Aurora, a 4X strategy game. ITT: Terrible spreadsheet jokes.
423 replies, posted
You also forgot to mention that you can throw out rescued survivors and prisoners alike out the airlock now
[QUOTE=smeismastger;38259723]You also forgot to mention that you can throw out rescued survivors and prisoners alike out the airlock now[/QUOTE]
Yes, that is an option. Not a very attractive one in my case because they were my own, but yes. It doesn't even have any diplomacy ramifications!
Also, version 6.1 came out. Pretty much all bugfizes, an option for managing extra crew quarters.
[IMG]http://i.imgur.com/N4Wif.png[/IMG]
Now that mines work properly without placing construction into stasis, I'm having some fun
So I recently started trying to learn this and I've had a few false starts, but I'm actually getting into it which is something at least. Does anyone else still play Aurora?
Also, is it possible to instruct your freighters to move facilities to a colony that aren't just automated mines?
Oh god I missed this thread. Reading about what people are doing is even more awesome when you finally learned how to play
I haven't even left my home system yet, I'm just trying to figure out how to move infastructure, automated mines and terraformers to Mars without the use of Civilian shipping, as the shipping lines aren't building any ships no matter how much money I subsidise them.
They've got viable civilian ship designs to build, so that isn't the issue.
[QUOTE=RearAdmiral;38394972]I haven't even left my home system yet, I'm just trying to figure out how to move infastructure, automated mines and terraformers to Mars without the use of Civilian shipping, as the shipping lines aren't building any ships no matter how much money I subsidise them.
They've got viable civilian ship designs to build, so that isn't the issue.[/QUOTE]
Build your own freighter in the commercial shipyards. Don't attach weapons or grav sensors or it'll be marked as a military design (and be WAY too big to build)
[QUOTE=scout1;38394995]Build your own freighter in the commercial shipyards. Don't attach weapons or grav sensors or it'll be marked as a military design (and be WAY too big to build)[/QUOTE]
I have a team of commerical-grade freighters in a task group already, the issue is I can't instruct them to move any kind of facility aside from automated mines, unless there's some window or function I'm missing somewhere (which is actually pretty likely all things considered)
The closest I can find is "load automated mine" and "transport automated mine to mining colony" however that doesn't work as I can't figure out how to designate a colony as a mining colony.
Oh, you're trying to use the conditional orders, that's your problem. In the main orders tab, select the planet with the facilities on it, then you should have many more options available.
Also, uh, disregard what I said about mines working again.
They work just fine as sensor buoys, but none of the 300-plus ones deployed in my current game, or anybody else's, will actually pick targets and fire. Welp.
[QUOTE=DarkMonkey;38397440]Oh, you're trying to use the conditional orders, that's your problem. In the main orders tab, select the planet with the facilities on it, then you should have many more options available.
Also, uh, disregard what I said about mines working again.
They work just fine as sensor buoys, but none of the 300-plus ones deployed in my current game, or anybody else's, will actually pick targets and fire. Welp.[/QUOTE]
Oh my goddd
I can now do things in this game
PEOPLE ARE NOW LIVING ON MARS ASJDG
[editline]10th November 2012[/editline]
You have no idea how happy I am now that I'm finally getting shit done
People might be living on mars but usually mars is pretty useless
It's a decent place to put a colony, given that it's easily accessible and next to your capital, but all it'll do for you is generate wealth and population. Might as well colonize it for long-term goals, though. Both as part of a greater destiny of mankind, and so you can tap it for colonists.
And of course it's always useful as a maintenance facility, forward missile defense base for Earth, sensor array (although these can be placed about anywhere), and a jumping off point. If you're stingy with fuel, or just have some REALLY slow ships you can place 'em into mars orbit with facilities available to maintain them, and wait for it to orbit around closer to a jump point, or something.
Also trade revenue for civilians and taxes for you, it's always good to keep them busy so they can afford to have a modern fleet
The primary reason I colonized Mars was out of some kind of space-age Manifest Destiny sort of thing. Also the minerals and the fact it's good terraforming practice.
Also the amount of civilian shipping generated shipping over infastructure, facilities and colonists is good for the economy.
RP is a perfectly valid reason to do anything.
Though it certainly helps if there are minerals
I've been trying to figure out how to build a ship for like 3 hours now.
Still can't figure out shit.
[QUOTE=Shotacon;38406373]I've been trying to figure out how to build a ship for like 3 hours now.
Still can't figure out shit.[/QUOTE]
Have you designed any valid ship blueprints? They'll generally know if you've got something wrong by giving you an alert in a window in the corner.
If you have, check the Population and Production window and the Manage Shipyards tab. You need to outfit each shipyard for a specific class of ship by selecting "Retool for class" or something along those lines. It's instantaneous the first time and takes a fairly long time if you decide to retool it again, so there's that.
Also check the tonnage capacity on your shipyards. If it's too small, they won't be able to build ships of a certain size.
So I made first contact today
[editline]11th November 2012[/editline]
It ended with explosions
[editline]11th November 2012[/editline]
God damn aliens breaking my automerge
Do you have to terraform a planet for people to live there or can you just dump some infrastructure on there and let them walk around in spacesuits?
