• XCOM V3: Hyphens are SO last decade
    5,000 replies, posted
[QUOTE=RocketRacer;49571199][url]https://xcom.com/news/en-the-sectopod-towers-over-all-in-xcom-2[/url] [t]https://downloads.2kgames.com/xcom2/blog_images/XCOM2_Preview_Sectopod_05.jpg[/t] [t]https://downloads.2kgames.com/xcom2/blog_images/XCOM2_Shanty_Sectopod_2.jpg[/t] :disgust:[/QUOTE] [quote] We should also note that buildings won’t necessarily protect you from the Sectopod, as it’s fully capable of simply walking through any obstacle in its path. [/quote] Jesus crust it can crash through buildings. I'm losing control of the situation
[QUOTE=Jrose14;49573000]took me so long to realize that the logo was a sectoid made of skulls I thought it was just a type of alien[/QUOTE] What if there was an Alien inside of all of us?
But can it negate half of all damage it takes?
We can only hope so.
So what sits inside the Andromedon?
ur mom
Sebulba from Star Wars Episode 1 The Phantom Menace
I really hope someone makes a mod where you play as NOD Black Hand doing terror attacks against GDI.
So should we also send in pics of our faces for the character pool?
[QUOTE=mralexs;49573581]So should we also send in pics of our faces for the character pool?[/QUOTE] Nope, just wait until game is out, then make yourself.
[QUOTE=Jrose14;49573000]took me so long to realize that the logo was a sectoid made of skulls I thought it was just a type of alien[/QUOTE] I mean, they haven't confirmed that the Skeltoid [i]isn't[/i] what the Avatar Project is leading up towards
They probably played mass effect 2 and are trying to make their own reaper
I wouldn't want to put my face out there, on the other hand I'm curious to see if people come up with something more accurate than what I will.
Am I the only one who thinks the skeletoid looks fucking stupid and completely clashes with the visual style of XCOM in general?
[QUOTE=DarkMonkey;49574840]I mean, they haven't confirmed that the Skeltoid [i]isn't[/i] what the Avatar Project is leading up towards[/QUOTE] I don't know what this Avatar Project is but I'm glad I've 99% avoided spoilers and I only know the basic info about XCOM 2.
[QUOTE=Mort Stroodle;49575751]Am I the only one who thinks the skeletoid looks fucking stupid and completely clashes with the visual style of XCOM in general?[/QUOTE] How so? I think it portrays the current state of the world rather well; thousands, maybe millions, of humans being abducted, experimented on, and presumably killed afterwards, all at the hands of the aliens. Which is why it's a pectoid made of human skulls.
[QUOTE=Mort Stroodle;49575751]Am I the only one who thinks the skeletoid looks fucking stupid and completely clashes with the visual style of XCOM in general?[/QUOTE] *Cough*Collaborator*Cough*
Oh shit [editline]21st January 2016[/editline] [b]NO YOU DON'T[/b]
I finally lost at XCOM. Most games I abandon and start over, but I finally got far enough to actually straight up lose Now I'm ready for 2!
[QUOTE=RichyZ;49575947]Why don't we just help the aliens so we can further our species? Those XCOM guys are just a bunch of agitators who want to ruin our world and set us back.[/QUOTE] Found the Xeno lover. Purge him like the rest of the filthy heretics.
[url]https://xcom.com/news/en-long-war-studios-preparing-xcom-2-content-for-launch[/url] [QUOTE]We are happy to announce Long War Studios, the developers behind the Long War total-conversion mod for XCOM: Enemy Unknown and XCOM: Enemy Within, has partnered with Firaxis Games and 2K for XCOM 2.[/QUOTE]
Long War 2.0, here we come.
[QUOTE=ScottyWired;49576721][url]https://xcom.com/news/en-long-war-studios-preparing-xcom-2-content-for-launch[/url][/QUOTE] Long War 2, my body is ready.
[QUOTE=ScottyWired;49576721][url]https://xcom.com/news/en-long-war-studios-preparing-xcom-2-content-for-launch[/url][/QUOTE] Can't wait for 3 beserkers and sectopods on the first mission!
Then again it might be something completely different Sight-cones, anyone?
long dong 2: the longest
[QUOTE=ScottyWired;49576837]Then again it might be something completely different Sight-cones, anyone?[/QUOTE] There are already a few cone-sight abilities, I doubt they'd add vision to be one of em, unless they switch it around and make it so by default your soldiers are with cone-vision and their skills are all-rounders.
[QUOTE=Im Crimson;49576814]Long War 2, my body is ready.[/QUOTE] Long War 2 changelog for beta 0.23 J -Archons now have Psi rift -Number of chrysalids spawned is now proportional to number of turns since start of missions -Snake tongues now deal AoE poison
[QUOTE=ScottyWired;49576897]Long War 2 changelog for beta 0.23 J -Archons now have Psi rift -Number of chrysalids spawned is now proportional to number of turns since start of missions [B]-Snake tongues now deal AoE poison[/B][/QUOTE] would be scary if tiny acid clouds along the distance got left over after tongue attacks
[QUOTE=CGNick;49576891]There are already a few cone-sight abilities, I doubt they'd add vision to be one of em, unless they switch it around and make it so by default your soldiers are with cone-vision and their skills are all-rounders.[/QUOTE] No no not abilities. I mean like, making it so that a part of movement is choosing a soldier's orientation and Fog of War is revealed in a 90* angle in front of them. And they can only see and shoot targets in that cone. Which means no overwatch snipers whipping around and hitting a moving target at a hundred paces. I hate fun.
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