PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
5,001 replies, posted
[QUOTE=Exploders;50831409]probably to invite their buddies to leech off.[/QUOTE]
I was watching Maria's stream that day. He checked the host's profile. He literally had one single friend, and that friend didn't even had Payday :v:
No idea what the point of kicking like that is.
Some new players think that loot and XP is divided.
[QUOTE=Arktomys;50836839]I was watching Maria's stream that day. He checked the host's profile. He literally had one single friend, and that friend didn't even had Payday :v:
No idea what the point of kicking like that is.[/QUOTE]
You'd be surprised as to how far people go just to act like a cunt, with or without reason.
Also I can't into maths. Even then, to only take 23% (?) of all incoming damage while having Frenzy, Infil. and Underdog Aced active is still retarded as hell.
OVK and below present even less of a threat with such a build, I mean hell, Underdog Aced was already enough to trivialize OVK and below due to it granting 15% DR.
I think one of my life's highest points was being in one of Maria's videos
Those times when you get kicked late, and near the end of the heist make me wish the game provided you some sort of consolation reward. I'm maxed now, so the pain isn't so bad anymore. But still, I don't know how it would work, but I'd be satisfied getting at least a portion of the money and experienced based on objectives completed. That way you don't have to leave completely empty-handed.
Alright, after about 5 hours of reverse engineering Overkill's shitty fucking horrible cop spawning code oh my god fuck this shit man why is it all over the place WHY IS EACH COP GROUP HARDCODED PER MAP PER SPAWN THEY ALL USE THE SAME ONES WITH THE EXCEPTIONS OF CLOAKER SPAWNS WHICH SUPPORT ALL COPS ANYWAYS BY DESIGN AAAAAAA FUCK
we can now have custom spawngroups
[url]http://lastbullet.net/mydownloads.php?action=view_down&did=17114[/url]
is required for this
for the people who dont stare at overkill's shitty code all day, this means we can have custom cop mods that dont interfere with other custom cop mods at all
my template at
[url]http://lastbullet.net/mydownloads.php?action=view_down&did=17102[/url]
has been updated to support this
go make something really shitty like a maxofs2d cop or some shit and let me know when you do
[QUOTE=Finale;50837860]Some new players think that loot and XP is divided.[/QUOTE]
The host was V-100 in the vid
Pretty sure he did it just for the sadism
Man you can tell times are tough when the thread for the alien isolation demo is above us
I hope we get a summer pack soon, maybe those rumored TH ports
As of a dev forum post last week, there's a patch planned for this week.
I was taking a look at my least used smgs today and I realised, wouldn't it be kinda neat if on some of the smgs we could swap damage for more ammo. I really like the design and feel of the swedish k, but it feels like it needs to be a hip fire bullet hose.
[IMG]http://i.imgur.com/jH9YQ5G.jpg[/IMG]
oc 4 u
I know the engine would probably just freak the fuck out over it if they tried to do it, but I'd love undermounted attachments like a master key or a 40mm grenade launcher. Cause right now the attachment slot is basically meaningless.
Underbarrel grenade launcher would be fucking dope
[QUOTE=Doctor Zedacon;50851586]I know the engine would probably just freak the fuck out over it if they tried to do it, but I'd love undermounted attachments like a master key or a 40mm grenade launcher. Cause right now the attachment slot is basically meaningless.[/QUOTE]
Masterkey'd be pretty useless as far as its real-life intended purpose goes since you can just glack open wooden doors.
I feel like they'd need to do something to make it worth getting aside from having a shitty little shotgun on the bottom if you run out of ammo and didn't have time to switch to your pistol or something
one thing I wish the enforcer or technician tree would allow is for you to deploy small walls, thatnyou could use to have portable cover
Goddamn, just tried out Frenzy Ace + Bezerker Ace + ICTV
Shit's pathetically easy. Most armor I lost was standing still in front of a SWAT Turret for about 10 full seconds. Got it all back once the 10s refill kicked in.
[QUOTE=SlickBlade;50853932]Goddamn, just tried out Frenzy Ace + Bezerker Ace + ICTV
Shit's pathetically easy. Most armor I lost was standing still in front of a SWAT Turret for about 10 full seconds. Got it all back once the 10s refill kicked in.[/QUOTE]
Don't forget Underdog aced :^)
[QUOTE=Dazzgrace;50853851]one thing I wish the enforcer or technician tree would allow is for you to deploy small walls, thatnyou could use to have portable cover[/QUOTE]
Funny thing is, you can use safes in Aftershock as portable cover. One fun strategy that I like is to leave one safe in an armoured van, throw another one on it and you got yourself a little impenetrable fortress.
