• Homeworld - Back from the Dead: The game
    858 replies, posted
Every MP game I've joined crashed while waiting for players to load. SP is fun though
Ho man, I was not prepared for the assrape that is the ghost ship mission. Pro tip : DO NOT FLY YOUR ENTIRE FLEET IN RANGE OF IT HOLY [B]SHIT[/B]
Alternatively, fly all your capital ships in, build more, fly them in, then smash hundreds of scouts into the Ghost ship. Massive fleet ho.
The pre-load was the game, however the update after release was the classic versions of the game. Also I think at the start whatever version they uploaded to steam didn't include campaigns, so there was a 200mb or so patch that came shortly after release.
[QUOTE=Techbot;47213186]oh no not the asteroid field mission, almost made it and then right at the end :suicide:[/QUOTE] I made it through on the second try and then came to a realization that the mission broke on me after a reload. :( I was wondering why the new ship research didn't pop up the second time around.
So I wasn't expecting much from the formations, but Sphere formation + Guard command isn't working at all. The ships just form a weird furball awkwardly drifting along its target. Also parade formation's causing all kinds of problems, like happily dancing repair corvettes (see below) and frigates parking really far away from the mothership like it has cooties or something. I have a feeling formation-related bugs are gonna be really difficult to modfix, but then again, apparently fuel's not gonna be a big problem, so what do I know. [t]http://cloud-4.steamusercontent.com/ugc/531760574331481180/F9589ACCE1BAA22B080DA5AD73CC189E3CE3C375/[/t] Anyone else had problems with black screens during ingame cinematics? Also the first Bentusi vessel you meet apparently has a really wonky hitbox that prevents Resource Controllers from properly exiting the mothership. And there's a reload bug involving not being able to select it for trading anymore, really odd stuff. I guess this was kinda rushed after all. Oh and while salvage has been capped, salvage corvettes seem to be doing their job without drawing any fire now. Well either that or younger-me was too stupid to rightclick frigates.
I can't imagine fuel being that difficult to hack in, but formations (or lack thereof) and the way the ships fly in HW2 vs HW1 are a fundamental part of how the game works. In HW1 all ships would strafe like crazy. Fighters would randomly zigzag while doing attack runs, corvettes would literally circle strafe a target, and frigates would fly backwards if it meant that would keep their guns on target. Meanwhile in HW2, basically everything flies forwards in a straight line. If Gearbox couldn't do it with the source code, I doubt a modder will be able to do it.
In a few interviews it was said Gearbox didn't quite know how to handle movement, and it's pretty evident. Some of it can be fixed through modding, due to ship behavior being handled by a tuning file. Formations though, that's an engine issue. Fuel can be modded in (and has been before).
[QUOTE=Marik Bentusi;47214057] Oh and while salvage has been capped, salvage corvettes seem to be doing their job without drawing any fire now. Well either that or younger-me was too stupid to rightclick frigates.[/QUOTE] If salvage corvettes don't take fire while salvaging now then that'll make the gardens of kadesh really OP. Distract the swarmers and let the vettes swoop in and steal all their multibeam frigates. :v:
The opposite happens for me. The moment a salvage corvette shows up, everything focuses fire on it. They don't want to be stolen. The ghost ship also had 17 assault frigates around it. Given how frail strike craft are, it was fucking retarded. Cost 42,000 RU to finally knock it out. On the other hand, 17 new assault frigates.
The asteroid mission hurt me
[QUOTE=Gunner th;47214145]In a few interviews it was said Gearbox didn't quite know how to handle movement, and it's pretty evident. Some of it can be fixed through modding, due to ship behavior being handled by a tuning file. Formations though, that's an engine issue. Fuel can be modded in (and has been before).[/QUOTE] I feel like they must plan to properly implement homeworld 1 formations or something though. I mean why add specific UI elements for each HW1 formation and just not have them even work? Doesn't really make sense to me
I built a resource controller on mission 4 and it got stuck during the undocking when it was built. It has been sitting there for 2+ minutes and the mothership still has the capital ship bay door open. It keeps rejecting orders and the resource collectors keep ignoring it. [t]http://i.imgur.com/iC18cp7.jpg[/t][t]http://i.imgur.com/uVMw7AW.jpg[/t]
[QUOTE=Bloodshot12;47214532]I feel like they must plan to properly implement homeworld 1 formations or something though. I mean why add specific UI elements for each HW1 formation and just not have them even work? Doesn't really make sense to me[/QUOTE] Tactics don't really do anything either. It's the same problem Homeworld 2 has. Formations never worked in Homeworld 2, and tactics just set engagement range and auto fire (evasive does not fire back, neutral only returns fire, aggressive goes after anything in range). Formations are just part of the strike group feature, which didn't work properly in the first place. These are engine problems Gearbox didn't bother to address at their core.
