PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
5,001 replies, posted
Seems they nerfed the sensor laser grid function of trip mines since they didn't include the marking damage bonus in the new skill tree.
Personally I think it would be cooler to give Ghost a set of marking sensor nodes that didn't explode from friendly fire as it would benefit them during stealth as well as have a use during loud missions.
Have the dots in the light up sighs always been this bad? If I don't use the max size dot, they're basically invisible.
I really hope the rest of Beserker doesn't come back as a full-time Fugitive skill... (Swan Song is a branch off of Beserker if you didn't know)
I guess it depends really. If Bezerker comes back as a full-time Fugitive skill, low concealment for dodge/crits shouldn't come back, at least not in Fugitive. As it is right now, Fugitive builds have speed, dodge AND insanely high DPS for them.
You can argue that you're limited to certain weapons for Fug builds but is it really a limit if we have shit like pistols doing 80+ damage?
[QUOTE=DeadMansChest;50053726]I really hope the rest of Beserker doesn't come back as a full-time Fugitive skill... [/QUOTE]
But i want to be an insane ninja swordsman, its the closest thing i have to fun ever since i ran out of things to do at infamous 25.
although i agree it is overpowered as fuck, i feel like instead of nerfing dodge-berserker, they should make armor-beserker just as good as dodge instead of making one better than the other.
Also make melee weapons their own weapon class you can switch to with animations instead of just "press to swing" because its really annoying that it makes you look like a complete dumbshit in third-person to everyone else when using a melee centered build.
[QUOTE=kibbleknight;50054067]i feel like instead of nerfing dodge-berserker, they should make armor-beserker just as good as dodge instead of making one better than the other[/QUOTE]
I'd prefer they not try to do that. I mean look at what happened to the perk decks post-Grinder.
[QUOTE=DeadMansChest;50054094]I'd prefer they not try to do that. I mean look at what happened to the perk decks post-Grinder.[/QUOTE]
It is from my personal experience with dodge, that having anything higher that 5 concealment, means you get hit nearly twice as often, so your basically limited to the bronco, micro uzi, and one other pistol as secondaries to stay the lowest concealment of 3. and the concealment equals crit system doesn't really affect me, because the katana already one-shots most things in the game. I havent fully experimented with my build, but i run:
plainsrider bow + micro uzi + katana
And i still die pretty often, because even without concealment = crits your still running around at melee range. Enemy melee's you back? thats half your health an armor in one hit, dozers are basically immune to your high damage melee sheanigans, forcing you to shoot your guns, which 9 times out of 10 gets you killed because dozers vs melee-dodge its heavily one sided.
the katana is my lifeline in this build, if i don't use it to regain health, i get steamrolled by literally any special in the game. And sniper insta-down me because dodge nearly never works against them, and when it does it leaves me with 10 hp and broken armor. The concealment = more dodge is a pretty necessary feature of a legit dodge build because you literally fall to pieces without it.
I don't really much care for the concealment = crits, but the dodge is heavily needed. Because you still get rekt by anything if you don't have that perk.
[QUOTE=kibbleknight;50054108]It is from my personal experience with dodge, that having anything higher that 5 concealment, means you get hit nearly twice as often, so your basically limited to the bronco, micro uzi, and one other pistol as secondaries to stay the lowest concealment of 3. and the concealment equals crit system doesn't really affect me, because the katana already one-shots most things in the game. I havent fully experimented with my build, but i run:
plainsrider bow + micro uzi + katana
And i still die pretty often, because even without concealment = crits your still running around at melee range. Enemy melee's you back? thats half your health an armor in one hit, dozers are basically immune to your high damage melee sheanigans, forcing you to shoot your guns, which 9 times out of 10 gets you killed because dozers vs melee-dodge its heavily one sided.
the katana is my lifeline in this build, if i don't use it to regain health, i get steamrolled by literally any special in the game. And sniper insta-down me because dodge nearly never works against them, and when it does it leaves me with 10 hp and broken armor. The concealment = more dodge is a pretty necessary feature of a legit dodge build because you literally fall to pieces without it.
