• XCOM V3: Hyphens are SO last decade
    5,000 replies, posted
Well I guess now instead of a custom name list we can run the facepunch custom everything list. Aw yis
[QUOTE=archival;49542350]Well I guess now instead of a custom name list we can run the facepunch custom everything list. Aw yis[/QUOTE] Hopefully we can just make our own soldiers, export them out and people can import them to their own games.
[QUOTE=Jamie1992GSC;49542511]Hopefully we can just make our own soldiers, export them out and people can import them to their own games.[/QUOTE] I hope it does it the same way Wargame does deck sharing, where it just outputs a long string of text that you copy-paste into an "Import" field. [editline]fdgjkh[/editline] Or Gimbal's method, where all the character data is encoded in a picture of the character in question. Either method makes sharing things really easy over webpages.
[QUOTE=Pilotguy97;49542519] Or Gimbal's method, where all the character data is encoded in a picture of the character in question. Either method makes sharing things really easy over webpages.[/QUOTE] What's Gimbal? Because I only know this method from when Fast Anime made ourselves a class in AA2 :v: [URL="http://178.140.224.56/aa2/index.html?view=AA05873"]nsfw, and slow loading[/URL]
[QUOTE=Jetamo;49540316]A webm of [URL="http://i.imgur.com/nG3KHKL.webm"]Skulljacking in progress. Holy fuck this is metal.[/URL][/QUOTE] Shepard cosplay confirmed
[QUOTE=ScottyWired;49542556]What's Gimbal? Because I only know this method from when Fast Anime made ourselves a class in AA2 :v: [URL="http://178.140.224.56/aa2/index.html?view=AA05873"]nsfw, and slow loading[/URL][/QUOTE] Gimbal's a game on steam. The export/import system's the same concept, except with jets and not TRASH. [img]http://i.imgur.com/9o77lf4.png[/img] I think imgur wipes the embedded data so this specific one won't work, but you just chuck this image in a folder and you get the design in the game. I think it'd be pretty cool if XCOM 2 did the same thing.
My body is beyond ready but the date is still beyond horizon my cannot see It is unbearable :ohno: *still hype though*
Just bought XCOM enemy unknown complete edition for the first time. Lets do this shit any tips? I'm not too used to this kind of game
[QUOTE=Kite_shugo;49542767]Just bought XCOM enemy unknown complete edition for the first time. Lets do this shit any tips? I'm not too used to this kind of game[/QUOTE] It does a good job at easing you in. Don't worry to much.
[QUOTE=Kite_shugo;49542767]Just bought XCOM enemy unknown complete edition for the first time. Lets do this shit any tips? I'm not too used to this kind of game[/QUOTE] A lot of them, but honestly other than the basic shit, like stay in cover and don't move too quickly, have a good un-flankable perimeter, etc., you should learn yourself. It's way more fun that way, at least it was for me.
[QUOTE=Jetamo;49540316]A webm of [URL="http://i.imgur.com/nG3KHKL.webm"]Skulljacking in progress. Holy fuck this is metal.[/URL][/QUOTE] Omni-Blade? [QUOTE=Pilotguy97;49542519]I hope it does it the same way Wargame does deck sharing, where it just outputs a long string of text that you copy-paste into an "Import" field. [editline]fdgjkh[/editline] Or Gimbal's method, where all the character data is encoded in a picture of the character in question. Either method makes sharing things really easy over webpages.[/QUOTE] That's also how Spore worked.
[QUOTE=Jetamo;49540316]A webm of [URL="http://i.imgur.com/nG3KHKL.webm"]Skulljacking in progress. Holy fuck this is metal.[/URL][/QUOTE] Isn't that from the [URL="https://www.youtube.com/watch?v=GYhr7Du6z8U"]Achievement Hunter's video[/URL]? It's pretty nice if you don't hate the AH guys or if you can handle 3 of them not knowing anything.
[QUOTE=Kite_shugo;49542767]Just bought XCOM enemy unknown complete edition for the first time. Lets do this shit any tips? I'm not too used to this kind of game[/QUOTE] For every active Thin Man, minus one squad mate per turn.
