[QUOTE=Rents;48786293]I prefer to believe that be is really into BDSM and femdom, it's the only way to explain the Viper, and Berserkers apparently being female.[/QUOTE]
Berserkers are female?
[QUOTE=Rents;48786960]Yeah, because they didn't have boobs.[/QUOTE]
Nor does the female Beserker? The only apparent female alien that has boobs is the Viper.
Well, in Jurassic Park it's justified because it's so they don't reproduce without supervision. What's XCOM's reason other than snu snu?
[QUOTE=mralexs;48787109]Berserkers are female?[/QUOTE]
The dev interviews about them I've seen all used female pronouns.
It couldn't possibly have something to do the splicing of human DNA into the aliens? There's the Viper explained. Or the fact that most of the alien troops are, in the first place, selectively created and bred to maximize their effectiveness in their given role?
If you assume that the general Muton displays traits that would infer it to be male, then the Berserker being female makes sense - there are many animals in which the female is the larger, stronger and more aggressive specimen. Mutons are specifically created and bred as frontline combat troops that are resilient, aggressive, tactically competent, and unlikely to question orders. The Berserker is the next step up - more resilient and more aggressive, but on the flip side not as tactically competent and unlikely to actually understand orders past "kill this". It trades the makings of a competent soldier to maximize it's ability and efficiency to kill whatever the enemy they're facing is, and it does so with extreme prejudice.
Please god lets not go back to the whole snake tits debate. Also weren't the mutons in EU sexless clones?
[QUOTE=greasemunky;48787501]Also weren't the mutons in EU sexless clones?[/QUOTE]
Yes, though their DNA is unlikely to be asexual (we don't know, since we don't anything about what the Muton would have been created from). The Berserker is likely to be cloned from a seperate template that has been tampered with to enable the increased aggression and enhanced physical traits specific to their purpose.
In nature, the females of certian species are more aggressive and violent than the males, this could explain why bezerkers are females
Women always go for the eyes, I tell ya.
[QUOTE=greasemunky;48787501]Please god lets not go back to the whole snake tits debate. Also weren't the mutons in EU sexless clones?[/QUOTE]
Weren't even the EU Mutons actually mercenaries rather than gene-moded species, or that's something only established in Declassified?
[QUOTE=mralexs;48787109]Berserkers are female?[/QUOTE]
Well, at least one of the XCOM dudes were referring to it as her, and she. When introducing the enemy type.
Like also battle ships.
[editline]30th September 2015[/editline]
So there you have it. A battle female. of sorts..??
[QUOTE=gufu;48788689]Weren't even the EU Mutons actually mercenaries rather than gene-moded species, or that's something only established in Declassified?[/QUOTE]
I think the ones in declassified were, the EU autopsy implies that the ones serving the Ethereals are simply tank bred footsoldiers whom are all identical. Guess the Muton race really gets around.
[url=https://www.humblebundle.com/]Humble Bundle 15[/url] has Xenonauts among the above average (cca $7 dollarinos) tier games, and I ask you, my fellow alien exterminators - is it a good game?
[QUOTE=Awesomecaek;48793177][url=https://www.humblebundle.com/]Humble Bundle 15[/url] has Xenonauts among the above average (cca $7 dollarinos) tier games, and I ask you, my fellow alien exterminators - is it a good game?[/QUOTE]
Its pretty good, plays like the original xcom.
I gonna give it a go then.
[editline]30th September 2015[/editline]
[sp]I need an excuse to get Skullgirls anyway[/sp]
there's an interview about the grenadier on the XCOM youtube that reveals blowing up floors will result in enemies taking fall damage, and that there are incendiary grenades
[QUOTE=Kommodore;48796511]there's an interview about the grenadier on the XCOM youtube that reveals blowing up floors will result in enemies taking fall damage, and that there are incendiary grenades[/QUOTE]
Sounds great, I can't wait to destroy an entire building full of civilians just because I heard muffled alien noises coming from its direction
[QUOTE=Kommodore;48796511]there's an interview about the grenadier on the XCOM youtube that reveals blowing up floors will result in enemies taking fall damage, and that there are incendiary grenades[/QUOTE]
[media]https://www.youtube.com/watch?t=22&v=fY2BT9vXwRE[/media]
That's the worst interview I have seen in ages.
Grenadier looks fun though.
[QUOTE=pointyface;48797244]Sounds great, I can't wait to destroy an entire building full of [B]ADVENT TRAITORS[/B] just because I heard muffled alien noises coming from its direction[/QUOTE]
I must have misheard you there.
[QUOTE=Hick2;48797321]I must have misheard you there.[/QUOTE]
"Congratulations Commander, you destroyed a faceless hive disguised as an office building"
God, imagine the aliens having enough of it from you that they become willing to topple their own buildings as long as a couple of your agents are in it. Maybe even lure you into a trap inside a building secretly packed with bombs across the infrastructure.
[QUOTE=Chiv;48797503]God, imagine the aliens having enough of it from you that they become willing to topple their own buildings as long as a couple of your agents are in it. Maybe even lure you into a trap inside a building secretly packed with bombs across the infrastructure.[/QUOTE]
Escape the building without killing too many Advent agents, least they become expandable enough for aliens to Orbital Strike the building while you are both inside of it.
I hope that floors aren't too easy to break, it would make taking roofs pretty useless and really just a deathtrap waiting to happen.
[QUOTE=ReligiousNutjob;48798279]I hope that floors aren't too easy to break, it would make taking roofs pretty useless and really just a deathtrap waiting to happen.[/QUOTE]
nah it's just balancing the risk/reward for elevation bonus, which in the case of roofs was super stacked because it was difficult if not impossible to be flanked by most enemies and it basically allowed you to cheese/dominate a whole map
i have a feeling that falling isn't going to deal a lot of damage anyway
"XCOM2: Long War. Every foot a soldier falls deals five damage points."
[QUOTE=Doctor Zedacon;48798526]"XCOM2: Long War. Every foot a soldier falls deals five damage points."[/QUOTE]
Don't forget the entire squad panicking
"The majority of enemies will have thruster packs equipped, thus negating fall damage."
(I mean, you know either a set of armor or the like will have something that either negates or at least protects against fall damage.)
[QUOTE=Bat-shit;48789777]Well, at least one of the XCOM dudes were referring to it as her, and she. When introducing the enemy type.
Like also battle ships.
[editline]30th September 2015[/editline]
So there you have it. A battle female. of sorts..??[/QUOTE]
Slight off point here but men in particular have a tendency to refer to inanimate objects as though they were female, Ships, Car's, PC's for example 'She went down with 400 souls', or 'she's packing a 2litre straight 6 under the hood'. Kind of a bond / attachment to humanize something which is not alive, especially true if you are the creator of something. Anyway I Guess what I'm saying is the berserk's could still be male or asexual.
or maybe it's just a female sexed alien like they're saying???
[editline]30th September 2015[/editline]
not sure why it matters anyway
also the other big thing about floors breaking is something that i've desperately needed to do a million times in EU which is breach through a roof to get line of sight, to avoid shitty cover on the outside, to flank an enemy in a building. the grenade meta just got so real.
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