• New 3DS Megathread v6
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[QUOTE=Sift;49994172]As I said in the fates thread the games are kind of split into 3 "types." Birthright is more Awakening in map design if you've played it- outside a couple maps most of them are just wide open fields with a few terrain effects and that's about it. Most missions are Route the enemy maps and honestly it's not my favorite of the 3. It's the most beginner friendly though as it gives you Ryoma as a god unit halfway in. If you plan on playing all 3 games you'll want to start with it though as it will feel like a downgrade after playing Conquest and Revelations. It's plot is also pretty boring with just how straightforward it is. There's a single shocking event that happens in it but otherwise it's as basic as you could ever expect. The story is about as deep as a Mario games. Conquest is a puzzle game in a SRPG skin. It's maps usually have a gimmick tied to them and I think a good portion of them work really well (though there's a few that don't hold up like a certain fox map and wind map). That being said the maps themselves are ultra varied in design and there's a lot to manage. It's honestly one of the best fire emblems out there for that alone. The difficulty kinda lulls in the middle of it for a couple chapters but it ends on a strong (but really difficult) endgame. It's story is trash but it can be amusing just because it's so badly written. It's easily the hardest of the 3. Revelations is in the middle of them difficulty wise- it reuses around 4-5 maps from the other campaigns in it's story (though with different enemy arrangements and the like). In it you'll mostly be fighting the maps rather than the enemies as it kicks gimmicky map designs up to 11 but it's not too bad. A example would be a map where depending on where the enemies stand enemies can turn into promoted classes, or unpromoted classes at the end of a turn so you have to manage that as well. The story in Revelations is the real story of both games and answers all the questions both routes left open for the most part- but that being said its still full of plot holes and you can easily, EASILY see where it's going if you've ever played another fire emblem game before.[/QUOTE] I get that, but it still doesn't answer what made Intelligent Systems think this was all a good idea. Perhaps we'll never know.
Yeah there's no real telling as to why it happened exactly other than "it sounded like a good idea at the time." They did have 3 writers (Conquest was by a Manga author, the Senran Kagura writer did Revelations and... I'm unsure who the guy who handled Birthright) so maybe they wanted to see what would come from that. I do know that for a fact Conquest has been rewritten to hell and back numerous times. Game files have a assload of content from that path in the Japanese version that's simply not accounted for like playable Garon, Iago and Hans as well as a ton of stuff for Lilith that isn't anywhere in the game. Conquest has the biggest dev hardship and it shows.
I didn't know about the three-writers thing before. Sounds like an interesting experiment that just didn't turn out well.
[QUOTE=Ager O'Eggers;49991657]I wonder if the European localization of Fates will lean closer to the original script[/QUOTE] It probably will in general however last I recall both NA and EUR versions had some censorship give or take in them. But that's probably the least of your worries when NoA removed an entire conversation and replaced it with "..."
That's the least of worries too as it's a optional support that's only in Revelations and it only effects 1 event between 2 characters. I'm not defending it mind as I think it's reeeally dumb but don't try to make it sound like it's game ending or you're really missing anything other than two characters going "You kill people?" "Yea" "I killed a lot of people too" "Cool"
[QUOTE=Sift;49995773]That's the least of worries too as it's a optional support that's only in Revelations and it only effects 1 event between 2 characters. I'm not defending it mind as I think it's reeeally dumb but don't try to make it sound like it's game ending or you're really missing anything other than two characters going "You kill people?" "Yea" "I killed a lot of people too" "Cool"[/QUOTE] That doesn't excuse it, just because it's not 100% critical dialogue doesn't excuse it from being a bad translation. Fire Emblem isn't a series that is 100% gameplay either. If we were talking about translating the text in Rhythm Heaven Megamix then yes it doesn't matter as much because the "story" is just an excuse to give you mini games in batches of 4. There are many valid reasons for not just translating it 1:1, maybe a 1:1 translation may sound utterly boring due to how the languages are, or something is lost in translation if it's a wordplay, pun or hard to explain cultural difference (And games don't have the luxury of having a translation note unlike anime usually but even then fan subbers usually omit that now) What's not a valid reason is muddling the translation for the sake of personal beliefs, opinions, censorship, or just totally butchering it for another miscellaneous reason. Someone actually went out of their way to replace that entire conversation with "...". I would like them to explain why because I cannot think of a reason why you would do that besides unprofessionalism.
