• PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
    5,001 replies, posted
Maybe if you change the LGL logo to OVK or starbreeze's one idk. You're gonna have to remake the skin with the skin tool anyway.
[QUOTE=BusinessRed;50715823]I made a a Payday: The Heist styled Beretta skin a while back, but it has the liongamelion logo on the default grip, think it should still be okay for the workshop? [t]http://lastbullet.net/mydownloads/previews/preview_64_1445627386_9d2814babee2907a4128e9f62765ac9f.jpg[/t][t]http://lastbullet.net/mydownloads/previews/preview_64_1445627410_1e0f0bf7244e9e022e99bcadcb756d93.jpg[/t][/QUOTE] Simply ditch the LGL logo just in case You will have to turn the rubber pads on the ergo grip into stickers if you want them on the skin and there is a high chance you'll have to do the same for the red tip on the slide safe
I made a skin: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725137404][img]http://images.akamai.steamusercontent.com/ugc/264967950070617249/B0E0789C059BE5DD5B5BF345CD6B9EE157BFC8A3/[/img][/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=725137404[/url] what do ye think?
[QUOTE=Jericho_Rus;50716373]I made a skin: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725137404][img]http://images.akamai.steamusercontent.com/ugc/264967950070617249/B0E0789C059BE5DD5B5BF345CD6B9EE157BFC8A3/[/img][/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=725137404[/url] what do ye think?[/QUOTE] Concept is cool but you might want to make it more symmetrical and fuse it to the pistol's shape more (namely the snake's body that goes under and over the barrel's protruded part.) Might also want to reuse a shade of orange from the snake to use on the grip instead of the brown. Otherwise the concept is cool as heck and I want to see something similar in-game !
[QUOTE=Guiboune;50716446]Concept is cool but you might want to make it more symmetrical and fuse it to the pistol's shape more (namely the snake's body that goes under and over the barrel's protruded part.) Might also want to reuse a shade of orange from the snake to use on the grip instead of the brown. Otherwise the concept is cool as heck and I want to see something similar in-game ![/QUOTE] Thanks for the feedback! I'll try updating it later with the grip you've suggested, I tried so many color variations and went with that one on a whim, thankfully it's easy to fix. The problem with doing something like that in PD2's workshop is that since you can't draw on the uv you have to eyeball a decal and put it on each part of the gun separately. The initial design for it was so that the upper reciever had much more of the decal but it just went crazy and started appearing on the trigger, inside where the drum goes, really weird places basically, so I had to keep it kinda simple.
[QUOTE=Jericho_Rus;50716373]I made a skin: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725137404][img]http://images.akamai.steamusercontent.com/ugc/264967950070617249/B0E0789C059BE5DD5B5BF345CD6B9EE157BFC8A3/[/img][/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=725137404[/url] what do ye think?[/QUOTE] IWANTIT
[QUOTE=Jericho_Rus;50716373]I made a skin: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725137404][img]http://images.akamai.steamusercontent.com/ugc/264967950070617249/B0E0789C059BE5DD5B5BF345CD6B9EE157BFC8A3/[/img][/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=725137404[/url] what do ye think?[/QUOTE] BEWARE THE SNEK
[QUOTE=Jericho_Rus;50716373]I made a skin: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=725137404][img]http://images.akamai.steamusercontent.com/ugc/264967950070617249/B0E0789C059BE5DD5B5BF345CD6B9EE157BFC8A3/[/img][/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=725137404[/url] what do ye think?[/QUOTE] [QUOTE=Ruby_Axe;50719657]BEWARE THE SNEK[/QUOTE] [t]https://downloads.2kgames.com/xcom2/blog_images/xcom2_viper_hero.jpg[/t]
I admittedly haven't played much of PDTH but panic room is my favorite concept for a heist ever Also anything involving indoor shootouts are Fucking amazing. Any reason to pack the Clarion.
[QUOTE=Dick Slamfist;50721815]I admittedly haven't played much of PDTH but panic room is my favorite concept for a heist ever Also anything involving indoor shootouts are Fucking amazing. Any reason to pack the Clarion.[/QUOTE] Fucking Heat Street and Green Bridge were hell from what I remember
A mod that add music to the game instead of replacing is now possible, right? that would be so sweet. I wonder if there is one in development right now.
[video]https://youtu.be/f08iIlQYpUA[/video]
"we need ammo more than we need C4, bring something else" -the guy bringing one single sentry gun by itself for DW Rats Pro
[QUOTE=R.M.T.B.;50722118]Fucking Heat Street and Green Bridge were hell from what I remember[/QUOTE] [B][I]YOU GUYS NEED TO CLEAR THE ROOF[/I][/B]
I don't think I've ever made it past the "get the C4" stage of Alesso Stealth and I never will why is it whenever a heist has mandatory C4 use the c4 we bring from home just isn't good enough
[QUOTE=Arktomys;50723556][B][I]YOU GUYS NEED TO CLEAR THE ROOF.[/I][/B][/QUOTE] Guys, you need to get the CFO
[QUOTE=Arktomys;50723556][B][I]YOU GUYS NEED TO CLEAR THE ROOF[/I][/B][/QUOTE] There are special tricks to a number of those objectives. I can share if folks are interested.
[QUOTE=R.M.T.B.;50722118]Fucking Heat Street and Green Bridge were hell from what I remember[/QUOTE] imho the game needs more "hell" heists. right now aside from Biker/MemeSim/GO Bank there's just a severe lack of maps with any intrinsic difficulty to them.
