• PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
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[QUOTE=NaRyan;50041612]Looks like the "The Ground Is Too Cold" achievement is bugged. (In the Boiling Point job, never get downed on the OVERKILL difficulty or above. Unlocks the "Zero 68" mask, "Nebula" material and "Hexagons" pattern.) Just watched peeps streaming the new missions, and they all had downs in Boiling Point, but they all got the achievment.[/QUOTE]I just did it, no issues.
yeah, the ground is too cold is bunked but hey [t]http://i.imgur.com/qwPu39j.jpg[/t] hurt me more, snake
Great heists. Short, but very enjoyable. We did Boiling Point in ~12 minutes on Death Wish, I thought it'd take like 30 minutes to do everything in that lab. The heist could really benefit from more objectives. [sp]That EMP effect is so nice[/sp] Murky Station is also very well made, doesn't feel bullshit and coop really speeds everything up.
New pistol is godlike.
A little tip for you stealth junkies, there's a notice board that shows where all the assets you need are located [t]http://images.akamai.steamusercontent.com/ugc/508152825989376825/3F6ACA0131A1B8210FB5F40E314149DCF561D863/[/t] [editline]1st April 2016[/editline] [QUOTE=DoktorAkcel;50041672]Is it me, or Boiling Point is INSANELY HARD[/QUOTE] It's because instead of the usual Car-4's, every single cop uses an AK, which does more damage with all the numbers of cops that there are
Well on Boiling point we had the ceiling turret in the scanner room. Someone highlighted it.. and all 4 of us crashed.
Anyone here knows the sound ids for the Russian cops?
Apparently all basic enemies on Boiling Point are using Blue SWAT stats. This has...unfortunate consequences on DW. Hopefully it should be fixed soon.
Can't use Bad Motherfucker as a heist track What's the poINT
why are there anime-inspired masks in a heist update involving the russians?
[QUOTE=Derp123213;50043497]Anyone here knows the sound ids for the Russian cops?[/QUOTE] Seems like they only load on Boiling Point Sadly But here they are, [QUOTE] Cops r1n_a07a r1n_a23 r1n_burndeath r1n_burnhurt r1n_c01 r1n_d01 r1n_g90 r1n_h01 r1n_hlp r1n_i01 r1n_mov r1n_p01 r1n_rdy r2n_a07a r2n_a23 r2n_burndeath r2n_burnhurt r2n_c01 r2n_d01 r2n_g90 r2n_h01 r2n_hlp r2n_i01 r2n_mov r2n_p01 r2n_rdy r3n_a07a r3n_a23 r3n_burndeath r3n_burnhurt r3n_c01 r3n_d01 r3n_g90 r3n_h01 r3n_hlp r3n_i01 r3n_mov r3n_p01 r3n_rdy r4n_a07a r4n_a23 r4n_burndeath r4n_burnhurt r4n_c01 r4n_d01 r4n_g90 r4n_h01 r4n_hlp r4n_i01 r4n_mov r4n_p01 r4n_rdy Specials rbdz_entrance rbdz_entrance_elite rbdz_g90 rbdz_post_kill_taunt rbdz_visor_lost rclk_burndeath rclk_burnhurt rclk_c01x_plu rclk_m01x_plu rclk_mov rclk_r01 rclk_x01a_any_3p rclk_x02a_any_3p rcloaker_taunt_after_assault rcloaker_taunt_during_assault rtsr_burndeath rtsr_burnhurt rtsr_c01 rtsr_elite rtsr_entrance rtsr_g90 rtsr_m01 rtsr_mov rtsr_post_tasing_taunt rtsr_tasered rtsr_x01a_any_3p rtsr_x02a_any_3p[/QUOTE]
Jimmy's pretty gr8 [B][I]I'LL FUCK ALL OF YOU[/I][/B] [B][I]TOOK OUT THE FUCKING COWARD SHIELD[/I][/B] [B][I]TOOK OUT THE CUNT SHIELD[/I][/B] Also any idea of what the briefcase does?
the briefcase is a reference to the bad motherfucker/the stampede music video, since the main guy is trying to get this silver briefcase that contains this teleportation device [editline]1st April 2016[/editline] made a big lobby group if people want to get games going [url]http://steamcommunity.com/groups/PDTwoBL[/url]
The clones have barcodes on their backs. HL3CONFIRMED?
Does scanning more bodies do anything? I completed Boiling Point first time scanning only one body, and second time scanning all of them, got the same payout.
So, how exactly did they fix Black Bulldozers? I know they say they adjusted the damage, but by how much? Did they change the range at all? I've been using a fix that got pulled from Last Bullet recently because of the update making it obsolete, and that mod balanced the damage around the general damage % increase all enemies get on deathwish instead of the 800% or so damage bug the black bulldozer got. Just wondering if it's still "neccesary".
