PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
5,001 replies, posted
[QUOTE=Eldariub;49905919]Could I get a screenshot of the new menu? Looks interesting.
Glad to see an actual skill tree beta in the works, looking forward to that.[/QUOTE]
[t]http://images.akamai.steamusercontent.com/ugc/318999824702008771/CD76F206E04A0B5509EDD71F944B3EACCB741B7A/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/318999824702006996/5BF9D0B58A585406DFDBA39A93284F07B7BFAA5D/[/t]
("create empty lobby" is a mod, it doesn't work right now)
Armorer immune to damage after armor breaking for 1,5 seconds. Maybe they can face Black- and Skulldozers now?
All I want them to do with the menu is the removal of this goddamned (!) icon every time I get a new item in my inventory. The game doesn't even tell you WHERE is the item that you want to check. Can't it just fucking go away? I did not get anything noteworthy or new - most of it are just re-unlocks after Infamy.
That is not at all what I would've expected from a menu update.
[QUOTE=DS_;49905962][t]http://images.akamai.steamusercontent.com/ugc/318999824702008771/CD76F206E04A0B5509EDD71F944B3EACCB741B7A/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/318999824702006996/5BF9D0B58A585406DFDBA39A93284F07B7BFAA5D/[/t]
("create empty lobby" is a mod, it doesn't work right now)[/QUOTE]
Those icon art/renders look terrible imo.
Yes I love big menu buttons that scream mobile UI.
"Play Safehouse" sounds so awkward. "Visit The Safehouse" would've been better.
By the way the base game update is pretty big,especially since it doesn't have the menu stuff
Summoning the dataminers
[QUOTE=PaperMartin;49906189]By the way the base game update is pretty big,especially since it doesn't have the menu stuff
Summoning the dataminers[/QUOTE]
The Open Beta update is literally 50MB. I assume that the main client update has everything that is in the Open Beta, it's just not accessible.
[QUOTE=AlfieSR;49905097][img]http://i.imgur.com/rN51UVq.png[/img][/QUOTE]
Lt. P. Romises ...
promise what?
[QUOTE=HiddenShadow;49906337]Lt. P. Romises ...
promise what?[/QUOTE]
I'm pretty sure it's not the first time this name appears in the emails.
[QUOTE=HiddenShadow;49906337]Lt. P. Romises ...
promise what?[/QUOTE]
[video=youtube;WBupia9oidU]http://www.youtube.com/watch?v=WBupia9oidU[/video]
[QUOTE]You made me promises promises
You knew you'd never keep
Promises promises
Why do I believe
[/QUOTE]
Why does that sound familiar?
The only benefit I see in this menu change is that side jobs can be seen outside of Crime.NET.
Other than that, the rest looks terrible. There is an issue if I have to search for the fucking [b]play[/b] button.
New menu looks neat, I like the animations when mouse hovering. Way better than just a text menu !
News button is annoying, I think people who care enough to press the news button want to see the latest one, not news from 2 months ago. Remove the looping through 5 latest ones, just show latest one.
Play button should be more "present", make it more obvious or something. It's kinda weird that it's bottom left and as big as side jobs and news.
Kind of neat to see side jobs in the main menu. I have yet to complete one but if I did, I want there to be an obvious notification in the main menu that I have a side job reward to reclaim. Side jobs are forgotten way too often since it can't be accessed in lobby.
So I heard they finally made Hitman not shit. Is this true?