[QUOTE=ashxu;49995949]What's not a valid reason is muddling the translation for the sake of personal beliefs, opinions, censorship, or just totally butchering it for another miscellaneous reason. Someone actually went out of their way to replace that entire conversation with "...". I would like them to explain why because I cannot think of a reason why you would do that besides unprofessionalism.[/QUOTE] The only realistic explanation I can think of is that someone must have thought it would be funny to have the characters just awkwardly stare each other down. If done in a different setting, there could have been something to it, but with how the game's conversations are nothing but text boxes, replacing a dozen lines of dialogue with nothing at all just doesn't come across as a joke, at all.
[QUOTE=ashxu;49995949]That doesn't excuse it, just because it's not 100% critical dialogue doesn't excuse it from being a bad translation. Fire Emblem isn't a series that is 100% gameplay either. If we were talking about translating the text in Rhythm Heaven Megamix then yes it doesn't matter as much because the "story" is just an excuse to give you mini games in batches of 4. There are many valid reasons for not just translating it 1:1, maybe a 1:1 translation may sound utterly boring due to how the languages are, or something is lost in translation if it's a wordplay, pun or hard to explain cultural difference (And games don't have the luxury of having a translation note unlike anime usually but even then fan subbers usually omit that now) What's not a valid reason is muddling the translation for the sake of personal beliefs, opinions, censorship, or just totally butchering it for another miscellaneous reason. Someone actually went out of their way to replace that entire conversation with "...". I would like them to explain why because I cannot think of a reason why you would do that besides unprofessionalism.[/QUOTE] I'm uh, not excusing it. Hell in the post I made I even said that I'm not going to defend it, just that it isn't game ruining by any means because it's minor and in most cases unless you're grinding supports then you'll never see it. Like you're blowing placeholder text out of the water and it's kind of weird? Like it's clearly that too, the "..." exchange is their C support, the B support is [i]the exact same as the Japanese one[/i] as if the C support still happened. It's unprofessional and dumb but it's such a minor unimportant thing that it doesn't matter too much unless you're determined to see it because let's be real- the two units Saizo and Beruka have no reason to be anywhere near each other on a map unless you're specifically grinding their supports for whatever reason. It has literally no effect on the plot, is about 10 or so lines shared between two units and it's something that only happens once and only in Revelations. At most they should probably patch it in and leave it at that but I wouldn't be surprised if outside DLC nintendo just pretends Fates doesn't exist because of how much vitriol is surrounding the game.
[QUOTE=Sift;49996160]I'm uh, not excusing it. Hell in the post I made I even said that I'm not going to defend it, just that it isn't game ruining by any means because it's minor and in most cases unless you're grinding supports then you'll never see it. Like you're blowing placeholder text out of the water and it's kind of weird? Like it's clearly that too, the "..." exchange is their C support, the B support is [i]the exact same as the Japanese one[/i] as if the C support still happened. It's unprofessional and dumb but it's such a minor unimportant thing that it doesn't matter too much unless you're determined to see it because let's be real- the two units Saizo and Beruka have no reason to be anywhere near each other on a map unless you're specifically grinding their supports for whatever reason. It has literally no effect on the plot, is about 10 or so lines shared between two units and it's something that only happens once and only in Revelations. At most they should probably patch it in and leave it at that but I wouldn't be surprised if outside DLC nintendo just pretends Fates doesn't exist because of how much vitriol is surrounding the game.[/QUOTE] That support dialogue isn't the only dialogue that was put to question in the evidence people have posted. You're missing the point and you didn't read the first sentence I posted. You [I]are[/I] defending it by deflecting the importance of it by saying "It's not important text so it doesn't matter". Just because you say "I don't mean to be racist but..." or "No offense but.." doesn't nullify what you're about to say. It puts the translation into question because of the reasoning behind the choice. The attitude and mentality the NoA localization team is what's wrong. I'm sure even good translations have mistranslations or blunders but their intention is good and the rest is usually well written.
