PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt Edition
5,001 replies, posted
[QUOTE=PaperMartin;49920450][url]http://steamcommunity.com/app/218620/discussions/8/412449508279707721/#c412449508280250605[/url]
About time.[/QUOTE]
They had said they were working on it months ago- it's not an easy thing to address.
[QUOTE=Lolnoob1;49918646]Yeah, looks like Jimmy isn't an odd codename for Sydney after all. One of the characters in the film is named Jimmy.
And another character in the film is named Akan.
It's looking like another Point Break-esque crossover, with 2 new paid heists and one free character.[/QUOTE]
Jimmy from Hardcore Henry?
[t]http://www.imfdb.org/images/thumb/1/18/Hardcore-PPSh41.jpg/600px-Hardcore-PPSh41.jpg[/t]
[t]http://www.imfdb.org/images/9/94/Hardcore-1.jpg[/t]
[t]http://www.imfdb.org/images/thumb/1/18/Hardcore-PPSh41.jpg/600px-Hardcore-PPSh41.jpg[/t]
He kind of looks like Locke in a way.
[QUOTE=kibbleknight;49921009]Jimmy from Hardcore Henry?
[t]http://www.imfdb.org/images/thumb/1/18/Hardcore-PPSh41.jpg/600px-Hardcore-PPSh41.jpg[/t]
[t]http://www.imfdb.org/images/9/94/Hardcore-1.jpg[/t][/QUOTE]
afaik there's like nine Jimmies in the whole film, so it's unknown which one will OVK pick.
If I get to play as Sharlto Copley, I'll be a happy man. Who doesn't want to heist as Wikus from District 9?
[QUOTE=eggman249;49922419]If I get to play as Sharlto Copley, I'll be a happy man. Who doesn't want to heist as Wikus from District 9?[/QUOTE]
I prefer his badass role in Elysium :pudge:
Doing what Zdann was doing a couple of weeks ago and putting skins made for certain guns on other guns they weren't really made for.
MG42 | Chromed Dominator on the Deagles
[t]http://images.akamai.steamusercontent.com/ugc/499143799322018430/AB8350EF334A57C4087844910B0F636290ECAC3B/[/t]
M4 | Danger Ahead on the G3
[t]http://images.akamai.steamusercontent.com/ugc/499143799322018006/9B6CE353F68206B7665BC33C171AD3EB1B19A4F8/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/320125724622266036/73F5293087269313122E649749413364BF44F82B/[/t]
[sp]I'm not sorry.[/sp]
Still better than the base mega kawaii imo
For the past few hours I was trying to figure out what the sound IDs for the basic door drill was.
Searched the lua scripts, sequence_managers, etc. and found nothing. After looking around through the lua some more, I found the function responsible for playing the drill's sounds (timergui or something, okay I guess) and modified it print to the log what sounds it would play.
Turns out the sound ID for the drill's sound was literally just "drill" (add on "_jam", "_resume", "_end" to play the jam loop, go back to normal operation from the jam loop or end the drill loop altogether, respectively)
Perhaps it was some force of nature trying to stop me from making this awful script ([B]Volume warning[/B])
[media]https://twitter.com/Noep_/status/709250698936909824[/media]
New FBI Files message from Garret. I'm getting a hunch that this LA ordeal is linked to Eric's on-set photos where he was in some sort of hotel corridor. Good chance next update will have a live action trailer. Additionally the Hardcore Henry promo was recently edit to remove any mentions of Payday codes. Most likely OVK wanting to keep the cross-promo under wraps.
[QUOTE=Eldariub;49939062]Most likely OVK wanting to keep the cross-promo under wraps.[/QUOTE]
Streisand effect. They're practically confirming it by doing that.
So.. can we assume that that "no strings attached free content event" is going to be next month (alongside that hardcore henry movie release) ?
[QUOTE=Guiboune;49951651]So.. can we assume that that "no strings attached free content event" is going to be next month (alongside that hardcore henry movie release) ?[/QUOTE]
Ashley (Steam forum mod) said something about this month so we should wait and see.
My bet on next week then.
[URL="http://steamcommunity.com/games/218620/announcements/detail/857180519126306770"]New Skill Tree Changes.[/URL]
[QUOTE]Heisters!
As we mentioned last week we are going to show you our ongoing work with our new design on the current skill trees.
The first thing we've done is adjusting our design to fit the goals that we presented.
