• Aurora, a 4X strategy game. ITT: Terrible spreadsheet jokes.
    423 replies, posted
Just to clarify, beam fire controls are for any weapon that isn't CIWS or a missile, and mining ships must be stationed at an orbital body to mine [I]that is your colony[/I]. It doesn't need people on it, but you at least need to declare it a colony to mine the resources. Secondly, I have no idea what's up with your gauss cannons, I'll post my frigate design in a moment, its gauss cannons work fine. [editline]8th February 2012[/editline] Perhaps if you try putting your gauss cannons in a turret it would be more effective. [code]Sussex class Frigate 8,050 tons 619 Crew 2493.8 BP TCS 161 TH 640 EM 450 3975 km/s Armour 4-35 Shields 15-300 Sensors 28/28/0/0 Damage Control Rating 5 PPV 61.82 Maint Life 3.19 Years MSP 968 AFR 103% IFR 1.4% 1YR 143 5YR 2143 Max Repair 360 MSP GN-80M5 VULCAN Magneto-Plasma Drive (8) Power 80 Fuel Use 50% Signature 80 Armour 0 Exp 5% Fuel Capacity 150,000 Litres Range 67.1 billion km (195 days at full power) Gen-Core Epsilon-class R300/15 Barriers (5) Total Fuel Cost 75 Litres per day Rheinmetall R3 Quad Gauss Turret (2x12) Range 30,000km TS: 16000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0 Fire Control S06 120-10000 H30 (2) Max Range: 240,000 km TS: 10000 km/s 96 92 88 83 79 75 71 67 62 58 Artemis ALS 87-20 (1) GPS 2800 Range 87.7m km Resolution 20 Sentinel 3R19 Missile Defense LADAR (1) GPS 168 Range 23.5m km Resolution 1 Hunter PST 2.28 (1) Sensitivity 28 Detect Sig Strength 1000: 28m km Hunter PSE 2.28 (1) Sensitivity 28 Detect Sig Strength 1000: 28m km ECM 30 This design is classed as a Military Vessel for maintenance purposes [/code]
So, can you play this game on multiplayer? If so, is that a lot of work to set up?
Haha, yes, got magneto-plasma drives. Space you are my bitch now.
Yup, the fire control system fixed it up. Gauss Cannons up and operational.
[QUOTE=scratch (nl);34608688]So, can you play this game on multiplayer? If so, is that a lot of work to set up?[/QUOTE] Theoretically you can, by using Dropbox or some other file-sharing program to send the database back and forth. It'd be a lot of work to set up and have a working system for it, though, I'd recommend looking at the forums as some others there have come up with ways of doing multiplayer.
I make my first jump and its a black hole [editline]8th February 2012[/editline] And now two of my best ships are gone. Note to self. USE PROBES
Is it possible for me to forego a navy and to be friends with my fellow space aliens? Let's get some peace and harmony up in this bitch.
[QUOTE=RearAdmiral;34613618]Is it possible for me to forego a navy and to be friends with my fellow space aliens? Let's get some peace and harmony up in this bitch.[/QUOTE] For some of them. Not Precursor AI's or Swarm-whatchamacallems, though. They are inherently evil and hate all other life. I need to get back into this, first thing that got me into it was a LP story-style on spacebattles.
Always get stuck on developing an interstellar economy before I run out of minerals, getting pretty tedious.
Is 1 increment 5 in-game days?
[url]http://pastebin.com/vVxx6z3t[/url] Those are my 3 main military ships.
[QUOTE=Jake Nukem;34615459][url]http://pastebin.com/vVxx6z3t[/url] Those are my 3 main military ships.[/QUOTE] Good luck building those lol
My current fleet is 12 Argentina's, 2 Wolfhounds and 3 Revenge's.
So did you cheat them in or did you really spend 50 years (+ another 10 to build) upgrading your shipyards to 115k ton capacity and still be using shitty fire control and C2 ultraviolet lasers?
Cheating is fun for about, what, an hour and a half at most? Then you just get bored and quit for a few days, then playing again and going 'bleeeh this is too hard, I could just cheat'. Rinse and repeat.
Just never bothered upgrading lasers further, the fire control never caught up, focusing on engine/energy tech. My shipyard can handle 472,000 tons(accidentally left it on continual expansion) and the ships themselves don't take longer than 2 years to build. I don't cheat on Aurora.
I'm probably being a moron, but I recently finished building a commercial shipyard, but wh- actually, screencap incoming. Problem is: Retool is empty. [img]http://i.imgur.com/icKLS.png[/img]
love this game
Make sure it's big enough to fit the commercial ships you want to build in it.
[QUOTE=Twistshock;34616892]I'm probably being a moron, but I recently finished building a commercial shipyard, but wh- actually, screencap incoming. Problem is: Retool is empty. [img]http://i.imgur.com/icKLS.png[/img][/QUOTE] The shipyard isn't big enough to accommodate the ship you want to build, since it starts at 1000 tons Also note you should put off retooling until you're actually ready to build something since first retooling is instant
DERP, thanks.
I only grant myself instantly some technologies that by all logic we should have (or already have). Like Composite armour and CIWS.
Or like all the nuclear warhead techs?
