• PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
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[QUOTE=Coyoteze;50180743]listen here you little shit [t]http://i.imgur.com/hqMa2gY.png[/t][/QUOTE] coyt plz
Skill tree stream just started [url]https://www.twitch.tv/starbreeze[/url]
So... Even with a different weapons concealment boost I am still unable to get the Krinkov under 6 concealment and I desperately want to use it with my dodge build
[QUOTE=Finale;50179724]Enh, bear in mind that some people in the secret hunt are genuinely mentally ill. The Mellon achievement is actually themed around grabbing the nine rings of power, which were given to human kings. While it's theoretically possible that the devs would have added something LoTR-related as part of the secret implementation, it seems pretty unlikely. That said, there's a very obvious location for a hidden door in Under the Mountain, and it's also entirely possible we'll be getting a stealthable heist there sometime.[/QUOTE] I still don't understand why the heck there are people who still seem to think there is something in the game. It seems like with every major heist, some jackass will always claim they found some major clue, or key, and then there is some ridiculous string of theories based on a few references that predictably lead nowhere. I remember people saying crap about The Diamond, and then stuff about Golden Grin as well. At some point, Overkill is going to have to throw something at them out of pity just to shut them up. But I'm sure that still won't be enough, and the very same day they'll start working on their newest theories. Whatever though, if that's how they genuinely entertain themselves, it's their time they're spending.
I believe most "secret" hunters accept that there isn't anything actually in the game yet.
[QUOTE=Ax3l;50181057]coyt plz[/QUOTE] aight we cool [t]http://i.imgur.com/k2PK6nF.png[/t]
[QUOTE=Notanything;50181137]I still don't understand why the heck there are people who still seem to think there is something in the game. It seems like with every major heist, some jackass will always claim they found some major clue, or key, and then there is some ridiculous string of theories based on a few references that predictably lead nowhere. I remember people saying crap about The Diamond, and then stuff about Golden Grin as well. At some point, Overkill is going to have to throw something at them out of pity just to shut them up. But I'm sure that still won't be enough, and the very same day they'll start working on their newest theories. Whatever though, if that's how they genuinely entertain themselves, it's their time they're spending.[/QUOTE] Again, some of them are genuinely mentally ill. There's a guy in the steam forums channel that thinks the key to the whole thing is circles, so for a long time he was posting about every circle he found ingame. GGC and The Diamond are unusual in that they contain a bunch of explicit references to stuff previously referenced as secret-related. This update, not so much.
[QUOTE=Finale;50181340]Again, some of them are genuinely mentally ill. There's a guy in the steam forums channel that thinks the key to the whole thing is circles, so for a long time he was posting about every circle he found ingame. GGC and The Diamond are unusual in that they contain a bunch of explicit references to stuff previously referenced as secret-related. This update, not so much.[/QUOTE] What if circle guy is right, what if it is related to circles... what if the secret is in our character's eyes :tinfoil:
what if..... it's the interaction circle????/ oh shhiitttt
dead by daylight is going to have 2 exclusive payday masks for the deluxe edition, if that's your "thing" [T]http://i.imgur.com/rEdtG4L.jpg[/T]
i don't get why they insist to put other game content in deluxe editions Jacket kinda gets away with it since he was a full character
[QUOTE=Nickolas;50181841]i don't get why they insist to put other game content in deluxe editions Jacket kinda gets away with it since he was a full character[/QUOTE] Spending 10$ for a character and a game while HM2 digital deluxe goes on sale is a bit too much for me. Especially when I'm only interested in Jacket and not the game itself. Wish they can just made him available for the normal edition though.
[QUOTE=crabxtz;50181879]Spending 10$ for a character and a game while HM2 digital deluxe goes on sale is a bit too much for me. Especially when I'm only interested in [B]Jacket and not the game itself[/B]. Wish they can just made him available for the normal edition though.[/QUOTE] This is pretty strange.
[QUOTE=Menien Goneld;50182487]This is pretty strange.[/QUOTE] Not really that strange. Doesn't like Hotline Miami's gameplay or presentation or whatever, but likes the character and wants him in a game he actually does enjoy.
Just went Infamous Level 11 for the Venger. Who feels like doing Euro Bag Sim to see how far it'll level me?
[QUOTE=crabxtz;50178160][IMG]http://i.imgur.com/X1SbONX.png[/IMG][/QUOTE] [QUOTE=Hatley;50180885][t]http://vignette2.wikia.nocookie.net/payday/images/5/5e/Bom_dragan_mask.png/revision/latest?cb=20150121170820[/t][t]http://vignette2.wikia.nocookie.net/payday/images/9/97/Sportlov_day3_bon_mask.png/revision/latest?cb=20150525222207[/t][t]https://i.gyazo.com/75271255ea9ccbd129f59e35aabb065a.png[/t] Is it just me or is the mask designer for this game really goddamn lazy[/QUOTE] [thumb]https://itzdarkvoid.files.wordpress.com/2015/11/tormentor-payday-2-community-event.png[/thumb] Looks closer to the Tormentor to me
[QUOTE=doommarine23;50182523]Not really that strange. Doesn't like Hotline Miami's gameplay or presentation or whatever, but likes the character and wants him in a game he actually does enjoy.[/QUOTE] Same. But in my case, my issue is with the graphics. I feel like they're too colorful and I always end up with a headache just by looking at it.
