• Homeworld - Back from the Dead: The game
    858 replies, posted
iirc correctly it was in the top sellers for some significant period of time when it first was available to pre order on steam, so could be selling well in theory
[QUOTE=Starlight 456;47135327]We can only hope that HW:R sells enough to justify it. Hell, if they released some DLC I'd buy it if it meant more proof that Homeworld has demand as a series.[/QUOTE] as if homeworld won't sell. homeworld is THE space strategy game they're making the right move pushing it during the release of elite dangerous and the hype train behind star citizen because there's a demand for functional space games like no other right now
[QUOTE=69105;47136105]as if homeworld won't sell. homeworld is THE space strategy game they're making the right move pushing it during the release of elite dangerous and the hype train behind star citizen because there's a demand for functional space games like no other right now[/QUOTE] Well it's still an RTS, and RTS games aren't exactly the industry's bread and butter for the masses right now. And even among RTS games Homeworld's kind of a weird entry since it doesn't have staples like a traditional minimap, terrain height advantages, map chokepoints, or even traditional base building. Not to say there aren't successful RTS franchises out there or the Homeworld Remasters weren't a Steam top seller for some time, but I mean it's a franchise that's gone untouched for ages for a reason.
[QUOTE=Marik Bentusi;47138504]Not to say there aren't successful RTS franchises out there or the Homeworld Remasters weren't a Steam top seller for some time, but I mean it's a franchise that's gone untouched for ages for a reason.[/QUOTE] most of the space-themed strategy games are those 4x titles like sins of a solar empire. it's not that it's untouched because there's no demand for it: it's untouched because developers are too lazy to make properly functional AI. it's easy to make them move a ship on a chess board
[QUOTE=Marik Bentusi;47138504]Well it's still an RTS, and RTS games aren't exactly the industry's bread and butter for the masses right now. And even among RTS games Homeworld's kind of a weird entry since it doesn't have staples like a traditional minimap, terrain height advantages, map chokepoints, or even traditional base building. Not to say there aren't successful RTS franchises out there or the Homeworld Remasters weren't a Steam top seller for some time, but I mean it's a franchise that's gone untouched for ages for a reason.[/QUOTE] I don't think those were the reasons why nothing was done with Homeworld when THQ had it. I don't think there really was a reason, it was just Relic were working on other games instead. Hopefully this brings some life back to the genre and more developers make similar games.
TB just tweeted he got a preview copy of HW:Remastered with no embargo on it, tho he was told not to show certain unfinished parts yet. His cancer treatment's being a pain in the back right now, but he'll see about a video. Should be something to look forward to!
[QUOTE=nightlord;47150566]I don't think those were the reasons why nothing was done with Homeworld when THQ had it. I don't think there really was a reason, it was just Relic were working on other games instead. Hopefully this brings some life back to the genre and more developers make similar games.[/QUOTE] THQ didn't do anything with Homeworld because they weren't certain what to do with it. They didn't think it could be profitable to re-release, and due to the lack of original Homeworld team, made no attempt to work on it. They bought the rights for no reason but to hold onto them. THQ never had a plan for Homeworld.
[QUOTE=Marik Bentusi;47164138]TB just tweeted he got a preview copy of HW:Remastered with no embargo on it, tho he was told not to show certain unfinished parts yet. His cancer treatment's being a pain in the back right now, but he'll see about a video. Should be something to look forward to![/QUOTE] I wonder how familiar he is with Homeworld 1. I think I'm setting myself up for disappointment because I've been playing so much HW1 lately. Aside from the dated UI it holds up so well.
I think he's gonna put most of the emphasis on whether the core gameplay's still intact and what new shininess the Remaster brings, as opposed to pointing out details like HW1 strikecraft behavior. Details very precious to many hardcore fans, but small details in the grand scheme of video games nonetheless. [img]https://dl.dropboxusercontent.com/u/22370734/2015-02-18_203515.jpg[/img]
I'll be sure to tear apart the Remastered edition next week. It's a week away now. Everyone in my office is out of town on the 25th, so I think I can get away with not going to work that day. I'll also be streaming the game for my play through. I will be sure to point out every little detail as I go.
I wonder if he's a big homeworld fan or not. I've noticed he'll speak passionately about things when they are missing from a new game in a series, (like the mighty boot from duke nukem) to the point where he seems to be more hostile to the game, but when it's a series like thief where he's never really played the old ones he's very lenient to it. I wonder if he would do the same with homeworld remastered if he knows a lot about the original
I hope there aren't too many changes from the originals in the classic versions. I haven't actually played HW1 and never got far with HW2, so it's going to be my first time really playing them through.
I'm curious about what they did with the fuel system since it was pretty important for a few missions, I don't think I've seen it in videos yet.
I booted up the original homeworld and cranked up the battle chatter slider and boy howdy were you not kidding about that stuff. Firefights get so intense.