Every Friday, including today, for five weeks we will present one of our reworked Skill Trees. Today we will start with the Mastermind.
The Suggestion & Feedback forum will have a thread where the Mastermind Skill Tree will be shown in detail and where you can discuss your thoughts about it.
Skill Tree Revamp FAQ
What is the purpose of this revamp?
Right now the skill trees are too disorganized, with no clear focus of specialization in each tree. A lot of skills are disconnected from their respective tree, forcing the player to get skills they don’t need in order to reach the skills they want. The revamp is made to change this.
We want to keep all the possibilities of current builds but also enable more skill build variations. A lot of experimental builds sacrifice a lot of points in things that doesn’t fit the build's playstyle and therefore they are not on par with more straightforward builds.
Why a beta?
We feel that this revamp changes such a fundamental part of the game that we don’t want to release it before hearing your feedback.
What has been done to improve the skill trees?
We have given each tree a better focus on specialization. We have put skills that relate to the same type of gameplay in the same tree and merged skills that are similar to each other. This doesn’t mean that skills between trees won’t synergize, of course.
Additionally, same tier skills have had very differing values. A same tier skill can feel lackluster compared to a powerful one of the same skill point value.
What kind of work has been done to change the skills?
We’ve tweaked the skills that we kept and balanced their skill value to match where they fit in the new system.
We’ve reworked and improved skills that had good potential but didn’t quite fit in how the game is played.
We’ve also added new skills that we felt would complement the skill trees nicely.
Finally, we’ve removed and replaced skills that didn’t fit with how the game is played, or fit better as base passives that the player doesn't need to use skill points to acquire.
How will the new skill tree system work?
The five skill trees remain; Mastermind, Enforcer, Technician, Ghost and Fugitive. The Basic and Aced version of each skill remain the same as well.
What’s different is that each skill tree will have three subtrees each, 15 subtrees in total.
Each subtree have a set number of skills in them, with the best skill in the top tier of the subtree. Investing skill points in a skill unlock tiers inside of that specific subtree. For example, the player won’t be able to invest in tier 4 in a subtree if points haven’t been invested in tier 3 and 2.
A subtree has 4 tiers, each tier contain the following amount of skills: Tier 1 = 1 skill, Tier 2 = 2 skills, Tier 3 = 2 skills and Tier 4 = 1 skill. Each skill has a Basic and an Aced version.
The skill point cost of each tier is as follows:
Tier 1 Basic skills costs 1 skill point and Aced skills costs 3 skill points
Tier 2 Basic skills costs 2 skill points and Aced skills costs 4 skill points
Tier 3 Basic skills costs 3 skill points and Aced skills costs 5 skill points
Tier 4 Basic skills costs 4 skill points and Aced skills costs 6 skill points
[t]http://media.overkillsoftware.com/2016/03/skill_progess_system-01.jpg[/t]
Does this mean I can only spend skill points in one skill tree, i.e I can only spend my skill points in Mastermind’s subtrees?
No, players can spend skill points in as many skill trees as they want.
Will earning the skill points be any different from before?
Yes, the player will now gain 1 skill point every time they level up to a total of 100 skill points.
How does this affect the Infamy skills that reduce the skill point requirements?
The Infamy skill has been changed so instead of percentage reduction it adds 1 extra skill point up to a total of 4 additional skill points.
Will the skill tree menu change?
Yes. In order to fit with our changes, the skill menu will change. It will be clearer on how the player will unlock higher tiers of skills by investing points in the lower tiers.
Also, since each skill tree will be divided into three subtrees, this will be visually displayed.
Thank you for your interest and have a good weekend. We’re looking forward to hear your feedback!
Jules
OVERKILL - A Starbreeze Studio [/QUOTE]
Can be found in "Suggestions & Feedback" steam forums. It's the official revamped skill tree btw.
[URL="http://media.overkillsoftware.com/2016/03/mastermind.pdf"]http://media.overkillsoftware.com/2016/03/mastermind.pdf[/URL]
Great changes, no more investing in skills I don't want to take like Joker (Inspire for just 28 points is nice)
Some interesting changes to Stockholm Syndrome, new Aggressive Reload aced looks pretty good. Also glad that FAKs and Med Bags are a choice for Mastermind now, it never made sense that FAKs were restricted for Fugitive.
Looking forward to next skill trees, looking good so far.
