Final Fantasy Explorers came out yesterday. Has anyone here played it yet? How is it?
I read the IGN review and mentioned it being repetitive and easy so I was unsure. I really love Monster Hunter (especially with coop) and adding Final Fantasy to the mix interests me since I've been craving a new FF game to play.
I read a few more reviews and the opinions ranged from "Alright" to "Pretty Great". I'm probably going to get it later today, but some second opinions would be nice.
[QUOTE=Sift;49617294]Nah it's literally just so you can grope animes while they talk about how good you are with your hands and how much they love you while blushing and swaying back and forth. It's only there to be get your perv on.
It raises bond levels and affection stats between Corrin and the cast members but it's easy to see why they decided "this is idiotic and should get changed"
Like even Japan thinks it's too much.[/QUOTE]
So its like pokemon-amie but with people? Literally why
[QUOTE=TectoImprov;49618336]But as far as we know, they didn't change it. They just flat out removed it. When it's important to leveling up characters (I believe) too. Personally I don't give a fuck if I can pat my waifu's head or not but the point is that they're blatantly cutting a significant amount of content from the game.[/QUOTE]
It just raises affinity points, that's it. It helps but it's not game ruining.
[QUOTE=Ager O'Eggers;49618379]If only they also dropped the Pokemon-style splitting of a single game into two or three games[/QUOTE]
They didn't drop that.
Regardless of how we feel on the issue, there's obviously a severe lack of communication on Nintendo's part. We've literally only gotten one statement from them, and it's the one that started all of this. Everything since then has just been generic promotional "r u guyz excited??? :D" followed by fans getting angry and Nintendo ignoring them.
I noticed game companies are always really bad at acknowledging consumer complaints.
Normally they are afraid another statement might make things worse if no one agrees with their reasonings.
They made Anna paid DLC in Fates:
[quote]Anna on the Run: Anna is cornered by thieves! What will her fate be…?
Price: US$1.99/CA$2.49
Difficulty: ★
Rewards: Anna joins the party (first time only)
April 14th[/quote]
This feels like it should have been one of those freebie characters like they did with Awakening's free downloadable characters.
This feels like a low blow.
[QUOTE=Fangz;49620881]They made Anna paid DLC in Fates:
That is a low blow.[/QUOTE]
Okay. Now it's personal.
[QUOTE=Fangz;49620881]They made Anna paid DLC in Fates:
This feels like it should have been one of those freebie characters like they did with Awakening's free downloadable characters.
This feels like a low blow.[/QUOTE]
The fighter that loves coin more than you. I dunno, fits the theme I guess \:v:/
[QUOTE=psychocyclone85;49618554]Final Fantasy Explorers came out yesterday. Has anyone here played it yet? How is it?
I read the IGN review and mentioned it being repetitive and easy so I was unsure. I really love Monster Hunter (especially with coop) and adding Final Fantasy to the mix interests me since I've been craving a new FF game to play.
I read a few more reviews and the opinions ranged from "Alright" to "Pretty Great". I'm probably going to get it later today, but some second opinions would be nice.[/QUOTE]
I've got a solid eightish hours in it so far. The game is way more MMO than it is Monster Hunter. It's way, way simpler than MonHun as well, you've got a run button and a basic attack button. End of statement.
You do get skills though, which are bound to L and R as face-button modifiers, meaning you can have 8 equipped at any time. All the classic FF magic is there, Fire/Ice/Thunder/Water/Gravity/Quake/etcetcetc.
Each style of melee weapon, swords, axes, spears, so on and so forth also get unique weapon skills. Axes are slow with lots of defensive options, ways to trade off HP for strong attacks, or beserking and sacrificing def for more attack. You've got access to items as well, as you'd expect, though they're so expensive they're hard to justify using.
There's a whole system of customizing your skills, as well. As you fight you charge up energy, which is eventually used to enter a powered up state. If you use skills in that powered up state, they will mutate, and keep traces of that state with them. So, say, if you enter a state that adds fire damage to your attacks, then use a Sword skill that does damage, that skill will be able to start doing fire damage as well. There are a ton of different states, giving effects ranging from stat debuffs, healing effects, every elemental damage type you can think of, and some unique ones, like a Giant state which gives your attacks more aoe, or a speed boosting state that can make your multi-hitting attacks hit more times, in faster succession. A common set I've been working towards, for example, is adding on stacks of the AOE buff onto my Black Magic, along with extra Elemental damage, and I've got it set up so my Curaga casts also have a chance to haste the team.