[QUOTE=SGTNAPALM;49907628]So I heard they finally made Hitman not shit. Is this true?[/QUOTE]
nope, hitman is still outclassed by every other perk deck
[QUOTE=SGTNAPALM;49907628]So I heard they finally made Hitman not shit. Is this true?[/QUOTE]
it ironically did MORE before (though negatively impacted your armour), now that the penalties are gone its bare as fuck and they didn't really add anything to it so its still pretty shit, any build you could get working with it would be better off with muscle no matter what
[quote]units/pd2_dlc_pim/weapons/wpn_fps_mel_target/target_df
units/pd2_dlc_pim/weapons/wpn_fps_mel_target/target_nm
units/pd2_dlc_pim/weapons/wpn_fps_mel_target/third_target_df
units/pd2_dlc_pim/weapons/wpn_fps_mel_target/third_target_nm
units/pd2_dlc_pim/weapons/wpn_fps_mel_target/wpn_fps_mel_target
units/pd2_dlc_pim/weapons/wpn_fps_mel_target/wpn_third_mel_target
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l/wpn_fps_pis_p30l
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/barrel_standard_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/barrel_standard_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/barrel_standard_third_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/barrel_standard_third_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/body_standard_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/body_standard_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/body_standard_third_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/body_standard_third_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/compensator_wick_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/compensator_wick_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/compensator_wick_third_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/compensator_wick_third_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/mag_extended_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/mag_extended_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/mag_extended_third_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/mag_extended_third_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/mag_standard_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/mag_standard_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/mag_standard_third_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/mag_standard_third_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/sights_expert_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/sights_expert_il
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/sights_expert_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/sights_expert_third_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/sights_expert_third_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/sights_standard_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/sights_standard_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/sights_standard_third_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/sights_standard_third_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/slide_standard_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/slide_standard_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/slide_standard_third_df
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/slide_standard_third_nm
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_fps_pis_p30l_b_standard
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_fps_pis_p30l_body_standard
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_fps_pis_p30l_m_extended
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_fps_pis_p30l_m_standard
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_fps_pis_p30l_ns_wick
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_fps_pis_p30l_o_expert
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_fps_pis_p30l_o_standard
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_fps_pis_p30l_sl_standard
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_third_pis_p30l_b_standard
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_third_pis_p30l_body_standard
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_third_pis_p30l_m_extended
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_third_pis_p30l_m_standard
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_third_pis_p30l_ns_wick
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_third_pis_p30l_o_expert
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_third_pis_p30l_o_standard
units/pd2_dlc_pim/weapons/wpn_fps_pis_p30l_pts/wpn_third_pis_p30l_sl_standard[/quote]
Are you prepared for the second John Wick crossover? It's the same pistol he uses in the film.
[quote]units/pd2_mcmansion/props/mcm_prop_drone/mcm_prop_drone_body_dw_df
units/pd2_mcmansion/props/mcm_prop_drone/mcm_prop_drone_body_dw_nm
units/pd2_mcmansion/props/mcm_prop_drone/mcm_prop_drone_lights_df[/quote]
New textures for the drone cameras seen on Hoxton Revenge. Judging by the 'dw' prefix it's safe to say these cameras will be used against us in a future heist.
[quote]units/pd2_dlc_short/props/gen_window_indestructable/gen_window_indestructable[/quote]An indestructible window for a DLC called 'short'. Why? Who knows.
[quote]units/pd2_dlc_mad/weapons/wpn_npc_akmsu/akmsu_df
units/pd2_dlc_mad/weapons/wpn_npc_akmsu/akmsu_nm
units/pd2_dlc_mad/weapons/wpn_npc_akmsu/wpn_npc_akmsu
units/pd2_dlc_mad/weapons/wpn_npc_akmsu/wpn_npc_akmsu_contour
units/pd2_dlc_mad/weapons/wpn_npc_asval/asval_df
units/pd2_dlc_mad/weapons/wpn_npc_asval/asval_nm
units/pd2_dlc_mad/weapons/wpn_npc_asval/wpn_npc_asval
units/pd2_dlc_mad/weapons/wpn_npc_asval/wpn_npc_asval_contour
units/pd2_dlc_mad/weapons/wpn_npc_rpk/wpn_npc_rpk
units/pd2_dlc_mad/weapons/wpn_npc_rpk/wpn_npc_rpk_contour
units/pd2_dlc_mad/weapons/wpn_npc_rpk/wpn_npc_rpk_df
units/pd2_dlc_mad/weapons/wpn_npc_rpk/wpn_npc_rpk_nm
units/pd2_dlc_mad/weapons/wpn_npc_sr2/wpn_npc_sr2
units/pd2_dlc_mad/weapons/wpn_npc_sr2/wpn_npc_sr2_contour
units/pd2_dlc_mad/weapons/wpn_npc_sr2/wpn_npc_sr2_df
units/pd2_dlc_mad/weapons/wpn_npc_sr2/wpn_npc_sr2_nm
units/pd2_dlc_mad/weapons/wpn_npc_svd/svd_df
units/pd2_dlc_mad/weapons/wpn_npc_svd/svd_nm
units/pd2_dlc_mad/weapons/wpn_npc_svd/wpn_npc_svd
units/pd2_dlc_mad/weapons/wpn_npc_svd/wpn_npc_svd_contour[/quote]
New NPC weapons for the 'mad' heist, all of Russian origin. Judging from the SR2 being there, I'm starting to doubt that it's for Sydney...
[quote]units/pd2_dlc_mad/vehicles/mad_turret_ceiling_hatch/mad_turret_ceiling_df
units/pd2_dlc_mad/vehicles/mad_turret_ceiling_hatch/mad_turret_ceiling_hatch
units/pd2_dlc_mad/vehicles/mad_turret_ceiling_hatch/mad_turret_ceiling_nm
units/pd2_dlc_mad/vehicles/mad_vehicles_cesna_206/mad_vehicles_cessna_206
units/pd2_dlc_mad/vehicles/mad_vehicles_cesna_206/material_cessnsa_float_df[/quote]
Did you enjoy the ceiling turret on Beneath the Mountain? Because that's coming back also.