[t]http://images.akamai.steamusercontent.com/ugc/322374420293678250/0B102B2CD1FFCB7729F01D9E989E986BDFF75048/[/t]
Oh god when did they nerf accuracy so hard? I've had to retool all my MG's and they still aren't accurate. Is bipod meta dead? :saddowns:
[QUOTE=Mr. Someguy;50857617]Oh god when did they nerf accuracy so hard? I've had to retool all my MG's and they still aren't accurate. Is bipod meta dead? :saddowns:[/QUOTE]
If you want decent accuracy on LMGs you're basically gonna have to slap a Bigger + Better suppressor on them with suppressor skills, and even then you'll only get about 60 accuracy, 100 stability.
[QUOTE=Mr. Someguy;50857617]Oh god when did they nerf accuracy so hard? I've had to retool all my MG's and they still aren't accurate. Is bipod meta dead? :saddowns:[/QUOTE]
Really now? I get 92 accuracy on the MG42, but only 72 stability.
[QUOTE=Arktomys;50857905]Really now? I get 92 accuracy on the MG42, but only 72 stability.[/QUOTE]
What the shit? How? Mine's 28 accuracy / 42 stability.
My best MG is 44 both.
[QUOTE=Mr. Someguy;50858040]What the shit? How? Mine's 28 accuracy / 42 stability.
My best MG is 44 both.[/QUOTE]
It'd have to be while standing still and using a lot of skills and mods.
MG42 has a base accuracy of 36, +8 from the light barrel, +8 from the bigger+better suppressor, +4 from a boost, +8 from steady grip basic and +12 from the professional aced, that's 76. Then if you take stable shot aced you get +16 while standing still for 92, and if you take fire control basic you still get +12 while moving so that's 88.
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Unrelated, did they change how the chopper on Shadow Raid works? I swear it used to be if you were on the roof just before it was set to arrive you'd always get the artifact, but the last two runs I've been there waiting and it was extra guards.
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Jesus Christ Murky Station is fucking terrible. I thought Shadow Raid was bad enough with the eagle eyed guards who can spot a bag from a mile away and other annoyances, but at least the entire area doesn't get randomly alerted from literally nothing. I was down in the basement minding my own business out of view of all the guards, cameras and civs, suddenly EVERYTHING in the basement gets alerted simultaneously and the mission just fails for NO REASON.
[QUOTE=Mr. Someguy;50857617]Oh god when did they nerf accuracy so hard? I've had to retool all my MG's and they still aren't accurate. Is bipod meta dead? :saddowns:[/QUOTE]
Accuracy calculations are badly bugged at the moment. They're working on it.
[QUOTE=TacticalBacon;50858198]
Jesus Christ Murky Station is fucking terrible. I thought Shadow Raid was bad enough with the eagle eyed guards who can spot a bag from a mile away and other annoyances, but at least the entire area doesn't get randomly alerted from literally nothing. I was down in the basement minding my own business out of view of all the guards, cameras and civs, suddenly EVERYTHING in the basement gets alerted simultaneously and the mission just fails for NO REASON.[/QUOTE]
I've never had this problem. Are you running mods?
Has anyone else have the safehouse load really weirdly to 100 and then drop back to 0 and THEN complete it to 100?
[QUOTE=Nickolas;50860252]Has anyone else have the safehouse load really weirdly to 100 and then drop back to 0 and THEN complete it to 100?[/QUOTE]
Yes.
Safehouse just crashes on me when I try to use shooting range, so consider yourself lucky.
Speaking of bugs, is anyone having an animation glitch with downed players? They appear to be crouched instead of being down.
Or maybe it's just me and my fuckton of mods.
[QUOTE=NoaJM;50860469]Speaking of bugs, is anyone having an animation glitch with downed players? They appear to be crouched instead of being down.
Or maybe it's just me and my fuckton of mods.[/QUOTE]
That usually happens when you're downed from fall damage afaik
[QUOTE=Nickolas;50860252]Has anyone else have the safehouse load really weirdly to 100 and then drop back to 0 and THEN complete it to 100?[/QUOTE]Drop happens when you go into the basement (probably to load the money), it never happens again in the same session for me
And yeah the downed animation bug only happens to fall damage for me
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