[QUOTE=Kite_shugo;49542767]Just bought XCOM enemy unknown complete edition for the first time. Lets do this shit any tips? I'm not too used to this kind of game[/QUOTE] the only good cover is a dead thinman
I had a dream I played XCOM2 and I enjoyed it. This is a good thing, I have previously dreamed Mass Effect 3 would suck, and Crysis and MGSV would be fun
[QUOTE=PieClock;49542901]It does a good job at easing you in. Don't worry to much.[/QUOTE] Don't listen to him. Save scum like crazy or you will have to start over fairly soon.
snerp
[QUOTE=Dr.C;49543878]I had a dream I played XCOM2 and I enjoyed it. This is a good thing, I have previously dreamed Mass Effect 3 would suck, and Crysis and MGSV would be fun[/QUOTE] I also recently had a dream about XCOM, but I think it's mostly due to me picking EW back up again. I'm pretty sure XCOM 2 will kick ass either way. [QUOTE=Kite_shugo;49542767]Just bought XCOM enemy unknown complete edition for the first time. Lets do this shit any tips? I'm not too used to this kind of game[/QUOTE] To add to what the others said, satelites and uplinks are super important. Get them whenever you can afford the spare cash, they'll pay off quickly especially if you can grab the continent bonuses.
I already have a good idea of what my own character is going to look like and it will be glorious
So... About that Liberal Crime Squad Mod.
I think I'll play XCOM 2 with different squads instead of just throwing in who is available to kill. I'll have my "University Homepage" squad of happy, racially diverse people and one guy in a wheelchair(MEC) The "Justice league" of people in ridiculous oufits Then there's the gang squads. Haven't decided if I want to make them Crips, a latino gang, or Grove Street. Lastly will be the "you fucked up" squad of soldiers who failed me when we really needed them most
Does anyone want fatigue in XCOM 2? Cuz I'm thinking about adding it to the 40k mod.
of all the mistakes that long war made, fatigue is not one of them imo
Alright, adding it. [quote][b][MOVEMENT AND SELECTION][/b] • Box select multiple soldiers • Move multiple soldiers • Action points (like original XCOM) [b][COMBAT AND ABILITIES][/b] • NCOs, Commissars, and Officers can issue orders o Volley fire! (each affected soldier fires three times, 3 turn recharge, officers only) o Suppressive fire! (each affected soldier lays down a cone of suppression, 2 turn recharge, NCOs and Commissars only) o Take cover! (each affected soldier hunkers, gains 1.5-2x the benefit of regular hunker, becomes immune to crits if not already, 3 turn recharge) o Over the top! (each affected soldier increases their action points by half for two turns, 4 turn recharge, officers and Commissars only) o Hold position! (each affected soldier goes on overwatch and can fire twice on overwatch, 4 turn recharge, officer only) o Fight, damn you! (the selected soldier removes panic, 2 turn cooldown, NCOs and officers only) o Summary Execution (selected soldier is killed, all soldiers remove panic and receive a bonus to aim, no recharge, Commissar only) o Others to come • Large number of soldiers possible • Air support • Off-map artillery support • Transport vehicles • Others to come later [b][SQUAD LOADOUT][/b] • Every soldier has access to primary weapon, secondary weapon, armor, and items • Trade “x” amount of soldiers for vehicles • Soldiers per battle depends on the selected transport(s) o 12 soldiers per Valkyrie and chimera o 6 soldiers per Vendetta o Etc etc • Squad/platoon deployment system o 0-1 command squad (5 soldiers) o 1+ guardsmen squads (5-10 soldiers) o 0+ heavy weapons teams (2 soldiers) o 0+ conscript squads (10+ meatshields) • Squads can be created prior to mission deployment and assigned to each mission as necessary [b][PLANNED FEATURES][/b] • Limited ammo • Limited assets (e.g. if you lose a Valkyrie, it’s gone) • Cooperative multiplayer o Each player is assigned “x” number of squads that they command o All players use the same turn o Turn ends when all players press “end turn” or when all action points are used • Battle replays (all turns play through simultaneously and in sequence, basically creating a movie) • Oh yeah, and GORE!! [b][CAMPAIGN IDEAS][/b] • Early to midgame are defending a city against heretics • Late game is reclaiming the planet with the help of reinforcements • Fight against Orks and Heretics (Chaos included) [b][GENERAL IDEAS][/b] • Soldier Fatigue [/quote] Seriously though guys, if you have any suggestions, anything you want to see added, lay it on me.
[QUOTE=Kartoffel;49547577]Alright, adding it. Seriously though guys, if you have any suggestions, anything you want to see added, lay it on me.[/QUOTE] Dawn of War voice packs.