[url=http://pastebin.com/ERpS3chL]A pastebin link for filepaths relating to a DLC called 'fast'. It's customization for vehicles![/url]
[quote]units/pd2_dlc_coco/weapons/wpn_fps_mel_ballistic/ballistic_df
units/pd2_dlc_coco/weapons/wpn_fps_mel_ballistic/ballistic_nm
units/pd2_dlc_coco/weapons/wpn_fps_mel_ballistic/third_ballistic_df
units/pd2_dlc_coco/weapons/wpn_fps_mel_ballistic/third_ballistic_nm
units/pd2_dlc_coco/weapons/wpn_fps_mel_ballistic/wpn_fps_mel_ballistic
units/pd2_dlc_coco/weapons/wpn_fps_mel_ballistic/wpn_third_mel_ballistic[/quote]
New melee for a new heister. A ballistic shield, perhaps?
[quote]units/payday2_cash/safes/cola/base_gradient/base_cola_001_df
units/payday2_cash/safes/cola/base_gradient/base_cola_002_df
units/payday2_cash/safes/cola/base_gradient/base_cola_003_b_df
units/payday2_cash/safes/cola/base_gradient/base_cola_003_df
units/payday2_cash/safes/cola/base_gradient/base_cola_004_df
units/payday2_cash/safes/cola/base_gradient/base_cola_005_df
units/payday2_cash/safes/cola/base_gradient/base_cola_006_df
units/payday2_cash/safes/cola/base_gradient/base_cola_007_df
units/payday2_cash/safes/cola/base_gradient/base_cola_008_df
units/payday2_cash/safes/cola/base_gradient/base_cola_009_b_df
units/payday2_cash/safes/cola/base_gradient/base_cola_009_df
units/payday2_cash/safes/cola/base_gradient/base_cola_010_b_df
units/payday2_cash/safes/cola/base_gradient/base_cola_010_df
units/payday2_cash/safes/cola/base_gradient/base_cola_011_b_df
units/payday2_cash/safes/cola/base_gradient/base_cola_011_df
units/payday2_cash/safes/cola/base_gradient/base_cola_012_b_df
units/payday2_cash/safes/cola/base_gradient/base_cola_012_c_df
units/payday2_cash/safes/cola/base_gradient/base_cola_012_df
units/payday2_cash/safes/cola/base_gradient/base_cola_012b_df
units/payday2_cash/safes/cola/base_gradient/base_cola_013_a_df
units/payday2_cash/safes/cola/base_gradient/base_cola_013_b_df
units/payday2_cash/safes/cola/base_gradient/base_cola_013_c_df
units/payday2_cash/safes/cola/base_gradient/base_cola_013_df
units/payday2_cash/safes/cola/base_gradient/base_cola_013a_df
units/payday2_cash/safes/cola/base_gradient/base_cola_014_a_df
units/payday2_cash/safes/cola/base_gradient/base_cola_014_df
units/payday2_cash/safes/cola/base_gradient/base_cola_015_b_df
units/payday2_cash/safes/cola/base_gradient/base_cola_015_df
units/payday2_cash/safes/cola/base_gradient/base_cola_016_df
units/payday2_cash/safes/cola/base_gradient/base_cola_017_df
units/payday2_cash/safes/cola/drill/drill_small_df
units/payday2_cash/safes/cola/drill/eco_drill_cola
units/payday2_cash/safes/cola/pattern/cola_pattern_001_df
units/payday2_cash/safes/cola/pattern_gradient/gradient_cola_001_df
units/payday2_cash/safes/cola/safe/eco_safe_cola
units/payday2_cash/safes/cola/safe/eco_safe_cola_df
units/payday2_cash/safes/cola/safe/eco_safe_cola_overlay_df
units/payday2_cash/safes/cola/safe/eco_safe_cola_overlay_op
units/payday2_cash/safes/cola/sticker/cola_sticker_stripe_df
units/payday2_cash/safes/cola/sticker/sticker_blue_circle_df
units/payday2_cash/safes/cola/sticker/sticker_cola_001_df
units/payday2_cash/safes/cola/sticker/sticker_orange_square_df
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/barrel_df
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/barrel_df_cc
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/barrel_nm
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/fg_df
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/fg_df_cc
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/fg_nm
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/stock_df
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/stock_df_cc
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/stock_nm
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/third_barrel_df
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/third_barrel_nm
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/third_fg_df
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/third_fg_nm
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/third_stock_df
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/third_stock_nm
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_b_legend
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_b_legend_cc
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_b_legend_cc_thq
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_b_legend_thq
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_fg_legend
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_fg_legend_cc
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_fg_legend_cc_thq
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_fg_legend_thq
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_s_legend
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_s_legend_cc
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_s_legend_cc_thq
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_fps_ass_m16_s_legend_thq
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_third_ass_m16_b_legend
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_third_ass_m16_fg_legend
units/payday2_cash/safes/cola/weapons/wpn_fps_ass_m16_legendary/wpn_third_ass_m16_s_legend[/quote]
A new safe, named 'cola'. The lua only mentions 5 skins for it...
