• XCOM V3: Hyphens are SO last decade
    5,000 replies, posted
[QUOTE=Derposaurus;48427270]Maybe a good cosplay group could be Bradford, Shen, Vahlen, and shadowy council bald guy?[/QUOTE] what about fifteen Thin Mints, like a real Long War 1st week mission?
Why is november taking so long to come around, i want my xcom 2 already :(
[QUOTE=Derposaurus;48427270]Maybe a good cosplay group could be Bradford, Shen, Vahlen, and shadowy council bald guy?[/QUOTE] If I run into this group while in my EXALT cosplay, should I shoot at them, or use my Happy Fun Time syringe?
I hope they figure out a way to balance Sharpshooters better than they did Snipers in EU. With a couple squadsight snipers and a memetic skin assault, you can wipe the floor with the aliens without them ever even seeing one of your soldiers. And considering Rangers can stay in concealment when the rest of your team is revealed, I think the same balance issue might arise.
[QUOTE=Mort Stroodle;48434547]I hope they figure out a way to balance Sharpshooters better than they did Snipers in EU. With a couple squadsight snipers and a memetic skin assault, you can wipe the floor with the aliens without them ever even seeing one of your soldiers. And considering Rangers can stay in concealment when the rest of your team is revealed, I think the same balance issue might arise.[/QUOTE] I think that will be automatically remedied by the fact that most missions will be more of "get in, do your thing, get out" rather than a clean up where you purge lmaos to the last one. Hanging out for too long and slugging it out will just very your ass rushed by berserker spam.
I always thought EXALT looked awesome with their 80s look. I think cosplaying as them would be fun.
[QUOTE=Awesomecaek;48434578]I think that will be automatically remedied by the fact that most missions will be more of "get in, do your thing, get out" rather than a clean up where you purge lmaos to the last one. Hanging out for too long and slugging it out will just very your ass rushed by berserker spam.[/QUOTE] This makes me want to put together a top-tier squad, go on a mission, and then see how long I can hold out before being overrun. Just spending turn after turn blasting aliens [URL="http://i.imgur.com/iXv1uRW.jpg"]like that classic boxart from early WH40K[/URL].
Do we have any word on the interface improvements for XCOM 2? I hope they fix the issue of overwatch swapping hotkeys depending on a soldiers equipment/perks.
[QUOTE=Wunce;48435530]Do we have any word on the interface improvements for XCOM 2? I hope they fix the issue of overwatch swapping hotkeys depending on a soldiers equipment/perks.[/QUOTE] You can already use ability specific binds that stay static. IIRC by default Y is overwatch, K is hunker down, etc.
The ayyy team strikes again, My boys managed to miss 16 50% chance shots in a row on a single floater who took out half the squad.
[QUOTE=Awesomecaek;48434578]I think that will be automatically remedied by the fact that most missions will be more of "get in, do your thing, get out" rather than a clean up where you purge lmaos to the last one. Hanging out for too long and slugging it out will just very your ass rushed by berserker spam.[/QUOTE] I didn't really get that impression by how they were describing it. It sounded to me like aborting was always an [I]option[/I], but that you're actually supposed to get both objectives completed. There's the primary objective, such as hack the thing, or blow up the statue, but there's also a secondary objective of killing all the ADVENT. That means that, if Snipers are as good as before, the problem is still there. It's like that EXALT mission where you have the option to abort once you get the VIP back to the evac zone, but you never do because you can just decimate all the EXALT soldiers instead.
Even if most of the missions will have infinitely spawning enemies, I'm hoping some of the mission types won't and play like regular XCOM missions, it wouldn't make sense to run out of enemies during a high profile sabotage mission in the middle of a city, but they could totally make it work for some asset recovery or whatever missions in the outskirts or wilderness
[QUOTE=archival;48435917]The ayyy team strikes again, My boys managed to miss 16 50% chance shots in a row on a single floater who took out half the squad.[/QUOTE] [IMG]https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/xcom/thechances.JPG[/IMG] ouch. I want a mod that gets hit chances from all troops in sight of the enemy, crunches their hit chances together, and spits out a "Chance to get hit [I]at least once[/I]: 23%"
woah that's a really great idea, i'd never thought of that
Are there any mods for OpenXCOM that make the interface a bit more user-friendly? I want to play it, but that's the main thing stopping me
[QUOTE=Conro101;48437332]Are there any mods for OpenXCOM that make the interface a bit more user-friendly? I want to play it, but that's the main thing stopping me[/QUOTE] They have tooltips that tell you what each button does and when you click somewhere it tells you how many TU you'll have left when your dude gets to that point as options.