[QUOTE=doommarine23;50182523]Not really that strange. Doesn't like Hotline Miami's gameplay or presentation or whatever, but likes the character and wants him in a game he actually does enjoy.[/QUOTE] [QUOTE=Arktomys;50183588]Same. But in my case, my issue is with the graphics. I feel like they're too colorful and I always end up with a headache just by looking at it.[/QUOTE] I enjoyed Hotline Miami, but it made me physically ill to play, I think it was the color scheme and camera motions triggered old motion sickness. I'd get the same issue with the game Monaco.
List of tidbits from the stream, this is mostly discussion and possibilities so take this with a degree of salt. Did my best to highlight the major things: [QUOTE][B]- Mastermind - [/B] - Skill Beta release confirmed for April 28th [B]- Tier system will be changed so that only one point is required to get to the second tier, 2 points to the third, and a total of 14 for tier 4. - Certain tier 2 skills will receive a slight nerf, more skills =/= few powerful skills - Inspire will receive a nerf possibly, 100% chance to revive, but a cooldown period of 10-15 seconds after a successful inspire. - Uppers Aced will trigger [I]before[/I] effects like Swan Song. It consumes the first aid kit, does not count for a down. Possible cooldown of 10-15 seconds so this cannot be exploited. There will be a sound and HUD information to show that a first aid kit as been used.[/B] [B]- Right clicking on a skill allows you to refund the points from it now, overall skill costs will be reduced[/B] - Lack of information on the hud may be fixed (???) - Dominating enemies is now a passive thing, with one player in the lobby you can have [I]5[/I] hostage cops. 1+ hostage cop per player. Total of 8. Dominating has been made more reliable. - Making hostages move faster may be planned, also talk of converting two cops at once. - Stamina in Controller is a placeholder for the time being, Stockholm Syndrome Basic will have Control Freak's effect.[/QUOTE] [QUOTE][B]- Enforcer -[/B] [B]- Ammo pickup for a lot of weapons is greatly decreased "across the board".[/B] This is probably to encourage usage of the Ammo Efficiency skill in Sharpshooter, these are not headshots in a row, like a combo of 3 within ~5 seconds. This will work with headshots, keep in mind this is on headshot, not necessarily kills. [B]- Shotgun damage has the possibility to be buffed[/B], possible Overkill buff is an increase in swap speed, longer bonus damage duration. - [B]Shotgun ammo penalty removed !!![/B] - [B]Carrying 2 bags will not be live at the time of the skill beta[/B] - Die Hard and Underdog to be made one skill (???) - Bullet Storm trigger may be changed, effect will activate once the player uses the Ammo bag? - Function of the Saw could radically change [B]- Jules said that a proper community throwable will become "less and less of an issue".[/B][/QUOTE] [QUOTE][B]- Technician - [/B] - [B]You can now have a total of 5-6 sentries, and they can now be picked back up and placed again. Dead sentries can not be picked up.[/B] - Silenced/AP round sentries will have visual model changes at a later date? And you can switch the modes on them? - [B]Visual information for sentry damage, and sentries being able to suppress civilians?[/B] - Fire Trap duration is around ~15 seconds. 12 total trip mines. - C4 has barely been utilized in new heist, Jules agrees with this - Steady Grip has a decreased accuracy penalty when moving, not stability. - Most of the accuracy bonuses will be removed from the Oppressor tree? - Fast Fire is a 100% chance to pierce body armor. Still carries a damage penalty of ~75% when piercing armor. - Body Expertise will possibly have an exception for the Bulldozer, just like for crits.[B] The Bulldozer's headshot multiplier may be overall reduced.[/B] [B]- Jules agrees skill descriptions are awful, "major improvements" will be made. Somewhere this information can be accessed. Skill names/icons also being more descriptive.[/B] - Fun fact, Pumping Iron is known as "Steroids" in the game files.[/QUOTE] [QUOTE][B]- Ghost -[/B] - Shinobi basic is now a passive skill for all players, Stealth tree has been made in order to make stealth more "accessible". - ECM Jammers possibly able to be picked up later on after Feedback is triggered - A lot of the skill positions in the "Covert Ops" tree have been changed. - How Dodge triggers could possibly be changed [B]- Grinder will be nerfed, Muscle will be nerfed. Grinder's healing rate will be reduced, and Muscle's HP regen will be reduced. [/B] - Dire Need a Commando capstone instead of Low Blow? Commando meant to be a "defensive" tree. - Unseen Strike stacks with Low Blow, based on multipliers.[/QUOTE] [QUOTE][B]- Fugitive -[/B] - Deagle will probably be nerfed, "too powerful". - Akimbo has been moved down to tier 2 in the Gunslinger tree. [B]- Oppressor's skills will work with Akimbo SMGs. [/B] - Trigger Happy will be changed, time window rather than in-a-row. - Dropping pistol fire rates has been considered - Dance Instructor's 15 extra bullets magazine will be toned down, and the Peacemaker will remain untouched as far as pistol nerfs. - Feign Death's 75% chance will probably be dropped. - Messiah's requirement may be changed to being able to replenish the charge after being downed 3 times. - [B]Berserker will be moved to Tier 3 in the Brawler tree.[/B] - [B]A "healing reduction" will be put into Frenzy, in order to alleviate things like Grinder. - Melee weapons to be reworked at a later time, buff to some weaker melee weapons also at a later date.. All melee weapons should be damaging Bulldozers, and Jules acknowledges this as a bug.[/B] [B]- Sprinting with melee weapons is something that will be looked into, baseline, not a skill.[/B] - Higher knockdown = enemies knocked down longer? -[B] Some skills have been moved around, along with some current typos being changed.[/B][/QUOTE] [B]There will be another stream next week.[/B]
I think the over-all question related to Sydney, is will she actually be a good and cool looking character, or are we just gonna end up with Clover 3.0?