In addition, you can recruit monsters to fill in party slots, for when you don't have a full group of players. Whenever you kill a moster, it drops items, with a rare chance of dropping an Atmalite, which you can take to an npc in town to revive it. Their stats can vary, so it's worthwhile to collect multiples of the same monster to get good ones; and some larger/morepowerful monsters will take more than one party slot. You can bring them along online as well, but only the person that posted the hunt gets to choose monsters from their own list to bring, so you can't do 2 Players/2 Monsters and both bring your favorite in. From what I've seen, you can recruit any small monster, from Goblins to Bombs to Chocobo to Malboro all the way up to Iron Giants that tower over the player characters. The Monsters level up, and are pretty worthless through the low teens, but are really useful later on, I've personally got a Lv30+ one that's able to tank bosses while I play mage.
The Job system is there, and it's what you'd expect, if you're familiar with the franchise. I've personally got the most experience with Beastmaster and Black Mage. Your armor choices are -not- restricted by your Job choice, and neither are your magic options, but your weapons are, and the jobs will give passive benefits to certain playstyles, so say, Beastmaster makes your allied monsters stronger, Black Mage makes Black Magic spells cheaper, Knight draws more aggro, Time Mage has wider aoe on Support Spells, Geomancer gets all kinds of bonuses depending on the terrain, all standard stuff.
There are technical issues, framedrops are rare in singleplayer, but will happen when a lot is going on, or you group more than a half dozen monsters on screen at a time; but in Multiplayer expect a lot of choppiness. With 3 Players fighting a single Eidolon boss, the game almost always starts chugging, and it's a shame. What you've heard about the difficulty seems true so far as well, my play group has made it up through 4* quests, and so far we've only had real trouble with one eidolon boss. Most of the time, we're able to put out enough healing and damage to just faceroll the fights, without really paying much thoughts to the mechanics in play. There are options you can enable to change things up though, that you'll unlock playing through. They vary from say, giving all monsters double health and damage, to slowing your AP regen, reducing CP you recieve at the end of the quest [Like Job Points, basically], completely disabling item usage, disabling resurrecting on your own after death, halving all HP regenerating effects, disabling the lock-on camera, the list just goes on and on.
Talking about the mechanics in the boss fights, I really meant it when I compared the game to an MMO earlier. Some bosses are just giant enemies that walks around and attack, sure, but, without going into too much detail, a lot of them have unique objects around the battlefield. Some will have crystals that empower their magic, others spawn in adds and have targetable spots that inflict status ailments if they're not destroyed, one in the midgame sets up mirrors to bounce its attacks around the field to hit you from weird angles, and just about all of them make generous use of targeting circles, so when they're setting up for a big attack you can see it coming. As I mentioned with classes, The Knight class passively draws more aggro, and that's also noteworthy part of the game, quite a few skills will increase or decrease your aggro, called Malice, according to what role they're intended for, and there are items to affect it as well. [sp]And the consumable item to increase your aggro is a Vuvuzela and I adore it so much[/sp]. All of the jobs in the menu have listed role categories, between Damager, Tank, Healer, and Booster, all of which are pretty self explanatory.
Overall, I've really honestly been enjoying the game so far. It's not fantastic, far from it, it's got legitimate problems, and the amount of content is seemingly light, especially if you go into the game expecting a Hunting game experience. If you've got nostalgia for the franchise, there are a lot of cool nods you'll appreciate, from remixed music tracks to specific weapon and armor models. I'd only recommend it conditionally, either of you're looking for a weird MMO-Lite experience, or just want a shot of FF Nostalgia, because it's really great at both of those
[QUOTE=Ager O'Eggers;49618379]If only they also dropped the Pokemon-style splitting of a single game into two or three games[/QUOTE]
isnt each game 20 hours though?
pokemon versions are almost the same game, just version exclusive pokemon
[QUOTE=ashxu;49621810]isnt each game 20 hours though?
pokemon versions are almost the same game, just version exclusive pokemon[/QUOTE]
I have 30 hours in Nohr with 4 chapters remaining. That's not counting time spent resetting after fucking up.
[QUOTE=MangoJuice;49618963]Regardless of how we feel on the issue, there's obviously a severe lack of communication on Nintendo's part. We've literally only gotten one statement from them, and it's the one that started all of this. Everything since then has just been generic promotional "r u guyz excited??? :D" followed by fans getting angry and Nintendo ignoring them.[/QUOTE]
No kidding. I mean, just look at this (source: gamefaqs forums):
[img]http://i.imgur.com/NjADWpX.png[/img]
We can't get a straight answer out of them, and the shitty games journalists who immediately report hearsay or a vague statement as a confirmation aren't helping at all. It's a shitty combination of clueless PR and bad journalism that's left us all confused.
