• PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
    5,001 replies, posted
[QUOTE=Nickolas;50612663]I wonder if there's anything i can do to improve this Death Wish Shotgun terminator build with [t]http://images.akamai.steamusercontent.com/ugc/487894764460850470/CCBB685BE54C9B8260F86836EE9A95E66B73AE06/[/t][t]http://images.akamai.steamusercontent.com/ugc/487894764460851190/4F817C80025E28B6047630E3F975BD242B39C6C5/[/t][t]http://images.akamai.steamusercontent.com/ugc/487894764460852015/354C2F4DF5AD2DEF33A26B613D9209046FB1A315/[/t] It's probably not optimal, but it sure as hell is fun to blast fuckers with [editline]28th June 2016[/editline] People are probably gonna scream from the overdose on Enforcer skills[/QUOTE] Builds are largely subjective but my only real suggestion for you is to drop Overkill aced. That's only for extending the damage boost to non-shotgun weapons and you're taking two shotguns so it's literally doing nothing for you. Take those points and get Duck & Cover basic, Parkour basic, and Transporter ace. [editline]29th June 2016[/editline] Just noticed that they added a weapon swap speed boost to Overkill aced. Still think that general mobility skills are more worthwhile.
[QUOTE=SSK100;50615040]This needs to be a mod, this is wonderful.[/QUOTE] hmM [t]http://i.imgur.com/4Q0tv5P.png[/t]
[QUOTE=Coyoteze;50615590]hmM [t]http://i.imgur.com/4Q0tv5P.png[/t][/QUOTE] Dat beer belly though
[QUOTE=NoobRage;50615608]Dat beer belly though[/QUOTE] Now you've upset him! :( [t]http://i.imgur.com/k8oq4ws.png[/t]
can we please get jiro or chains the potential hilarity is too much
[QUOTE=VietRooster2;50615662]can we please get jiro or chains the potential hilarity is too much[/QUOTE] hoh boi [t]http://i.imgur.com/6P4DgD0.png[/t]
Coyo what the fuck Also, broke your automerge.
when ur point of no return is reaching the last few seconds
oh good GOD how about bonnie or sydney next
Maybe later Here's a wallpaper for now [t]http://i.imgur.com/ZIjpUfh.png[/t]
[IMG]http://i.imgur.com/Ql0vJY8.png[/IMG] he hungers for gun
[QUOTE=Finale;50612403]PDTH chat: Folks tend to forget, but PDTH difficulty was never very fair- it was really imbalanced, such that heist completion on Overkill, let alone 145+, was heavily dependent on exploiting oversights in the game's design. Damage and ammo curves were particularly broken, such that many player upgrades and weapons became completely worthless on any difficulty above Easy. It's a fun game in many ways(I'm still working on like 3 more challenges, then going for the Secret Masks) but for all its difficulty design problems, PD2 is much fairer, and was so even when DW first was launched and the difficulty was at its most arbitrary. [/QUOTE] Yep I remember 145+ stuff being either find the one small area where you can easily funnel enemies in(Conveyer in Slaughter, Vault area entry in Bank, a certain cargo container in GB). Lead the enemies in circles around the map because they always investigate where they think you are(Diamond, Counterfeit, and Undercover). Or find an exploit in the game so that enemies break.(Such as behind the wooden scaffolding in Heat Street. Jumping into the container that spawns enemies in Slaughterhouse. Or dropping a bag and hiding in it.) PD2 is MUCH more forgiving than PDTH on highest difficulty.
I don't even know or remember why i have the 145+ masks in PD:TH I can't even beat Overkill in it nowadays Did Payday 2 and the time passed really degrade my original skill that much
[url=https://eu.alienwarearena.com/giveaways/payday-2-alienware-alpha-mauler-key-giveaway]PAYDAY 2 Alienware Alpha Mauler Key Giveaway[/url] Alienware are giving away keys for the Alpha Mauler melee weapon again. So if you missed it last time, now is your chance to get a melee you will never use.