I don't really much care for the concealment = crits, but the dodge is heavily needed. Because you still get rekt by anything if you don't have that perk.[/QUOTE]
I will miss my invincible glass-cannon samurai build
TechForcer with berserker, pumping iron, yakuza deck is just pure fun
[QUOTE=kibbleknight;50054067]although i agree it is overpowered as fuck, i feel like instead of nerfing dodge-berserker, they should make armor-beserker just as good as dodge instead of making one better than the other.[/QUOTE]
But dodge-berserker is terrible. Berserker works with armor because you have a large buffer with which to take damage. With dodge-berserker, you're robbing yourself of health regen which is the only thing keeping dodge competitive with the vastly superior armor setups thanks to Muscle and Infiltrator, and if you take two shots while in a dodge-berserker state you're going down.
Zerker only blocks regen from teamates using Gambler.
If you yourself use a form of regen, it'll still occur even while in the zerker state.
Even still, the damage boost will be negligible most of the time anyway because you will be trying to maintain full health. There would be better places to spend those points.
If Zerker was changed to just be a melee only skill (and thinking of it now, melee skills haven't made an appearance yet in the new trees either) and not affect ranged weapons, then I can see it working along side dodge/crit builds as it won't give them and even more insane DPS for their guns.
I wish the shotgun from the trailer was in the game
[media]https://www.youtube.com/watch?v=6u3lvO3Md0Y[/media]
what
Does anyone have a the google doc of all those sounds you could bind to PocoRose?
[QUOTE=Lerd;50054754]Does anyone have a the google doc of all those sounds you could bind to PocoRose?[/QUOTE]
[url=https://docs.google.com/spreadsheets/d/1m0LBg2PKpB-bnWfOFj40AglCI1dLmAHLH3ydi3Y7uz8/edit?pli=1#gid=0]This one?[/url]
[QUOTE=SGTNAPALM;50054152]But dodge-berserker is terrible. Berserker works with armor because you have a large buffer with which to take damage. With dodge-berserker, you're robbing yourself of health regen which is the only thing keeping dodge competitive with the vastly superior armor setups thanks to Muscle and Infiltrator, and if you take two shots while in a dodge-berserker state you're going down.[/QUOTE]
Like deadman said already, that only counts against gambler. Katana build + Infiltrator Perkdeck is basically near-full health on hit/kill every couple of seconds, its the main way you stop from killing-over in a melee dodge build.
[QUOTE=DeadMansChest;50054261]If Zerker was changed to just be a melee only skill (and thinking of it now, melee skills haven't made an appearance yet in the new trees either) and not affect ranged weapons, then I can see it working along side dodge/crit builds as it won't give them and even more insane DPS for their guns.[/QUOTE]
I wasn't even aware that it worked with guns lol.
[QUOTE=NaRyan;50054828][url=https://docs.google.com/spreadsheets/d/1m0LBg2PKpB-bnWfOFj40AglCI1dLmAHLH3ydi3Y7uz8/edit?pli=1#gid=0]This one?[/url][/QUOTE]
Yup, that's the one. Thank ye!
[QUOTE=DeadMansChest;50054261]If Zerker was changed to just be a melee only skill (and thinking of it now, melee skills haven't made an appearance yet in the new trees either) and not affect ranged weapons, then I can see it working along side dodge/crit builds as it won't give them and even more insane DPS for their guns.[/QUOTE]
It's balanced by the fact that a berserker dodge biild is very defensively weak.
Does anyone know which font is used in those handwritten assets observations on mission briefings?
im surprised no ones said it yet (i think) but the electric brass knuckles are a free buzzer
[QUOTE=HiddenShadow;50055961]im surprised no ones said it yet (i think) but the electric brass knuckles are a free buzzer[/QUOTE]
And the new pistol is just a free baby deagle. Basically they just gave for free 2 meta items that required buy a DLC before.