[QUOTE=joshuadim;48417800][QUOTE=Jetamo;48415800]Done. :dead: [img]https://dl.dropboxusercontent.com/u/4379567/pd2/sadsnek.png[/img][/QUOTE] oi mate you trying to steal my job?[/QUOTE] Uh-oh. Sounds like we've got some competition up in here! [QUOTE=joshuadim;48419905]hnng coming up with good ideas for comics is hard[/QUOTE] Maybe one about Jetamo?
what is jetamo [editline]11th August 2015[/editline] oh lol
[URL="http://store.steampowered.com/app/268500/"]XCOM 2 is on the store[/URL], no date or price yet though.
[QUOTE=Kommodore;48437860]what is jetamo [/QUOTE] :saddowns: Argh, I need a concrete release date for XCOM 2 already.
I can't wait till I master the art of XCOM 2 and do another Ballistic run. Maybe then I'll earn the rights of having a comic about me... *cough* But, on a serious note, they showed off how your "Foundry" projects now are randomized, but I didn't quite catch, does that work for Research as well in some areas? Like you research a type of armor, but it can vary from say 3 different types.
[QUOTE=ScottyWired;48437097] ouch. I want a mod that gets hit chances from all troops in sight of the enemy, crunches their hit chances together, and spits out a "Chance to get hit [I]at least once[/I]: 23%"[/QUOTE] I was going to make a python program which takes damage ranges, hit% and crit% and return a [url="https://en.wikipedia.org/wiki/Probability_mass_function"]probability mass function[/url] for damage output, but I realised it would be a real pain to minimise xcom and type the stuff in after every turn. The idea of a mod doing all of that for you would be great.
I wonder if there'll be special animations for melee takedowns against melee units, like how the KSM had for Berserkers, Sectopods, and Mechtoids. Seeing a Ranger and a Muton in close combat would be pretty badass.
Demo soon? [thumb]http://i.imgur.com/21rjavk.png[/thumb]
[QUOTE=DBFT;48441420]Demo soon? [thumb]http://i.imgur.com/21rjavk.png[/thumb][/QUOTE] I would be pretty uppity if they did a demo. They could use the Unification Day mission for it. Which reminds me, I firmly believe the Unification Day mission will probably be your tutorial mission.
uppity? [editline]11th August 2015[/editline] demos should still be industry standard imo. pretty fuckin stupid when you can test drive a car, try on clothes, sample ice cream, but for videogames you have to rely on the reviewer's cabal
Yeah I don't understand how demos could become less popular when big downloads are more accessible than ever
[QUOTE=ScottyWired;48442538]Yeah I don't understand how demos could become less popular when big downloads are more accessible than ever[/QUOTE] Because publishers saw what the duke nukem forever demo did to its sales. People realized it was shit and canceled their preorders. Much safer to rely on marketing hype than to give the consumer the opportunity to realize their mistake.
Not sure if I'm a fan of the HUD elements and animations in the tactical gameplay they showed off. The cover shields and movement borders just look really weird to me, and the soldiers all seem to twitch around unnaturally when running. That being said, early promo stuff for EU looked worse as well, so they might tweak stuff to make it better. Here's some old images I found on Amazon from an earlier version of EU: [t]http://ecx.images-amazon.com/images/I/81Xsf822qiL._SL1500_.jpg[/t] [t]http://ecx.images-amazon.com/images/I/91Krk82CcfL._SL1500_.jpg[/t] The actually game definitely looked a lot better than this, so it's certainly possible that the XCOM 2 will have tweaked stuff visually on release. As an interesting side note, those thins are holding guns that never made it into the game. I wonder what they were. They don't seem to fit the bill of "Light Plasma Rifle". They seem pretty bulky and don't have any green on them. [editline]11th August 2015[/editline] [QUOTE=Dirf;48442678]Because publishers saw what the duke nukem forever demo did to its sales. People realized it was shit and canceled their preorders. Much safer to rely on marketing hype than to give the consumer the opportunity to realize their mistake.[/QUOTE] That's not really an option any more, at least as far as Steam is concerned.
is that a hex map i see??
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