long war is too hard
[editline]15th September 2015[/editline]
they made it too deep, there are simply too many variables to account for
Long War's "difficulty" is pure RNG, I.E a pod of Chryssalids spawning RIGHT in front of the skyranger
I also just really hate the dev's attitude. "this is unbalanced" "shut up scrub get good"
"fatigue is annoying" "YOU'RE PLAYING THE GAME WRONG"
as far as LW goes i like fatigue, in retrospect it seems silly that you can just rinse repeat the same uber squad in vanilla with just a few substitutes
[QUOTE=Kommodore;48689145]as far as LW goes i like fatigue, in retrospect it seems silly that you can just rinse repeat the same uber squad in vanilla with just a few substitutes[/QUOTE]
I don't either, that's a paraphrased example from the devs own FAQ
One last thing about the PAX footage: The Micromissile on the MEC also gives the shredded effect.
Also, there will be something 'worse than the Chryssalid' revealed according to twitter:
[url]https://twitter.com/XCOM/status/643839706484965377[/url]
I will not be looking, as I do not want spoilers.
RIP XCom, death by Ditto: The Thing edition is the worst possible death.
LW seems to be a case of once you know what you're doing, it gets easier.
Anyone else going into XCOM2 as blind as possible? I want everything to be super fresh for me so I'm avoiding as much gamplay info as possible, with the second hand hype keepin the 'ol :hypeisreal: on track.
[QUOTE=Rahkshi lord;48689085]I also just really hate the dev's attitude. "this is unbalanced" "shut up scrub get good"
"fatigue is annoying" "YOU'RE PLAYING THE GAME WRONG"[/QUOTE]
[QUOTE]
Q: Say what? Ten HP Outsiders with regeneration in the first downed UFO mission? I love all the new XCOM options but don't like the difficulty. Why did you make a mod that is so hard?
A: This mod was made by people who loved the vanilla game and saw lots of opportunities within the engine for much deeper strategic and tactical play and a greater variety of problems to throw at the player. When someone tells us it is too hard, there might be any of three things going on:
The player hasn't adapted to the changes in the mod and expects their suboptimal strategies to succeed (we believe this is the case with outsiders). We have a Long War Strategy subforum you can go to for advice.
The player's definition of fun is different from ours; they expect the game to provide them easier situations, make solutions more readily available or be geared to provide the illusion of challenge but actually make it pretty easy to win. In this case the player should play an easier difficulty setting and/or use the Cinematic Mode Second Wave option, which gives accuracy bonuses to both XCOM troops and aircraft. They player can also mod Long War to their personal preferences or play another mod. Long War isn't for everyone.
The mod really is unreasonably hard (or bugged in a way that makes it too hard) and should be changed. Specific feedback about the situation and how you attempted to address helps us; general complaints about difficulty really won't induce us to make any changes.[/QUOTE]
what a load of assholes
I am having trouble containing the hype
[QUOTE]
Q: Okay, I get it; it's hard. But I'm a casual player without a ton of time or Grognard levels of strategery. What starting settings would you recommend?
A: Play normal difficulty with only the Dynamic War and Cinematic Mode Second Wave options activated. This is probably somewhere close to vanilla classic levels of difficulty and Marathon duration.[/QUOTE]
[editline]15th September 2015[/editline]
look at these fucks
telling you the only way to play it better is to get gud
LW is a good example of how not to balance a game. Their ideas are good on paper but terribly implemented.
these FAQ excerpts have links in them in HOW TO CHANGE IT YOURSELF.
[editline]15th September 2015[/editline]
[URL="http://www.nexusmods.com/xcom/mods/88/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fcomments%2F%3Fmod_id%3D88%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1082425&pUp=1"]Long War Strategy Subforum[/URL]
[URL="http://www.nexusmods.com/xcom/mods/88/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fcomments%2F%3Fmod_id%3D88%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1151348&pUp=1"]Long War Modding Subforum[/URL]
[URL="http://www.nexusmods.com/xcom/mods/88/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fcomments%2F%3Fmod_id%3D88%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1210174&pUp=1"]Long War Suggestions Subforum[/URL]
[QUOTE]We absolutely encourage modding Long War to your preferences.
In this thread I will sticky some posts with some explanations of certain mods you can make to modify Long War to your ideal game. If you'd like to request how to change a feature, fire away here; if you don't get a response, you asked for something that's just too hard to do. And this forum isn't intended to be a modding tutorial; it's an explanation of new values and their effects.
I'll update this sticky with replies to describe commonly requested LW EW changes as time permits (I removed the old LW EU help from the sticky, as I suspect it was confusing EW players, who appear to be the bulk of our player base.)
The main file for modders to edit is
C:/Program Files (x86)/Steam/SteamApps/common/XCom-Enemy-Unknown/XEW/XComGame/Config/DefaultGameCore.ini -- NOTE the XEW -- without it you are modding your EU game. And Your path may vary based on your Steam installation.