I'm amazed that a company that has been around so long can have such poor communication.
They probably aren't going to announce any removals until the game is close to or post launch.
Bought a new 3DS for Fire Emblem.
Didn't realise it was still so far out from being released in the west.
With all the controversy and English translation screenshots I thought people had it in their hands. So instead I've been playing Pokemon Y and wonder trading up a storm.
Should I get New 3DS or Old 3DS XL?
[QUOTE=Zender Troop;49627150]Should I get New 3DS or Old 3DS XL?[/QUOTE]
What games do you intend to play on it?
[QUOTE=Roman Candle;49627296]What games do you intend to play on it?[/QUOTE]
Mostly exclusives to the console, such as Mario RPG, Pokemon or Zelda ALBW. No games like Hyrule Warriors Legend or Metal Gear Solid Snake Eater
[QUOTE=Zender Troop;49627150]Should I get New 3DS or Old 3DS XL?[/QUOTE]
Depends really, very few New 3DS games exist as of right now and the old 3DS XL is by far the cheaper option.
A New 3DS is more of an investment really, I'm sure it'll get more "exclusives" down the line, but right now the better option price wise still has to be the older 3DS XL.
[QUOTE=Zender Troop;49627374]Mostly exclusives to the console, such as Mario RPG, Pokemon or Zelda ALBW. No games like Hyrule Warriors Legend or Metal Gear Solid Snake Eater[/QUOTE]
Then yeah, the old 3DS is the best choice for you.
I'd say get new personally because A: Upcharge won't be that much B: Futureproofs you for any more Hyrule Warriors situations that may pop up
[QUOTE=Zender Troop;49627374]Mostly exclusives to the console, such as Mario RPG, Pokemon or Zelda ALBW. No games like Hyrule Warriors Legend or Metal Gear Solid Snake Eater[/QUOTE]
Depends entirely on the price point you can find them at then. None of those games benefit at all from the new's features, outside of the better 3D Tracking; and none of them make use of the ZL/ZR or second analog stick
So the latest Fire Emblem Fates video on Nintendo's channel has the comments disabled off at the bat:
[media]http://www.youtube.com/watch?v=XCYZnKrum2I[/media]
Looks like whoever is in charge of the NoA Youtube account is aware of the situation and doesn't want a discussion on it.
Why haven't people figured out trying to stop discussion only makes the news spread faster. :v:
On the topic of getting old vs New, even beyond the actual games you should also consider the overall system improvements that the New 3DS has. The original 3DS' 3D is honestly garbage in comparison to the head-tracking New 3DS, and system load times/download speeds are substantially better on New 3DS. Smash Bros., for example, takes ages to boot up on the original 3DS and using the Home Menu while in-game is very sluggish.
I mean if budget only allows getting an older one then it isn't a [i]bad[/i] choice, but if you can afford it, I would really recommend getting a New 3DS. It's worth it.
My only complaints about the New 3DS are that it's glossy instead of matte, and that the stylus slot is at the bottom.
[QUOTE=Swiket;49629427]My only complaints about the New 3DS are that it's glossy instead of matte, and that the stylus slot is at the bottom.[/QUOTE]
Isn't that only the XL model though? The regular New 3DS has a matte finish.
FF Explorer is actually really fun, I like the skill system so far.
Downside is that the frame drop in 4 party groups hits like 10 fps, it gets pretty horrible when you have 3 casters.
[QUOTE=TectoImprov;49629819]Isn't that only the XL model though? The regular New 3DS has a matte finish.[/QUOTE]
Oh, didn't know that. Now I'm even more baffled as to why they went with glossy for the New 3DS XL.
[QUOTE=Swiket;49629427]My only complaints about the New 3DS are that it's glossy instead of matte, and that the stylus slot is at the bottom.[/QUOTE]
I personally just wish it had a second proper slide-pad. I'm used to the cirle pad pro, and I don't want to go from that to, well, the c-nub. I've tried that out a few times, and it just feels terrible
I tried to shitpost in a Miiverse RP thread but they're rolling with it.
I wasn't too subtle about it. I joined as Hulk Hogan trying to fight everyone.
This is the only one who doesn't approve
[img]http://i.imgur.com/jxH2T15.png?1[/img]
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