PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
5,001 replies, posted
[QUOTE=NaRyan;50041612]Looks like the "The Ground Is Too Cold" achievement is bugged.
(In the Boiling Point job, never get downed on the OVERKILL difficulty or above. Unlocks the "Zero 68" mask, "Nebula" material and "Hexagons" pattern.)
Just watched peeps streaming the new missions, and they all had downs in Boiling Point, but they all got the achievment.[/QUOTE]I just did it, no issues.
yeah, the ground is too cold is bunked
but hey
[t]http://i.imgur.com/qwPu39j.jpg[/t]
hurt me more, snake
Great heists. Short, but very enjoyable. We did Boiling Point in ~12 minutes on Death Wish, I thought it'd take like 30 minutes to do everything in that lab. The heist could really benefit from more objectives. [sp]That EMP effect is so nice[/sp]
Murky Station is also very well made, doesn't feel bullshit and coop really speeds everything up.
New pistol is godlike.
A little tip for you stealth junkies, there's a notice board that shows where all the assets you need are located
[t]http://images.akamai.steamusercontent.com/ugc/508152825989376825/3F6ACA0131A1B8210FB5F40E314149DCF561D863/[/t]
[editline]1st April 2016[/editline]
[QUOTE=DoktorAkcel;50041672]Is it me, or Boiling Point is INSANELY HARD[/QUOTE]
It's because instead of the usual Car-4's, every single cop uses an AK, which does more damage with all the numbers of cops that there are
Well on Boiling point we had the ceiling turret in the scanner room.
Someone highlighted it.. and all 4 of us crashed.
Anyone here knows the sound ids for the Russian cops?
Apparently all basic enemies on Boiling Point are using Blue SWAT stats. This has...unfortunate consequences on DW. Hopefully it should be fixed soon.
Can't use Bad Motherfucker as a heist track
What's the poINT
why are there anime-inspired masks in a heist update involving the russians?
[QUOTE=Derp123213;50043497]Anyone here knows the sound ids for the Russian cops?[/QUOTE]
Seems like they only load on Boiling Point Sadly
But here they are,
[QUOTE]
Cops
r1n_a07a
r1n_a23
r1n_burndeath
r1n_burnhurt
r1n_c01
r1n_d01
r1n_g90
r1n_h01
r1n_hlp
r1n_i01
r1n_mov
r1n_p01
r1n_rdy
r2n_a07a
r2n_a23
r2n_burndeath
r2n_burnhurt
r2n_c01
r2n_d01
r2n_g90
r2n_h01
r2n_hlp
r2n_i01
r2n_mov
r2n_p01
r2n_rdy
r3n_a07a
r3n_a23
r3n_burndeath
r3n_burnhurt
r3n_c01
r3n_d01
r3n_g90
r3n_h01
r3n_hlp
r3n_i01
r3n_mov
r3n_p01
r3n_rdy
r4n_a07a
r4n_a23
r4n_burndeath
r4n_burnhurt
r4n_c01
r4n_d01
r4n_g90
r4n_h01
r4n_hlp
r4n_i01
r4n_mov
r4n_p01
r4n_rdy
Specials
rbdz_entrance
rbdz_entrance_elite
rbdz_g90
rbdz_post_kill_taunt
rbdz_visor_lost
rclk_burndeath
rclk_burnhurt
rclk_c01x_plu
rclk_m01x_plu
rclk_mov
rclk_r01
rclk_x01a_any_3p
rclk_x02a_any_3p
rcloaker_taunt_after_assault
rcloaker_taunt_during_assault
rtsr_burndeath
rtsr_burnhurt
rtsr_c01
rtsr_elite
rtsr_entrance
rtsr_g90
rtsr_m01
rtsr_mov
rtsr_post_tasing_taunt
rtsr_tasered
rtsr_x01a_any_3p
rtsr_x02a_any_3p[/QUOTE]
Jimmy's pretty gr8
[B][I]I'LL FUCK ALL OF YOU[/I][/B]
[B][I]TOOK OUT THE FUCKING COWARD SHIELD[/I][/B]
[B][I]TOOK OUT THE CUNT SHIELD[/I][/B]
Also any idea of what the briefcase does?
the briefcase is a reference to the bad motherfucker/the stampede music video, since the main guy is trying to get this silver briefcase that contains this teleportation device
[editline]1st April 2016[/editline]
made a big lobby group if people want to get games going
[url]http://steamcommunity.com/groups/PDTwoBL[/url]
The clones have barcodes on their backs. HL3CONFIRMED?
Does scanning more bodies do anything? I completed Boiling Point first time scanning only one body, and second time scanning all of them, got the same payout.
So, how exactly did they fix Black Bulldozers? I know they say they adjusted the damage, but by how much? Did they change the range at all?