[QUOTE=scout1;34617293]Or like all the nuclear warhead techs?[/QUOTE] Nah, I haven't touched nuclear warhead technologies, they appear to be at today's standards. But anyway, here's my corvette. Not intented to be somekind of space-superiority vessel but as a garrison-type unit and a support vessel for fleets. [IMG]http://i42.tinypic.com/25gw7sh.png[/IMG] Also should any filthy üntersmench enter my system at this point, I intend to go with quantity over quality at this point: move in close enuff to spam anyone to death with twin- and quad gauss cannons. Current situation [IMG]http://i39.tinypic.com/qst9jb.png[/IMG] Those survey ships have been at those what-they-were-called points for years doing their "Survey closest survey location". What do?
You should at least instant up to 3-stage thermonuclear warheads, since... well you know, that's what we use today. Teller-ulam design. As far as that design... Uh... fine I guess. Damn German stuff is throwing me off. I will, however, say that I do not approve of mixing direct fire and missile weaponry. Additionally, those missiles really suck. To hit is terribly low, so you're not going to be damaging any warships with it. ROF is bad, just bad. Warhead could be improved, as penetration is the square root of warhead strength. i.e. you want 4, 9, 16, 25... warhead for maximum effectiveness. Any number between two roots (i.e. 8) gets added in to the first layer of penetration, as missiles do damage in a cratering fashion. If you had a 20 strength warhead, some would get passed on to the first, second, and third levels of penetration, resulting in wider damage there. Also speed on the missiles suck, so drop 'em, I guess.
I do love this game. Was never very good at it tho.
[QUOTE=scout1;34617739]You should at least instant up to 3-stage thermonuclear warheads, since... well you know, that's what we use today. Teller-ulam design. As far as that design... Uh... fine I guess. Damn German stuff is throwing me off. I will, however, say that I do not approve of mixing direct fire and missile weaponry. Additionally, those missiles really suck. To hit is terribly low, so you're not going to be damaging any warships with it. ROF is bad, just bad. Warhead could be improved, as penetration is the square root of warhead strength. i.e. you want 4, 9, 16, 25... warhead for maximum effectiveness. Any number between two roots (i.e. 8) gets added in to the first layer of penetration, as missiles do damage in a cratering fashion. If you had a 20 strength warhead, some would get passed on to the first, second, and third levels of penetration, resulting in wider damage there. Also speed on the missiles suck, so drop 'em, I guess.[/QUOTE] SFKA FLAK is the CIWS, and the second SFKA is it's fire control unit. TFK is the missile fire control, and the "Rührig" is the active search sensor. But are the missiles seriously so bad? I mean only 5 years of ingame time, surely the opponent's ships can't be much better?
[QUOTE=scout1;34615730]Good luck building those lol[/QUOTE] Reminds me of the time I adamantly believed you couldn't control Commercial vessels, and the only way to get Freighters and Colony Ships was to dump 10k ton capacities into my military docks. Anyone know what the difference is between a gauss cannon and a railgun?
[QUOTE=smeismastger;34618010]SFKA FLAK is the CIWS, and the second SFKA is it's fire control unit. TFK is the missile fire control, and the "Rührig" is the active search sensor. But are the missiles seriously so bad? I mean only 5 years of ingame time, surely the opponent's ships can't be much better?[/QUOTE] Their to-hit against a similiar vessel is like 30%... And that's before you apply enemy AMM fire or CIWS or turret fire. You have two missiles per salvo. Even counting a fleet of these things (let's say 5, so 10 missiles), and stacking up missiles at a waypoint then bringing them on in a wave... Barely any will hit, and will do little damage.
[QUOTE=Canuhearme?;34618075]Reminds me of the time I adamantly believed you couldn't control Commercial vessels, and the only way to get Freighters and Colony Ships was to dump 10k ton capacities into my military docks. Anyone know what the difference is between a gauss cannon and a railgun?[/QUOTE] Gauss cannons are small point-defense-esque weapons (think the turrets on Stargate's Daedalus if you've seen that), where as railguns are large naval-type main guns like Halo's MAC cannons. Also, smeismastger, CIWS doesn't need fire controls, it fires as soon as a missile enters its range. I hate to sound superior or something, but that ship honestly isn't a very good design in my opinion. Mixed-weapon ships from my experience don't work well. I have a dedicated missile boat with 12 launchers, a dedicated PD boat, and a railgun boat, and so on. And yeah, those missiles are terrible as well. If you're going for missiles, you need to be firing at least 8 or so missiles per volley and they have to be reasonably fast (say ~8000km/s early-game) and also be agile enough to hit your targets. The to-hits on those are absolutely terrible, they must be faster and more agile or else you're just wasting resources on building them. As for your survey ships, those look like Geosurveys from their GEV tag, and you're trying to survey Gravitational Anomalies for jump points - only a ship fitted with gravitational survey equipment can do that. Finally, regarding your gauss spam idea. That can work as I've done it before, but if you're wanting to obliterate anyone that comes into your systems, build a small PDC with nothing but plasma carronades and put it [I]on[/I] the jump point. That way it'll be able to instantly fire at anything that could come in at point-blank range, and plasma carronades are essentially space shotguns.
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