is there not a fire emblem thread that you guys can take this to? I don't know about anyone else but it's getting a bit tiring having the 3ds thread bogged down with fire emblem banter
[QUOTE=biodude94566;49996247]is there not a fire emblem thread that you guys can take this to? I don't know about anyone else but it's getting a bit tiring having the 3ds thread bogged down with fire emblem banter[/QUOTE] "bogged down" the first post on the page 121 is almost a week old
[QUOTE=ashxu;49996214]That support dialogue isn't the only dialogue that was put to question in the evidence people have posted. You're missing the point and you didn't read the first sentence I posted. You [I]are[/I] defending it by deflecting the importance of it by saying "It's not important text so it doesn't matter". Just because you say "I don't mean to be racist but..." or "No offense but.." doesn't nullify what you're about to say. It puts the translation into question because of the reasoning behind the choice. The attitude and mentality the NoA localization team is what's wrong. I'm sure even good translations have mistranslations or blunders but their intention is good and the rest is usually well written.[/QUOTE] Racism and whatnot is a whole different league then a oversight in a video game translation, like what the hell. You really need to bring yourself back down to reality if you think that's anywhere close to being comparable. Saying that a missing piece of optional dialogue that you have to actively hunt for is game changing is ludicrous on the highest scale- like you really do seem to be thinking in absolute extremes. It is possible to defend parts of something while saying other parts are faulty. If Beruka and Saizo or literally any other character were pushing a agenda that would be one thing but the reality of it is it's just a translation with a error and some things people don't agree with. A prime example would be le pickle man Hisame. People harp on him liking pickles and whatnot which is strange but if you look at his japanese supports... dudes super into pickles and pickled foods (he worries that it'll make him look like a elder). It's a very, very minor thing to get worked up on but oh no it's the worst because a image on 4chan felt the need to leave that out. It's played up a tiny bit more in the English version via the voice lines but that's literally it. Kana is another one I see going around where people post her "that's dragon for I love you!" taking that line [i]completely[/i] out of context when that line is literally the only thing different in the whole event- the scene's tone doesn't change and it's just something the kid would say as the reading in Japanese is just "I am so happy!" Hell the only character that I know is totally different or lost something is Effie who went from a plain as whitebread gentle girl that loves Elise and wants to get stronger for her to a burly girl who loves Elise and wants to get stronger for her. If you wanna get mad at that it's fine but in the context of the game (what's important here) it uh, actually fits and works really well to the point that you'd literally have to know about her Japanese self to even start to get "offended" or whatever. Like dude ya gotta step back here. The things they changed were toning down the Waifu stuff on NoJ's request so it would sell better and they tried to punch up some characters to make them more appealing to western audiences. It's a shame that a single support out of the hundred got bombed like that but it's not worth freaking out about it or acting like you're on some moral crusade just because there's a error in a video game. Stuff like this makes me genuinely wonder if fanboys would eviscerate Ted Woolsey where he stands if he did any translating these days. [editline]24th March 2016[/editline] [QUOTE=biodude94566;49996247]is there not a fire emblem thread that you guys can take this to? I don't know about anyone else but it's getting a bit tiring having the 3ds thread bogged down with fire emblem banter[/QUOTE] who wants to talk about stella glow with me [editline]24th March 2016[/editline] stella glow has all the waifus if your mad at fire emblem play that Real talk though SG's soundtrack is a whole nother level goddamn this games got some good tunes. [media]http://www.youtube.com/watch?v=0i_KuBtmJew[/media]
Sift you seem to miss the point or distort what someone is saying. Then you always tack on some comment like "fanboys/weeaboos amirite". I'm not comparing this to racism or anything, I'm saying that you keep saying you're not defending it but on the contrary you try to excuse the issue by saying it's not important to the story. It isn't if you take the situation at face value. Which is something you keep doing. The situation is a part of the problem that I keep re-iterating. The attitude of the NoA localization team thinking they can just change anything and play it under the excuse of catering to the audience. The only instance I can find where the creators understand or advocate a change is upping the age of the characters to 18 and over to avoid possible pedophilia controversy. [editline]24th March 2016[/editline] I mean this attitude of "catering to western audiences" is the same reason why Brock likes Jelly Donuts.