[QUOTE=kibbleknight;50184085]I think the over-all question related to Sydney, is will she actually be a good and cool looking character, or are we just gonna end up with Clover 3.0?[/QUOTE] Looks like she's got rolled sleeves and tats, so she's looking interesting so far. I'm glad they're making more people who aren't just wearing differently coloured suits. The real concern is whether or not she's going to be "let's steal some dollarydoos mates" "I got my croc-huntin' knife from 'straya here!", "I owe you a pint of fosters" etc.
[QUOTE=Menien Goneld;50184570]Looks like she's got rolled sleeves and tats, so she's looking interesting so far. I'm glad they're making more people who aren't just wearing differently coloured suits. The real concern is whether or not she's going to be "let's steal some dollarydoos mates" "I got my croc-huntin' knife from 'straya here!", "I owe you a pint of fosters" etc.[/QUOTE] never forget "SNIPER IS PUSHING UP DAISIES"
I hope they don't nerf ammo drops too badly. Hopefully you'll still be able to be self-sufficient provided you can aim regardless of those sharpshooter skills. And that sentry suppressing civilians was something I actually suggested in the chat while on stream. I mentioned how sentries should be able to intimidate civilians in a radius much like how the fake sentry guns in the first game during No Mercy are used to prevent civilians from getting up. I don't think the person talking on stream had that properly conveyed to them, but I figured it would bring potentially more utility to sentry guns outside of just loud, since the idea involved being able to use them in place of cable ties during stealth portions. Not sure how many people think it's a good idea though.
DMC's Weapon Overhaul v1.71 has been released, new interesting stuff as usual: [url]http://steamcommunity.com/groups/DMCWO#announcements/detail/965270081486664010[/url]
I forgot to mention you can (pointlessly) attach optics and foregrips to the new akimbo combos
[QUOTE=DeadMansChest;50185484]I forgot to mention you can (pointlessly) attach optics and foregrips to the new akimbo combos[/QUOTE] Well, it's not all that pointless. On both guns, the foregrips are lighter than the other ones you add on. So by adding the heavier tactical forgrips, you are helping compensate for the crap stability.
[QUOTE=E.C.S;50185353]DMC's Weapon Overhaul v1.71 has been released, new interesting stuff as usual: [url]http://steamcommunity.com/groups/DMCWO#announcements/detail/965270081486664010[/url][/QUOTE] Nice! Will have to download it and give it a go when I can. Also, what are people's highest killcount? Just curious because I managed to get 819 kills while doing Kiss The Chef, which I think is my highest count yet.
I don't know if anything has changed, if my perk deck is helping, or if I just got smarter, but White Xmas is now one of my favorite heists. Prior to my hiatus, I'd be reluctant to play it because the snipers just seemed relentless and unfair, but now I enjoy hunting for all the 16 initially spawned cocaine bags, and leaving around the 20 minute mark. The initial 16 always give a nice chunk of experience. I only wish the frequency of presents dropping didn't degrade over time. Seems like it's pointless to have it degrade, since the other 'survival' maps don't have their creation rates degrade as far as I know.
now, I love my queen's wrath. don't get me wrong. but what are some other good ARs that I can also try out?
[QUOTE=NoaJM;50186603]Also, what are people's highest killcount? Just curious because I managed to get 819 kills while doing Kiss The Chef, which I think is my highest count yet.[/QUOTE] AFAIK, my highest was on DW Ukrainian Job at 1226 dead. We waited around after getting the tiara for the endless assault wave to just see how many we could take down before it got too much for us to handle
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