[quote]units/payday2/pickups/gen_pku_drone_parts/gen_pku_drone_parts[/quote]
Drone parts as a pickup?
[quote]rp_fps_vehicle_hatcback_1
rp_fps_vehicle_muscle_2
rp_fps_vehicle_muscle_3
rp_fps_vehicle_muscle_4
rp_fps_vehicle_muscle_5
rp_fps_vehicle_muscle_6
rp_fps_vehicle_racer_1
rp_fps_vehicle_sedan_1
rp_fps_vehicle_sedan_2
rp_fps_vehicle_sedan_3
rp_fps_vehicle_suv_1[/quote]
A list of vehicles that can be customized. There's one 'hatchback', six muscle cars, one race car, three sedans and one SUV.
[quote]rclk_burndeath
rclk_burnhurt
rclk_c01x_plu
rclk_m01x_plu
rclk_mov
rclk_r01
rclk_x01a_any_3p
rclk_x02a_any_3p
rcloaker_taunt_after_assault
rcloaker_taunt_during_assault
rbdz_entrance
rbdz_entrance_elite
rbdz_g90
rbdz_post_kill_taunt
rbdz_visor_lost
rtsr_burndeath
rtsr_burnhurt
rtsr_c01
rtsr_elite
rtsr_entrance
rtsr_g90
rtsr_m01
rtsr_mov
rtsr_post_tasing_taunt
rtsr_tasered
rtsr_x01a_any_3p
rtsr_x02a_any_3p[/quote]
New sound IDs that look suspiciously like the standard cop voice IDs. Judging from the 'r' in front of them, and the fact that the latest heist seems to be related to Russia, [i]they're making an entire new voice set for Russian cops.[/i]
[QUOTE=Lolnoob1;49908319]New melee for a new heister. A ballistic shield, perhaps?[/QUOTE]
ballistic knife is my guess
[QUOTE=SGTNAPALM;49907628]So I heard they finally made Hitman not shit. Is this true?[/QUOTE]
Well you can play around with akimbos without gimping yourself too badly now, though it's armor recovery perk isn't that useful if you don't have regenerating health coming from somewhere.
I made a small comparison with a techforcer build running both the hitman and armorer perks. Naturally the armorer is better if the player isn't under the effects of suppression, though with the increased armor rating and invincibility time the player should have ample time to get out of gunfire and take overall less health damage than someone running with hitman.
[media]https://www.youtube.com/watch?v=kOK_lhql9lc[/media]
I'm hoping they do another John Wick crossover, would love a heist to promote the second movie coming soon
I'm feeling thrilled about Russian cops. Wonder how many сукаблять's they'll manage to shove in. Also, seems like russian snipers will use SVDs, what about heisters? :(
[QUOTE=VintageCat;49909564]I'm feeling thrilled about Russian cops. Wonder how many сукаблять's they'll manage to shove in.[/QUOTE]
I somehow skipped over it, but the folder their lines are in (npc_russian_mercenaries) currently has 310 lines.
Would I be reaching to suggest that "mad" and the associated files screams a nuke or WMD heist?
Finally got around to making the Star Wars attachments act as I originally intended.
[video=youtube;MSZvn490fcg]https://www.youtube.com/watch?v=MSZvn490fcg[/video]
[QUOTE=VintageCat;49909564]I'm feeling thrilled about Russian cops. Wonder how many сукаблять's they'll manage to shove in. Also, seems like russian snipers will use SVDs, what about heisters? :([/QUOTE]
Heist in glorious mother Russia, heist goes loud cool as fuck build up phase, Washington cops with big FBI letters and captain winters show instead of Russian special forces
Well after 1648 Hours of playing I had a miracle happen in PD2.
One of the thermal drills placed on the vaults (on Train Heist) did not break..
I have never seen that happen before & doubt I will ever again.
So maybe the new weapons for mad are russian cops weapon and sidney is a corrupt cop or something
we already have one, Dragan.
I'll actually scream if the name was changed to literally Jimmy.
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