[QUOTE=Kommodore;49547557]of all the mistakes that long war made, fatigue is not one of them imo[/QUOTE] Fatigue could be implemented better though. Just having them Fatigued for straight 5 days after a single mission, no matter how easy or hard it was (so long as they don't take damage) is kind of silly. I think an advancement on how Xcom 2 does it would be nice. On top of the "Shaken" stuff and so on, the more they're in the field the worse it will get. For example, Guy Guile is on a mission that went smoothly and can just go onto another asap, but will be fatigued if happens within a day or two. On the other hand we'll have Frank Fuckup, whose first mission went like shit. Someone died and he accidentally shot at another Xcom operative. On top of being shaken he'd already be way easier to get fatigue, so if Frank Fuckup is deployed again withint 2 to 3 days, he'll be fatigued longer than Guy Guile would be. That said, the numbers would have to be adjusted depending on how it'd work, plus I have no idea if that could be done with a mod.
[QUOTE=IrishBandit;49547597]Dawn of War voice packs.[/QUOTE] As much as I would like to, it would probably be a better idea to record dialogue and stuff like that specifically for this mod. [editline]16th January 2016[/editline] [QUOTE=I am Error;49547611]Fatigue could be implemented better though. Just having them Fatigued for straight 5 days after a single mission, no matter how easy or hard it was (so long as they don't take damage) is kind of silly. I think an advancement on how Xcom 2 does it would be nice. On top of the "Shaken" stuff and so on, the more they're in the field the worse it will get. For example, Guy Guile is on a mission that went smoothly and can just go onto another asap, but will be fatigued if happens within a day or two. On the other hand we'll have Frank Fuckup, whose first mission went like shit. Someone died and he accidentally shot at another Xcom operative. On top of being shaken he'd already be way easier to get fatigue, so if Frank Fuckup is deployed again withint 2 to 3 days, he'll be fatigued longer than Guy Guile would be. That said, the numbers would have to be adjusted depending on how it'd work, plus I have no idea if that could be done with a mod.[/QUOTE] I might try to do a fatigue system based on what percentage of action points were expended throughout the mission. So like, if a mission lasts 5 turns, and if a soldier has a maximum of 100 action points, then I would compare total available action points to total expended action points. So like, it could be something like 454/500 action points, and then assign fatigue based on that. Also, I'm totally going to call one of my soldiers "Frank Fuckup". :v:
I decided that I want to board the XCOM 2 modding train too, but I didn't know what I wanted to do. Yesterday I looked in my steam games, and saw that I had Jagged Alliance 2. I hadn't played this game in forever. Suddenly, it hit me. I should do a Jagged Alliance 2 voice soundpack for XCOM 2. I proceeded to extract all of the sound files for each and every merc and separated them into these folders. [T]http://i64.tinypic.com/bffldx.png[/T] I'm planning to add them for XCOM 2 as a voice pack for now. Whenever I feel like it, I'm going to try to add the mercs into the game eventually, but let's see how this goes.
[QUOTE=Kartoffel;49547577]Alright, adding it. Seriously though guys, if you have any suggestions, anything you want to see added, lay it on me.[/QUOTE] Have you thought about rough numbers for other stuff than just the Officer/Commissar/NCO skills? This seems like an interesting prospect. If I can be of any help, I'd like to. Sadly I haven't touched modeling, texturing or animating in years, and even when I did it was very basic. I've studied studied games, by myself, for a long time now, particularly design. I also have a ton of game designs and scripts in place, for when my buddy and I are free of school stuff, so I've dabbled in those too for a long time. I have been doing a lot of mapping for Hammer and a little bit for CryEngine. I don't know how the Xcom 2 map editor will be, though, so w/e
[QUOTE=I am Error;49547671]Have you thought about rough numbers for other stuff than just the Officer/Commissar/NCO skills? This seems like an interesting prospect. If I can be of any help, I'd like to. Sadly I haven't touched modeling, texturing or animating in years, and even when I did it was very basic. I've studied studied games, by myself, for a long time now, particularly design. I also have a ton of game designs and scripts in place, for when my buddy and I are free of school stuff, so I've dabbled in those too for a long time.[/QUOTE] Any help you can offer would be appreciated. As far as modelling, texturing, and stuff of that nature, I can handle that, worst case scenario. Animation shouldn't be too much of an issue, since for infantry and stuff like that I'll just rig the models to the XCOM infantry biped and that should be that. Armored vehicles will probably have a more or less in engine approach. As far as rough numbers go, do you mean as far as what new units and weapons will be capable of?
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