[QUOTE=NaRyan;50615989] So if you missed it the last 50 times[/QUOTE] FTFY
[QUOTE=NaRyan;50615989][url=https://eu.alienwarearena.com/giveaways/payday-2-alienware-alpha-mauler-key-giveaway]PAYDAY 2 Alienware Alpha Mauler Key Giveaway[/url] Alienware are giving away keys for the Alpha Mauler melee weapon again. So if you missed it last time, now is your chance to get a melee you will never use.[/QUOTE] Hmm.. Why do I get a 404 in Spanish? I don't even live on a Spanish speaking country...
[QUOTE=Cliff2;50615862]PD2 is MUCH more forgiving than PDTH on highest difficulty.[/QUOTE] Which is precisely the problem, Deathwish as it is now is completely laughable because of all the overpowered crap we've gotten recently. It baffles me that there are still people who think DW is too hard or unfair.
[QUOTE=Arktomys;50616254]Hmm.. Why do I get a 404 in Spanish? I don't even live on a Spanish speaking country...[/QUOTE] I can PM you a key if you want :v:
[QUOTE=VietRooster2;50616289]I can PM you a key if you want :v:[/QUOTE] Nah, I'm fine. I got it to work. Apparently it was redirecting me to the "Latin America" part of the site. Yes, because every country in South America speaks Spanish :<
Will they ever implement basic face animations at some point? It's kinda sad that half life 1 had some but somehow payday 2 still doesn't
[QUOTE=NaRyan;50615989][url=https://eu.alienwarearena.com/giveaways/payday-2-alienware-alpha-mauler-key-giveaway]PAYDAY 2 Alienware Alpha Mauler Key Giveaway[/url] Alienware are giving away keys for the Alpha Mauler melee weapon again. So if you missed it last time, now is your chance to get a melee you will never use.[/QUOTE] It's actually a good replacement for the Ding Dong after you go Infamous. Always useful to keep in mind.
[QUOTE=SC;50616281]Which is precisely the problem, Deathwish as it is now is completely laughable because of all the overpowered crap we've gotten recently. It baffles me that there are still people who think DW is too hard or unfair.[/QUOTE] It doesn't help that all that enemies capable of dealing any form of real damage die in 1-2 shots to the body from 30 damage weapons. Case in point, Boiling Point only spawning "blues" during the heist's initial release. Sure, the enemies did a fair amount of damage, but because they're blues, they die in 1-2 shots and provided you're not incapable of aiming, they'd never present a threat.
[QUOTE=PaperMartin;50616387]Will they ever implement basic face animations at some point? It's kinda sad that half life 1 had some but somehow payday 2 still doesn't[/QUOTE] To be fair characters used to always wear masks It was only when John Wick and Infamy appeared that we would actually get to see the face in action Hell even in casing mode characters barely spoke [editline]29th June 2016[/editline] I also think it'd take a lot more than adding jumping animations and look at how long it took them to do that :v:
wait? payday has jumping animations? where?
[QUOTE=Dazzgrace;50617053]wait? payday has jumping animations? where?[/QUOTE] They only really play well if there's no syncing issues and you're jumping in place. :v:
[QUOTE=Dazzgrace;50617053]wait? payday has jumping animations? where?[/QUOTE] They were added in last crimefest.
heisters aren't the only characters to talk though. also nothing was said about jump animations being hard to implement I believe.
[QUOTE=Nickolas;50616956]To be fair characters used to always wear masks It was only when John Wick and Infamy appeared that we would actually get to see the face in action Hell even in casing mode characters barely spoke [editline]29th June 2016[/editline] I also think it'd take a lot more than adding jumping animations and look at how long it took them to do that :v:[/QUOTE] Well prior to that, there were numerous enemies that didn't wear masks. Not to mention all of the screaming, stone faced civilians we deal with.
I don't see why there should be any facial animations in a game where you should be more focused on mass murdering waves of police and swat than how well Hoxton's lip movement syncs up with him saying "wanker". Only "use" I could see from getting facial animations is maskless characters making a [url=http://images.akamai.steamusercontent.com/ugc/558704944683470150/C1366A87AFD003AD3EFE195E8560C3346D02A997/]funny face when killed.[/url]
I would much rather have first person animations for stuff like lockpicking or repairing drills.
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