• PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
    5,001 replies, posted
[QUOTE=brenz;50483029]Who uses Body Expertise?[/QUOTE] I do. It saves quite a bit of time in killing Greys with high RoF weapons like the Buzzsaw. Combine it with the armor penetration skill and the stagger skill and you can just basically spray in the general direction and still kill shit fast or at the very least, take less damage while doing so.
[QUOTE=Derp123213;50483046]I do. It saves quite a bit of time in killing Greys with high RoF weapons like the Buzzsaw. Combine it with the armor penetration skill and the stagger skill and you can just basically spray in the general direction and still kill shit fast or at the very least, take less damage while doing so.[/QUOTE] It works very well with weapons that have 80 accuracy or less. Even better if it's a high rate of fire weapon. Do you also use the aced spotter skill HVT?
[QUOTE=brenz;50483054]It works very well with weapons that have 80 accuracy or less. Even better if it's a high rate of fire weapon. Do you also use the aced spotter skill HVT?[/QUOTE] Nah, but I do use Underdog which might boost my damage a bit. Even without it though, the Buzzsaw can reach 60 acc with like 50~ stab now which is really fucking good and if you lay down the bipod, you can rape snipers and dozers across maps with that 1200 RPM.
The autospot is awesome with a Theia scoped sniper. You can put 50% damage boosters on specials across the map for double duration. It's also good for general combat. I can drop cloakers in half a second with bodyshots with my 54 damage SpecOps SMG.
i'm dubbing my dodge + brawler build the "Miami Murderer" bonus points if you use jacket with it
[QUOTE=Dazzgrace;50484328]i'm dubbing my dodge + brawler build the "Miami Murderer" bonus points if you use jacket with it[/QUOTE] it's the miami [i]mutilator[/i] you fool, the most dangerous and attractive killer in all of miami and more interesting than masked lunatics looking for their 15 minutes of fame
shush my mind was going other places
1 GB hotfix... Business as usual in Payday 2. [editline]9th June 2016[/editline] My mistake it's actually a real update.
They actually added Stealth and Loud tutorials the absolute madmen
Tutorial heists, interesting.
about fucking time
[quote]Throwables will bounce on Captain Winters so he would walk away with them[/quote] okay then.
I thought Jewelry Store was the tutorial heist though.
Think that's a case of the slightly broken english. I think it's meant to be like "Fixed throwables bouncing on Captain Winters, where he'd walk away with them" or something like that.
We've killed captain winters upwards of a million times why does that son of a bitch keep coming back he's never going to be rocket proof
[QUOTE=Jetamo;50485611]Think that's a case of the slightly broken english. I think it's meant to be like "Fixed throwables bouncing on Captain Winters, where he'd walk away with them" or something like that.[/QUOTE] Wouldn't it be simpler to say [quote]Throwables will bounce on Captain Winters so he would[B]n't [/B]walk away with them[/quote]
You know, now that we can hold like 14 trip mines as well a stealth deployable like body bags, or ECM jammers, some heists that were unbearable in stealth seem like they can be a lot better now. The trip mine sensor mode in particular really helps cut down on those moments when a surprise guard rounds the corner. The only thing I wish was different about stealth was the detection zones of guards. If guards had a view cone instead of a radius, that would be great. It sucks you can't sneak behind guards without them detecting you.
by the way,update 101 payday 101 geddit
tutorials are good for the most part... both two days. day 2 of each should be the day 1s for information and what happens in them. stealth day 1 is a problem because it's promoting killing four guards and THEN dealing with the fact you have to sneak around people instead of promoting the other way around. loud day 2 is a problem because it gets into the "you're a robber!" roleplay so bain instructs you to put down a medic bag and heal because of starting with some artificial health loss to your character, which is a big no-no and probably will lead to an increase of people doing that instead of using FAKs or grey. overall though they're well made with plenty of dialogue as an aside this is the first time i've played since the skill tree rework. tech seems coolish now. happy for diversity, plenty of room to breathe.
Tried Loud Tutorial. You are forced to play as Dallas with AMCAR and Glock. Dallas and Bain actually interact, Dallas reacts to every objective with new special lines. Day 1 is reskinned Nightclub.
Holy shit, having Dallas talk so much during the stealth tutorial is amazing. He actually interacts, like a Left 4 Dead character. Oh my god it's what I've wanted in this game since the beginning!
yeah the interaction in the tutorials is payday 1 levels of great I know it can be costly and everyone has different schedules but man i wish we had more interaction
aaaaaa i cant wait to try this can someone post the update page
Minorest MINOREST pedantic point. Woulda made more sense for it to be Houston doing the tutorials since he was the newest gang member when they started up. As it stands I think this is pretty smart.
[QUOTE=Notanything;50485765]You know, now that we can hold like 14 trip mines as well a stealth deployable like body bags, or ECM jammers, some heists that were unbearable in stealth seem like they can be a lot better now. The trip mine sensor mode in particular really helps cut down on those moments when a surprise guard rounds the corner. The only thing I wish was different about stealth was the detection zones of guards. If guards had a view cone instead of a radius, that would be great. It sucks you can't sneak behind guards without them detecting you.[/QUOTE] Guards have a very small (like 1.5m) radius, but mostly detect based on a cone based on the direction of their head. This is actually vital to certain challenge runs, most infamously an ATM in Alesso.
[QUOTE=Finale;50486185]Guards have a very small (like 4m) radius, but mostly detect based on a cone based on the direction of their head. This is actually vital to certain challenge runs, most infamously an ATM in Alesso.[/QUOTE] To add on to this. Guards vision spot the center of your body as the host, where the camera is located. But as client, they instead notice your head. This is why some areas you thought were safe as a host suddenly aren't as a client. You chest is concealed, but your head sticks out. It also has the added effect of being able to crouch and look down to stick your head into objects and suddenly become invisible to their prying eyes.
[QUOTE=Cliff2;50486264]To add on to this. Guards vision spot the center of your body as the host, where the camera is located. But as client, they instead notice your head. This is why some areas you thought were safe as a host suddenly aren't as a client. You chest is concealed, but your head sticks out. It also has the added effect of being able to crouch and look down to stick your head into objects and suddenly become invisible to their prying eyes.[/QUOTE] They fixed the 'stick your head in walls as a client' thing a while ago. I'm not too sure how it works now.
[QUOTE=Lolnoob1;50486275]They fixed the 'stick your head in walls as a client' thing a while ago. I'm not too sure how it works now.[/QUOTE] Did they? I don't really do stealth anymore with others due to sync issues. If detection is based off cam location now that'd be great though, cause that was really annoying having two sets of rules.
The signs in the stealth heist are great. My one regret is not being able to rob the ATM on the loud heist day 2.
I hope Overkill with slowely but surely start adding in actual heister interactions. That would be awesome.
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