"Tactical's clear, getting a little lonely out here fleet." "We're getting out asses kicked out here fleet." "Wingman down, tactical's drying up." And other such line mixing makes battle great. So many situation reports, and the game doesn't even use half of them. I really wish I could find the mod that restored all battle chatter again. It was a mod that restored many of the unused lines (such as death cries and situation reports that aren't used). Cataclysm uses everything, bu thas less situation reports then Homeworld did. Homeworld 2 was very lacking in lines though. Each Pilot in Homeworld had more then 1000 lines a piece. Homeworld 2 is was only a little over a hundred.
I can't wait to see the remastered versions of the Karos Graveyard on both games, how it will look the Junkyard Dawg, the Keeper and all the derelict ships.
[QUOTE=Maestro Fenix;47178275]I can't wait to see the remastered versions of the Karos Graveyard on both games, how it will look the Junkyard Dawg, the Keeper and all the derelict ships.[/QUOTE] Part of why I love Homeworld so much is because it can be damn creepy a lot of the time, the Karos Graveyard and the strange derelict ships probably being the scariest thing in the first game.
[url="http://www.twitch.tv/totalbiscuit"]TB's streaming some HW:R[/url] I'll make some notes as I go for everyone that missed it. He's played 2 games VS AI, so here's info based on that mode: - tons of graphics options, goes up to 5k res - game types: hw1, hw2, hw remastered - option: complete challenges for RU (was that in the old games?) - deep-voiced announcer for giving you challenges and mission objectives? Was that in HW2... or something? I don't think so - challenge with small intro cutscene zooming in on a wreckage "a relic appeared here, get it" - relic keeps generating RU bounties if you hold it, the longer you can hold it, the more RU you get per tick. - "New Challenge: Kill x enemy ships" - "AI doesn't seem especially challenging on Medium" - random crate drops contain normal ship units of your race. I... think that was in the previous games? - Relics are a biiiig economical deal - "New Challenge: Harvest X amount of resources" - you can put HW2 squadrons in HW1 formations. A squadron acts like an individual HW1 unit for that purpose and retains its original formation within the bigger formation. - some random bugs with the firing sounds disappearing ATM, but it's a prerelease build after all. - "New Challenge: Research X technologies" - ...yeah the AI doesn't seem very competent, it just keeps sending small amounts of fighters and corvettes towards objectives like crates or the relic. Then again, TB's not exactly been given it time to recover. - "New Challenge: Survive for X minutes" - HW1 research now costs RU - HW1 faction still uses HW2 announcements for building squadrons in this build - unlike in the German demo, HW1 Research ships seem to be docking together now! Cool! - "New Challenge: Build X ships" - HW1 resource managers have hyperspace modules? wut? I'm pretty sure that was only for frigates and bigger - Kamikaze mode is in! - HW1 formations will be broken up as soon as ships enter combat, HW2-style - no fuel in sight - Hard AI seems better, builds way more ships than Medium anyway - repair corvettes, much like harvesters, get very close to the hull and stay there to repair, and don't use green cones of space magic - HW1 build queues seem to mimic HW2s. If I recall correct that in HW1+cata you could build all sorts of ships simultaneously and in HW2 it's only one type of fighter at a time, one type of corvette, etc - HW1 Destroyer has an engine module, much like the HW1 mothership. - AI is microing HW1 repair corvettes to stick to bigger ships, which is nice. - got his ass whooped by Hard AI, was really fun to watch tho. ...aaaand that's it. He's still planning on doing a YouTube video on this.
[QUOTE=Marik Bentusi;47179171] - option: complete challenges for RU (was that in the old games?) - challenge with small intro cutscene zooming in on a wreckage "a relic appeared here, get it"[/QUOTE] New options, I think they're based from the Complex Mod. [QUOTE=Marik Bentusi;47179171] - deep-voiced announcer for giving you challenges and mission objectives? Was that in HW2... or something? I don't think so[/QUOTE] It's new, but it's based on the Taidan Emperor.
wednesday can't come sooner [editline]20th February 2015[/editline] what i don't get is that the game's release date is feb 25, but on the steam page they have multiplayer beta on the 25th in their key features portion of the description. does that mean we're only getting the multiplayer beta on the 25th or does that mean we get the remastered single player portion PLUS the multiplayer beta? i'm pretty lost on that
We get both the singleplayer and multiplayer beta.
God damn, he was absolutely terrible at playing that.