It looks like Payday 2 is finally on the right way to come out of beta.
infamy 3.0 when
lol Sharpshooter's top tier skill, Ammo Efficiency, is so useless it hurts, who the heck has an ammo problem since Crimefest weapon rebalance? Besides, 1 bullet isn't going to do justice for SMGs
I'm kinda worried about the skill point reduction from 120 to 100 (104 if infamy level 4)
So, a few IMO's for the new Mastermind:
-I'm not so sure how points are going to be spent, but I don't think a lot of people are going to use Sharposhooter's and Controller's top tier skill, as Medic has Inspire which is like best skill in the game
-Low Medic skills are still boring as heck, but they're going to be meta since they're required to reach Inspire.
-Uppers is now Mastermind's skill. wat. Ace version is interesting, though.
-Ednurance Ace now gives Kilmer's Ace bonus (reloading while running) for a cheap price (it's only Tier 2). Awesome!
-New Stockholm Syndrome sounds hilariously great. Can't wait to try that one! It also is a good replacement for Pistol Messiah which was removed.
-Hostage Taker is useless. There's still Grinder in the game, geez.
-Sharpshooter's skills are cool because they also affect SMGs. More variety for good ol' Mastermind!
-As I said before, Ammo Efficiency is completely useless, unless they're going to remove ammo pickups, but even then it needs a massive buff.
[QUOTE=VintageCat;49959206]lol Sharpshooter's top tier skill, Ammo Efficiency, is so useless it hurts, who the heck has an ammo problem since Crimefest weapon rebalance? Besides, 1 bullet isn't going to do justice for SMGs[/QUOTE]
Sounds pretty useful for snipers though.
EDIT : Also, I'm confused. Are they pushing the changes once all trees have been publicly shown ? They mention it's an open beta but the changes aren't in the open beta branch.
[QUOTE=VintageCat;49959281]So, a few IMO's for the new Mastermind:
-I'm not so sure how points are going to be spent, but I don't think a lot of people are going to use Sharposhooter's and Controller's top tier skill, as Medic has Inspire which is like best skill in the game
-Low Medic skills are still boring as heck, but they're going to be meta since they're required to reach Inspire.
-Uppers is now Mastermind's skill. wat. Ace version is interesting, though.
-Ednurance Ace now gives Kilmer's Ace bonus (reloading while running) for a cheap price (it's only Tier 2). Awesome!
-New Stockholm Syndrome sounds hilariously great. Can't wait to try that one! It also is a good replacement for Pistol Messiah which was removed.
-Hostage Taker is useless. There's still Grinder in the game, geez.
-Sharpshooter's skills are cool because they also affect SMGs. More variety for good ol' Mastermind!
-As I said before, Ammo Efficiency is completely useless, unless they're going to remove ammo pickups, but even then it needs a massive buff.[/QUOTE]
All skills that aren't present in the new tree were moved to other trees. That includes Pistol Messiah. I'm pretty sure it's going to be a Fugitive skill now, since Fugitive is focused on pistols and Akimbo.
They were also talking about some changes to Grinder that wouldn't make sense before Skill Tree revamp, we'll see about that.
I agree about Ammo Efficiency, it feels utterly useless, might be okayish for sniper rifles but 28 points? Nah ty.
[QUOTE=DeadMansChest;49959219]I'm kinda worried about the skill point reduction from 120 to 100 (104 if infamy level 4)[/QUOTE]
It's not that bad actually, you can get top-tier skills for less points now. For example, Inspire Aced costs 28 points instead of previous 48 (52).
So, I haven't played since October 2015 but I still pop in this thread occasionally to see how PD2 is going, in short I wanted to ask is it worth re-installing & playing now?
[QUOTE=VintageCat;49959206]lol Sharpshooter's top tier skill, Ammo Efficiency, is so useless it hurts, who the heck has an ammo problem since Crimefest weapon rebalance? Besides, 1 bullet isn't going to do justice for SMGs[/QUOTE]
And only applying to your gun when it's in single shot mode to boot, what's the bloody point?
[editline]19th March 2016[/editline]
Where the fuck is my Kilmer aced though, reloading while sprinting is the best
EDIT: Oh I'm dumb, didn't see it got added to Endurance, that's fucking awesome.
[editline]19th March 2016[/editline]
FAKs being Mastermind now and essentially being a get out of death free card is really interesting.
So when is this beta to take effect?
Someone mind giving me a lowdown of the new Mastermind tree? The PDF refuses to open on my phone.
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