt fix the enemy scaling from HW2 ugh
[QUOTE=Squad1993;50475051]they still didnt fix the enemy scaling from HW2 ugh[/QUOTE] damnit... i mean i think i bitched about it enough in this thread when i played through it but the scaling of difficulty in hw2 was so stupid that it pushed me away from that game
I'm sure i saw a mod on workshop that disables it
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