[QUOTE=Murkat;38410362]Do you have to terraform a planet for people to live there or can you just dump some infrastructure on there and let them walk around in spacesuits?[/QUOTE]
You can use infastructure to support colonies but the ratio of infrastructure to population supported depends on how hostile the planet is. Terraforming it to the point that it can naturally support your species nullifies the need for infrastructure completely.
So if you partially terraformed Mars then the 200 infrastructure cost per million colonists would most likely go down (at least that's how I think it works. I've yet to test it.)
[QUOTE=RearAdmiral;38407506]Have you designed any valid ship blueprints? They'll generally know if you've got something wrong by giving you an alert in a window in the corner.
If you have, check the Population and Production window and the Manage Shipyards tab. You need to outfit each shipyard for a specific class of ship by selecting "Retool for class" or something along those lines. It's instantaneous the first time and takes a fairly long time if you decide to retool it again, so there's that.
Also check the tonnage capacity on your shipyards. If it's too small, they won't be able to build ships of a certain size.[/QUOTE]
I'm just trying to follow these horrible tutorials on the aurora wiki.
I make a design in the Class Design page, add all the shit I want on the components list, then go to the Manage Shipyards page to make it.
I just want to make a survey vessel. ;_;
Basically a harsh planet you need a whole getup - Tons and tons of infrastructure to support 1000 people. Domes, underground transportation, sun reflectors, industrial cooling systems and robotic assistance to even get around, due to gravity.
On a mild planet, infrastructure goes a long way. One ton of infrastructure is maybe local air purifiers or water release systems, etc. That would make large areas or city completely habitable.
But on a terraformed planet, it's just like earth. Infrastructure still exists, but it's not high-tech systems that need to be transported in. As much population as can be bred/brought in can be on the planet.
Also, I try to retool a shipyard for a class I created but the 'New Class' dropdown tab in the Manage Shipyards menu is just blank, despite a ship blueprint I made chilling there in the class design menu.
[QUOTE=Shotacon;38410431]I'm just trying to follow these horrible tutorials on the aurora wiki.
I make a design in the Class Design page, add all the shit I want on the components list, then go to the Manage Shipyards page to make it.
I just want to make a survey vessel. ;_;[/QUOTE]
The tutorials may be a bit out of date.
Regardless, if the design didn't have any warnings, when you select a shipyard then that top dropwdown beneath the list should give you the option to retool the yard
E: ok yeah double-check the design, the bottom right should have any warnings.
Remember military ships need military yards
[QUOTE=Shotacon;38410498]Also, I try to retool a shipyard for a class I created but the 'New Class' dropdown tab in the Manage Shipyards menu is just blank, despite a ship blueprint I made chilling there in the class design menu.[/QUOTE]
The shipyard can't support it. It's either the wrong type (Military/civilian), or the shipyard isn't big enough to build such vessels.
I just started a new game with the best geo-team ever. I've got 400k Duranium discovered on Earth after starting with just under 100k, as well as 200k Sorium. I love you Geo-Team Alpha. <3
You should always send them to mineralless moons for a while to build their skills, then bring them back to earth. That way they'll find millions of tons.
[QUOTE=scout1;38410944]You should always send them to mineralless moons for a while to build their skills, then bring them back to earth. That way they'll find millions of tons.[/QUOTE]
Still beats my first game where they found ~200 of some useless mineral then gave up.
Well once they're skilled they'll start shitting out minerals everywhere, which is awesome. Random moons of Jupiter and Mars become mining targets.
Is there any way to convert a commercial shipyard to a naval one?
12th April 2032 - First Contact with intelligent extraterrestrial life is established in Shaka System.
14th April 2032 - A nuclear detonation is detected and contact with Geosurvey Vessel GE Brazwell 001 is lost. Sensors indicate approximately half the crew jettisoned in escape pods. Commander Stephanie Storey is not reported as one of the survivors. The Terran Defence Fleet, consisting of 6 Queensland class Destroyers is dispatched to try and recover survivors and to pacify the Alien threat. Attempts at contacting the Aliens prove unsuccessful.
5th May 2032 - Escape Pod supplies run out. All survivors lost.
8th May 2032 - Terran Defence Fleet arrives in Shaka System.
12th May 2032 - Terran Defence Fleet makes contact with Alien Fleet. Several targets break off from engagement, leaving only one Alien vessel to set a course to engage.
Multiple nuclear explosions detected.
Contact with Terran Defence Fleet is lost.
Attempts to contact Aliens considered fruitless, communication channels closed.
Fucking aliens man. One damn ship took out my entire Fleet.
[editline]11th November 2012[/editline]
[QUOTE=Murkat;38411712]Is there any way to convert a commercial shipyard to a naval one?[/QUOTE]
Nope
Currently resisting the urge of ripping my hair off. The population of mars is being royally fucking upset due to "lack of security" and the political unstability event slows the time jumps to a goddamn crawl. I am seriously considering now about constructing missile bases just so that I can nuke the whiny cunts into ash.
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