A secondary file with some additional constants is DefaultGameData.ini. Images, textures and soundpacks are in DefaultContent.ini. Maps are in DefaultMaps.ini.
We've commented the settings in these files as best we can, and I'll update this post with some favorites as time goes on.
Note: Some players have reported not seeing changes take effect immediately. If that's the case, one thing you can do to troubleshoot is delete all your My Games XCOM config files per the troubleshooting guide.
If you have looked through DGC.ini and DGD.ini and don't see what you want to mod, it is very, very likely the changes you want will require hex edits to the upk files, XComStrategyGame.upk (Strategy game) and XComGame.upk (Tactical), in XEW/XComGame/CookedPCConsole, if the proposed changes are even possible.
If you are asking for things not in DGC or one of the other config files, please indicate you are willing and able to to make hex edits. You'll probably need UE Explorer to decompile game scripts, and a hex editor like Notepad++ to make changes. You can bork your game if you make mistakes.
In these cases, answering your questions will take research on the part of the devs to provide to you, so they aren't going to be a high priority while we are working on the main mod. You can probably accomplish them more quickly by learning to decompile and mod upks yourself, via instructions on the XCOM Nexus wiki. If your posts don't indicate a willingness and ability to make edits, they will probably be ignored.
Finally, this isn't really the place to debate whether some bit of the base version of Long War should be modded ... it's OK to point out some potential consequences of a mod, but the general thrust of discussion here should be *how* and not "why.* That said, if you start out your post griping about some decision the mod devs made, it doesn't particularly help your chances of getting us to assist you. [/QUOTE]
Oddly enough also in tabletop wargaming forums when someone says "x Faction is OP now please nerf" or "the game is like this now and its shit and unplayable" the first and most common thing everyone else says is either "git gud" or "adapt", which is about as much good as saying "don't forget to breathe, its unhealthy"
edit: Long War's fun to people like CGNick from what I've gathered just because they're ready for that level of challenge and insane odds stacking, myself I can't play X-COM that efficiently and I find it too frustrating
tl;dr complaining about Long War balance is dumb because pretty much everything is configurable.
[editline]15th September 2015[/editline]
you can make long war EASIER than vanilla
[QUOTE=RichyZ;48690517]hey guys stop complaining about difficulty in anything you can just edit it yourself[/QUOTE]
long war is so easily moddable i'm pretty sure anyone with Notepad++ could do it
way to deflect criticism
[QUOTE=RichyZ;48690517]hey guys stop complaining about difficulty in anything you can just edit it yourself[/QUOTE]
Hello I'm stupid and when I try edit things and mod games without clear instructions they break
[QUOTE=RichyZ;48690530]how about make your base mod actually balanced instead of shouldering the game design onto the average player who won't know how to make a well balanced mod to begin with (though i guess that also applies to the dev ha)[/QUOTE]
the devs literally admit they aren't good at balance always so
[QUOTE=Dr.Critic;48690536]Hello I'm stupid and when I try edit things and mod games without clear instructions they break[/QUOTE]
everything in Long War is properly commented in the in inis
[editline]15th September 2015[/editline]
[QUOTE=RichyZ;48690541]why dont they actually try to get better instead of blame the player for their faults[/QUOTE]
they don't? they just say you can mod it yourself
maybe the dev should git gud at balancing instead
[QUOTE=DeEz;48690555]maybe the dev should git gud at balancing instead[/QUOTE]
maybe you should too and make your own alternate inis!
[editline]15th September 2015[/editline]
[QUOTE=RichyZ;48690569]why do you get so personally offended when people call out long war's atrocious balancing anyway?[/QUOTE]
I'm not? I'm just pointing out that instead of complaining about the balance you could go and fix it yourself instead of just posting on a forum where it'll also never be read by the devs
[QUOTE=Pigbear;48690571]maybe you should too and make your own alternate inis![/QUOTE]
actually I've finished LW so you can't pull that card on me
[QUOTE=DeEz;48690587]actually I've finished LW so you can't pull that card on me[/QUOTE]
LW is heavily replayable though?
[QUOTE=Pigbear;48690601]LW is heavily replayable though?[/QUOTE]
I am not gonna fix a mod because the dev was lazy
[QUOTE=DeEz;48690608]I am not gonna fix a mod because the dev was lazy[/QUOTE]
have fun then
I am 100% sure Pigbear is johnnylump
[QUOTE=DeEz;48690635]I am 100% sure Pigbear is johnnylump[/QUOTE]
well you are wrong so
Alright let's not shit up the thread more.
Is there any footage for XCOM 2 showing us if you can blow up the roof on buildings? Would be super cool if you could blow a small hole on the roof and jump down as a way of entering a building. I can't tell from the PAX video.
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