[QUOTE=E.C.S;50055973]And the new pistol is just a free baby deagle. Basically they just gave for free 2 meta items that required buy a DLC before.[/QUOTE]
I'm gonna be that guy :
*clears throat*
But it's just a reskin ! Cash grab ! Lazy Overkill ! Fire all your employees !
[QUOTE=Guiboune;50056336]I'm gonna be that guy :
*clears throat*
But it's just a reskin ! Cash grab ! Lazy Overkill ! Fire all your employees ![/QUOTE]
You're kidding, but I click on the community hub and [URL="http://steamcommunity.com/app/218620/discussions/8/371918937268240978/"]this[/URL] is the first thing I see
[img]http://i.imgur.com/hWcqcup.png[/img]
:v:
[QUOTE=Menien Goneld;50056670]You're kidding, but I click on the community hub and [URL="http://steamcommunity.com/app/218620/discussions/8/371918937268240978/"]this[/URL] is the first thing I see
[img]http://i.imgur.com/hWcqcup.png[/img][/quote]
To be fair, when you base your meta on paid dlc people are likely going to be upset when their paid advantage is made meaningless when the game undoes some of the pay2win aspects.
So I stopped playing Payday 2 a bit before all the microtransaction stuff happened and now I'm looking to checking it out again.
What am I in for?
[QUOTE=Fancy Godgineer;50056946]So I stopped playing Payday 2 a bit before all the microtransaction stuff happened and now I'm looking to checking it out again.
What am I in for?[/QUOTE]
many solid heists have been released since then, two characters (both free), free sniper/lmg, bipods, akimbo smgs are a thing now, and theres now a free buzzer
also a surprisingly good goat sim collaboration, also a skill tree rebalance on the way
[QUOTE=GammaFive;50056766]To be fair, when you base your meta on paid dlc people are likely going to be upset when their paid advantage is made meaningless when the game undoes some of the pay2win aspects.[/QUOTE]
True, and personally I wish there was more of a difference between the weapons, just so there was more advantage of owning both other than very minor stat changes modded, and the obvious cosmetic differences.
I find it a bit ridiculous when people act as though it's unfair that Overkill has done this though. We all paid whatever price we did for the DLC because we thought it was worth it at the time. I made a post about this ages ago when somebody suggested making the early DLC free since it's basic stuff like knives and grenades. Knives were incredible game-changers when they were first released; it's ridiculous but I actually remember removing the silencers from my stealth weapons when I got Gage Pack #2, thinking, "now I can silently kill people as long as I'm close enough, and if it goes loud I'm not restricting my weapon damage!"
Since then we've had an abundance of melee weapons and various throwables that make those initial DLC seem unworthy in comparison, so it would make sense to do what Blizzard did with WoW and make those DLC available to everyone. Obviously Overkill have opted for making unique free content instead, which is better. Either way, I'll never have a problem with free players getting stuff that us 'veteran' chumps 'had' to pay money for - it's a better experience for everyone that in no way detracts from your experience with the content you purchased.
So, [b]No Witnesses[/b].
1. Stealth the heist as normal, preferably without using any pagers.
2. There are 3 guards in the basement; take them out quietly.
3. This leaves, on Overkill, 8 guards up top. Use your remaining pager on one of these guards. Take out and bag the construction workers if you can.
4. The final rush varies depending on where the escape is. In either case, consider starting things off with a grenade to identify all guard locations.
a. Boat escape is a bit of a crapshoot. One player should run each "aisle" between trains, taking down enemies. Each kill should be counted up so you know when you hit the goal.
b. Van escape is easier. 3 players on the overpass, 1 on the middle level underneath, covering the area under the overpass. Count up kills to 7 as before, then run to the van. Watch out that the lower player covering the blind spot can have a blind spot immediately in front of them.
I've been replaying Hitman Blood Money because Hitman 2k16 looks so incredibly lacking
If Payday stealth was 4 player Hitman I would adore it. I really wish it was closer to that, I know it's completely fucking unfeasible, but man, stealth in payday sucks so much. It's a shooter, and any stealth heist will show it. I love the reward of sneaking in udetected and clearing a heist with only 4 kills compared to 400, but I wish it was mroe fun
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