The new heists are very nice indeed but couple of new assets textures need some love to fit a bit more to the environment, I think I will try to revamp some of them soon.
[QUOTE=SleepyAl;50044847]So, how exactly did they fix Black Bulldozers? I know they say they adjusted the damage, but by how much? Did they change the range at all? I've been using a fix that got pulled from Last Bullet recently because of the update making it obsolete, and that mod balanced the damage around the general damage % increase all enemies get on deathwish instead of the 800% or so damage bug the black bulldozer got. Just wondering if it's still "neccesary".[/QUOTE] The problem is it was only... kinda fixed. The DW Blackdozer still does 100 damage minimum (So imagine getting 100 damage outta nowhere.) Max he's doing about 240, it's a lot less obnoxious than 400 damage I admit. But the problem is they ignored the main issue I had with it: his damage profile on Deathwish had really messed up multipliers. Instead they nerfed the base damage of the actual NPC Saiga, while yes it did nerf the DW Dozer noticeably, it also messed up the non-dw saiga dozer damage to be laughably pathetic. (60 max) To sum it up: He's not completely broken anymore, but he's still broken.
Boiling Point was a short but cool heist. Hope to see more Russian heists.
Lotsa folks on reddit arguing that the damage profile of enemies in Boiling Point is an intentional "difficulty tweak", that needs to stay. Frustrating, to say the least. [QUOTE=SC;50045218]The problem is it was only... kinda fixed. The DW Blackdozer still does 100 damage minimum (So imagine getting 100 damage outta nowhere.) Max he's doing about 240, it's a lot less obnoxious than 400 damage I admit. But the problem is they ignored the main issue I had with it: his damage profile on Deathwish had really messed up multipliers. Instead they nerfed the base damage of the actual NPC Saiga, while yes it did nerf the DW Dozer noticeably, it also messed up the non-dw saiga dozer damage to be laughably pathetic. (60 max) To sum it up: He's not completely broken anymore, but he's still broken.[/QUOTE] What do you mean by damage profile multipliers?
I've actually gotten to enjoy the insane damage the russian cops do on Overkill, I've yet to try it on DW.
[QUOTE=Exploders;50045732]I've actually gotten to enjoy the insane damage the russian cops do on Overkill, I've yet to try it on DW.[/QUOTE] I've been wanting a harder Overkill so this sounds perfect to me
Yeah, if they're going to do more of these heists using the Russian mercs, they might as well give them unique stats/damage for variety's sake.
i didnt peg the russian cop damage as an oversight and more of an intentional decision to make them unique whos ready for the hot april fools joke that will be the tech tree
[QUOTE=MarioInATopHat;50045798]i didnt peg the russian cop damage as an oversight and more of an intentional decision to make them unique whos ready for the hot april fools joke that will be the tech tree[/QUOTE] I'm waiting for a joke character instead. Why? Less backlash.
They can't beat Kash Katchem
[QUOTE=Finale;50045679]What do you mean by damage profile multipliers?[/QUOTE] An NPC's range profile essentially tells an NPC to use certain stats at specific range thresholds. For example I could have an NPC at point blank (1 meter) to have 100% accuracy and 2x his weapon's base damage. Then at 10 meters I can have him lose 30% accuracy but return to 1x multiplier. The problem with the Saigadozer on DW was that his multipliers were SO HIGH that it effectively gave him no falloff (or not enough to matter), and then his max damage being stupidly high (400.)
Now I need a mod for russian mercs in any heist.
I've noticed that AI's pathfinding in stealth became kinda weird lately. They may not finish their course to a certain set waypoint, but can randomly break it and turn around instead. [video=youtube;BTM7q5oi7oA]http://www.youtube.com/watch?v=BTM7q5oi7oA[/video] Not that I'm complaining, just curious if this is a bug or a new feature.
I managed to do the pacifist achievement The breathing mask uses masked head models so Bonnie, Sokol, Clover and Jimmy look really weird with it [t]http://images.akamai.steamusercontent.com/ugc/508152825991108725/15CEA3A352FA45003DE95333160340D882E2E411/[/t][t]http://images.akamai.steamusercontent.com/ugc/508152825991109287/A0F061EA01912ECD86F6E13915CF643DBC95705F/[/t] [t]http://images.akamai.steamusercontent.com/ugc/508152825991110036/F7D1E2969E07307B3B7DB967516A7C5054ABAAF0/[/t][t]http://images.akamai.steamusercontent.com/ugc/508152825991111047/32F1912C8E7E52DF11A74EBED8495F6E20E6DC7C/[/t]
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