[QUOTE=ashxu;49996400]Sift you seem to miss the point or distort what someone is saying. Then you always tack on some comment like "fanboys/weeaboos amirite". I'm not comparing this to racism or anything, I'm saying that you keep saying you're not defending it but on the contrary you try to excuse the issue by saying it's not important to the story. It isn't if you take the situation at face value. Which is something you keep doing. The situation is a part of the problem that I keep re-iterating. The attitude of the NoA localization team thinking they can just change anything and play it under the excuse of catering to the audience. The only instance I can find where the creators understand or advocate a change is upping the age of the characters to 18 and over to avoid possible pedophilia controversy. [editline]24th March 2016[/editline] I mean this attitude of "catering to western audiences" is the same reason why Brock likes Jelly Donuts.[/QUOTE] I think we've gotta be missing each others point then because I'm saying that it's a problem- it's just not that big of a problem and shouldn't be a reason to pass on the game. When you're entire reason for not getting something is "It's not 1:1" or "there's a single error/oversight here" that's when I'm going to roll my eyes because in a ultra text heavy game like Fates a single screw up is a little bit more forgivable. Like I don't think you understand how things work ontop of that, no offense. Nintendo in the west has a family friendly face that they think is important, Corrin is now in smash bros and they're pushing Fates hard as hell (or were anyway) trying to get it into as many homes as possible. My Room in Japan had characters talking about how merciless they were going to be in bed with you while you stroke them and sparkles pop out- Japanese reactions to this feature were actually mostly negative from what I've seen of various reports with quotes saying that it wasn't needed and it was stupid. This is coming from the place where sex isn't taboo. With that in mind you honestly can't see why something like that would be cut in the west as a reaction? Really? Soliel is a character who's into cute girls as well as guys- in the Japanese version Corrin casts a spell (this makes no goddamn sense anyway) to make her see genders flipped so she can practice talking to girls. This alone was enough to light the internet on fire about the game as gay conversion and whatnot and had people demanding it get changed (which it did to a blindfold which didn't really solve anything but still). Literally anything regarding sex here is just a headline waiting to happen- you honestly can't say with a straight face that to a wider audience, not yourself, that this was a good change. You can see a feature you like get taken away but... it really is for localizing and catering to a wider audience. Like you haven't played the game but if you have questions on something please ask because it really does sound like you don't know much about the English version when you're making these statements. Honest question- do you even know what a support is in Fire Emblem? (Also for the Brock liking Jelly doughnuts thing- it's seen as a silly joke these days and it didn't ruin Brock as a character and as a kid I'm sure you didn't give a shit because it wasn't important at all.) [editline]24th March 2016[/editline] Also jesus christ I'm playing Stella Glow, as if I'd use weeb as a insult or anything :v: [editline]24th March 2016[/editline] [QUOTE=ashxu;49996270]"bogged down" the first post on the page 121 is almost a week old[/QUOTE] The last few pages before that were also fire emblem talk to be fair. It got dropped and is back so it's fair to say it's bogging things down even if I am contributing to it. [editline]24th March 2016[/editline] Getting off that topic though as it's probably not fun to read I have a couple questions for the next thread Should I make a list of suggested games for the 3DS like I did the Wii-U one? There's kind of a lot and not sure if it'll be a big help as not many people are just now picking it up. And other question, is anyone else actually getting Hyrule Legends on Friday? I'm picking it up because it sounds like it would be fun on the go but I wouldn't be surprised if I'm the only guy on facepunch that nabs it :v:
I can't decide if I want Legends or not. On one hand, the characters and weapons are coming to the Wii U version. On the other hand, the Wii U version won't be getting the new adventure maps.
