• PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
    5,001 replies, posted
[QUOTE=KayoDuck;50820801]Damn, i wish i could use the MUI with Restoration HUD without any crashes/conflicts. There is any HUD that mixes pretty well with MUI? Also i have a request for Martini or someone who could check out the Alpha styled cops mod, is broken for some reason and i don't know why, at least for me it doesn't make sense. I kept getting crashes every time i tried to kill a guard[/QUOTE] I use mui with pocohud for the jukebox, damage numbers and other features.
Is there a video/image gallery that shows what the Infamy 2.0 materials actually look like? The material pictures in Wiki aren't that helpful and I've found only videos that show the first 5 materials (Electric, Sinister etc.) without showing materials like Alien slime or Baby.
[QUOTE=DoktorAkcel;50821010]That's imposible, this mod doesn't even modify guard textures, and it's really it - just mod_overrides textures.[/QUOTE] I know, that's why i don't understand
[QUOTE=KayoDuck;50821882]I know, that's why i don't understand[/QUOTE] It may have an outdated/conflicting material_config
So after doing a few deathwish games using Sentries I have concluded that dear god they need some tweaking. I think their total ammo capacity should be dropped down, but at the same time so should their ammo cost, So you aren't spending any "more" ammo on them but you do have to babysit them a little more. The idea being if they make up the bulk of your firepower they should take up a decent amount of your time. Them being destroyed and unrecoverable seems a little harsh, but they hardly get destroyed anyway, still it would be nice if you could hold F to fix them, on deathwish sitting out in a line of fire to fix a sentry would be a bit of a risk but the payoff is getting your fire support back. They also REALLY need a bit of a range nerf, if you put them on the big building during the end of beneath the mountain they can outsnipe the snipers before they move into position. At a range where anything short of an actual sniper rifle would have an issue hitting them. Also do not place them on any object that has breakable glass in them, if the glass breaks they vanish without a trace. Don't put them on the truck in hoxout either, the moment it moves they also vanish.
To elaborate, a lot of the enemies you different texture sets when they die, for example the green fbi'so helmet uses a different texture when you "send his helmet flying". I'm assuming that one of your mod overrides is using the same texture placeholder in a mat_configuration as another.
[QUOTE=thisguy123;50822686]So after doing a few deathwish games using Sentries I have concluded that dear god they need some tweaking. I think their total ammo capacity should be dropped down, but at the same time so should their ammo cost, So you aren't spending any "more" ammo on them but you do have to babysit them a little more. The idea being if they make up the bulk of your firepower they should take up a decent amount of your time. Them being destroyed and unrecoverable seems a little harsh, but they hardly get destroyed anyway, still it would be nice if you could hold F to fix them, on deathwish sitting out in a line of fire to fix a sentry would be a bit of a risk but the payoff is getting your fire support back. They also REALLY need a bit of a range nerf, if you put them on the big building during the end of beneath the mountain they can outsnipe the snipers before they move into position. At a range where anything short of an actual sniper rifle would have an issue hitting them. Also do not place them on any object that has breakable glass in them, if the glass breaks they vanish without a trace. Don't put them on the truck in hoxout either, the moment it moves they also vanish.[/QUOTE] Please no, sentry guns have finally hit that sweet spot for deathwish.
Does anyone think Frenzy+Anarchrist is OP?
[QUOTE=brenz;50823935]Does anyone think Frenzy+Anarchrist is OP?[/QUOTE] Anar[B]christ[/B] sure is godlike.
With the ability to add custom cops, I realized cop spawn code is completely incompatible with running multiple custom cop mods at once. So, I wrote a design document for custom cop spawning code that supports this and much more. [url]http://pastebin.com/SgZPfmB8[/url] What do you guys think?
[img]https://i.gyazo.com/d0d5be3544e739f5b25705e9a1e5a029.png[/img] Finally, 1k hours :toot:
[QUOTE=brenz;50823935]Does anyone think Frenzy+Anarchrist is OP?[/QUOTE] Frenzy in general is broken as hell. 60% damage resistance, like what? If a cop does 40 damage, you only take 16. You can't tell me that that's balanced.
[QUOTE=DeadMansChest;50828429]Frenzy in general is broken as hell. 60% damage resistance, like what? If a cop does 40 damage, you only take 16. You can't tell me that that's balanced.[/QUOTE] I'm sure a nerf will shoot it into the dirt soon enough. When that happens, R.I.P bulldozer builds.
[QUOTE=DeadMansChest;50828429]Frenzy in general is broken as hell. 60% damage resistance, like what? If a cop does 40 damage, you only take 16. You can't tell me that that's balanced.[/QUOTE] And if you have a maniac supporting you, it might do nothing at all. [editline]I was going to run D&D this week, but fell through.[/editline] Or hell, for that matter just run maniac yourself with frenzy.
I know they don't replace them until the next DLC but man am I bored of hearing that fucking motorcycle revving up everytime I wanna play a few heists
[video]https://youtu.be/xJWX7aPvqIk[/video]
[QUOTE=Joekirk;50828887]And if you have a maniac supporting you, it might do nothing at all. [editline]I was going to run D&D this week, but fell through.[/editline] Or hell, for that matter just run maniac yourself with frenzy.[/QUOTE] Frenzy, ICTV, Maniac and fully aced sentries for the ultimate turtle build.
Frenzy / Anarchist is fun for feeling like a golden God / Sundowner but it's so mindbogglingly broken it feels like hacking to win
[QUOTE=MarioInATopHat;50829660][video]https://youtu.be/xJWX7aPvqIk[/video][/QUOTE] Why do people even do this What's the point
[QUOTE=Nickolas;50831068]Why do people even do this What's the point[/QUOTE] probably to invite their buddies to leech off.
[QUOTE=Joekirk;50828887]And if you have a maniac supporting you, it might do nothing at all. [editline]I was going to run D&D this week, but fell through.[/editline] Or hell, for that matter just run maniac yourself with frenzy.[/QUOTE] Actually, just run Frenzy, Infiltrator and Underdog Aced. You now have 100% DR.
[QUOTE=Dick Slamfist;50829356]I know they don't replace them until the next DLC but man am I bored of hearing that fucking motorcycle revving up everytime I wanna play a few heists[/QUOTE] [URL="http://lastbullet.net/mydownloads.php?action=view_down&did=16339"]Well, you know what to do.[/URL]
I don't think any of the intro's compare to the Death Knell of the Alesso one Heart attack Every time
Published my Custom Cop Template mod. Thanks to SC for the method, I turned it into a usable template mod for modders wanting to experiment with custom cops without going through the 10+ hours of PAIN AND SUFFERING I did. [url]http://lastbullet.net/mydownloads.php?action=view_down&did=17102[/url]
[QUOTE=Nickolas;50831068]Why do people even do this What's the point[/QUOTE] I asked myself the same question when the host kicked the only person still alive in our crew because they didn't revive us :why:
Is Bodhi's Sound Repair good? Also what happend to that Blood Dragon inspired mods?
[QUOTE=KayoDuck;50832619]Also what happend to that Blood Dragon inspired mods?[/QUOTE] I even forgot that was a thing.
I wouldn't depend on Bodhi at all Especially with how trash that Blood Dragon stuff was
BSR is just SO FUCKING LOUD LIKE EARRAPE ITSELF
[QUOTE=KayoDuck;50832619]Is Bodhi's Sound Repair good? Also what happend to that Blood Dragon inspired mods?[/QUOTE] I think whoever was working on it just got turbo lazy and decided to play it off as "it's just a prank bro" instead
Sorry, you need to Log In to post a reply to this thread.