I hope we see panic room, one of the best heists hands town in payday the heist.
[QUOTE=Finale;50723967]There are special tricks to a number of those objectives. I can share if folks are interested.[/QUOTE] Yes please, I remember waiting out on panic room's clear the roof objective for 10s of minutes. I don't know how I ever beat those heists on 145+
[QUOTE=BusinessRed;50724363]Yes please, I remember waiting out on panic room's clear the roof objective for 10s of minutes. I don't know how I ever beat those heists on 145+[/QUOTE] Sure thing. This will be a bit of an [B]effortpost on Payday 1 Tips n Tricks.[/B] Let me know if there are other parts of the game that give you trouble. First, a note: these are [I]not[/I] applicable to Payday 2. I also didn't discover most of them- you can find more details for them in guides on the steam community for PD:TH. [B]Progress objectives: Drills, Hacks and Saws[/B] Payday 1 does not have any mechanism by which police interfere with hacks, drills, saws, or just about anything else with a timer. Instead, these progress objectives are interrupted a set (sometimes random) number of times, regardless of what's nearby. There is almost never a good reason to stay near the objective while waiting for it to finish. This applies to saws, drills, panel hacks, and also the database hack on Undercover- the powerboxes turn themselves off. [B]The Progress Exception: Counterfeit[/B] The exception to the above is Counterfeit, on which the game spawns a single Bulldozer that attempts to path to and shut off the power or water. The trick here is that it's [I]just the one Bulldozer[/I]. The game recycles the same enemy "slot" each time it gets killed and reassigns it to the task. What this means is that if you 1. let the Bully turn off, say, the power, 2. kite it away and turn the power back on, and 3. [I]don't kill it[/I], then you don't have to worry about the power anymore. [B]Location Defense[/B] Payday 1 cannot handle location defense well (Frankly, it's something most games struggle with). Because the game uses dynamic spawning and pathing systems that are partially pegged to the player's locations, it can't limit players to a small area and have a set group of enemies be all they encounter. The way the game does this instead is it periodically checks an area for enemies, and if none are present, the objective is marked as complete. In addition, for each area defense objective, at the beginning of the process, it spawns a small number of enemies that enter the area and "oversee" it, to make sure the objective triggers. Kill these enemies and leave the area alone for a small period, and the objective will complete itself. Hang out in the area, and enemies will keep spawning and prevent the objective completion. At the end of Heat Street, the overseers are a group of enemies(usually including a shield) that will appear from a SWAT truck back down the hill, the direction players came from. The preferred tactic is to wait until just before an assault break to push Matt up to the chopper location. Wait for the objective to start, then kill those enemies as soon as they spawn. The shopper will descend almost instantly. On Panic Room, the overseers are a set of heavy swat (1 or 3, depending on the objective) that become stationary next to the roof of the building. Kill them, then go to a lower floor. Enemies will stop spawning on the roof, and it will be "clear". The sniper objective involves 3 sets of two snipers that spawn in sequence when the previous pair dies. Their locations are random. You can look them up in the guides for PD:TH. [B]The master strategy[/B] Because police can't directly interfere with drills/etc, the best strategy on almost every map is to focus on kiting the assault wave around the map, rather than clicking cops. This is almost always a better approach than hunkering down and running out of ammo. The big exception is No Mercy, where there isn't usually room to run a loop.
[QUOTE=jeremytox;50722382]A mod that add music to the game instead of replacing is now possible, right? that would be so sweet. I wonder if there is one in development right now.[/QUOTE] Actually we still can't add sound files
[QUOTE=PaperMartin;50725230]Actually we still can't add sound files[/QUOTE] We can, but not in the way one would expect. You can do some tricks per-level to get the same effect, though music is in a technical no-zone due to the fact we can't make our own working SoundID's.
If you like the looks vote for my gun [url=http://steamcommunity.com/sharedfiles/filedetails/?id=726409151] [img]http://puu.sh/q4R2i/3bdf60a62f.png[/img] [/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=726409151[/url]
it's fucking great why can't we see more skins like these
[QUOTE=PaperMartin;50727442]it's fucking great why can't we see more skins like these[/QUOTE] Apparently because nobody's getting paid :rolleyes:
[QUOTE=RocketRacer;50720737][t]https://downloads.2kgames.com/xcom2/blog_images/xcom2_viper_hero.jpg[/t][/QUOTE] [t]http://i2.kym-cdn.com/photos/images/original/000/988/545/06b.png[/t]
[QUOTE=HappyHead;50727339]If you like the looks vote for my gun [url=http://steamcommunity.com/sharedfiles/filedetails/?id=726409151] [img]http://puu.sh/q4R2i/3bdf60a62f.png[/img] [/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=726409151[/url][/QUOTE] I wan't some of that. Mainly because it makes the Bronco not look like a plastic toy. Meaty.
[QUOTE=MarioInATopHat;50723267][video]https://youtu.be/f08iIlQYpUA[/video][/QUOTE] I get this everytime when I run around, kill a Cloaker and I'm like "yeah no cloakers!" then suddenly from within one of them rises and starts his soundspam milisecond before hitting me. Thanks game!
[QUOTE=RocketRacer;50727974]I get this everytime when I run around, kill a Cloaker and I'm like "yeah no cloakers!" then suddenly from within one of them rises and starts his soundspam milisecond before hitting me. Thanks game![/QUOTE] I fucking hate cloakers with a passion. If one's jumping at me I can put three fucking deagle rounds in him and still go down. Incredible.
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