Yeah, reviews are out and saying that it's like a 4 on O3DS which is expected but a solid 7 on N3DS which I can live with. I'm actually more excited with the rebalance stuff coming as I no longer have to worry about grinding everyone up to 200 or whatever just to give myself a easier time in adventure mode
[QUOTE=ashxu;49996400] I mean this attitude of "catering to western audiences" is the same reason why Brock likes Jelly Donuts.[/QUOTE] Man, Brock and his Jelly Donuts messed with me so much as a kid. Think my parents just kind of went with it too, they didn't want to admit they didn't know what the show was talking about either, so I spent years confused over that nonsense [QUOTE=Sift;49996461] And other question, is anyone else actually getting Hyrule Legends on Friday? I'm picking it up because it sounds like it would be fun on the go but I wouldn't be surprised if I'm the only guy on facepunch that nabs it :v:[/QUOTE] I really want to grab it, but I'm stuck with an o3DS, and that framerate just puts me off of it so, so hard. Might still grab it, just to have as a sort of junk food game I can pour time into and nostalgia over anyways
[QUOTE=Roman Candle;49997596]I really want to grab it, but I'm stuck with an o3DS, and that framerate just puts me off of it so, so hard. Might still grab it, just to have as a sort of junk food game I can pour time into and nostalgia over anyways[/QUOTE] I played Senran Kagura awhile ago and I remembered that <30fps action games are a thing Gross
[QUOTE=Sift;49996364]stella glow has all the waifus if your mad at fire emblem play that Real talk though SG's soundtrack is a whole nother level goddamn this games got some good tunes. [media]http://www.youtube.com/watch?v=0i_KuBtmJew[/media][/QUOTE] Well, the entire game is about the power of song and shit. Also, I should really finish Stella Glow. I ended up having some fun with it even though the only reason I bought it was because I found a boxed version with the a keychain, OST, and poster, and I'm crazy for that Special Edition shit. And then a week later Fire Emblem Fates came out and I completely forgot about it.
earthbound is out on n3ds eshop (us)
[QUOTE=ashxu;49996270]"bogged down" the first post on the page 121 is almost a week old[/QUOTE] I think his point is that its off topic and its starting to derail the thread. Not that this is a fast moving thread at all, but its a little disappointing to keep coming back to the 3DS discussion thread and its just fire emblem discussion.
More on-topic. Would an o3DS be able to use a MicroSD Card with an adapter? I've filled up my standard 32g, and I'm looking to get a bigger one. I've heard something about needing to format larger ones to fat32 beforehand? What do I need to be looking for, exactly
[QUOTE=Roman Candle;50001871]More on-topic. Would an o3DS be able to use a MicroSD Card with an adapter?[/QUOTE] That's how I'm doing it, yep.
[media]http://www.youtube.com/watch?v=eU1-MzwSOe0[/media]
[QUOTE=Sift;50002345][media]http://www.youtube.com/watch?v=eU1-MzwSOe0[/media][/QUOTE] I'm surprised it took that long to create something like this given the way the series has worked since even the very first, looks like a minigame or some such.
Looks inspired by Checkerboard Chase: [video=youtube;v-iASkwCKYA]https://www.youtube.com/watch?v=zzBUY13LZXE[/video]
Is Bravely Default one of those RPGs where the bosses have a billion health? I'm already fighting boss fights with 6000 + 5000 health, my physical users do like 40-80 pre turn so the only viable way is to stack black mages that can do 90-190 per turn.
As long as you're running the right combination of jobs, abilities and equips you should be damaging not too badly. The Monk job is excellent at physical damage.
Early on is a bit slow due to the limited jobs, but you get pretty good build complexity later on and some combinations that do serious damage. Play around with your options, level a few jobs up to see what skills they give, and if you need to stack black mages then go ahead.
My current set up is a Monk, Knight and two Black Mages. Monk still only does like 40-50 damage per hit, I don't really like it's abilities because the powered up hit one misses more than it hits and Invigorate doesn't improve the damage that much and it can fail. The Knight is mostly just good for protect ally tbh. But otherwise BM/WM is the main damage dealer.
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