• PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
    5,001 replies, posted
[QUOTE=dead60;50527762]I sure love turrets strapped to the bottom of a helicopter. Wouldn't it be more realistic to have an enemy using an m249 shooting out of a heli? Pretty sure they could re-use that helicopter sniper from goat heist.[/QUOTE] Or use that gunship from Hotline Miami
What kind of genre is Paydays music because it's so great I was in the subway today jamming the fuck out to The Mark and Gunmetal Grey The classic stuff is dope
[QUOTE=Lolnoob1;50523893]Filepaths are misleading, man. It was only a guess anyways.[/QUOTE] Time for a paddlin :qsex101:
I'm going to take a wild guess and say that the helicopter can't be shot down with the RPG. Which kinda sucks, but hey - a moving train heist, at long last!
Thursday CANNOT come fast enough.
Damn it, there are a ton of hints at secret material in day 1.
Can we fall off the train?
So while browsing for decent Sydney mods I was going through files and found this uh, "secret" model that the creator [I]apparently [/I] uses. [t]http://i.imgur.com/Q2qLCvi.png[/t] :why:
[QUOTE=VietRooster2;50529265]So while browsing for decent Sydney mods I was going through files and found this uh, "secret" model that the creator [I]apparently [/I] uses. :why:[/QUOTE] Took me a lot longer to realize what was different then it should have.
[QUOTE=VietRooster2;50529265]So while browsing for decent Sydney mods I was going through files and found this uh, "secret" model that the creator [I]apparently [/I] uses. [t]http://i.imgur.com/Q2qLCvi.png[/t] :why:[/QUOTE] Dem some birthin hips
Reminds me of that one Clover mod which was more like you had 2 bonnies in the game
Also, it's been like two months... is the shadow map mod ever going to be updated? It like doubles my FPS but ever since Sydney was released, the mod crashes the game
Coyoteze, were you involved in the Raid trailer at all? Edit: after almost 5 years of misery, I finally have Noob Herder.
[QUOTE=Finale;50529477]Coyoteze, were you involved in the Raid trailer at all?[/QUOTE] Nope. That was (to my knowledge) made by Bläck Studios [url]http://www.blackstudios.se/[/url]
[QUOTE=VietRooster2;50529265]So while browsing for decent Sydney mods I was going through files and found this uh, "secret" model that the creator [I]apparently [/I] uses. [t]http://i.imgur.com/Q2qLCvi.png[/t] :why:[/QUOTE] Cause there's people who actually like it(surprisngly to me), so that's why I haven't taken it out of random updates I do to the mod, but them hips are obviously not the [URL="http://forums.lastbullet.net/mydownloads.php?action=view_down&did=16421"]main part[/URL] about it. The more you know, I suppose
[QUOTE=shokk;50531231]It's funny cause there's people who actually like it, so that's why I haven't taken it out of random updates I do to the mod, but it's obviously not the [URL="http://forums.lastbullet.net/mydownloads.php?action=view_down&did=16421"]main part[/URL] about it. The more you know.[/QUOTE] Oh :v: Well I wasn't trying to talk badly about your mod (which I think is very good even if I don't use it), I just posted that because I found it funny.
[QUOTE=VietRooster2;50531262]Oh :v: Well I wasn't trying to talk badly about your mod (which I think is very good even if I don't use it), I just posted that because I found it funny.[/QUOTE] Yeah, I'm aware of that. Sadly the little secret is a bit outdated at this point from what I use now.
What was the point of it? I can get behind bootyifying Sydney but it just looks like her legs were stretched
Holy shit someone finally did it, you can (kind of) have bots carry bags now. [t]http://i.imgur.com/njJ9Yu4.jpg[/t] [url]http://forums.lastbullet.net/mydownloads.php?action=view_down&did=16530[/url]
[QUOTE=VietRooster2;50531943]Holy shit someone finally did it, you can (kind of) have bots carry bags now. [t]http://i.imgur.com/njJ9Yu4.jpg[/t] [url]http://forums.lastbullet.net/mydownloads.php?action=view_down&did=16530[/url][/QUOTE] I've been using that mod for a couple days now, it's great and simple to use. It helps tremendously on every heist. Single-player feels much better. [editline]16th June 2016[/editline] Hey I really like this. [url]http://forums.lastbullet.net/mydownloads.php?action=view_down&did=16527[/url] I'm gonna try it out, it's pretty much how I had redesigned pagers in my "Payday 2 improvement guide". You may think relying on RNG is probably going to be bad, but I like that this makes you want to not kill guards at all, or as few as possible. And if you keep killing guards, there is still a chance that the heist doesn't go loud.
I think i prefer to have some lifelines around Depending on RNG is a bit shit
I was playing around with some rendering, lighting and composition techniques during some down-time at work and this was the result: [url]http://coyotemation.deviantart.com/art/OCTANE-Somber-Dallas-On-a-box-615693739[/url] [t]http://pre01.deviantart.net/ef7a/th/pre/i/2016/168/0/d/_octane__somber_dallas__on_a_box__by_coyotemation-da6kgbv.png[/t] Thought I'd share it! :]
[QUOTE=Nickolas;50532143]I think i prefer to have some lifelines around Depending on RNG is a bit shit[/QUOTE] I suppose it would please a lot of people if the RNG part started after 4 pagers. That would be cool.
yea having a chance to fail on the second pager isnt a good idea
having RNG potentially fuck you up in a case where you can't avoid the RNG isn't a good idea in general
guns of the patriots [t]http://images.akamai.steamusercontent.com/ugc/271720913755528363/B03BA220944E8FD78C545EECA3E32D5CBF4FE3AC/[/t] [editline]16th June 2016[/editline] or how about the chance to fail increases exponentially with pagers, so even if you killed 10 guards, the chance doesn't stay at 15%, because i swear we were just really fucking lucky when we 'stealthed' the alesso heist, we killed all of the guards on the damn map
[QUOTE=Coyoteze;50530917]Nope. That was (to my knowledge) made by Bläck Studios [url]http://www.blackstudios.se/[/url][/QUOTE] I see, thank you for the info. also, [QUOTE=Coyoteze;50532326]I was playing around with some rendering, lighting and composition techniques during some down-time at work and this was the result: [url]http://coyotemation.deviantart.com/art/OCTANE-Somber-Dallas-On-a-box-615693739[/url] [t]http://pre01.deviantart.net/ef7a/th/pre/i/2016/168/0/d/_octane__somber_dallas__on_a_box__by_coyotemation-da6kgbv.png[/t] Thought I'd share it! :][/QUOTE] This is really cool.
[URL]http://www.overkillsoftware.com/games/biker/[/URL] day 3 is out. perk deck is a weird balance between passive health regen on teammate kill and armor/health regen depending on how low each one is. seems strong. other nice things include replacing all playable models and textures with better looking ones, and allowing yourself to use deployables while carrying a bag
that animation in the official video of him pumping the shotgun
I can only find the biker character pack in the DLC store listing
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