"how do i stop the corvettes?" *MAKES MORE CORVETTES* he had like 10,000 RU on standby at all times. dude should have been always building units it's okay though, TB has never been good at rts games
[QUOTE=Marik Bentusi;47179171][url="http://www.twitch.tv/totalbiscuit"]TB's streaming some HW:R[/url] I'll make some notes as I go for everyone that missed it. He's played 2 games VS AI, so here's info based on that mode: - challenge with small intro cutscene zooming in on a wreckage "a relic appeared here, get it" - relic keeps generating RU bounties if you hold it, the longer you can hold it, the more RU you get per tick. - random crate drops contain normal ship units of your race. I... think that was in the previous games? - Relics are a biiiig economical deal - HW1 research now costs RU - HW1 resource managers have hyperspace modules? wut? I'm pretty sure that was only for frigates and bigger - no fuel in sight - HW1 build queues seem to mimic HW2s. If I recall correct that in HW1+cata you could build all sorts of ships simultaneously and in HW2 it's only one type of fighter at a time, one type of corvette, etc He's still planning on doing a YouTube video on this.[/QUOTE] Damn, I wish I had seen it. I can't watch the recording unless I subscribe. Some comments because I've been playing HW1 lately: The "relic" thing sounds similar to crates from Homeworld 1. They were an option for these little things that would randomly spawn around the map and if you flew a ship to them you would get resources or ships. They weren't any more involved than that though, so it sounds like Gearbox is adding stuff there. Are crates separate from relics? You mentioned crates as well as these relics. Research changes are unfortunate, but expected. Ditto for the way building works. In HW1, all ships were built in parallel, even within the same class. So for example if you needed frigates ASAP, you could build Ion Cannon and Assault Frigates in parallel so that you get two frigates at around the same time versus just one frigate at a time. Homeworld 1 Resource Controllers had hyperdrives. They were built from the capital ship bay of the mothership and are longer than the frigates. No fuel is again unfortunate, but not unexpected. I wonder what that means for the Kadesh missions seeing as fuel was critical to how they fought.
Relics were likely from the homeworld complex guys. In complex, they were things that you captured with marine frigates and gave you bonuses. They often smack in the middle of maps though, so they become hotly contested. And I wouldn't be surprised if they changed Kadeshi fighters into drones that stick with their carriers. They'd still be bound to the frigate and you wouldn't lose much anyway, seeing as neither the fighter nor frigate were really worth capturing unless you had the other one of the set.
[url="https://www.youtube.com/watch?v=SqCP0-Uygbc&feature=youtu.be"]YouTube VOD[/url] from the TB games [QUOTE=Why485;47182406]Are crates separate from relics? You mentioned crates as well as these relics.[/QUOTE] Yeah it's different, relics are big wreckages with an AoE which you have to hold captured to keep getting RU boni from it. Crates turn into units upon capture immediately. [QUOTE=Pilotguy97;47182590]And I wouldn't be surprised if they changed Kadeshi fighters into drones that stick with their carriers. They'd still be bound to the frigate and you wouldn't lose much anyway, seeing as neither the fighter nor frigate were really worth capturing unless you had the other one of the set.[/QUOTE] Yeah that's what I presume, if they managed to get the HW drone frigates to work they can probably recycle some of those mechanics. Maybe give drones 0 movespeed and fuel pods increase the movespeed of nearby drones to normal levels. If fuel pods are destroyed, the drones are immobilized. Doesn't sound that difficult to build around anyway. Still, kind of a shame fuel as HW1 knew it seems to be gone. I didn't care too much for it gameplay-wise, but I really liked how "down-to-earth" it was fluff-wise, especially for the first few missions when the game's still just the story of a humble, small civilization on some shitty planet pursuing an innocent dream with what little resources and technologies they can muster.
I have to say all reservations aside its fuckin great to see the Homeworld 1 shit with shiny graphics
i don't think it's been confirmed if hw1 fueling has stayed or not though (or has it). even gameplay videos are so hectic and distant you can barely make out individual unit data and the screenshots don't really show you the hud elements either way, even if it isn't in you know there's going to be mods for it
[QUOTE=Marik Bentusi;47184698][url="https://www.youtube.com/watch?v=SqCP0-Uygbc&feature=youtu.be"]YouTube VOD[/url] from the TB games[/QUOTE] Man, it is frustrating watching him play. Aside from all the silly things he does, I really wish he would move the damn camera. It's like, this is the game that [I]invented[/I] 3D RTS games and he plays it like Starcraft. I really liked that fuel was a thing, it's part of why Support Frigates were so damn important. I loved those things and the game really encouraged you always having them around. They'll still probably be pretty good as mobile repair platforms. I'm really curious to see what all the fighters docking on the Support Frigate looks like now. Destroyers seem way more powerful than they used to be. Destroyers were good, but they couldn't singlehandedly take out frigates that quickly. Nor did it take so many frigates to take down one Destroyer. I hope they didn't HW2-ize the balance of the HW1 ships. In Homeworld 2 the disparity between ship classes became hugely exaggerated and time to kills drastically shortened if you were using the specifically programmed counter. Frigates took the biggest hit and became practically disposable because they had so many hard counters, and Homeworld 2 is all about specifically programmed hard counters. It's why Homeworld 1 feels so organic compared to the sequel. Ships were good at stuff because their weapons were good at stuff. It leads to interesting "misuses" of ships like using Attack Bombers to take out corvettes. They were good at it (provided they weren't Multi-Gun Corvettes, anyway) because corvettes were slow enough and plasma bombs fast enough to reliably hit them. There was no "if corvette then damage * 5" going on. A plasma bomb does X damage and travels at Y speed, and it will always do that no matter what it's shooting at. Range is a lot longer for all the capitals, which is really cool looking. I'm really liking that change.
Not quite related, but [video=youtube;hURUY5Bl-X4]http://www.youtube.com/watch?v=hURUY5Bl-X4[/video] I always thought this song from FEAR really sounds like something from homeworld
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