I've been using a fix that got pulled from Last Bullet recently because of the update making it obsolete, and that mod balanced the damage around the general damage % increase all enemies get on deathwish instead of the 800% or so damage bug the black bulldozer got. Just wondering if it's still "neccesary".
The new heists are very nice indeed but couple of new assets textures need some love to fit a bit more to the environment, I think I will try to revamp some of them soon.
[QUOTE=SleepyAl;50044847]So, how exactly did they fix Black Bulldozers? I know they say they adjusted the damage, but by how much? Did they change the range at all?
I've been using a fix that got pulled from Last Bullet recently because of the update making it obsolete, and that mod balanced the damage around the general damage % increase all enemies get on deathwish instead of the 800% or so damage bug the black bulldozer got. Just wondering if it's still "neccesary".[/QUOTE]
The problem is it was only... kinda fixed. The DW Blackdozer still does 100 damage minimum (So imagine getting 100 damage outta nowhere.) Max he's doing about 240, it's a lot less obnoxious than 400 damage I admit. But the problem is they ignored the main issue I had with it: his damage profile on Deathwish had really messed up multipliers.
Instead they nerfed the base damage of the actual NPC Saiga, while yes it did nerf the DW Dozer noticeably, it also messed up the non-dw saiga dozer damage to be laughably pathetic. (60 max)
To sum it up: He's not completely broken anymore, but he's still broken.
Boiling Point was a short but cool heist. Hope to see more Russian heists.
Lotsa folks on reddit arguing that the damage profile of enemies in Boiling Point is an intentional "difficulty tweak", that needs to stay. Frustrating, to say the least.
[QUOTE=SC;50045218]The problem is it was only... kinda fixed. The DW Blackdozer still does 100 damage minimum (So imagine getting 100 damage outta nowhere.) Max he's doing about 240, it's a lot less obnoxious than 400 damage I admit. But the problem is they ignored the main issue I had with it: his damage profile on Deathwish had really messed up multipliers.
Instead they nerfed the base damage of the actual NPC Saiga, while yes it did nerf the DW Dozer noticeably, it also messed up the non-dw saiga dozer damage to be laughably pathetic. (60 max)
To sum it up: He's not completely broken anymore, but he's still broken.[/QUOTE]
What do you mean by damage profile multipliers?
I've actually gotten to enjoy the insane damage the russian cops do on Overkill, I've yet to try it on DW.
[QUOTE=Exploders;50045732]I've actually gotten to enjoy the insane damage the russian cops do on Overkill, I've yet to try it on DW.[/QUOTE]
I've been wanting a harder Overkill so this sounds perfect to me
Yeah, if they're going to do more of these heists using the Russian mercs, they might as well give them unique stats/damage for variety's sake.
i didnt peg the russian cop damage as an oversight and more of an intentional decision to make them unique
whos ready for the hot april fools joke that will be the tech tree
[QUOTE=MarioInATopHat;50045798]i didnt peg the russian cop damage as an oversight and more of an intentional decision to make them unique
whos ready for the hot april fools joke that will be the tech tree[/QUOTE]
I'm waiting for a joke character instead. Why?
Less backlash.
They can't beat Kash Katchem
[QUOTE=Finale;50045679]What do you mean by damage profile multipliers?[/QUOTE]
An NPC's range profile essentially tells an NPC to use certain stats at specific range thresholds. For example I could have an NPC at point blank (1 meter) to have 100% accuracy and 2x his weapon's base damage. Then at 10 meters I can have him lose 30% accuracy but return to 1x multiplier.
The problem with the Saigadozer on DW was that his multipliers were SO HIGH that it effectively gave him no falloff (or not enough to matter), and then his max damage being stupidly high (400.)
Now I need a mod for russian mercs in any heist.
I've noticed that AI's pathfinding in stealth became kinda weird lately.
They may not finish their course to a certain set waypoint, but can randomly break it and turn around instead.
[video=youtube;BTM7q5oi7oA]http://www.youtube.com/watch?v=BTM7q5oi7oA[/video]
Not that I'm complaining, just curious if this is a bug or a new feature.
I managed to do the pacifist achievement
The breathing mask uses masked head models so Bonnie, Sokol, Clover and Jimmy look really weird with it
[t]http://images.akamai.steamusercontent.com/ugc/508152825991108725/15CEA3A352FA45003DE95333160340D882E2E411/[/t][t]http://images.akamai.steamusercontent.com/ugc/508152825991109287/A0F061EA01912ECD86F6E13915CF643DBC95705F/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/508152825991110036/F7D1E2969E07307B3B7DB967516A7C5054ABAAF0/[/t][t]http://images.akamai.steamusercontent.com/ugc/508152825991111047/32F1912C8E7E52DF11A74EBED8495F6E20E6DC7C/[/t]
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