Not sure if the scripting in missions is wonky or what but I had 2 salvagers on that frigate you're supposed to cap after defending the cryobays and they just sat there and did nothing. I restarted the mission and only then did they bring the frigate toward my mothership. Also in the first mission where you test your ship everything went black at somepoint. I could still see the UI and hear units when I selected them with the group keys. Had to save and load to fix. Slightly annoying but I can deal with it so far, not sure how I'd feel if a late mission objective bugs out requiring a restart though, hope it doesn't. Not sure if it's just a problem from the original games, something to do with bringing HW1 into the HW2 engine or just general incompetence from Gearbox.
The fuck? [t]http://cloud-4.steamusercontent.com/ugc/39742315105475704/6A4EC323D9B20D5F6DFE1F6D39E0586CE2EBA03C/[/t] They flat out removed LAN in homeworld classic? The buttons are just gone
Homeworld 2's engine just isn't very good. Don't know why Gearbox didn't want to edit much of it and try and fix the issues. In a relic interview some years ago, they mentioned the Homeworld 2 engine was just thrown together. The engine was done very quickly and not very professionally. That's because Sierra originally canceled Homeworld 2, relic lost the original Homeworld 2 engine (which was built from, and was a massively improved Homeworld engine). Then Sierra renewed the project a few months after canceling it, so Relic's engineers had to slap together an engine in something like three months. Now it's good for customizing and ship building, and looking good, but for core gameplay and behavior, it's awful.
[QUOTE=Bloodshot12;47214683]The fuck? [t]http://cloud-4.steamusercontent.com/ugc/39742315105475704/6A4EC323D9B20D5F6DFE1F6D39E0586CE2EBA03C/[/t] They flat out removed LAN in homeworld classic? The buttons are just gone[/QUOTE] interesting, time to complain on theirs forums and support
I kinda want to record HW1 and HWR footage to demonstrate the issues/differences and send it to Gearbox to see if they'd consider fixing it, unfortunately I don't think I really have the time to make the vid.
Since this is on the HW2 engine, if i have a massive fleet in one mission, will the enemies be greater in number in the next? cuz im currently sitting at the end of mission 5 harvesting RU and building up my fleet
I had a couple of Vaygr assault craft squads attack a Hiigaran carrier in a skirmish match which barely scratched it but the carrier had battle scars appear which look liked it had taken a lot more damage than what the fighters did to it. Damage is on the right of this image along with it's health bar showing about 99% hp. [t]http://i.imgur.com/dwuzQq0.jpg[/t]
Gearbox fucked it up again, when the fuck am I going to learn? They basically just slapped some fancy graphics onto a Homeworld 1 mod for HW2 and called it a day, ignoring the fact that next to no one really liked how HW2 played. At all. HW2 was pretty and nice to watch, playing it was a different story. The dice roll combat along with the flat and boring movement that isn't really all that fun to watch just ruins it really. And there's also how formations work(or don't work) and the awful dynamic difficulty which doesn't fit in HW1's campaign at all. HW1 battles were amazing to see cause physics were actually involved with everything, I'm actually really mad at how unplayable the original copy of HW1 is.
Honestly it's kinda understandable in the places they fucked up. A lot of people overlook the good things about homeworld 1 vs 2 just because 2 was prettier to look at and had better mod support. And to know about that stuff you probably have to have payed attention when you played HW1. I don't blame them, but maybe since they have the source and are working with some of the old relic devs things can be improved down the road. Anybody playing with the UI mostly off and using hotkeys to get more of that HW1 feel? Small problem with it though, the build menu doesn't close again with B, you can get around that by open/closing the research menu though
i kind of agree with the ports. if you pirate a copy of hw1 it runs better than the one that came with remastered i'm absolutely sure someone will revamp the unit movement mechanics so they don't just orbit around each other and/or selections stay together because right now the game is SO frustrating to play. it doesn't help that ships seem to completely ignore your attack orders and/or they just go off and do their own thing so you have to constantly baby sit them. shit gets old
Hey, if you hide the hud and pause the game, "game paused" doesn't show up when you take steam screenshots, that's pretty nifty
Should I be spending the time to collect resources after the mission is done or is the game nice and it just decides to grant me all the remaining resources?
Seems like it'll collect all the resources when you jump out. I know this is -not- the case in the original HW1, but I've definitely jumped into a new mission with like 3000 more RU's than I had a second ago.
It auto collects if you jump at the end of a mission, like Homeworld 2. The difficulty also scales like Homeworld 2. So the more ships you have, the more ships the AI has, exponentially. So at the end of each mission, it's better to just retire ships you won't immediately need. Example, the ghost ship mission. There's supposed to be 5 assault frigates by it. There was 12 for me. I was also fighting hundreds of interceptors on the following missions.
I thought homeworld 1 also had scaling as well?
[QUOTE=Bloodshot12;47215432]I thought homeworld 1 also had scaling as well?[/QUOTE] It does, but Homeworld scales linearly with your fleet and losses. So if you have a small fleet and lose lots of units, you'll fight less enemy. If you have lots of units and have killed lots, you fight more. Homeworld 2 just scales exponentially with your fleet size.
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